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Spheres of Power

Spheres of Power


Note 1: This book has been superceded by Ultimate Spheres of Power, located here: /product/300249/Ultimate-Spheres-of-Power Note 2: The Hero Lab Files for Spheres of Power are located here:  /product/173572/Spheres-of-Power-Hero-Lab-Files The bundle for both can be found here: /product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE Spheres of Power is a completely...   [click here for more]
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Rogue Glory

Rogue Glory


As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games. This volume includes: 13 new Archetypes including, Chemist, Dungeon Runner,...   [click here for more]
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Spheres of Power: Expanded Options

Spheres of Power: Expanded Options


Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. Inside this 29-page supplement, you'll find: Favored Class Options for all Spheres of Power classes for both the core and several expanded races! Conversion Archetypes...   [click here for more]
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Wizard's Academy

Wizard's Academy


NOTE: This volume includes FANTASTICAL CREATURES AND HOW TO SURVIVE THEM, which is necessary for running this adventure! Windfell Academy is an enigmatic place. Alongside their traditional studies, students can gain personalized summoning advice from a reformed succubus, delve the library’s many tomes with the aid of the library troll, or simply pass the time visiting with...   [click here for more]
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The Inventor's Handbook

The Inventor's Handbook


The Tech Sphere is a new sphere for the Spheres of Might martial system. Useful for dabblers and full technicians alike, this sphere expands what your Pathfinder RPG character can do into realms hitherto unknown! Build drones and amazing gadgets! Expand firearm options from the simple to the modern! Graft artificial limbs to your body! With options from the medieval to steampunk modern, the inventor’s...   [click here for more]
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Andrus: The City of Men

Andrus: The City of Men


The Old World has ended. What survivors there were needed a place to survive. That place was Andrus. Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and...   [click here for more]
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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: • 3 New Classes:...   [click here for more]
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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Demons of the Abyss: Lords of Chaos

Demons of the Abyss: Lords of Chaos


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure...   [click here for more]
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Demons of the Abyss: Rank and File

Demons of the Abyss: Rank and File


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure chaos...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands and sets...   [click here for more]
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Expanded Options 3

Expanded Options 3


The More tthe Merrier! (For Pathfinder 1e and the Spheres of Power/Might systems) Providing a menagerie of new options for the Spheres system, Expanded Options 3 sets out to explore and develop areas of the Spheres system that have not been delved into as much. Use the new (smash) tag for the Barroom sphere to really enhance your improvised fighting, or the plethora of Advanced and Legendary talents...   [click here for more]
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Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study

Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study


NOTE: This book contains information already present in the volume Wizard's Academy, and is presented here separately for players and others who wish to gain the bestiary without buying the full Wizard's Academy adventure. Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and tactics for dealing with the many magical creatures that inhabit...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Legends of the Spheres

Legends of the Spheres


Skill, Spell, and Strategy United! Bringing together the systems of Spheres of Power, Spheres of Might, and Spheres of Guile, Legends of the Spheres provides integrated options for characters of every class and affinity. Within Legends of the Spheres you’ll find: Three New Classes: The Bravo, a flashy and agile combatant who outwits foes to exploit their weaknesses;...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system.  Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic play and...   [click here for more]
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Ships of Skybourne

Ships of Skybourne


Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune. While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for use...   [click here for more]
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Spheres Bestiary: Desert Encounters

Spheres Bestiary: Desert Encounters


Through the sand-buried ruins and glittering oasis, the deserts host all manner of creatures and individuals, from cinder wolves to wasteland slavers, or even the harsh desert itself. Sphere Bestiary: Desert Encounters has everything you need to build your adventures through the sands for level 1-4 characters.  For Pathfinder 1st edition and the Spheres of Power and Spheres of Might systems.  Best...   [click here for more]
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Spheres Bestiary: Fiends of the Cosmos

Spheres Bestiary: Fiends of the Cosmos


Powers of Corruption! Long have tales spoken of inhuman evils, entities of corruption and ruin with countless names and faces. Their abilities are incredible, their intentions nightmarish… And now, their secrets revealed! Spheres Bestiary: Fiends of Cosmos introduces players to 18 mighty fiendish foes ranging from the lowly Imp to the corrupting Nightmare Prophet to the alien Elemental Cyst to...   [click here for more]
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Spheres Bestiary: Magical Beasts and Climactic Encounters

Spheres Bestiary: Magical Beasts and Climactic Encounters


The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world. From the small to large, this book contains a wide variety of new magical beasts. From tremorlizards scrabbling inside of great caves, to hourglass jian cranes maintaining...   [click here for more]
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Spheres Bestiary: Undead and the Immortal Forlorn

