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 Hottest Adventures & Modules from Mongoose
 
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Another day in the force

Another day in the force


This adventure can be played on its own or integrated into a campaign. It is highly customizable Players will have to face a Solomani insurgent group that wants to end the Imperial occupation of the planet. ...   [click here for more]
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Bu and Embla Visit Vrirhlanz

Bu and Embla Visit Vrirhlanz


A free Christmas present for all Travellers! Join Bu and Embla, Travellers of Charted Space, as they visit the world of Vrirhlanz in the Vargr Extents, to take a break with Embla’s family. The homeworld of the Hlanssai, who have made their way throughout Charted Space on ships of the Vargr, Vrirhlanz is as chaotic as the Hlanssai themselves. On a world technically ruled by Vargr, learn how the Hlanssai...   [click here for more]
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Death Station

Death Station


A free Christmas present for all Travellers! Death Station is a remastering of a classic Traveller adventure, reimagined by Seth Skorkowsky.  High above a backwater world, the laboratory ship Calendula has gone silent. Believing it nothing more than a downed transmitter, the Travellers are sent to investigate. Inside they discover a grisly scene of corporate espionage, illegal medical experiments,...   [click here for more]
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Otro día en el cuerpo

Otro día en el cuerpo


Esta aventura se podra jugar de manera autoconclusiva o integrarla en una campaña. Es altament cutomizable  Los jugadores deberán enfrentarse a un grupo insurgente Solomani que desea acabar con la ocupación imperial del planeta.  ...   [click here for more]
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Prelude to War: Player's Guide

Prelude to War: Player's Guide


Heroes Wanted Chaos and dissent spread through the Foreven Sector like wildfire. Innocent (and sometimes not-so-innocent) lives are swept up in the wake of the conflict, and only your Travellers can protect them. But who is sowing these seeds of rebellion and violence? Someone must cut the strings before the puppet masters succeed at whatever dark machinations they are plotting. Are...   [click here for more]
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Stranded

Stranded


A free Christmas present for all Travellers! Stranded is a remastering of a classic Traveller adventure, reimagined by Martin Dougherty.  Forced to eject from a crippled starship, the Travellers find themselves on a glacier with nothing more than the contents of their survival kits. The only settlement on-planet is 250 km away through rugged terrain, and it appears rescue is not coming....   [click here for more]
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Traveller: Explorer's Edition

Traveller: Explorer's Edition


Traveller is the science fiction roleplaying game of the far future. The Traveller Explorers’ Edition is an introduction to the game for newcomers that provides all of the tools you need to create adventures or even an entire campaign. Create bold scouts and intrepid scientists who travel into the unknown aboard their trusty Type-S Scout/Courier, a rugged exploration ship perfect for the job. Dock...   [click here for more]
Mongoose  $1.00

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El Dorado

El Dorado


The town of El Dorado is suffering from drought, cattle rustling, and a land baron out to save his ranch by any means. Can the Travellers win the election to sheriff and help the town? ...   [click here for more]
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Forerunner

Forerunner


This adventure works best with characters that have a science or scholar background as well as a scout background. The Travellers are hired by a pharmaceutical company whose research team has gone missing. While searching in a wilderness zone of the planet the Travellers will discover more than just the missing scientists. ...   [click here for more]
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Frontier Days

Frontier Days


The module offers a way to introduce new players to an existing group, introduce players to each other for a new campaign, or give the players a portside adventure with the possibility to make a little money.   Frontier Days is the planetary celebration of the trials that the early settlers had to overcome. It offers a unique three day entertainment for the population and visitors. But what's a...   [click here for more]
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Hivers IV

Hivers IV


This is the final part of the Hivers series. This adventure leaves enough open to allow a GM to continue a Hivers based campaign but it also gives an opportunity to put an end to the Hiver threat. This is an intense, combat-heavy final installment. ...   [click here for more]
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Organism X

