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Ruins of the Dragon Lord

Ruins of the Dragon Lord


This Box Holds a Terrible Secret… The ancient Athan civilisation, which worshipped evil dragons and demonic entities, disappeared many centuries ago in the depths of the hollow peak known only as Mount Moru. For countless ages, the history of this ruined civilisation and their forgotten dragon cult remained untold, except for three old tomes of unknown origin... The Path of Archaneroth...   [Klicke hier für weiteres]
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Signs & Portents 26 Roleplayer

Signs & Portents 26 Roleplayer


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! ...   [Klicke hier für weiteres]
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Signs & Portents 66

Signs & Portents 66


In this month's issue; The Legacy of War: The 3rd episode of the epic Traveller/Babylon 5 campaign. Bio-Implants: A supplement for the new Corporation RPG. Early War German Infantry: A complete new army list for Battlefield Evolution: World at War. The Levell Affair: Part one of a brand new Traveller scenario. What's in a Code Name?: A look at secret language in Spycraft. ...   [Klicke hier für weiteres]
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Signs & Portents 90

Signs & Portents 90


In this month's issue; RuneQuest Veterans of RuneQuest gather together to reveal the world of spirits in this mini-supplement. Traveller Accounting issues for ship-owners - another headcahe to impose on players. Traveller We have also included The Money Pit, a short adventure arc that will see the players getting their very own ship, but one with a few strings attached... Paranoia Force your...   [Klicke hier für weiteres]
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Signs & Portents 91

Signs & Portents 91


In this month's issue; RuneQuest A complete Gloranthan adventure that sees the players duelling with agents of Chaos. Vapnartak 2011 Our roving reporter gives the low down on this event. Judge Dredd Another short encounter for street judges involving juves and a monkey! Clockwork & Chivalry The city of London, laid bare for your games. Traveller A series of plot hooks that will get your...   [Klicke hier für weiteres]
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Slayer's Guide to Female Gamers

Slayer's Guide to Female Gamers


The Slayer’s Guide to Female Gamers What, in truth, do we know about female gamers? Those few who have encountered them over the years have been left baffled; some even psychologically damaged by the experience. The very nature of the Female Gamer may be so inhuman, so unknowable, so terrifying that it causes mental damage, hysteria and sometimes drooling. Reports of their nature are therefore...   [Klicke hier für weiteres]
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Slayer's Guide to Kobolds

Slayer's Guide to Kobolds


Kobolds are a common sight in many campaign worlds; deemed by most adventurers to be a minor nuisance at best. Certainly, most experienced adventurers would question the need to study kobolds in any great depth, but then, few have faced the full might of a kobold clan and lived long enough to warn others of the peril they offer. The Slayer’s Guide to Kobolds offers insight to all adventurers...   [Klicke hier für weiteres]
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Slayer's Guide to Lizardfolk

Slayer's Guide to Lizardfolk


The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons who came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting postulation....   [Klicke hier für weiteres]
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Slayer's Guide to Mist Elves

Slayer's Guide to Mist Elves


Mist Elves. Every elf believes that his particular people were the original elves, the oldest of the old. Mist elves are no different – except that they may actually be right! Mist elves call themselves ‘the daoine’ and, like grey and wild elves, point to themselves as the true first elves. They are a mystery even to their brethren, combining the arts and traits of most of the sub-races...   [Klicke hier für weiteres]
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Soldier's Companion

Soldier's Companion


One Step At A Time This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. Whether working for a nation state, a coporation...   [Klicke hier für weiteres]
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Supplement 6: Military Vehicles

Supplement 6: Military Vehicles


Sometimes battle dress is just not enough. Upgrading the vehicle creation system from Civilian Vehicles, Military Vehicles gives you the armour and weaponry you need for mass destruction. From simple scout skimmers to heavy self-propelled guns, to giant walking mecha, Military Vehicles contains everything a Traveller needs for self-defence on the road, in the wilderness and in the skies. ...   [Klicke hier für weiteres]
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Supplement 7: 1,001 Characters

Supplement 7: 1,001 Characters


A referee's treasure trove, 1,001 Characters provides a quick and easy reference to over a thousand non-player characters, ready for play! Divided into easy-to-use sections, a referee will quickly be able to find the appropriate alien bounty hunter, starport administrator or backwater hunter easily. Each character comes with name, equipment, skills and background, giving them life and personality right...   [Klicke hier für weiteres]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [Klicke hier für weiteres]
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The Drow War: Book 1 - The Gathering Storm

The Drow War: Book 1 - The Gathering Storm


Something evil stirs beneath the island of Chillhame. Dark forces are gathering and the eyes of the children of the Host turn towards the surface, hungry for victory and vengeance. Soon, the drums of war will beat to the footsteps of the advancing soldiers and the ancient war between the Host and the Starborn will begin once again. The Drow War is coming. This is the first book in the Drow War...   [Klicke hier für weiteres]
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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [Klicke hier für weiteres]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [Klicke hier für weiteres]
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The Quintessential Cleric