Spheres Bestiary: Undead and the Immortal Forlorn


Spheres Bestiary: Undead and the Immortal Forlorn brings you a staggering variety of tools and bestiary content, including new stat blocks, monster variants, templates, template variants, incantations and artifacts, and talent packages. Discover terrifying new variants of both vampirism and lichdom, from the blood empowered crimson master to the iron-pumping power lich. Raise, fight, or...   [click here for more]
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Spheres Bestiary: Villains NPC Codex

Spheres Bestiary: Villains NPC Codex


From shadowy organizations to evil cults, high profile bandits, mobsters and more comes a Spheres of Power and Might NPC Codex! Take your games to a new level with prebuilt NPC characters for the Spheres subsystem, including how these NPCs were built, adjustment recommendations, and tactics blocks! These NPCs are the working hands and elite members of three unique factions: the nefarious outlaw group...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Landscape)

Spheres GM Screen (Pathfinder 1e, Landscape)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres GM Screen (Pathfinder 1e, Portrait)

Spheres GM Screen (Pathfinder 1e, Portrait)


This Game Master's Screen includes all sorts of rules to help you run your Pathfinder 1e game with the Spheres of Power and Spheres of Might systems. Along with useful skill DCs, common conditions, and other aids, this screen also includes tables for fast-calculating durations, distances, and more for your sphere-users. This screen also includes fast calculations for Creation, Weather, Nature, and...   [click here for more]
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Spheres of Guile

Spheres of Guile


Adventuring demands characters test their skills across many spheres of life—heroes explore their world, discover dangerous secrets, find hidden treasures, pull off incredible trickery, talk their way out of trouble, and pull off skillful maneuvers in combat. The new rules in Spheres of Guile allow characters to use their skills in hundreds of new ways, including things otherwise possible only with...   [click here for more]
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Spheres of Might

Spheres of Might


2018 Ennie Nominated! Starfinder Compatible!! There's so much more to martial combat than swinging a sword, and so much more to martial characters than waiting for the next fight. Spheres of Might is a brand new approach to building martial characters in the Pathfinder Roleplaying Game. From the makers of Spheres of Power, Spheres of Might changes combat into a cinematic experience,...   [click here for more]
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The Abjurer's Handbook

The Abjurer's Handbook


The Abjurer’s Handbook is an expansion to the Protection sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of protection magic in your games. The Abjurer’s Handbook is book 15 in a multi-part series.   ...   [click here for more]
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The Alienist's Handbook

The Alienist's Handbook


Command the Uncanny! The powers of the multiverse do not exist for mortals alone, nor are all their secrets meant to be mastered by such finite creatures. Harnessing such forces can offer untold possibilities, although those who touch the alien never step away the same. The Alienist’s Handbook offers a variety of new options based around strange magic, cosmic horror, and keeping the forces of the...   [click here for more]
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The Auspician's Handbook

The Auspician's Handbook


The Auspician’s Handbook is an expansion to the Fate sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and GM advice for making the most out of the Fate sphere and the magic of alignment and other metaphysical aspects in your games. The Auspician’s Handbook is book 14 in a multi-part series ...   [click here for more]
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The Bear Sphere

The Bear Sphere


Behold the Bear! The Bear Sphere is an impawsible creation: the majesty and power of the bear distilled into a playable form for your Pathfi nder table. To be honest, you probably shouldn’t use this sphere. Despite years of game development experience, nothing could have koalafi ed us to handle a topic as awe-inspiring as bear magic. Grizzly old mages shy away from it in fear,...   [click here for more]
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The Beast Tamer's Handbook

The Beast Tamer's Handbook


From great beast tamers, wild children, and those who mimic and channel the strength of the wilds, the Beast Tamer’s Handbook is a massive collection of new archetypes, feats, talents, and class options focused on handing new tools to characters to interact with animals, tame them, and bolster them as companions. Form a bond with a Dream Guide familiar, communing with them during your sleep, charm...   [click here for more]
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The Blood and Portents Handbook

The Blood and Portents Handbook


The Blood and Portents Handbook is a collection of archetypes, class options, talents, and more for expanding the Blood sphere and giving other thematic options for characters ranging from crafters of magical toys, masters of winter magic, and more. Introduced in this book are new Blood sphere powers in the form of Blood Arts, which allow the caster to form blades from their own blood, binding a target...   [click here for more]
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The Cataclysm Handbook

The Cataclysm Handbook


There has always been something enticing about end-of-the-world stakes, and something even more fascinating which compels us to tell stories about what happens when the heroes lose. Why did everything fall apart, and who are the survivors that somehow endured the end of the world?  The Cataclysm Handbook is filled with options for apocalyptic and post-apocalyptic games, with magic that could destroy...   [click here for more]
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The Catgirl Handbook