Organism X


Organism X is a horror scenario on board a space ship.  Something unknown is on the ship, able to take the form or anyone or anything; will the Travellers see the other end of the jump or will they fall to Organism X? ...   [click here for more]
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The Kumite Duello Challenge

The Kumite Duello Challenge


The premise of the module is partly inspired as a tribute to martial arts movies and sword fighting movies in general. The purpose of the module is to emphasis to players that not every planet is going to let them go around toting guns and armor and sometimes it is best to have other skills for defense, mainly unarmed combat. One or more of the players needs to have at least Melee 0 in order for the...   [click here for more]
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Escape the London

Escape the London


Awakening to the piercing sound of alarms in a pitch-black cargo bay, you realize the starship's jump drive has catastrophically malfunctioned. You and your fellow prisoners, bound for Rytary – a notorious penal colony from which few return and those who do are never the same – find yourselves unexpectedly thawing from cryo-sleep. This is your one chance: escape or face the horrors of Rytary. With...   [click here for more]
Mongoose  $2.00

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Ice-Kori Prison

Ice-Kori Prison


You’ve been hired to pick-up a prisoner, Aduan Petrenko, from the infamous Ice-Kori Prison and bring them to stand trial. While the job is usually performed by Law Enforcement agents, budget reform prevents their use which means that you were hired.  It’s an easy gig and the pay is decent; there is nothing that can go wrong. The is a short scenario that can be dropped into a larger campaign;...   [click here for more]
Mongoose  $2.49

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EVENT HORIZON

EVENT HORIZON


The Travellers agree to a rescue mission of a ship, and discover that they are in grave danger. The adventure is an adaptation of the famous movie Event Horizon to be played as a Traveller adventure. I hope you enjoy it! Spanish translation included. ...   [click here for more]
Mongoose  $2.50

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FORBOLDN PROJECT

FORBOLDN PROJECT


The Travellers, on their way through the planet Forboldn, discover a plot orchestrated by a Megacorporation to stop the colonization process of the planet.  Spanish translation included. ...   [click here for more]
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STOWAWAY ONBOARD

STOWAWAY ONBOARD


The Travellers discover a stowaway on the ship while traveling to Hefry. The terrorist gang INE GIVAR appears. This adventure was written to be played with my group of Traveller players. It can be played in any campaign, as it is, or with the modifications you want to include. I hope you enjoy it Spanish translation included. ...   [click here for more]
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2300AD: Terror's Lair

2300AD: Terror's Lair


You, American Marshal Obadiah Thomas, have been assigned to capture Felix Berthold. When the Ann Arbor arrived at Earth’s orbital station, all passengers going on to Tirane transferred to the New Orleans, another passenger liner. You have joined them undercover as a nanoelectronics parts salesman. The New Orleans will be in Earth orbit for only another six hours, finishing the...   [click here for more]
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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [click here for more]
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Ashfall III: Into the Crust

Ashfall III: Into the Crust


Old rumours, questionable theories, hare-brained ideas – even the occasional miner going walkabout on the inhospitable surface of a hellish planet. Spume has them all. Well, there’s not much else to do between shifts. There’s hardly anyone who doesn’t have some thoughts on just what might be out there; but does anyone have any actual hard data? Six Darrian scientists, waiting for evacuation...   [click here for more]
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Hivers II

Hivers II


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy was...   [click here for more]
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Street Racing

Street Racing


Put the pedal to the metal with this supplement for Mongoose Traveller 2e! This five page book gives you a system to track who's in first, as well as tables to generate a race course and determine what happens when somebody crashes. ...   [click here for more]
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The Descent Revenge I The Burning of Novikov

The Descent Revenge I The Burning of Novikov


A simple security job on an insignificant mining asteroid is about to get extremely complicated. Welcome to Novikov: Population 502 500. This adventure provides a sandbox setting with multiple factions all working towards their own ends. If you players find it almost impossible to recognize a plot hook when you offer them one, this is the adventure for you. With so many factions at work the characters...   [click here for more]
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Crime without punishment.