The Quintessential Cleric


Taking an in depth look at Clerics within the d20 system, this sourcebook is dedicated to players interested in running Cleric-classed characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options any Cleric may attempt. As well as introducing many new...   [Klicke hier für weiteres]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [Klicke hier für weiteres]
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The Quintessential Druid

The Quintessential Druid


The Druid class embraces all the elements that make for an interesting and fun adventurer, combat prowess, powerful spells and a strange but potent wisdom. The druid can be at home as much in the city or town as in the wilderness. From the local woodland glen to the thick, rolling forests rich with mystical and celestial energies in the outer planes, the druid can be found protecting his world from...   [Klicke hier für weiteres]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [Klicke hier für weiteres]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [Klicke hier für weiteres]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our...   [Klicke hier für weiteres]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the...   [Klicke hier für weiteres]
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The Quintessential Psychic Warrior

The Quintessential Psychic Warrior


When mind and steel are joined to a common purpose, the psychic warrior is the result. Combining mental techniques with combat skills, the psychic warrior is a competent fighter with a plethora of dazzling abilities hidden up his sleeve. Want to run up a wall and strike an opponent from overhead? How about suddenly gaining an extra action while in combat? Or merge a weapon with your body so it...   [Klicke hier für weiteres]
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The Quintessential Rogue

The Quintessential Rogue


The steely-eyed assassin clutching a serrated dagger that drips with fresh venom. The grey bearded old dwarf prospector with an eye for traps and a nose for trouble. The halfling businessman, ready to sell his own daughter for the right price and willing to slip his dagger between your ribs if you turn your back on him. The high society darling, belle of the evening ball, but at the stroke of...   [Klicke hier für weiteres]
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The Quintessential Sorcerer

The Quintessential Sorcerer


Magic is not a science. It does not sleep in complex formulae, it is not a phrase or a number or a symbol written in griffon's blood or dragon's ichor. Magic is not a belief. It is not a devout prayer or an unholy oath. It is not scripture on gilt vellum or blasphemies scrawled on torn, blood spattered flesh. Magic is the lifeblood of the universe, a vast cool ocean cradling...   [Klicke hier für weiteres]
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Type-S

Type-S


Type S: An Adventure for Traveller from Comstar Games The Type S Scout/Courier The Type S is one of the commonest starships in all of Charted Space. Users describe it as tough, reliable, robust… just plain hard to break. And yet the crew of the Detached Duty Scout/Courier Highndry have somehow managed just that. Now the ship is stranded on Walston in the Spinward Marches, the crew have...   [Klicke hier für weiteres]
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Universal Planetary Profile Sheet for Traveller

Universal Planetary Profile Sheet for Traveller


This PDF file helps you to define details of a planet for Traveller within minutes by employing pull-down menus that contain all the details from the rulebook. It also includes a black and white printer-friendly version. ...   [Klicke hier für weiteres]
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2300AD: Hard Suits, Combat Walkers and Battlesuits

2300AD: Hard Suits, Combat Walkers and Battlesuits


This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles....   [Klicke hier für weiteres]
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2300AD: The Tricolore's Shadow

2300AD: The Tricolore's Shadow


The players are hired to perform a simple survey mission; however, the presence of a downed French satellite, trigger-happy militia, and the machinations of governments at the highest level will ensure this mission turns out to be anything but simple. Fleeing for safety, the players will have to avoid the governments of Beta Canum-4 as they try to get off-world. ...   [Klicke hier für weiteres]
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BF Evo: World at War - US Vehicle Cards

BF Evo: World at War - US Vehicle Cards


This is a complete set of handy printable cards, detailing every vehicle available to the United States army lists. Simply print these cards out, mount them to card, and you have a ready reference detailing every stat, trait and special rule available to every unit. ...   [Klicke hier für weiteres]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [Klicke hier für weiteres]
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Legend/Deus Vult: Sacerdos Custos Training Guide

Legend/Deus Vult: Sacerdos Custos Training Guide


In Deus Vult, players are members of a highly secretive order of the Church at the end of the 12th century, dedicated to fighting supernatural evils that would otherwise corrupt God's divine plan for humanity. From hunting ghouls and werewolves in the forests of the Holy Roman Empire, from tracking down diabolic cults in Rouen, to quests across the Holy Land for powerful relics that may save humanity,...   [Klicke hier für weiteres]
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Legend: Song of the Beast-Gods

Legend: Song of the Beast-Gods


The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword & sorcery adventures. The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts,...   [Klicke hier für weiteres]
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OGL Horror