The Catgirl Handbook


Released April 1st This handbook is the cat’s meow! Find all new options that help you or your fuzzy friends pounce, wiggle, and purr their way to victory! Harness the inheritor’s blade Expawlibur or outfit your adventurers with comfortable boxes and all sorts of strains of recreational catnip! Charm and politely possess others as the form-cursed matagot wraith, weave purrfect...   [click here for more]
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The Chronomancer's Handbook

The Chronomancer's Handbook


The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games.  The Chronomancer's Handbook is book 17 in a multi-part series.   ...   [click here for more]
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The Conqueror's Handbook

The Conqueror's Handbook


The Conqueror’s Handbook is a collection of archetypes, talents, and other options all built around the theme of Conquest. Whether you’re a mercenary looking for pay, a plundering army looking for victims, or an explorer out for fame and fortune, The Conqueror’s Handbook has options for you to help you make the most of your game.  Focusing on the Berserker sphere and the Warleader sphere,...   [click here for more]
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The Crimson Dancer

The Crimson Dancer


Blood and elegance paves the way! Blood and guts, cysts and plagues; All horrible, disgusting things that afflict the people of the world. But within all matters gross and bloody, there lies a disciplined path of warriors who hew and dash between, inflicting bodily horrors while dancing across their prey; these few are known as Crimson Dancers. The Crimson Dancer holds the secrets to a new Champion...   [click here for more]
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The Destroyer's Handbook

The Destroyer's Handbook


The Destroyer's Handbook is an expansion to the Destruction sphere from the Spheres, new rituals and incantations, and much more! The Destroyer's Handbook is book 3 in a multi-part series, funded via Patreon. ...   [click here for more]
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The Diabolist's Handbook

The Diabolist's Handbook


Into The Darkness... Scattered across ancient tomes and the whispers of reclusive mages lie the secrets of dark powers, designs of the immortal horrors humankind knows only as Fiends. These incarnations of cruelty and ruin offer wondrous secrets and incredible power, but never without a price. The Diabolist's Handbook offers a myriad of potent abilities focusing on Fiendish themes of control, corruption,...   [click here for more]
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The Fey Binder's Handbook

The Fey Binder's Handbook


The Fey Binder’s Handbook is an expansion and reimagining of the Fallen Fey Sphere, first introduced to the world in the Skybourne campaign setting and designed for the Pathfinder Roleplaying Game.  This sphere grants its users the ability to mimic and command the elusive powers of the fey, including commanding the blinding beauty of the nymph, commanding legions...   [click here for more]
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The General's Handbook

The General's Handbook


The Leadership Sphere is a new sphere for Spheres of Might, transforming a character into a walking army. With Leadership you can gain and building cohorts, caravans, and followers, expanding a single character into an entire regiment.  Why should conjurers have all the fun? Become an army with the Leadership sphere! ...   [click here for more]
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The Gravecaller's Handbook

The Gravecaller's Handbook


The bells toll, the dead walk again, and heroes and villains take on the mantle of the grave! The Gravecaller's Handbok is a player-oriented supplement for Pathfinder 1e using Ultimate Spheres of Power, as well as materials from {Spheres of Might, Champions of the Spheres, and other Drop Dead Studio products, bringing you a revitalized Death sphere, new feats, archetypes, items, and talents. Harness...   [click here for more]
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The High Magic Handbook

The High Magic Handbook


Created for Pathfinder 1st edition and the Spheres of Power system, witness the grand potential of magic unbridled! The high magic handbook offers options for Players and Game Masters to suffuse their settings with tremendous miracles, offering insights into the ways magic might sculpt the world. Erect mighty spellzones that can permanently infuse a region with magic or unearth the secrets of mythic...   [click here for more]
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The Highlander's Handbook

The Highlander's Handbook


The Highlander’s Handbook is an expansion to the Spheres of Might system that grants new talents, equipment, and game guidelines inspired by the real-life Scottish highlands and its history.  Whether you are interested in a Highland campaign or simply want to play a unique and powerful martial, the Highlander’s Handbook is a great resource for your table.  Conquer the Highlands with the Highlander’s...   [click here for more]
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The Illuminator's Handbook

The Illuminator's Handbook


The Illuminator’s Handbook is an expansion to the Light sphere from the Spheres of Power magic system. Inside these pages you’ll find new talent types including light archetypes, new talent types includign lens and nimbus talents,  new feats and magic items, and more to make light a valuable addition to any magician’s arsenal. The Illuminator’s Handbook is book 6 in a multi-part series.  ...   [click here for more]
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The Inventor's Handbook 2

The Inventor's Handbook 2


The Inventor’s Handbook 2 expands on the first Inventor’s Handbook with even more Tech sphere options, including working with AIs, expanded tech item creation, and more, allowing you to do far more with the Tech Sphere and the role of technology in your world. Within these pages you’ll find:  New talents and legendary talents for even more expansive Tech abilities!  AIs and...   [click here for more]
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