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The Awakening

The Awakening


Something evil stirs in the heart of the Mega City… An ancient and malevolent force that has waited, lurking in the shadows, since the dawn of time.... And whilst the hard-pressed members of the Justice Department struggle with the daily flood of crime, its agents are at work in the City itself, leaving a trail of death and madness in their wake... It will lay dormant no more...for...   [click here for more]
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The Book of Adventuring

The Book of Adventuring


The fourth in the ‘Classic Play’ series from Mongoose Publishing, The Book of Adventuring covers a topic of focal importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. Your party is strung out along a crumbling ledge, fifty feet above a roaring torrent of water, out of spells and badly...   [click here for more]
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The Book of Dragons

The Book of Dragons


Humanity’s myths are dreams of dragons. No other creature is quite so present, so dominant, in our stories. Almost every culture has its own tales of the serpents. Our fantasy reflects this, and dragons have been one of the defining elements of the fantasy genre for decades, and their pedigree in adventure gaming is obvious. There is good reason for this pre-eminence – no other creature...   [click here for more]
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The Book of Encounters & Lairs

The Book of Encounters & Lairs


The third in the ‘Classic Play’ series from Mongoose Publishing, The Book of Encounters & Lairs covers a field of central importance to any d20 game in unprecedented depth and detail. This series forms a collection of definitive works on subjects relevant to any gaming group. It is going to happen sooner or later. For many gaming groups, it happens all the time. The characters are...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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The Book of Immortals

The Book of Immortals


The greatest challenge awaits you... Do you dare to take up the reins of power? Do you dare to challenge the forces of the universe and take your place amongst the stars? Through The Book of Immortals, characters will face tests and trials deemed impossible by mortals as they work their way towards ultimate power. They begin to deal with the gods as equals, interacting with good and evil, law...   [click here for more]
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The Book of Strongholds & Dynasties

The Book of Strongholds & Dynasties


The first in the new ‘Classic Play’ series from Mongoose Publishing, The Book of Strongholds and Dynasties covers one field of central importance to any d20 game in unprecedented depth and detail. This series will form a collection of definitive works on subjects relevant to any gaming group. The Book of Strongholds and Dynasties is not just another book about castles. All too often,...   [click here for more]
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The Book of the Planes

The Book of the Planes


Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for...   [click here for more]
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The Book of the Sea

The Book of the Sea


The fifth in the ‘Classic Play’ series from Mongoose Publishing, The Book of the Sea examines a single element of fantasy gaming in glorious and unprecedented detail. Each book contains new rules, ideas and insight to bring this particular aspect to life. This series forms a collection of definitive works on subjects relevant to any gaming group. Featuring new spells, tactics and prestige...   [click here for more]
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The Borderland

The Borderland


The Borderland is the unofficial name given to a region of space in Trojan Reach sector. It is also – not coincidentally – the name of a subsector in that area. The two overlap, though the term ‘Borderland’ is sometimes used in a wider context to refer to the general area surrounding the subsector of that name. The Borderland is a region of great strategic significance lying...   [click here for more]
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The Complete D20 Judge Dredd [BUNDLE]

The Complete D20 Judge Dredd [BUNDLE]


This bundle contains the titles below, in the formats listed by each. Full Eagle Day Regular price: $4.95 Bundle price: $2.42 Format: Watermarked PDF The rookie judges have completed their training at the Academy of Law and now just one thing remains before they can be granted full eagle status and take their place on the streets as one of Mega-City One's...   [click here for more]
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The Complete Encyclopaedia Arcane [BUNDLE]

The Complete Encyclopaedia Arcane [BUNDLE]


This special bundle product contains the following titles. Encyclopaedia Arcane Battle Magic Regular price: $3.99 Bundle price: $2.60 Format: Watermarked PDF Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake –...   [click here for more]
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The Complete Quintessential Character [BUNDLE]

The Complete Quintessential Character [BUNDLE]


