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Signs & Portents 57

Signs & Portents 57


In this month's issue; * Starchild – A Traveller Scenario by Courtney * Irregular Forces - Three New Units for Allied and German Forces in Battlefield Evolution: World at War by Agis Neugebauer * The Southern Traitors - A Warrior Order for Slaine by John Foody * The Book of the Elephant – A Conan Adventure by Chris Lites * Wolfpack! - Advanced Submarine Rules for Victory At Sea...   [Klicke hier für weiteres]
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Signs & Portents 71

Signs & Portents 71


In this month's all new look issue; Judge Dredd A sneak peek at the new Judge Dredd RPG, available this month. Paranoia The Troubleshooter's Interactive Purchase Guide - should you get the 25th Anniversary edition, or what? Around the World Taking a look at roleplaying in Japan. Lone Wolf The City of Toran is uncovered. . . Gen Con Survival Guide Because you are going to need it. RuneQuest...   [Klicke hier für weiteres]
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Signs & Portents 72

Signs & Portents 72


In this month's issue; Paranoia A six pack worth of new characters. Earthdawn A collection of weird and wonderful tainted animals and plants. Traveller Creating Aslan kinships. Lone Wolf A detailed look at the city of Anskavern. RuneQuest/Lankhmar The Temple of the Snake - a complete scenario in preparation of the imminent release of the all new Lankhmar Unleashed. Traveller The Ship's...   [Klicke hier für weiteres]
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Signs & Portents 74

Signs & Portents 74


In this month's issue; Signs & Portents A number of upcoming releases are sneakily unveiled. . . Games Fest & Halloween at Mongoose Hall Our on the spot reporter Katrina brings you news of the latest gaming events. Spycraft Unleash your inner criminal mastermind. Earthdawn Buried Truths, a complete adventure! Traveller Two patrons, ready to be slotted into your campaign. Victory...   [Klicke hier für weiteres]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story...   [Klicke hier für weiteres]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [Klicke hier für weiteres]
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Slayer's Guide to Winter Wolves

Slayer's Guide to Winter Wolves


Winter wolves are the terrors of the tundra, perfectly adapted to their wintry environment. Though wearing the form of a simple animal, the winter wolf's cunning and intellect approaches that of humankind, making these creatures far more dangerous than their physical appearance would indicate. Built like a common wolf and yet standing taller than the fiercest dwarven warrior, a winter wolf...   [Klicke hier für weiteres]
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Space Encounters

Space Encounters


Space Encounters provides a new look at space travel. This 18 page booklet lists and discusses dozens of possible shipboard events and encounters while traveling between the planets. Exposures to various space phenomena, hazards to navigation, misjumps, malfunctions aboard, incidents involving passengers, encounters with pirates, naval warships, commercial merchants and a variety of...   [Klicke hier für weiteres]
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Spinward Marches

Spinward Marches


The Spinward Marches lie on the edge of Imperial space, and area that borders rival interstellar governments that directly oppose any further expansion. Far from the major centres of power the local rulers have more practical power than the Emperor himself. It is here that bands of daring individuals can take advantage of the hostile factions in order to carve out a fortune for themselves. The Spinward...   [Klicke hier für weiteres]
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Spinward Marches 2: The Lunion Shield Worlds

Spinward Marches 2: The Lunion Shield Worlds


The ‘Lunion Shield Worlds’ is an unofficial term referring to a group of star systems on the border between the Third Imperium and the Sword Worlds Confederation. Although they form part of the Spinward Main, these worlds are very much a backwater and frontier. Few major corporations are keen to invest in a region that will surely be a battleground in any future war, leaving opportunities...   [Klicke hier für weiteres]
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Starship Troopers: Miniatures Game

Starship Troopers: Miniatures Game


Containing all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides. ...   [Klicke hier für weiteres]
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Supplement 15: Powers and Principalities

Supplement 15: Powers and Principalities


This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions....   [Klicke hier für weiteres]
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Supplement 1: 760 Patrons 2nd Edition

