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 Hottest Pathfinder OGL from Drop Dead Studios
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Andrus: The City of Men

Andrus: The City of Men


The Old World has ended. What survivors there were needed a place to survive. That place was Andrus. Designed for the Skybourne campaign setting, Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and...   [click here for more]
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Andrus: The City of Men MAP

Andrus: The City of Men MAP


Andrus is a world in miniature; with nowhere to go and a hostile world beating at the walls, Andrus houses hundreds of races and thousands of cultures, each one vying for survival in a city filled to the brim with ancient enemies, world-moving powers, and a metropolis full of factions struggling for dominance in this strange, new world. Designed for the Skybourn campaign setting, in Andrus gnolls break...   [click here for more]
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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
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Archetypes of Power 2

Archetypes of Power 2


Archetypes of Power 2 is a collection of new archetypes and class options for the Spheres of Power and Spheres of Might systems. Whether you’re a wraith whose power mimics the dreaded banshees, a professional soldier looking to make your fortune, or a blacksmith who forges spells as well as steel, Archetypes of Power 2 contains exactly what you need to build the characters of your dreams! For Pathfinder...   [click here for more]
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Champions of the Spheres

Champions of the Spheres


Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players with a plethora of options to craft a multitude of characters to fit whatever concept they want to roll! Within Champions of the Spheres you’ll find: • 3 New Classes:...   [click here for more]
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Champions of the Spheres PDF/Hero Lab Files [BUNDLE]

Champions of the Spheres PDF/Hero Lab Files [BUNDLE]


This special bundle product contains the following titles. Champions of the Spheres Regular price: $1.50 Bundle price: $2.00 Format: Watermarked PDF Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to...   [click here for more]
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Champions of the Spheres: Hero Lab Files

Champions of the Spheres: Hero Lab Files


NOTE: These are the Hero Lab Files for Champions of the Spheres. For the PDF or physical book, you can find them at /product/227710/Champions-of-the-Spheres Spheres of Power changed the way casters worked. Spheres of Might did the same for martial combatants. In Champions of the Spheres, both of the ‘Spheres’ systems are married together into a unified whole to provide players...   [click here for more]
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Champions of the Spheres: Study and Practice

Champions of the Spheres: Study and Practice


Champions of the Spheres: Study and Pracice introduces two new systems to the Spheres system: Oaths, which allow a character to take sacred vows in exchange for power, and Techniques, which allow a character to combine magic and martial prowess into powerful custom maneuvers! Complete with new feats and class archetypes to take advantage of these two systems, Study and Practice is a wonderful addition...   [click here for more]
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Compounds of Power

Compounds of Power


Potions, oils, and dusts; in the hands of a talented magic-user or alchemist, these items can contain magic beyond imagining. Within these pages you’ll find all sorts of magical compounds for the use of your characters, meeting all of their magical needs. Whether they’re crafting arcane concoctions themselves or frequenting shops of magical repute, Compounds of Power contains everything...   [click here for more]
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Demons of the Abyss: Lords of Chaos

Demons of the Abyss: Lords of Chaos


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure...   [click here for more]
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Demons of the Abyss: Rank and File

Demons of the Abyss: Rank and File


The Lower Planes are home to many foul and dangerous denizens. The demon race is particularly dangerous, given their propensity for destruction and the pleasure they gain from corrupting that which is good and lawful. Formed from the souls of those evil, chaotic souls that succumbed to the worst excesses of sin, these spirits find a new outlet for their destructive desires as embodiments of pure chaos...   [click here for more]
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Diviner's Handbook

Diviner's Handbook


The Diviner’s Handbook is an expansion to the Divination sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new magic items, new rules, new racial abilities, new rituals and incantations, and even divination-themed monsters for use in your games. The Diviner’s Handbook is book 4 in a multi-part series.   ...   [click here for more]
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Diviner's Handbook, Hero Lab Files

Diviner's Handbook, Hero Lab Files


Note: This product is for Hero Lab files only. The PDF can be found here: /product/178419/Diviners-Handbook A Bundle for both can be found here: /product/208584/Diviners-Handbook-PDF-Hero-lab-Combo-BUNDLE This product is the Hero Lab files for the Diviner’s Handbook, an expansion to the Divination sphere from the Spheres of Power magic systemincluding...   [click here for more]
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Expanded Archetypes (PF2)

Expanded Archetypes (PF2)


