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Signs & Portents Roleplayer 42

Signs & Portents Roleplayer 42


In this month's issue; WARS: Bots From robotic vermin-exterminators to automated bartenders to giant war machines from the '20 seconds to comply' school of artificial intelligence design, WARS is replete with animate machines. Here are full game statistics for a representative selection. Lankhmar: Loot Because there's always one: the Player Character who can't resist dipping his hand into passing...   [Klicken Sie hier für weiteres]
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Signs & Portents Roleplayer 43

Signs & Portents Roleplayer 43


In this month's issue; Glorantha: Twenty Gloranthans A selection of pre-statted Non-Player Characters for those moments when your players want to know who they have bumped into on the road, or when they have unexpectedly antagonised a Praxian bison rider. WARS: Cybernetics We can rebuild him. We have the technology. We can make him better... stronger... faster. Upgrade your Maverick characters...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 26

Signs & Portents Wargamer 26


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 27

Signs & Portents Wargamer 27


Issue 27 of Signs & Portents Roleplayer marks the continuation of S&as two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! Tremors A...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 28

Signs & Portents Wargamer 28


This month’s S&P Wargamer is dominated by a colossal Starship Troopers battle report, detailing the biggest game played yet at Mongoose Hall. But that isn’t all. With articles for Gangs of Mega-City One and A Call to Arms, plus the conclusion of our sort story and the usual cartoon mayhem with Monty and the team, there’s something for everybody! Battle of Turk’s Drift...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 29

Signs & Portents Wargamer 29


In this issue we reveal Victory at Sea, a ‘work in progress’ article from the busy fellows at Mongoose Towers. Victory at Sea is a World War II naval battles game and this exclusive sneak peak provides enough details to run a basic game and includes a special scenario - the Battle of the River Plate! Starship Troopers fans are catered for with an article on High and Low Gravity Worlds,...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 30

Signs & Portents Wargamer 30


In this month's free issue; Supporting Cast: Cult of Personalities A Sky Full of Stars introduced the concept of including special personalities in your games of A Call to Arms - but for only a few races. This special set of tournament rules allows provides special personalities for every race! Building a Bigger Game Last month’s Victory at Sea has proven to be a bit of a hit - so, here’s...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 31

Signs & Portents Wargamer 31


In this month's issue; Block War! Tensions are always high in a place like Mega-City One. Sometimes, only a single spark is needed to ignite a massive conflict between City Blocks - BLOCK WAR! This article provides all you’ll need to stage one of these massive conflicts, by using the Starship Troopers Miniatures Game system with Gangs of Mega-City One miniatures! Basic Tactical Manual Having...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 32

Signs & Portents Wargamer 32


In this month's issue; The Utrial Campaign The first in a new series, this article presents a selection of scenarios of some of the major battles of the Dilgar War. This month, the Abbai are the first to feel the sheer hatred of the desperate Dilgar... Come The Drakh... The servants of the Shadows are revealed! April sees the release of the Drakh Fleet Book, so take a look and see what the...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 33

Signs & Portents Wargamer 33


In this month's edition; Rank and Organisation As Matthew Sprange recently discovered that he has nearly enough Mobile Infantry miniatures to form an entire Company, he takes the opportunity to detail the ranks and insignia of Humanity’s Finest. Death, Walking In the second part of Greg Smith’s series of scenarios about the battles of the Dilgar War, the Drazi Freehold take on...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 34

Signs & Portents Wargamer 34


In this month's Signs & Portents Wargamer. . . Sniper! Every member of the Mobile Infantry is trained and indoctrinated to make their rifle a part of them. However, a few become highly adept at striking opponents at great distances - the semi-legendary Mobile Infantry snipers! Matthew Sprange presents some experimental rules for players of The Starship Troopers Miniatures Game to get to grips with. Assault...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 35

Signs & Portents Wargamer 35


In this month's issue; A Close Encounter Our series on the great battles of the Dilgar War continues, as the Vree join the fray - can the greys stand against the might of the Dilgar Imperium in a battle in hyperspace...? Assembling Your King Tanker Having trouble assembling your new King Tanker you’ve just spawned into your Arachnid Host? Worry no longer, as Mongoose’s resident...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 36

Signs & Portents Wargamer 36


In this month's issue; Battlefield Evolution: Warfare In The Near Future Matthew Sprange introduces our brand new game - still in development - Battlefield Evolution. Set a decade in the future this is set to revolutionise modern wargaming! It’s A Jungle Out There! Resident terrain making fanatic Darell C. Phillips shows you how to make a whole jungle for your Starship Troopers games. Ghosts...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 37

Signs & Portents Wargamer 37


In this month's issue; Battlefield Evolution: The Armies Matthew Sprange brings us another update on Mongoose’s near-future wargame, this month focusing on the four armies that will be released when the game is launched. With exclusive photos! Tactical Manual: Shadows and Vorlons You might think these races have been around long enough to know what they’re doing, but even if you’ve...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 38