Supplement 1: 760 Patrons 2nd Edition


Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress. Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?...   [Klicke hier für weiteres]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are...   [Klicke hier für weiteres]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [Klicke hier für weiteres]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [Klicke hier für weiteres]
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The Quintessential Fighter

The Quintessential Fighter


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range continues with the Quintessential Fighter. Inside, you will find a guide to tactics, new fighter powers, paths for greatness (including the Battle Commando and Knight Errant), fetas, tools, organisations...   [Klicke hier für weiteres]
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The Quintessential Temptress

The Quintessential Temptress


The Quintessential Temptress. Once upon a time we produced Encyclopaedia Arcane: Nymphology, proclaiming it 'the book we could never print'. Now comes the Quintessential Temptress, written by the same Grim Jim who brought you Nymphology, the Slayer's Guide to Rules Lawyers and Slayer's Guide to Female Gamers. We have to release it here so we know you are old enough to own a credit...   [Klicke hier für weiteres]
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The Selvache Incident + GM Screen

The Selvache Incident + GM Screen


A story of triumph and tragedy, courage and cowardice and, ultimately, perseverance in the face of overwhelming opposition, The Selvache Incident is the first adventure for Starship Troopers: The Roleplaying Game. In this adventure a group of relatively green Mobile Infantry troopers are assigned to Lockwood’s Lions, a squad that suffered heavy losses during the events of the second...   [Klicke hier für weiteres]
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The Sex Presidents

The Sex Presidents


The characters have been hired by the Church to recover the stolen Bones of St. Liberace from a secret reliquary in New York. This 17 page adventure starts with the group already on the trail of the most likely culprits behind the robbery, a band of high-technology thieves cloned from the greatest criminals in American History, its presidents. The criminal team is called the ‘Sex Presidents’...   [Klicke hier für weiteres]
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The United Citizens' Federation

The United Citizens' Federation


Welcome, citizens. You have proven yourselves to be outstanding members of the Federation, men and women with the courage and capacity to rise above the ranks of the masses and embrace the responsibilities and privileges that come with citizenship. You know that being a citizen in the United Citizens’ Federation requires something many human beings are not capable of – it requires a willingness...   [Klicke hier für weiteres]
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Traveller Starter Set

Traveller Starter Set


Valeria One to Valeria Two, increase thrust… Nail Beowulf before he leaves the gravity well and jumps… Good shot! Target’s main drive is hit, acceleration has ceased… Prepare boarding party. Tell them to watch out for any heroes… Matching velocity and rotation. This is going to be a good payday…   …Commence...   [Klicke hier für weiteres]
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Ultimate Divine Spellbook

Ultimate Divine Spellbook


From the ministering priest who closes grievous wounds with the power of faith alone, to a feral druid summoning the very trees to waylay his tormentors, divine magic is more than simple tricks and flashy spellslinging. Divinity permeates every aspect of fantasy campaigns and magic is how it expresses itself in the most miraculous and mysterious ways. It is a connection to an older, greater essence...   [Klicke hier für weiteres]
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Ultimate NPCs

Ultimate NPCs


Roleplaying games model an odd universe. A small number of beings each controlled by an independent mind. The rest of the multiverse, from city guards to the greatest of gods, share a single mind – a mind which is also concerned with issues such as ‘I know my notes were around here somewhere!’ Small wonder, then, that Otto the barkeep switches accents between visits, or that the mysterious...   [Klicke hier für weiteres]
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Wraith Recon: Enemies Within

Wraith Recon: Enemies Within


The Kingdom of Dardarrick is not as stable and safe as its leaders would have the people believe. Behind closed doors and in dark alleyways, invaders and dissatisfied citizens both plot revolution and destruction, seeking a chance to make their voices heard. Discover the array of enemies Dardarrick faces, from minor cults to nation-spanning criminal and covert organisations that constantly plague the...   [Klicke hier für weiteres]
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2300AD: Tools for Frontier Living