For Pathfinder 2nd edition, this PDF offers new options for the assassin, the pirate, the poisoner, and the talisman dabbler archetypes. Whether you are increasing your skill against those you've Marked For Death, or expanding your performances with sea shanties, you'll find all sorts of new options expanding what you can do with your characters! ...   [click here for more]
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Expanded Options 2

Expanded Options 2


Expanded Options 2 is a collection of new archetypes, feats, talents, and more that expands both the Spheres of Power and Spheres of Might systems. Within these pages you’ll find: New Champion Archetypes: New options for building cross-system characters with a variety of classes! New Prestige Class: The Hive: Manipulator of swarms, the hive unleashes minions by the thousands and sets...   [click here for more]
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Expanded Options 3

Expanded Options 3


The More tthe Merrier! (For Pathfinder 1e and the Spheres of Power/Might systems) Providing a menagerie of new options for the Spheres system, Expanded Options 3 sets out to explore and develop areas of the Spheres system that have not been delved into as much. Use the new (smash) tag for the Barroom sphere to really enhance your improvised fighting, or the plethora of Advanced and Legendary talents...   [click here for more]
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Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study

Fantastical Creatures & How to Survive Them: A Student's Guide for Adventure and Study


NOTE: This book contains information already present in the volume Wizard's Academy, and is presented here separately for players and others who wish to gain the bestiary without buying the full Wizard's Academy adventure. Within these pages, famed Windfell graduate Winterlynn Graysun reveals her secrets and tactics for dealing with the many magical creatures that inhabit...   [click here for more]
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Items of Power

Items of Power


Spheres of Power introduced a new method of creating magic items to align better with the spheres system. Items of Power includes an updated version of those rules as well as new items, weapon qualities, artifacts, and more for your gaming pleasure. Expand your games with Items of Power! ...   [click here for more]
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Jaws of the Jhambizaur

Jaws of the Jhambizaur


The heroes are caught between a halfling merchant and a town of Cherufe, all under attack by an ancient evil and its horde of undead dinosaurs. Designed for a party of PCs of 7th-8th level, for use with the Skybourne campaign setting. ...   [click here for more]
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Legends of the Spheres

Legends of the Spheres


Skill, Spell, and Strategy United! Bringing together the systems of Spheres of Power, Spheres of Might, and Spheres of Guile, Legends of the Spheres provides integrated options for characters of every class and affinity. Within Legends of the Spheres you’ll find: Three New Classes: The Bravo, a flashy and agile combatant who outwits foes to exploit their weaknesses;...   [click here for more]
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Metafeats

Metafeats


There are two sides to every game; that which happens in the world, and that which happens around the table. Now you can mess with both with Metafeats! Want to reward a player for good behavior? Want to incentize someone to get into character or run a one-shot session? Want a justification for messing with the GM and throwing his perfectly good plans out the window? Now you can! This...   [click here for more]
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Mythic Champions of the Spheres

Mythic Champions of the Spheres


Champions, your time has come! This companion book gives mythic support to characters who blend the Spheres of Power and Spheres of Might system together and includes:  Mythic class features for champion classes and prestige classes  New mythic feats  Powerful new mythic magical items  Rules for establishing and strengthening churches  Powers of faith for mythic characters ascending towards...   [click here for more]
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Mythic Spheres of Might

Mythic Spheres of Might


Prepare yourselves, heroes! This standalone compendium adds mythic support to the Spheres of Might system, and includes: •    An expanded mythic tradition system with new qualities and boons, building off the original from Mythic Spheres of Power, that allows players and GMs to customize the attributes of each mythic hero to suit the story they want to tell •    A new mythic path dedicated...   [click here for more]
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Mythic Spheres of Power

Mythic Spheres of Power


Mythic Spheres of Power takes the Pathfinder mythic rules and adapts them for better use with the Spheres of Power magic system.  Within these pages, you’ll find: Mythic Traditions for expanding and explaining the source of your mythic power. The Spheremaster Mythic Path for use with mythic spherecasters. Mythic sphere talents. Mythic class features. Guidelines for mythic play and...   [click here for more]
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Rogue Glory

Rogue Glory


As one of the “Core 4,” the rogue is a mainstay of any roleplaying fantasy adventure. Sadly, the Pathfinder rogue, while the best incarnation yet, has begun to be eclipsed by other, more expansive classes. This book revitalizes the rogue by providing expanded options, revised rules, and suggestions for rogue-centric games. This volume includes: 13 new Archetypes including, Chemist, Dungeon Runner,...   [click here for more]
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Ships of Skybourne

Ships of Skybourne


Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune. While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for use...   [click here for more]
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Skybourne: World Map

