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 Hottest Other systems, English from Mongoose
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Paranoia 404 Compendium

Paranoia 404 Compendium


Like most RPGs, missions (AKA adventures) are the bread-and-butter of Paranoia. After all, you cannot play without a mission to run through. But what about non-mission ideas? What about GMs who are brave, wise and insane enough to make their own missions or want content to drop into their games?  The 404 Compendium includes: Central Casting: A collection of ready-made NPCs to...   [click here for more]
Mongoose  $29.99

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Paranoia Brave New Missions

Paranoia Brave New Missions


You wanna play Paranoia? Congratulations! You are superior to other gamers and have great taste. You even look sharp. Yet to play Paranoia, you need missions that torture present vibrant challenges so players can kill cooperate with each other’s Troubleshooters. Oh, and maybe succeed at the mission. Where can you find several missions gathered together so you can run Paranoia until...   [click here for more]
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The Paranoia Core Book

The Paranoia Core Book


Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself...   [click here for more]
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The Paranoia Accomplice Book

The Paranoia Accomplice Book


Of course, the Paranoia Core Book is perfect. Maybe even the perfectest. But you know what would make that even more perfecter? A companion book! But since this is Paranoia, it is called the Accomplice Book. Inside, you will find a bunch of rules and content for your next Paranoia mission so your players are confused, a bit worried, and having a blast.  Have you got older editions of...   [click here for more]
Mongoose  $29.99

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A Funny Thing Happened on the way to the Termination Booth

A Funny Thing Happened on the way to the Termination Booth


You've got tickets to a termination, and for once, it's not your own. You're going to watch noted traitor and enemy collaborator Herman-G fry. It's the event of the monthcycle, and your seats are so close to the main event you'll be able to smell the smoking boots. What's that? A mission alert? You're being ordered to escort Herman-G to the termination booth? Well, what could possibly go wrong? Note:...   [click here for more]
Mongoose  $4.99

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Acute Paranoia

Acute Paranoia


Welcome to Acute Paranoia! This massive upgrade to Paranoia gives you new ways to play and enjoy the darkly humorous Paranoia experience. You know, the one where everyone accuses each other of treason and characters die repeatedly but everybody laughs and has a great time? For Players:   Play bot Troubleshooters with buggy software. Learn how to get away with...   [click here for more]
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Alpha Complex Nights 2

Alpha Complex Nights 2


ALPHA COMPLEX NIGHTS 2 – A HARD DAY’S NIGHTCYCLE Presenting two new missions for your intrepid Troubleshooters! VIVA LA REVOLUTION! The unthinkable has happened – The Computer has been overthrown, and everything in Alpha Complex is upside down! Treason is loyalty! Heroes are traitors! (Everyone’s still out to get you, though). The Troubleshooters are given a cushy new assignment as the...   [click here for more]
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Arcania of Legend: Blood Magic

Arcania of Legend: Blood Magic


The first in a new Open Content series for the Legend RPG, Arcania of Legend books will introduce different forms of magic into your games, allowing you to pick and choose which is right for characters and worlds alike.  It starts with Blood Magic… This tome examines the beliefs and uses of life force in cultural magic, offering rules, spells and supernatural creatures which thrive upon it. It...   [click here for more]
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Arcania of Legend: Elementalism

Arcania of Legend: Elementalism


Common magical lore divides physical existence into four basic elements; Air, Earth, Fire, and Water. By manipulating these elements, Elementalists create some of the most spectacular effects of magic, raising walls of stone around themselves or raining fiery death upon their enemies. Unlike practitioners of common magic who barely touch the power of the elements and Priests whose powers come from...   [click here for more]
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Arms of Legend

Arms of Legend


An adventurer is only as good as his equipment, so the saying goes – and with this mighty tome, your adventurer will be the best-equipped he can be. From new weapons and armour, to the more mundane items that keep an adventure going, Arms & Equipment is a complete catalogue that will keep players coming back for more after every adventure. ...   [click here for more]
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Beneath an Opal Moon

Beneath an Opal Moon


Beneath and Opal Moon is an introductory scenario for Samurai of Legend characters. It takes place in an isolated village in a southern Honshu province and is designed for between three and five characters, which can be samurai, sōhei, a mixture of the two and include a priest. The scenario should provide a couple of strong sessions of play and produce ideas for future adventures. ...   [click here for more]
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Big Book of Bots