2300AD: Tools for Frontier Living


Packed full of essential equipment and tools for players venturing out to the far frontier, this book will be a vital companion for any game for 2300AD. From a detailed look at various colonies situated far from civilisation to the ships that supply them, Tools from Frontier Living is also a firm resource for weapons, tools, vehicles and other necessities that could mean the difference between life...   [Klicke hier für weiteres]
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A Call to Arms Journal - Issue 1

A Call to Arms Journal - Issue 1


Welcome to the first issue of the A Call to Arms Journal! This new e-journal is designed to support all versions of A Call to Arms, giving you access to new material, articles and rules for your games, such as Star Fleet and Noble Armada. In this first issue, we take a look at the universes of the two current A Call to Arms games, feature a Noble Armada battle report, introduce a new campaign system...   [Klicke hier für weiteres]
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A Call to Arms: Noble Armada

A Call to Arms: Noble Armada


The popular space fleet combat miniatures game, A Call to Arms is back, in a brand new guise - drawn from the detailed background of the Fading Suns RPG, A Call to Arms: Noble Armada is a fast to learn, hard to master space combat game involving fleets drawn from the Royal Houses. Players must learn how to knock down or bypass the shields protecting enemy vessels, and then launch assaults on ships...   [Klicke hier für weiteres]
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Adventure 3: Trillion Credit Squadron

Adventure 3: Trillion Credit Squadron


The fighting arms of the navy are the core of those organisations and Adventure 3: Trillion Credit Squadron allows players to construct, deploy and engage these fleets. This book takes what was presented in Book 2: High Guard and pushes further into the organisation and building of capital ships, the equipment they use, and the locales they fight within. The assets available to...   [Klicke hier für weiteres]
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Alien Module 1: Aslan

Alien Module 1: Aslan


The Aslan are revealed as never before in this mighty 200 page tome. Including new careers, equipment and vehicles, Alien Module 1 also delves into their ship construction and features an entirely new sector to expand your playing area beyond the Spinward Marches - the Trojan Reaches. With this book, you will be able to create alien characters, use the Aslan as patrons, or simply let your players...   [Klicke hier für weiteres]
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Alien Module 2: Vargr

Alien Module 2: Vargr


Callously viewed by other races as thieves, vagabonds and pirates, the wolf-like Vargr are a complex and varied race whose society is light years beyond their stereotype. Alien Module 2: Vargr peels back the layers of prejudice to reveal a fascinating race who have a powerful effect on their region of the galaxy. This book is packed with information for both players and referees. New rules for careers...   [Klicke hier für weiteres]
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Alien Module 5: Solomani

Alien Module 5: Solomani


When the Ancients visited Terra millennia ago, they seeded humaniti among the stars. Those who were left behind were the Solomani and when they finally achieved jump travel, found the worlds around them already populated – it was the Solomani who toppled the Vilani Imperium, established the Rule of Man and brought on the Long Night. This book investigates the Solomani, their empire, technology...   [Klicke hier für weiteres]
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Battlefield Evolution Advanced Rulebook

Battlefield Evolution Advanced Rulebook


Welcome to the battlefield of the near future! Battlefield Evolution is a fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You will command small forces based on real world armies of the near future, and attempt to overwhelm your opponents with tactical skill and a healthy dose of luck! Based on supposition and projection of real world armies in...   [Klicke hier für weiteres]
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Bf Evo: World at War - German Grenadiers Cards

Bf Evo: World at War - German Grenadiers Cards


This is a complete set of handy printable cards, detailing every unit within the German Grenadier army list. Simply print these cards out, mount them to card, and you have a ready reference detailing every stat, trait and special rule available to every unit. ...   [Klicke hier für weiteres]
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BF Evo: World at War - US Army Infantry Cards

BF Evo: World at War - US Army Infantry Cards


This is a complete set of handy printable cards, detailing every unit within the US Army Infantry army list. Simply print these cards out, mount them to card, and you have a ready reference detailing every stat, trait and special rule available to every unit. ...   [Klicke hier für weiteres]
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Book 10: Cosmopolite

Book 10: Cosmopolite


Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population. Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation. With this book, your Citizen character will...   [Klicke hier für weiteres]
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Book 6: Scoundrel