Crime without punishment.


Crime Without Punishment is an adventure for Traveller, ideal to be played as the first session. Likewise, although it is an individual adventure, it is also the beginning of a great campaign that runs through the most important events of the Third Imperium, in the interlude of the fourth and fifth Frontier wars, where players have the opportunity to be the protagonists. ...   [click here for more]
Mongoose  $3.00

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Iron Spine

Iron Spine


The travellers have been asked to do the unthinkable: Jump into the hostile space of the Glorious Empire and rescue a team of kidnapped scientists. The Empire is an extremist branch of the alien Aslan who practice slavery and are in dire need of technically skilled people. It will be extremely difficult for the travellers to get into the Empire to perform this daring job, but once they're in, will...   [click here for more]
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Locked, Loaded & Lost

Locked, Loaded & Lost


Locked, Loaded & Lost One Page Adventure This short adventure is intended to act as a ‘side quest’ and takes two or three sessions to play. The setting is any space station, but a Law Level of 6 or greater makes the adventure more interesting, as it should restrict the weapons the Travellers are carrying. Materials You will need to find some simple floorplans. There are scenes in wide...   [click here for more]
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Traveller: The Tktk Convergence

Traveller: The Tktk Convergence


The travellers are summoned to the seemingly insignificant world of Tktk in Trojan Reach sector to investigate a possible Ancients site. They engage with the academic community at the site, participate in an archaeological dig, and become acquainted with the planet's variant chirper species, the tktks. But something terrible is happening on Tktk and by the time the travellers realize what it is, it...   [click here for more]
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Ashfall II: Under the Dome

Ashfall II: Under the Dome


Six top Darrian university scientists on an expedition to Spume have taken refuge in the only town on the desolate world. A mining town full of rough and ready types trying to eke a living from the hellish environment. While they wait for the next ship offworld, there are people to get to know, rumours to titillate and intrigue, and things going on that maybe some would rather weren’t investigated....   [click here for more]
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Cities of Fantasy - Skraag

Cities of Fantasy - Skraag


Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations....   [click here for more]
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Cities of Fantasy - Stonebridge

Cities of Fantasy - Stonebridge


If there were a place where the written word was priceless, where a painting or a sculpture was worth more than diamonds and where a song could inspire a love that lasts for centuries, would you go there? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in eternal harmony,...   [click here for more]
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Cities of Fantasy - Stormhaven

Cities of Fantasy - Stormhaven


Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean...   [click here for more]
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Signs & Portents 26 Roleplayer

Signs & Portents 26 Roleplayer


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! ...   [click here for more]
Mongoose  $3.99

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Signs & Portents 26 Wargamer

Signs & Portents 26 Wargamer


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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Manticore

Manticore


MANTICORE The discovery of a runaway brings the adventurers to the attention of Imperial agents. A trip to a world of zealots follows, alongside investigating rumors of activities of an illegal military project. Can the adventurers save the runaway? What is her connection to the zealots? How is she linked to the illegal project? And what is “Manticore”? Travel across the Aramis Subsector to an...   [click here for more]
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The Mariposa Affair

The Mariposa Affair


THE MARIPOSA AFFAIR When an unexpected visit by an important dignitary throws a planet into chaos, the adventurers find themselves caught in the middle of a political nightmare. Assassinations, conspiracy theories, and Machiavellian machinations ensue. Can the adventurers prevent the start of a war? What part does Duke Norris play in all of this? How far will the adventurers go to maintain stability?...   [click here for more]
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The Mists of Tionale

The Mists of Tionale


THE MISTS OF TIONALE When an important component for the repairs to their starship jump drive is stolen, the adventurers have the option of waiting for months for a new piece to arrive, or they can try to retrieve the component themselves. Can the adventurers find out why the component was stolen? Will they be able to retrieve it from the thieves? What secrets do the mists of Tionale conceal? Travel...   [click here for more]
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The Phoenix Initiative