Big Book of Bots


Bots are: Your friends Available for purchase throughout Alpha Complex! Available in a variety of colours*! A vital part of our wonderful home! Utterly trustworthy, reliable and loyal! Disposable! Now with added built-in obsolescence! Don’t delay! Buy your bot buddy today! *: Variety may vary depending on your security clearance and available resources. Attention, Bot Users! Your...   [click here for more]
Mongoose  $4.99

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Cities of Legend: Skarr - City of Orcs

Cities of Legend: Skarr - City of Orcs


Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread.  Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skaar range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations. Inside...   [click here for more]
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Clones in Space

Clones in Space


Space - the final frontier. These are the voyages of some unenterprising Troubleshooters. Their mission: to seek out new life, new civilizations... and terminate them... to boldly go where no clone has any business going. ...   [click here for more]
Mongoose  $4.99

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Crash Priority

Crash Priority


OXYGEN REMOVAL IN 5 SECONDS. 4... 3... UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshooters—new methods of dying repeatedly in...   [click here for more]
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Criminal Histories

Criminal Histories


Criminal Histories is a character creation system for ambitious PARANOIA players. This mighty 64-page book replaces and vastly expands the wimpy dozen or so pages of character creation rules in Chapter 3 of the PARANOIA rulebook. With this book you can give your brand-new Troubleshooter player character (PC) a lengthy rap sheet of past accomplishments, scandals, allies, enemies, skill and...   [click here for more]
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Dataforge

Dataforge


Welcome to the Dataforge. Taken from the archives of the Shield Maidens at the Grove, these dossiers are given to members of the Sisterhood before they venture from the safety of the city walls. Within these pages, you will find information on the physiology, territory, culture, and fighting styles of some of Midgard’s most diverse creatures.   Huldra Midgard’s vengeance given form,...   [click here for more]
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Death, Lies and Vidtape

Death, Lies and Vidtape


Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new future. But if that happened, we wouldn t be able to do any more Paranoia adventures, would we? So the leader...   [click here for more]
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Deus Vult

Deus Vult


In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world. This cry was heard in the shadows, too. Since the days of the apostles, a...   [click here for more]
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Directors' Annotated Paranoia Rulebooks

Directors' Annotated Paranoia Rulebooks


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: These rulebooks are PDFs annotated with comments from the creators of the all new Paranoia, reflecting the processes they went through during its writing and their thoughts upon completion of their work, giving a rare insight into the warped minds behind the new edition... As a Troubleshooter,...   [click here for more]
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Don't Take Your Laser to Town

Don't Take Your Laser to Town


Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings. This adventure includes marginal notes on recreating the Old West... like it was in the movies. Hysterical uh, historical figures are turning over in...   [click here for more]
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Extinction-Class Incident Responses

Extinction-Class Incident Responses


People who are not Infrared clearance know that R&D experiments can go pear-shaped at any time. That is tolerable for two reasons: Important citizens live outside of the blast zone and sometimes R&D makes important discoveries through failure. But there are times when an R&D experiment goes less pear-shaped and more mushroom-cloud-shaped. These are classified as extinction-class events...   [click here for more]
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Extreme Paranoia

Extreme Paranoia


PARANOIA Gamemaster! Your friend The Computer requires you procure the major new rules supplement Extreme PARANOIA, appearing in August 2005. No longer must your players toil as Troubleshooters of lowly RED Security Clearance. Extreme PARANOIA offers new rules for creating player characters of any clearance from ORANGE all the way up to the illustrious VIOLET! Players can now become Alpha Complex...   [click here for more]
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Flashbacks

Flashbacks


PARANOIA's greatest hits, back in print! Mongoose Publishing's PARANOIA roleplaying game has earned an Official Commendation from your friend The Computer. Now Mongoose gains the illustrious status of Hero of Alpha Complex for PARANOIA Flashbacks, eight classic missions collected in one 256-page volume, updated for the new edition. These riotously funny works...   [click here for more]
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Flashbacks II

Flashbacks II


Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a spectre, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation...   [click here for more]
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Flashbacks Redux Redux (with MTD)

Flashbacks Redux Redux (with MTD)


The most popular XP-edition missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed, tweaked...   [click here for more]
Mongoose  $23.99