Signs & Portents Wargamer 38


In this month's issue; Mighty Armies Event Cards Add a new dimension to your Mighty Armies games with these random event cards Proxy War/Shakedown An ISA inspection of new EarthForce technology and the Drakh take the Earth Alliance fleet off-guard - two new ACTA scenarios by Greg Smith. The Specialists: Trans-Dime This singularly supernatural summoning specialist shall surely spell success. Rebel...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 39

Signs & Portents Wargamer 39


In this month's issue; Victory at Sea Matthew Sprange discusses Mongoose’s latest launch. A New Type of Warfare Introducing Battlefield Evolution, the new near-future miniatures game that launches in January. More Mighty Armies Event Cards More cards for the Mighty Armies Event Card system introduced last month. Death in the Undercity, Part Two The second half of our rules for...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 41

Signs & Portents Wargamer 41


In this month's issue; Welcome To The War Matthew Sprange’s PLA clash with Richard Ford’s USMC, with Ian Barstow as our on-the-spot War Correspondent. The pak’ma’ra Complete rules for the new pak’ma’ra fleet - free right here in Signs and Portents Wargamer Starship Troopers Adventure Game The second half of Carl Walmsley’s rules for the SST...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 42

Signs & Portents Wargamer 42


In this month's issue; Conflict Down Mexico Way USMC take on EFTF in this Battlefield Evolution battle report as Richard Ford attempts to prove to Alex Fennell and everybody else that he's not just a pretty face. Mongoose Battlefield Evolution Demo Day Nothing captures the grim reality of war like photographs... Starship Troopers Adventure Game As an added bonus to the rules presented over...   [Klicken Sie hier für weiteres]
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Signs & Portents Wargamer 43

Signs & Portents Wargamer 43


In this month's issue; Tactics for the Frontline A handy reference for A Call to Arms Armchair Admirals everywhere. GoMC-1 Event Cards Just to prove we haven’t forgotten Gangs of Mega-City One, there's not one but two articles this month. Hyperspace Matthew Sprange presents experimental rules for shoving your A Call to Arms ships into an alternative dimensational thingy. You know,...   [Klicken Sie hier für weiteres]
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Signs and Portents 7

Signs and Portents 7


Signs & Portents #7, dated from February 2004, contains the following: Solo and Duo Play – Immediate and practical support for Conan the Roleplaying Game in the form of exclusive rules on how to adapt this unique game to small groups as low as just two people. After all, Conan managed to traverse most of Hyboria often alone, so why not try and emulate him. The Hyborian setting and...   [Klicken Sie hier für weiteres]
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SITREP 1: Callia

SITREP 1: Callia


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly...   [Klicken Sie hier für weiteres]
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SITREP 2: Aster

SITREP 2: Aster


RSS Avenger A research and exploration cruiser operating on the far reaches of known space. An independent ship, RSS Avenger works for the highest bidder and takes the oddest jobs. Exploring the Spinward Marches Currently assigned to Glisten subsector of the Spinward Marches, the crew of RSS Avenger reports on the worlds, people and places of the Marches in an unbiased, unofficial and thoroughly...   [Klicken Sie hier für weiteres]
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Skinnies Army Book

Skinnies Army Book


The Skinnie Hegemony has mobilised for war and now aims to bring its own brand of civilisation to every corner of the Federation. Utterly alien, their society and technology are anathema to everything the Mobile Infantry stands for, and peace can never exist between the two species while the borders of their great empires clash. The Skinnie Army Book reveals the race as never before. Once thought...   [Klicken Sie hier für weiteres]
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Slaine RPG 2000 AD [BUNDLE]

Slaine RPG 2000 AD [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Slaine: Book of Invasions 1 Regular price: $9.99 Bundle price: $4.99 The Land of the Young, deep in Celtic myth and legend: barbarian warrior and former High King of Ireland Slaine has returned to his people only to find that sea demons - the Fomorians,...   [Klicken Sie hier für weiteres]
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Slaine the Roleplaying Game

Slaine the Roleplaying Game


Tir Nan Og – The Land of the Young – is a place of myth and legend, where the warring tribes of Celts fight one another constantly, except when joining forces to combat invaders. It is here that Slaine mac Roth built his legend in the pages of the comic 2000AD and now you can also adventure in his world, with the new RuneQuest rules system. In this new RuneQuest setting your character...   [Klicken Sie hier für weiteres]
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Slaine the RPG of Celtic Heroes

Slaine the RPG of Celtic Heroes


Kiss My Axe! Immerse yourself in Celtic myth. Based on the legendary 2000AD comic strip saga created by Pat Mills and Angela Kincaid. Slaine is a brand new d20 role-playing game giving you background on Tir Nan Og, the Land of the Young in Celtic legend and full rules for playing the various characters found there. The innovative skill-based magic system lets all characters cast a...   [Klicken Sie hier für weiteres]
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Slayer's Guide Compendium, Volume I