The Phoenix Initiative


THE PHOENIX INITIATIVE A private corporation has lost contact with their research facility and need some adventurers to investigate what has happened. Are you prepared to find out what "The Phoenix Initiative" is? Travel across the Regina Subsector to an TAS Amber Zone. Make your way across one of the most inhospitable environments possible. Explore the research lab and find out why it has stopped...   [click here for more]
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Traveller Adventure Template

Traveller Adventure Template


TRAVELLER ADVENTURE TEMPLATE This package contains a template for use in the creation of adventures for Classic Traveller, under the community content agreement in line with the Traveller's Aid Society, as detailed by Mongoose Publishing. One example of a Subsector has been included to make it easier to structure one in future adventures. This product was created under license. Traveller...   [click here for more]
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Alpha Complex Nights

Alpha Complex Nights


Alpha Complex Nights are three adventures set in the world of Paranoia. The first, Spin Control, features the deadly world of sporks, public relations management and the plots of deranged and evil secret societies. The really dangerous part of all this is the public relations part, of course. The brain eating zombies are nothing to worry about at all. In My First Treason five pregenerated young...   [click here for more]
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Crash Priority

Crash Priority


OXYGEN REMOVAL IN 5 SECONDS. 4... 3... UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshooters—new methods of dying repeatedly in...   [click here for more]
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Criminal Histories

Criminal Histories


Criminal Histories is a character creation system for ambitious PARANOIA players. This mighty 64-page book replaces and vastly expands the wimpy dozen or so pages of character creation rules in Chapter 3 of the PARANOIA rulebook. With this book you can give your brand-new Troubleshooter player character (PC) a lengthy rap sheet of past accomplishments, scandals, allies, enemies, skill and...   [click here for more]
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Eve of Rebellion

Eve of Rebellion


Imperial Intrigue! Play Emperor Strephon, his heir and daughter Grand Princess Ciencia Iphigenia, decadent nephews Princes Lucan and Varian, or his advisors Duke Norris and Archduke, in this high(est) level adventure as intrigue and politics bring the Third Imperium to the edge of the Rebellion era. But watch your backs! You’ll never quite be sure who’s about to make their move for power. A ...   [click here for more]
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Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
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Mirabilis

Mirabilis


With power, goes responsibility… You are the ruling council of the Solomani world Mirabilis during the Hard Times era as civilisation falls into another Long Night. Can you make the tough decisions needed to save your world from anarchy, starvation, technological regression, and the Vampire Fleets? [Warning! Hard decisions and some player-vs-player competition.] A first diceless adventure for Traveller....   [click here for more]
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Pirates of Drinax: Friends in Dry Places

Pirates of Drinax: Friends in Dry Places


The world of Kteiroa is the largest ihatei camp in the subsector, located just two parsecs form Drinax. Since eradicating this potential threat is not a viable option, the only course of action is to foster friendly relations. The usual trade-and-gifts approach is out of the question; ihatei respect strength and daring far more than wealth and largesse. The Travellers must impress their...   [click here for more]
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Pirates of Drinax: Gods of Marduk

Pirates of Drinax: Gods of Marduk


The Travellers are hired by an eminent anthropologist to prove that local legends of ‘sea gods’ are true. This requires a descent into the depths of the world’s oceans as well as an investigation of what seems to be a mysterious ancient temple. Along the way, the Travellers much contend with hostile islanders and harsh weather before deciding whether their conclusions should be released at all....   [click here for more]
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Pirates of Drinax: Liberty Port

Pirates of Drinax: Liberty Port


The people of Sperle are more or less dominated by the General Development Corporation, and are weary of it. They turn to the Travellers to help them create a route for commerce – some would call it smuggling – that bypasses the GeDeCo-controlled starport. Setting up a smuggling route is one thing, but ensuring it is not eradicated by GeDeCo security personnel is quite another. Eventually, the...   [click here for more]
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