Skybourne: World Map


The world of the Skybourne campaign setting is a world destroyed; the breaking of the Walkways unleashed the Forest and consumed the surface world, leaving only mountain tops, seabeds, deserts, and the tops of floating islands available for the displaced to live. This world map shows the world of Khrone in a high res map. It is included in the book Woodfaring Adventures, but is included here as a...   [click here for more]
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Spheres Apocrypha: Alchemical Formulae

Spheres Apocrypha: Alchemical Formulae


Spheres Apocrypha: Alchemical Formulae is an expansion to the Alchemy sphere from Spheres of Might, granting new talents and new options for making the most of this incredible sphere. Take your Alchemy to new heights with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Alchemical Poisons

Spheres Apocrypha: Alchemical Poisons


This spheres apocrypha is filled with new Alchemy talents and powers, particularly poisons. Expand your poison powers when working with ingested poisons, create poisons that penalize your target's ability scores, and transform your splash poisons into dangerous noxious breath! Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Alchemy Poisons 2

Spheres Apocrypha: Alchemy Poisons 2


This apocrypha further expands the amount of options available for poisoners and workers of blighted craft that interact with the world. Whether you want to enhance your allies or debilitate your foes, there is something for you in Alchemy Poisons 2!' For Pathfinder 1st edition and the Spheres of Might system. Go beyond with spheres apocrypha! ...   [click here for more]
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Spheres Apocrypha: Apex Shifter

Spheres Apocrypha: Apex Shifter


The Apex Shifter is a new approach to the Spheres of Power Shifter class, trading out many of its druid-like powers and going full-in on transformation goodness! With this alternate shifter and alternate elemental transformation (also included), this Apocrypha gives a new way to approach the Shifter as the true master of transformations! ...   [click here for more]
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Spheres Apocrypha: Armor Talents

Spheres Apocrypha: Armor Talents


This spheres apocrypha contains new talents for the Spheres of Might system, all built around increasing the power of armor, transforming a armor-clad warrior from a simple obstacle into a truly unstoppable force! Use armor to cushion your fall with Armored Drop, use Immovable Object to stop others from manipulating the battlefield, or even use Titan's Shield to make enormous shield walls!  Go beyond...   [click here for more]
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Spheres Apocrypha: Armor Talents 2

Spheres Apocrypha: Armor Talents 2


Even more martial talents for making the most out of your armor, including Armored Evasion, Armored Momentum, and even using alchemical components to improve the power of your armor! For Pathfinder 1st edition and the Spheres of Might system. Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Astrologian Scholar Archetype

Spheres Apocrypha: Astrologian Scholar Archetype


An astrologian is a scholar who gains power from the stars. Made for the Spheres of Might system for Pathfinder 1st edition, the astrologian invokes star signs to gain powers and adapt to the situaion around her. Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Banners

Spheres Apocrypha: Banners


With the Hunt Master reaper archetype, the Symbol of Valor Vigilante archetype, and 4 new feats, Spheres Apocrypha: Banners gives you all sorts of new ways to hold your banner high and become a beacon for your allies! For Spheres of Power and Spheres of Might and Pathfinder 1st edition. Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Banshee's Gasp

Spheres Apocrypha: Banshee's Gasp


“They said when she opened her mouth, the ground shook, the air trembled and the world seemed to fear her words. In the end, there was nothing but a whimpered shriek.” For Pathfinder 1st edition and the Spheres of Power/Spheres of Might systems, this apocrypha introduces a new path for the Hedgewitch focused around vocal powers reminiscent of the mythical...   [click here for more]
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Spheres Apocrypha: Battlefield Manipulation Talents

Spheres Apocrypha: Battlefield Manipulation Talents


Want to use teleportation magic to more lethally shunt enemies around the battlefield? Suck away the elements from a nature-caster? Damage your enemies with bullets of pure vaccum? All this and more can be done with Spheres Apocrypha: Battlefield Manipulation Talents! Made for Spheres of Power and Pathfinder 1st edition. Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Beastfolk Race Variants

Spheres Apocrypha: Beastfolk Race Variants


Even among creatures with similar ancestry, variations arise. Within these pages, you will find all manner of variations for catfolk, ratfolk, lizardfolk, and more, giving you new ways to customize your character's culture and ancestry to fit your games. While most apocryphas contain only a page or two of content, this mammoth comes in at a whopping 5 pages of content, giving you all sorts of new...   [click here for more]
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Spheres Apocrypha: Casting Traditions

