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Renegade Wizard's Spellbook

Renegade Wizard's Spellbook


Volume 1 This tome is the perfect companion to other magic compendiums - after all, who wants to play an arcane spellcaster who only has access to standard spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Wizard’s Spellbook is your one-stop shop for arcane power! Sorcerers, Bards and Assassins...   [click here for more]
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Epic Monsters

Epic Monsters


Epic Monsters. The name really does say it all. This tome is the perfect resource for games masters whose campaigns are nearing epic levels of play and need additional support to take their campaign beyond 20th level. With a veritable plethora of tremendously powerful creatures detailed within, Epic Monsters is the definitive source of challenges for the emerging epic level campaign....   [click here for more]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation....   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the...   [click here for more]
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Ultimate NPCs

Ultimate NPCs


Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The rest of the multiverse, from city guards to the greatest of gods, share a single mind – a mind which is also concerned with issues such as ‘I know my notes were around here somewhere!’ Small wonder, then, that Otto the barkeep switches accents between visits, or that the mysterious...   [click here for more]
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The Quintessential Rogue II

The Quintessential Rogue II


Ironically, for a character class that includes so much versatility, rogues are all too often pigeonholed into very narrow set roles. For some, the path of the rogue is not just a way to make easy money by taking what is not yours, or a path to the respect of your peers, who learn not to turn their back on you for fear of what you might do. The true master rogue takes pride in his work, determined...   [click here for more]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [click here for more]
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The Quintessential Barbarian II

The Quintessential Barbarian II


A fiery, muscular ball of raging death, the barbarian is the toughest frontline fighter of any adventuring group. Quick to anger and slow to calm, he will take on any opponent, no matter the size or reputation. The Quintessential Barbarian II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any mightily thewed hero. With the help of...   [click here for more]
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The Quintessential Ranger II

The Quintessential Ranger II


The ranger is the ultimate wilderness warrior, using his knowledge of woodcraft to flow like a shadow through the sylvan depths. He is the hunter, the avenger and the saviour of the frontier, wielding his sword and his bow to protect settlers and to destroy the evil that lurks in the darkest corners of the world. But the ranger is also a guide and an explorer, bringing the light of civilisation to...   [click here for more]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [click here for more]
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The Quintessential Paladin II

The Quintessential Paladin II


The paladin is the quintessential hero, the knight in shining armour, the holy warrior. He is the sword against evil; he is the bright line of fire against the darkness. But those who rise the highest have the furthest to fall. The Quintessential Paladin II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any holy champion. With the...   [click here for more]
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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [click here for more]
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The Quintessential Monk II

The Quintessential Monk II


The monk is a walking contradiction, one minute serene master of inner tranquillity, the next a whirling mass of deadly kicks and punches. The Quintessential Monk II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any martial artist. With the help of this sourcebook, any character choosing to play a monk will find many alternatives...   [click here for more]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [click here for more]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our...   [click here for more]
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The Quintessential Wizard II

The Quintessential Wizard II


Wizards. Unique magicians with the patience, discipline and mental prowess necessary to twist the fundamental forces of the universe to do their bidding. Wizards must work hard for their power; unlike other spellcasters who receive their magic as intuition or inspiration, a wizard studies, toils and labours to find the correct formulae for his spells, experimenting and researching without rest. ...   [click here for more]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [click here for more]
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Ultimate Divine Spellbook

Ultimate Divine Spellbook


From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. It is a connection to an older, greater essence...   [click here for more]
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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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OGL Horror

OGL Horror


OGL Horror is your key to the hidden world of terror that lurks behind reality’s paperthin walls. Whether you are trapped in a world full of zombies, walking alone in a haunted house or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints the black mood. This core rulebook, published under the Open Game License, contains everything a brave victim could require;...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Quintessential Chaos Mage

The Quintessential Chaos Mage


Chaos is glorious. Chaos reigns supreme. The sheer power of chaos is limitless – and the strength of those who wield it is equally unbounded. Chaos is not so much the absence of order as the presence of infinite permutations of order, of possibility, each complete in and of itself and awaiting the moment, be it brief or eternal, when it will impose its structure on reality. The...   [click here for more]
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The Quintessential Human