Book 6: Scoundrel


Concentrating on Rogue and Drifter careers, Scoundrel brings to life some of the most favoured characters in Traveller - those who avoid legitimate lines of work, who straddle the grey areas of the law. Expanding the Rogue and Drifter careers, Scoundrel shows you just how to survive in a universe that insists on everyone doing an honest day's work, without actually having to work for it. From confidence...   [Klicke hier für weiteres]
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Borderland Profile: Tanith

Borderland Profile: Tanith


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Tanith system is a key link on the Imperial-Aslan trade route. Its excellent starport has grown into a starfaring nation in its own right, whilst...   [Klicke hier für weiteres]
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Deneb Sector Map Pack

Deneb Sector Map Pack


The Deneb Sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [Klicke hier für weiteres]
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Hammer's Slammers

Hammer's Slammers


Based on the novels and short stories of David Drake, Hammers Slammers is a brand new setting for the Traveller roleplaying game. Players will take the part of tank crews and specialists within the best known and most capable mercenary unit in the galaxy! This full colour hardback is packed full of the history of the Slammers, the weapons, vehicles and tactics they use, new careers - all rounded off...   [Klicke hier für weiteres]
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Klendathu Invasion

Klendathu Invasion


Klendathu Invasion The homeworld of the Arachnid menace has been located and the Mobile Infantry has been moved into position to strike – are you ready to join the greatest battle Mankind has ever initiated? For months, the Road to Victory has lead the Mobile Infantry across the galaxy to the ultimate confrontation between Man and Arachnid. This is a battle...   [Klicke hier für weiteres]
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Legend: The Spider God's Bride

Legend: The Spider God's Bride


The Spider-God's Bride is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Fully revised for the Legend rules system. ...   [Klicke hier für weiteres]
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Minor Alien Module 1: Luriani

Minor Alien Module 1: Luriani


The Luriani are a race of contradictions. Most outsiders are struck by the extreme level of politeness in their society and apparent calm demeanour, only to be shocked by a sudden outburst of passion. They are a people with no significant martial tradition that have fought some of the most brutal wars in history. They are loyal Imperial citizens that suddenly and seemingly without warning came to the...   [Klicke hier für weiteres]
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Monsters of Legend

Monsters of Legend


Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules. Like the Legend Core Rulebook, Monsters of Legend is released...   [Klicke hier für weiteres]
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More Ultimate Equipment

More Ultimate Equipment


An adventurer can never be too prepared. Ever since the first dungeon-delver first strapped on a backpack in order to load up with flasks of oil for his lantern, equipment has been of primary interest to all classes. Just by visiting the local village’s hardware store, an adventurer can purchase a variety of devastating weapons, healing herbs, devices to break through locks, items that permit...   [Klicke hier für weiteres]
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OGL Ancients

OGL Ancients


Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for their divine intervention. Witches weave spells in secret glades under the full moon and the spirits of the dead really do revisit the living and wicked spectres lurk in the pestilent...   [Klicke hier für weiteres]
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Paranoia Red Clearance Edition

Paranoia Red Clearance Edition


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its...   [Klicke hier für weiteres]
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Referee's Aid 1: Among the Trojans

Referee's Aid 1: Among the Trojans


Among the Trojans presents a complete and self-contained game setting for Traveller. It can be placed in almost any star system without affecting a setting’s canon data on what is there. A wealth of adventure opportunities awaits within the Trojan zones of the gas giant Kendelsei, among her moons, and on the system’s outer planets. Characters do not need a starship to adventure in this...   [Klicke hier für weiteres]
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Referee's Briefing 2: Anomalies and Wonders

Referee's Briefing 2: Anomalies and Wonders


Much of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting. Some of them have more to talk about than others; tales of adventure and daring that might just possibly be true. And every now and then the conversation turns to the wonders of Charted...   [Klicke hier für weiteres]
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Referee's Briefing 4: Mercenary Forces

Referee's Briefing 4: Mercenary Forces


Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary...   [Klicke hier für weiteres]
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