Slayer's Guide Compendium, Volume I


Slayer’s Guide Compendium: Volume I brings eight great Slayer’s Guide titles together for the first time. Hobgoblins, Gnolls, Troglodytes, Bugbears, Trolls, Orcs, and the all-new Dopplegangers and Tritons. Fully 3.5 compatible, this may be your last opportunity to get hold of these hard-to-find releases, all of which have been thoroughly revised and updated. Hobgoblins: See the militant,...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Amazons

Slayer's Guide to Amazons


Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as their domain and ruthlessly slays any intruder? The Slayer’s Guide to Amazons peels back the fog of myth and legend to reveal, for the very first time, the true story of these incredible...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Bugbears

Slayer's Guide to Bugbears


Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage....   [Klicken Sie hier für weiteres]
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Slayer's Guide to Centaurs

Slayer's Guide to Centaurs


Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [Klicken Sie hier für weiteres]
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Slayer's Guide to Derro

Slayer's Guide to Derro


The dwarven races are quite diverse, but perhaps the most deviant, both physically and mentally, is the derro. Though seen as corrupt and malignant by most of their kin, derro perceive themselves as superior to their brethren. They scoff at their brethren’s naïve notion of blind obedience to kin and kith. For derro, it is power that should be respected and nothing else. Guided by this precept,...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Duergar

Slayer's Guide to Duergar


The duergar, often called grey dwarves, live well-hidden in the darkness of the cold ground, revelling in mischief and evil deeds of all sorts and despising their cousins still living on a surface world now forbidden to them. Once a mysterious people, more has been discovered about their way of life, and sages hope that with the information provided by their texts one will be able to understand the...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Female Gamers

Slayer's Guide to Female Gamers


The Slayer’s Guide to Female Gamers What, in truth, do we know about female gamers? Those few who have encountered them over the years have been left baffled; some even psychologically damaged by the experience. The very nature of the Female Gamer may be so inhuman, so unknowable, so terrifying that it causes mental damage, hysteria and sometimes drooling. Reports of their nature are therefore...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Goblins

Slayer's Guide to Goblins


Throughout history, creatures of all types have underestimated the goblin's cunning and sheer will to survive. Often they have paid for this misconception with their lives. Deep in the warren of a goblin tribe there is no room for error. This harsh and unforgiving environment shapes the goblin and thwarts the invader. Full of a hatred for all life, driven by their dark god to unspeakable depravity...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Harpies

Slayer's Guide to Harpies


Harpies are cruel and vicious monsters that delight in the suffering of others. They also elevate selfishness and narcissism to new heights in their constant drive to establish their superiority over ‘lesser’ species, such as humans, dwarves and elves. Yet many Games Masters probably consider harpies no better than animals, unthinking brutes that can be used to challenge low to mid-level...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Hobgoblins

Slayer's Guide to Hobgoblins


The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war. Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Kobolds

Slayer's Guide to Kobolds


Kobolds are a common sight in many campaign worlds; deemed by most adventurers to be a minor nuisance at best. Certainly, most experienced adventurers would question the need to study kobolds in any great depth, but then, few have faced the full might of a kobold clan and lived long enough to warn others of the peril they offer. The Slayer’s Guide to Kobolds offers insight to all adventurers...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Kraken

Slayer's Guide to Kraken


Nearly all monsters are shrouded in some mystery. Even the so-called ‘common’ beasts that plague the intelligent races are in some ways unknown despite efforts to probe their secrets. Many become increasingly familiar to us as we constantly ask of our friends and allies, and from this information we piece together what we can. However, there are some creatures...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation....   [Klicken Sie hier für weiteres]
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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur. These tales...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Mist Elves

Slayer's Guide to Mist Elves


Mist Elves. Every elf believes that his particular people were the original elves, the oldest of the old. Mist elves are no different – except that they may actually be right! Mist elves call themselves ‘the daoine’ and, like grey and wild elves, point to themselves as the true first elves. They are a mystery even to their brethren, combining the arts and traits of most of the sub-races...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Ogres

Slayer's Guide to Ogres


The common ogre stands nine to ten feet tall, smells like a dung heap and avoids direct confrontations. The merrow resemble their land-bound cousins but breath water and swim like fish. Finally we have the ogre mage, a creature somehow related to the common ogre but remarkably different; although they share a similar physical appearance the ogre mage represents a much greater threat than an ogre. ...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Orcs

Slayer's Guide to Orcs


Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more...   [Klicken Sie hier für weiteres]
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Slayer's Guide to Rules Lawyers

Slayer's Guide to Rules Lawyers


Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at...   [Klicken Sie hier für weiteres]
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