The Quintessential Human


In an environment of surreal creatures, tremendous beasts, castles in the sky and the shimmering dance of magic, the presence of something as mundane as humanity must give us pause. We know ourselves well in the real world but how well do we know our strange cousins, the humans of heroic fantasy? What traits of ours do they share? Would they recognise us, or we them? How exactly did they come to...   [click here for more]
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The Quintessential Half-Orc

The Quintessential Half-Orc


Children of violence, half-orcs seem condemned to lead a life of violence from the moment they leave their mothers' womb. Few half-breeds are as commonly scorned and looked upon with so much prejudice as the half-orc, born from an union not as foul to be unholy but still not 'clean' or eagerly expected in the least. Whether they grow up amidst humans or raised by orcs, a half-orc child...   [click here for more]
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The Quintessential Halfling

The Quintessential Halfling


The smallest and humblest of the races, halflings often go unnoticed in the grand scheme of things. It is this obscurity that is also their strength, for fate often turns on factors that go unnoticed until the last moment. It is in these moments, when the whole world seems to hold its breath that the halflings arise to greatness. From the fields and hedgerows, from the alleyways and burrows, from...   [click here for more]
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The Quintessential Ranger

The Quintessential Ranger


The brave outlaw, clad in forest-green leathers, carrying on a guerrilla rebellion against an unjust King the only way he knows how, robbing tax collectors and giving the proceeds to downtrodden peasants. The dedicated tracker and hunter, able to follow the faintest, oldest trail with ease, and bring down the most fearsome game. The fierce raider, riding down from the hills to carry off what plunder...   [click here for more]
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The Quintessential Drow

The Quintessential Drow


The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own....   [click here for more]
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The Quintessential Sorcerer

The Quintessential Sorcerer


Magic is not a science. It does not sleep in complex formulae, it is not a phrase or a number or a symbol written in griffon's blood or dragon's ichor. Magic is not a belief. It is not a devout prayer or an unholy oath. It is not scripture on gilt vellum or blasphemies scrawled on torn, blood spattered flesh. Magic is the lifeblood of the universe, a vast cool ocean cradling...   [click here for more]
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The Quintessential Barbarian

The Quintessential Barbarian


The frothing berserker gnaws upon his shield in expectation of a bloody battle and howls his rage. The scarred veteran raider stands upon the prow of his longship, eager to lead his men to spoils that await the warriors in the homes and hearths of soft city dwellers. The painted savage blends into the thick jungles, blowgun ready for the kill, tasting the air for the scent of his prey. The Amazon...   [click here for more]
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The Quintessential Paladin

The Quintessential Paladin


Protect the innocent and uphold the law - these are the basic tenets and the core definition of a paladin, one of the hardest character classes to role-play, as they follow a straight and all-too-narrow path in the course of their adventuring lives. Defending truth and justice against the endless attempts of evil to subvert or destroy them, the paladin stands at the gate, holding the bridge…...   [click here for more]
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The Quintessential Samurai

The Quintessential Samurai


Rising from humble beginnings, combining viciousness and ruthless tactics with a rigid code of honour and indomitable willpower, these fabled warriors managed to transform themselves from elite combatants into a powerful social and political force. In this book you will find the information you need to follow the way of the sword and groom a samurai character of your own. Whether you choose to pursue...   [click here for more]
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The Quintessential Psychic Warrior

The Quintessential Psychic Warrior


When mind and steel are joined to a common purpose, the psychic warrior is the result. Combining mental techniques with combat skills, the psychic warrior is a competent fighter with a plethora of dazzling abilities hidden up his sleeve. Want to run up a wall and strike an opponent from overhead? How about suddenly gaining an extra action while in combat? Or merge a weapon with your body so it...   [click here for more]
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Slayer's Guide Compendium, Volume I

Slayer's Guide Compendium, Volume I


Slayer’s Guide Compendium: Volume I brings eight great Slayer’s Guide titles together for the first time. Hobgoblins, Gnolls, Troglodytes, Bugbears, Trolls, Orcs, and the all-new Dopplegangers and Tritons. Fully 3.5 compatible, this may be your last opportunity to get hold of these hard-to-find releases, all of which have been thoroughly revised and updated. Hobgoblins: See the militant,...   [click here for more]
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Encyclopaedia Arcane Compendium, Volume I

