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Armageddon 2089 Main Rulebook

Armageddon 2089 Main Rulebook


Armageddon 2089: Total War is a 304 page hardback RPG concentrating on mek-based warfare and the mercenary/corporate companies who use them. Using the d20 System to its fullest, this is the most detailed game of its type to date, and no expense has been spared in ensuring that it is also one of the best looking games available. The rulebook kicks off with a 'Welcome to Armageddon 2089' mini-chapter...   [click here for more]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
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Cities of Fantasy - Skraag

Cities of Fantasy - Skraag


Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations....   [click here for more]
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Cities of Fantasy - Stonebridge

Cities of Fantasy - Stonebridge


If there were a place where the written word was priceless, where a painting or a sculpture was worth more than diamonds and where a song could inspire a love that lasts for centuries, would you go there? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in eternal harmony,...   [click here for more]
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Cities of Fantasy - Stormhaven

Cities of Fantasy - Stormhaven


Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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Gladiator

Gladiator


Forty thousand spectators watch each footstep, every movement of your sword as you close upon your opponent. The life of a gladiator is one of servitude and slavery but with every victory comes the howl of the mob, driving you ever more to succeed. You are one of the greatest combatants every to have walked onto the sands of death and your name is known across the land. Fame, fortune and eventual freedom...   [click here for more]
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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches...   [click here for more]
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Infernum - Book of the Conqueror

Infernum - Book of the Conqueror


If there ever was a God, then He has turned His face from this place. I have done such things that you would consider irredeemably vile and depraved and I profited from them all. Morality is an illusion; what is right is defined by the strong and the cunning.   Infernum: Book of the Conqueror is the third volume in the Infernum Roleplaying Game series. It includes: To Rule...   [click here for more]
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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
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Jeremiah Thunder Mountain

Jeremiah Thunder Mountain


Like the rest of the world, the Cheyenne Mountain facility was devastated by the Big Death over 15 years ago. Originally designed to withstand a nuclear attack, Thunder Mountain became home to NORAD and was later expanded to help in Homeland Defence during the war on terror. Thanks largely to one young boy, Thunder Mountain became a haven in a sea of chaos after the Big Death. Markus Alexander rallied...   [click here for more]
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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [click here for more]
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OGL Cybernet

OGL Cybernet


OGL Cybernet – Cyberpunk Roleplaying lets you and your friends explore the grim and gritty world of cyberpunk. Whether you explore the web, hire yourself out as cyber-equipped gunslinger or oppose the system from within, you can take up one of over a dozen classes and advanced classes to oppose the dominance of corporations and earn your way in a world of control. OGL Cybernet is a complete...   [click here for more]
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OGL Horror

OGL Horror


OGL Horror is your key to the hidden world of terror that lurks behind reality’s paperthin walls. Whether you are trapped in a world full of zombies, walking alone in a haunted house or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints the black mood. This core rulebook, published under the Open Game License, contains everything a brave victim could require;...   [click here for more]
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OGL Steampunk

OGL Steampunk


Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to...   [click here for more]
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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [click here for more]
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Purgatorium

Purgatorium


Purgatorium – Seasons of the Soul. When a character dies, it is a monumental event. The sweep of a keenly honed blade or the fiery breath of a dragon can erase months or even years of playing and developing a character in an instant. Once the Games Master has made the prospect of death real to his player characters, it becomes a potent tool for creating fear, risk, terror, courage, motivations...   [click here for more]
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Ruins of the Dragon Lord

Ruins of the Dragon Lord


This Set Holds a Terrible Secret… The ancient Athan civilisation, which worshipped evil dragons and demonic entities, disappeared many centuries ago in the depths of the hollow peak known only as Mount Moru. For countless ages, the history of this ruined civilisation and their forgotten dragon cult remained untold, except for three old tomes of unknown origin... The Path of Archaneroth Rumour...   [click here for more]
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Seas of Blood

Seas of Blood


Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fantasy on...   [click here for more]
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Sheoloth - City of the Drow

Sheoloth - City of the Drow


Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpselights...   [click here for more]
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Ships of the Goblinoids

Ships of the Goblinoids


Feared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many oceans...   [click here for more]
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Ships of War

Ships of War


War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, sunken ships as their only...   [click here for more]
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Teeth of the Moon Sow

Teeth of the Moon Sow


In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew of its real magic. Long ago, the circle was dedicated to the Goddess in her aspect as the white moon Ceridwen, whose name means 'Crooked White One.' In gentle aspect, she was the...   [click here for more]
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The Arachnid Empire

The Arachnid Empire


The Arachnids are the greatest threat the United Citzens' federation has ever faced. The bugs are no simple crude menace but an invader seeking to annihilate the human species and take worlds to expand their empire. Across the light years, the Arachnids threaten the survival of all species in a war of technology against engineered evolution. Up to now, the Arachnids have remained a faceless, ominipresent...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Fall of Tinath

The Fall of Tinath


The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away. The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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Traveller Core Rulebook

Traveller Core Rulebook


This is Free Trader Beowulf, calling anyone... Mayday, Mayday...We are under attack... Main drive is gone...Turret number one not responding... Mayday...Losing cabin pressure fast calling anyone... Please help...This is Free Trader Beowulf... ...Mayday... A brand new edition of Traveller is now available - based on the...   [click here for more]
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Traveller Starter Set

Traveller Starter Set


Valeria One to Valeria Two, increase thrust… Nail Beowulf before he leaves the gravity well and jumps… Good shot! Target’s main drive is hit, acceleration has ceased… Prepare boarding party. Tell them to watch out for any heroes… Matching velocity and rotation. This is going to be a good payday…   …Commence...   [click here for more]
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Ultimate Game Designer's Companion

Ultimate Game Designer's Companion


The fourth Supplementary Rulebook, the Ultimate Games Designer's Companion has landed on my desk, and a real heavyweight it is too! This tome has been designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full....   [click here for more]
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Underplex

Underplex


A PARANOIA location sourcebook by PAUL BALDOWSKI Illustrated by JIM HOLLOWAY The Computer runs Alpha Complex perfectly, of course. If it should occasionally wall off a contaminated corridor, or block access to a few dozen mutant-haunted subsectors—well, picky picky. Bureaucrats erase those areas from the maps, and no one ever thinks about them again—no one but the thieves, refugees,...   [click here for more]
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Vehicle Handbook

Vehicle Handbook


Universes of science fiction are filled with vehicles ranging from the mundane to the exotic. A starport on a world far beyond the frontier may see a mix of pedal-powered rickshaws, horse-drawn wagons and anti-grav skimmers. A high-tech centralised and industrial world will have skies filled with the anti-grav equivalent of cars, trucks and buses, while its military will be able to deploy armoured...   [click here for more]
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Wars Rpg

Wars Rpg


It is the end of the 24th Century and the Solar System shudders with the drums of war. A rift in space has slashed across the system between the Asteroid Belt and Jupiter, and from this great wound in the universe have come invaders: the arrogant, wraithlike Shi and their enemies, the brutal Quay. But the rift brought with it something else… a strange quantum energy which has granted certain...   [click here for more]
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