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Combat Advantage #15: Video Games and Amethyst

Combat Advantage #15: Video Games and Amethyst


2010 starts with a bang from a flash grenade as we offer our BIGGEST ISSUE EVER!! 55 pages of completely free 4e goodies to suit more than just your fantasy D&D campaign. For starters, we are embracing the comparison of 4e to video games by giving you MORE ways to incorporate those pixilated elements into your campaign. Fend off an invasion by the demon lord Bh'ouser or sample...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #20: Time Travel

Combat Advantage #20: Time Travel


We'd like to apologize for a tiny detail in CA20. Our feature is called How To Time Travel WITHOUT Destroying the Universe. During the writing phase of this article, we tossed and turned the idea of being able to destroy the universe in the blink of an eye, but it seems counterproductive to the work we were trying to create. No need to worry, we're working on ways of ACTUALLY destroying the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #21: Power Surges

Combat Advantage #21: Power Surges


They say with great power comes great responsibility. We say with great power comes the need for MORE POWER!! Combat Advantage #21 digs deeper into the rules of 4e and offers up the opportunity to bend, twist, and assume control of your campaign. Power Surges by Robert van der Meer. Learn to master your powers with surge feats; enhance your focus and redirect your energies - be...   [click here for more]
Emerald Press   FREE 

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