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Forms Pack

Forms Pack


Are your players not suffering enough in Paranoia? Change all that with this handy forms pack! Whether they are Troubleshooters, Internal Security agents or High Programmers, there is no situation that cannot be made more difficult with a form! Want to requisition a new piece of equipment? Have a form! Want to execute Alpha Complex's most notorious traitor? Have a form! Want to enter the mandatory...   [click here for more]
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Gamma-Lot

Gamma-Lot


All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional adventure of them all! Plus, this adventure features the return of Randy the Wonder Lizard! ...   [click here for more]
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Gladiators of Legend

Gladiators of Legend


This book provides you with everything you need to know in order to integrate the world of the arena into your existing campaigns. The first part details the arenas themselves and the people behind them – stable masters, nobles, arena managers and, of course, the gladiators. Five arenas are provided, ready to be slotted into any town, city, or even dungeon. Next comes new rules to reflect the vicious...   [click here for more]
Mongoose  $11.99

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Guide to Alpha Complex

Guide to Alpha Complex


HAPPY BIRTH-DAY, CITIZEN Welcome to Alpha Complex, your home. You may feel disoriented. Miraculously, you have just been born! You feature the very latest in Cerebral Coretech™ Life-Enhancing technology. Soon you’ll feel refreshed as your Omniskill generic memoryset comes online, providing all the information you’ll need about where you’ll live and what...   [click here for more]
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High Programmers

High Programmers


The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury! As High Programmers, players will enjoy the fruits of their...   [click here for more]
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HIL Sector Blues

HIL Sector Blues


Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper! It’s a Campaign Pack! In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal Security....   [click here for more]
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Historia Rodentia

Historia Rodentia


A complete setting for the Legend Roleplaying System, Historia Rodentia takes you to a world where animals go to war in a twisted version of the 19th Century. For fans of history or parody, Historia Rodentia provides a unique and rich setting that is easily expanded with your favourite historical events! In this sourcebook you will find: • A Campaign Setting for Brushfire’s regions of Eutheria...   [click here for more]
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Implausible Deniability

Implausible Deniability


CONGRATULATIONS, CITIZEN!  You have been selected for an EXCITING MISSION. Your assignment is to: [ ] Determine why there's a microscopic shortfall in food vat yields [ ] Test experimental brain interface technology [ ] Terminate terrorist mutant traitors [ ] Identify and terminate saboteurs in your Troubleshooter team [ ] Determine the precise temperature at which your cranial...   [click here for more]
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Internal Security

Internal Security


The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this high-security book, players can leave behind the trials and tribulations of Troubleshooters and instead bask in the joy of being Blue level Internal Security Troopers - to serve, to protect, to vaporise! With a very different mission briefing, players will jump at the chance to play Troopers, the brave citizens who stand between...   [click here for more]
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Legend

Legend


The Legend RPG - for just $1! Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format. RPG fans will not be dissappointed in the attention...   [click here for more]
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Legend/Deus Vult: Games Master's Story Guide

Legend/Deus Vult: Games Master's Story Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. The Deus Vult Games Master’s Story Guide will show you how to run an effective campaign for this setting using the Legend Core Rulebook, illustrate the alternative history of the latter part...   [click here for more]
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Legend/Deus Vult: Lord of Misrule

Legend/Deus Vult: Lord of Misrule


This adventure follows on from The Heresiarch of Troyes. The spirit, still in the body of the leper Jacques Taillebois, escaped from the Chateau du Paynes via the secret tunnel. Instead of returning to Troyes, the Joyous One set off for the coast. The Joyous One needs Magic Points to survive. In Troyes, it was able to feed off its cult. It created the new Heresiarch to provide it with a constant...   [click here for more]
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Legend/Deus Vult: Rouen

Legend/Deus Vult: Rouen


Rouen is one of the great cities of medieval France. Situated on the banks of the River Seine – a vital trade route for both European and Scandinavian countries – it is the capital of Normandy. Its population comprises some 25,000 souls, making it one of the largest cities in north-western Europe; and on market days this number swells dramatically. For visitors unaccustomed to the noise, smells...   [click here for more]
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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [click here for more]
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Legend/Deus Vult: Sanctuaries