Spheres Apocrypha: Casting Traditions


Spheres Apocrypha: Casting Traditions gives you new drawbacks and sphere-specific drawbacks to help you create new and intriguing casting traditions for your characters. Do you require magic runes, or perhaps you must pre-charged your spells? Perhaps you can even lend your casting to your allies temporarily? These and more options become available with Spheres Apocrypha: Casting Traditions! ...   [click here for more]
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Spheres Apocrypha: Casting Traditions 2

Spheres Apocrypha: Casting Traditions 2


Spheres Apocrypha: Casting Traditions 2 gives you EVEN MORE new drawbacks and drawback feats to custimize your casting traditions and build the characters you want to play.  Within these pages you'll find new options for curse-fueled magic, expanded combat casting, new diagram powers, and more for making your casters fun and original.  Go beyond with spheres apocrypha! ...   [click here for more]
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Spheres Apocrypha: Cognition Talents

Spheres Apocrypha: Cognition Talents


Cognition Talents are a new type of Mind sphere talent for the Spheres of Power system; rather than placing enchantments onto others, Cognition talents expand the mind of the user, granting them all manner of new abilities as they use magic to increase the power and reach of their thoughts. For the Pathfinder Roleplaying Game 1st edition. ...   [click here for more]
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Spheres Apocrypha: Cohorts and Companions

Spheres Apocrypha: Cohorts and Companions


In this Spheres Apocrypha, we build on everything from the Leadership Sphere to the Conjuration Spheres and even the Warp sphere, giving you new options for making the most of your followers and companions. In this apocrypha you can store your minions in extradimensional spaces, recruit cohorts from the outer planes, improve your ability to use magic through the intermediary of your companions, and...   [click here for more]
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Spheres Apocrypha: Dark Talents

Spheres Apocrypha: Dark Talents


This PDF features 10 new Dark talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Debilitating Talents

Spheres Apocrypha: Debilitating Talents


Spheres Apocrypha: Debilitating Talents is a series of new talents for the Spheres of Might system for Pathfinder 1st edition that grant you all sorts of new ways to debilitate and weaken your enemies, ensuring you the edge in combat that decides victory or defeat. Overcome your enemies with alchemical diseases, tackle your foes at the end of a charge, and use new types of traps to slowly destroy your...   [click here for more]
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Spheres Apocrypha: Debilitating Talents 2

Spheres Apocrypha: Debilitating Talents 2


Crack the ground with alteration magic, redirect the flow of blood through an enemy's body, or read someone's fate and force their actions; all of this and more can be yours with the power of Debilitating talents! For Spheres of Might/Spheres of Power and Pathfinder 1st edition. Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Destruction Talents

Spheres Apocrypha: Destruction Talents


This PDF features 10 new Destruction talents, designed to give you new ways ot enjoying the Spheres of Power system for your Pathfinder games. Use destructive blasts for demolition, brand your enemies with deadly tattoos that limit their actions, or even make destructive blasts as attacks of opportunity! Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Dipsomania

Spheres Apocrypha: Dipsomania


Spheres Apocrypha: Dipsomania features a new Unchained Monk archetype and several new Talents for the Alchemy and Barroom spheres, all around drawing power from drink! Play as the Stupor Monk and gain power as you give in to alcohol, craft drinks that grant power to those who consume them, and more! Go beyond with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Expanded Alteration Options

Spheres Apocrypha: Expanded Alteration Options


This apocrypha is a collection of 10 new Alteration sphere trait options for existing Alteration sphere forms, specifically dragon, giant, morphic weapon, orb, plant, and subterranean. Now you can do even more, from firing beams out of your orby eye, spread pollen and spores from your plant forms, or even use your subettraining digging claws to shred an enemy's armor to pieces. Go beyond with Spheres...   [click here for more]
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Spheres Apocrypha: Light Talents

Spheres Apocrypha: Light Talents


This PDF features 7 new Light talents and 3 new feats, designed to give you new ways to wield the Light sphere and enjoy the Spheres of Power system for your Pathfinder games. Create weapons of light, fold your effects into halos, and more with these new expanded options! Go beyond the basics with Spheres Apocrypha! ...   [click here for more]
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Spheres Apocrypha: Martial Drawbacks

Spheres Apocrypha: Martial Drawbacks


Sometimes it is not what you can do, but what you CANNOT do, that makes your character interesting. With martial drawbacks, you can customize your martial spheres, gaining bonus talents and interesting hinderences to make your character more closely resemble what you want. With over 25 different martial drawbacks, there's something for everyone. Made for Pathfinder 1st edition and the Spheres of...   [click here for more]
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