Encyclopaedia Arcane Compendium, Volume I


Encyclopaedia Arcane Compendium: Volume I brings together four great Encyclopaedia Arcane titles together for the first time. Demonology, Necromancy, Battle Magic and the all-new Transmutation. Demonology: Taking your mage along the path of summoning beasts from other planes, sworn to do your bidding but intent on taking your soul. Can you skate the line that separates power from disaster? Necromancy:...   [click here for more]
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Encyclopaedia Psionica World Shapers

Encyclopaedia Psionica World Shapers


In the minds of all sentient creatures lies the potential to change the world. Every thought, every action resonates throughout reality. Actions and thoughts intersect, collide, contradict, and merge together to form the fabric of cause and effect that make up ‘reality’ as people understand it. Most people express their power to change the world though their bodies. They take up swords...   [click here for more]
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Encyclopaedia Arcane Sovereign Magic

Encyclopaedia Arcane Sovereign Magic


The wizard is an archetype of power. With courage and discipline he ventures into forbidden mysteries, learning the spells which may melt down reality and remould it closer to his heart’s desire. Once the heady heights of ninth level spellcasting are attained, the magician is believed to be at the apex of his power. However, there are those for whom this is just the beginning. These are the...   [click here for more]
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Encyclopaedia Arcane Abjuration

Encyclopaedia Arcane Abjuration


As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior with a single word or laying waste to an entire city. Mundane defences are incapable of repelling just force. Only the spells of abjuration offer resistance to this might, which makes abjuration...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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Encyclopaedia Arcane Tomes and Libraries

Encyclopaedia Arcane Tomes and Libraries


Although wizards and libraries are so often connected, very little time has been spent on exploring the function and powers of the library. Libraries usually turn up as scenic backdrops or repositories for purely magical resources, whereas there are more potentially useful books in a library than there are supplies in an adventuring gear shop. We will therefore be taking a long overdue stroll down...   [click here for more]
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Encyclopaedia Arcane Blood Magic

Encyclopaedia Arcane Blood Magic


The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt....   [click here for more]
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Encyclopaedia Arcane Familiars

Encyclopaedia Arcane Familiars


Familiars have long been a part of the arcane tradition and their fabled past has been portrayed in many a yarn, old and new. They are depicted in the tales as dedicated servants, faithful confidants, and in some cases as unwavering soul mates, but no matter how they are described one thing is certain: familiars are more than just simple companions to keep your feet warm on a cold winter’s night....   [click here for more]
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Encyclopaedia Arcane Conjuration

Encyclopaedia Arcane Conjuration


Conjuration, the art of calling something forth from nothing, is a magic of infinite potential due simply to its very nature. To conjure is to reach past the empty spaces of this world and summon the heart’s desires from beyond. This kind of power can not be overstated or underestimated. To master conjuration is to never be alone, to never face a situation without aid. When one can instantly...   [click here for more]
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Encyclopaedia Arcane Divination

Encyclopaedia Arcane Divination


There are many schools of magic. Some, such as Evocation, are combat oriented and the province of wizards who hurl deadly fire at their foes and wreathe the battlefield with lightning. Others, such as Transmutation, are the domain of those seeking to explore the many forms of reality and how they can be bent and reshaped. Still others are much subtler; the school of Abjuration, for example, is a generally...   [click here for more]
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Encyclopaedia Arcane Dragon Magic

Encyclopaedia Arcane Dragon Magic


Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power that dragons embody, and every new avenue of research is an attempt to find the original path of magic. Dragons continue to practice their arts, looking at the mortals trying to reach beyond their own limits with amusement, worry or admiration. Some of these magnificent beasts even teach their...   [click here for more]
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Encyclopaedia Arcane Crossbreeding

Encyclopaedia Arcane Crossbreeding


An owlbear paces round and round the dry moat encircling the wizard’s castle, seeking any creature foolish enough to have entered the moat willingly or unfortunate enough to have been thrown there by the wizard’s minions. Up in the wizard’s stables a pair of night-black pegasi nicker nervously, as they always do when they hear the owlbear’s hungry cries. Their oversized ravens’...   [click here for more]
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Encyclopaedia Arcane Illusionism

Encyclopaedia Arcane Illusionism


Illusionism has always been seen as a weaker form of magic, a school to be ridiculed rather than studied by most self-respecting mages. However, this book shall reveal that illusionism is neither to be scoffed at nor to be trifled with. At its heart, illusionism is the art of deception, be it benign or malicious in nature. It alters another’s perceptions and tricks their senses. Those affected...   [click here for more]
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