Legend/Deus Vult: Sanctuaries


Though the Order’s strength is greatest in northern Europe, its power and influence stretch far beyond the walls of the Mont St. Michel and the borders of France. Across the Holy Roman Empire and the kingdoms of the Mediterranean it maintains priories from which its members may pursue their struggle against the enemies of Christendom. Beyond these, in storied Egypt and mysterious Cyprus, lone outposts...   [click here for more]
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Legend/Deus Vult: Shadow Societies

Legend/Deus Vult: Shadow Societies


Most creatures that come to the attention of the Order are lone predators or members of a small pack or cult. They may be dangerous adversaries – red in tooth and claw, or wielding foul sorceries – but they tend to be isolated threats. They lack the co-ordination and resources guardian priests can bring to bear. Such enemies are dealt with swiftly and without mercy. In recent years, however, it...   [click here for more]
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Legend/Deus Vult: The Heresiarch of Troyes

Legend/Deus Vult: The Heresiarch of Troyes


The tale of the Heresiarch begins in the Holy Land. The Knights of the Temple uncovered a cache of occult scrolls and magical paraphernalia in the lands near  Bethlehem, including a strange sealed jar. They took their finds back to Europe, to the  Chateau du Paynes, in order to study them and unlock their secrets. The chief of these researchers was a scholarly knight named Jerome, who broke the cipher...   [click here for more]
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Legend/Deus Vult: The Hoffman Legacy

Legend/Deus Vult: The Hoffman Legacy


Brother Hoffman is far and away the most talented inventor to have passed through the ranks of The Order. As a Prior Artifex, he was without equal. His devices have aided countless hieromonks to overcome supernatural foes that would otherwise have bested them. News, therefore, of a lost device – of a machine Hoffman was working on when his mind failed him – is of the utmost importance. Agents...   [click here for more]
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Legend/Deus Vult: The Tomb of Solomon

Legend/Deus Vult: The Tomb of Solomon


Legend holds that Solomon, son of David and king of the Jews, had in his possession a magical ring that gave him power over demons and spirits. He imprisoned these spirits and sealed them away forever, so they would trouble humanity no more – and every word of this legend is true. King Solomon was indeed a mighty sorcerer and he mastered a spell of binding that could contain even the most powerful...   [click here for more]
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Legend: Citadel Beyond the North Wind

Legend: Citadel Beyond the North Wind


The follow-on from the acclaimed Spider-God's Bride and Song of the Beast-Gods, Citadel Beyond the North Wind contains a sandbox setting for classic sword & sorcery adventures. In the World of Xoth, there is a land far to the north, past the black hills of Lamu and beyond the frozen moors of Tharag Thule. It is a dreary land of mist and thunder, and the white people of Yg have dwelt there since...   [click here for more]
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Legend: Cults of Sheoloth - The Dark Mother

Legend: Cults of Sheoloth - The Dark Mother


The world below is a vast and complex place. Buried beneath layers of dangerous tunnels, caverns and labyrinths the likes of which the common folk have never seen, are cities of the dark elves layered with intrigue and danger. One such city is that of Sheoloth, also known as the Sprawling City, and the central power base of these dangerous and malign elves. However, what really drives the city and...   [click here for more]
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Legend: Houses of Sheoloth

Legend: Houses of Sheoloth


Now you can tread the fabled halls of the dark elf nobility and learn what makes them function, what religions they follow and what kind of power they wield in the treacherous depths below the sunlit lands. The life of nobility in the dark elven houses is fraught with danger and players can use the rules from Sheoloth: The Sprawling City to create dark elf characters, then join the myriad of...   [click here for more]
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Legend: Land of Ice and Stone

Legend: Land of Ice and Stone


Deep in our distant past is a culture long forgotten, a culture so remote that all we have to remember it are dry bones, cave paintings and stone tools. However, this is a culture from whence we all sprang. Play a traveller on a great journey, a wise woman leading her clan,or a bold hunter full of fear at his first mammoth kill. Using the popular Legend RPG rules, Land of Ice and Stone provides a...   [click here for more]
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Legend: Sheoloth - The Sprawling City

Legend: Sheoloth - The Sprawling City


Far below the skies of the surface world, beyond the notice of many of the cities, towns and villages above, lies Sheoloth, a city of mystery, intrigue, and danger where the formidable and cunning dark elves live. A city full of priestesses that worship alien beings of immense power, creatures bending reality to their whim, drawing upon primal fears to shape their forms. The Dark Mother’s plots...   [click here for more]
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