OGL Horror


OGL Horror is your key to the hidden world of terror that lurks behind reality’s paperthin walls. Whether you are trapped in a world full of zombies, walking alone in a haunted house or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints the black mood. This core rulebook, published under the Open Game License, contains everything a brave victim could require;...   [Klicke hier für weiteres]
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OGL Wild West

OGL Wild West


This is a game about the American West. Some of the book is about how it was, and some is about how it is remembered. It is up to the players and Games Master to find their own version of the West, finding their own trail between truth and legend. If the players want a historically accurate game where miles are miles, events occur as they truly did, and death comes more often from disease than a bullet,...   [Klicke hier für weiteres]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once...   [Klicke hier für weiteres]
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Reach Adventure 2: Theories of Everything

Reach Adventure 2: Theories of Everything


Set in the Sindal Subsector featured in the recently released Core Rulebook, Theories of Everything is an exciting and memorable adventure set in the Trojan Reach. In Reach Adventure 2: Theories of Everything the Travellers are hired as crew and research assistants aboard the laboratory vessel Insight III. The ship is owned by a cooperative of scientists working in a cross-discipline environment...   [Klicke hier für weiteres]
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Referee's Aid 3: Type-A Free Trader

Referee's Aid 3: Type-A Free Trader


The Type-A Free Trader was developed long ago to provide efficient, low-cost transportation for small cargoes and a few passengers. It is an eminently useable design which has been adapted to many other roles, but ultimately is optimised for moving almost half its tonnage in cargo from one star system to another. The Type-A is, more than anything else, cheap. Its sensor fit is basic and its flight...   [Klicke hier für weiteres]
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Referee's Aid 8: Traders & Raiders

Referee's Aid 8: Traders & Raiders


Referee’s Aid 8: Traders & Raiders explores the options open to starship captains willing to operate on both sides of the law. Smuggling, blockade running, and outright piracy offer additional revenue streams to the cash-strapped merchant, but careers are short for all but the most cunning. Smart operators vary their methods, swapping from piracy to planetary raiding or hijacking when...   [Klicke hier für weiteres]
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Sector Fleet

Sector Fleet


Sector Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds. Sector Fleet details the role and organization of an interstellar navy as well as the specifics of shipboard...   [Klicke hier für weiteres]
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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you into...   [Klicke hier für weiteres]
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Spinward Marches Map Pack

Spinward Marches Map Pack


The Spinward Marches awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [Klicke hier für weiteres]
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Supplement 14: Space Stations

Supplement 14: Space Stations


Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them. The core...   [Klicke hier für weiteres]
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Supplement 3: Fighting Ships

Supplement 3: Fighting Ships


Detailing the largest and most powerful vessels ever to ply the space lanes, Fighting Ships contains the full history, design elements and deck plans of mighty warships. From the most agile high-technology fighters to immense leviathan-like dreadnoughts, there are enough warships in this book to start your own war. No longer will players simply have to avoid local system patrol boats - they will...   [Klicke hier für weiteres]
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Supplement 5: Civilian Vehicles

Supplement 5: Civilian Vehicles


Including a complete vehicle creation system, Civilian Vehicles is a ready reference for any Traveller needing to get from A to B in the fastest/classiest/safest way possible - take your pick! From primitive ground cars to the most advanced skimmers, this book is a complete catalogue of vehicles found in civilian hands. ...   [Klicke hier für weiteres]
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Supplement 9: Campaign Guide

Supplement 9: Campaign Guide


The Campaign Guide for Traveller is a referee’s new best friend! Contained within this hardback are countless adventure hooks, mini-systems, maps and other tools that can be used at a moment’s notice. Also included is the Automatic Campaign System, a tool that binds the contents of this book together to allow a referee to run a complete campaign, from start to finish, with no preparation...   [Klicke hier für weiteres]
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TAS 3D Deck Plan Templates

TAS 3D Deck Plan Templates


This package includes a range of graphical 3D/isometric deck plan templates with which you are licensed to use in content submitted to the Travellers' Aid Society program and published under the Community Content Agreement for the TAS program. You are not licensed to use these templates for any other purpose. All art owned by Mongoose Publishing. ...   [Klicke hier für weiteres]
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TAS InDesign Templates

TAS InDesign Templates


This package includes a range of InDesign templates with which you are licensed to use in content submitted to the Travellers' Aid Society program and published under the Community Content Agreement for the TAS program. You are not licensed to use these templates for any other purpose. All art owned by Mongoose Publishing. The fonts used in this template are free for commercial use and can be...   [Klicke hier für weiteres]
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The Quintessential Dwarf

The Quintessential Dwarf


While not as pretty as an elf or as quick as a gnome, the dwarf is the heartiest of all races. His health is legendary and his resistance to poisons and spells keep him standing when others fall. Combined with the dwarven work ethic, these natural abilities make this race one that simply will not quit when the going gets tough. Forged in the dark fires far below the surface, dwarves are much more...   [Klicke hier für weiteres]
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