This special bundle product contains the following titles. The Quintessential Barbarian Regular price: $4.99 Bundle price: $2.87 Format: Watermarked PDF The frothing berserker gnaws upon his shield in expectation of a bloody battle and howls his rage. The scarred veteran raider stands upon the prow of his longship, eager to lead his men to spoils that await the...   [click here for more]
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The Complete Slaine [BUNDLE]

The Complete Slaine [BUNDLE]


This special bundle product contains the following titles. Teeth of the Moon Sow Regular price: $9.95 Bundle price: $5.61 Format: Watermarked PDF In the land of the tribes of the Earth Mother once existed a ring of stones called the Teeth of the Moon Sow. Many tales were told of it as a place of power and potency, but in the time before Sláine, none knew...   [click here for more]
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The Complete Slayers Guides [BUNDLE]

The Complete Slayers Guides [BUNDLE]


This special bundle product contains the following titles. Slayer's Guide to Bugbears Regular price: $3.99 Bundle price: $2.49 Format: Watermarked PDF Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene...   [click here for more]
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The Complete Victory at Sea [BUNDLE]

The Complete Victory at Sea [BUNDLE]


This special bundle product contains the following titles. Order of Battle Regular price: $17.97 Bundle price: $10.42 Format: Watermarked PDF The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience. Inside you will find: ...   [click here for more]
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The Cursed Earth

The Cursed Earth


If you thought the streets of Mega-City One were bad, wait until you take a walk outside the city. . . The Cursed Earth is a blasted, irradiated wasteland filled with mutants, desperadoes and renegades eking out an existence in the most hellish place on the planet. Stretching across the old continental United States, the Cursed Earth separates the three great Mega-Cities of America, and it is a foolish...   [click here for more]
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The Drow War: Book 1 - The Gathering Storm

The Drow War: Book 1 - The Gathering Storm


Something evil stirs beneath the island of Chillhame. Dark forces are gathering and the eyes of the children of the Host turn towards the surface, hungry for victory and vengeance. Soon, the drums of war will beat to the footsteps of the advancing soldiers and the ancient war between the Host and the Starborn will begin once again. The Drow War is coming. This is the first book in the Drow War...   [click here for more]
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The Drow War: Book 2 - The Dying of the Light

The Drow War: Book 2 - The Dying of the Light


In the aftermath of the war for Caldraza, a mysterious messenger brings news that the drow threat has by no means been wiped out and a retaliatory strike could come at any time. Meanwhile, powerful friends await the call to arms in the city of Crom Calamar, the unconquered capital of Jehannum, Nation of Warriors. But when Crom Calamar’s battlements fall and her streets are plunged into darkness,...   [click here for more]
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The Drow War: Book 3 - The Darkest Hour

The Drow War: Book 3 - The Darkest Hour


Drow War: Book III - The Darkest Hour begins on the world of Ashfar, where a peace forged in blood has been bitterly broken. Something is causing the barriers between worlds to collapse, smashing plane into plane, opening rifts through which atrocious fiends can step into the ordinary world and cause chaos. Even former enemies recognise the threat. Is it written in the heavens that the...   [click here for more]
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The Falians

The Falians


Unlike the other Earth Goddess Tribes, the folk of the Tribe of the Shadows place little importance on directness as a virtue. They will happily sneak up behind an enemy and strangle him, not thinking it the least bit dishonourable. Before an army brings them to battle, they may find the general assassinated and warriors out of action through a dose of hallucinogenic fungi in the mead cauldron. Once...   [click here for more]
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The Finians

The Finians


The Finians are a somewhat mysterious tribe, not so much due to deliberate efforts at obfuscation as in the case of the Tribe of the Shadows, but simply because of their geographic isolation in Alba to the far north of Tir Nan Og. What the other tribes know of them for certain is that the Finians are as fierce and valiant in battle as even the Sessair. This mighty Alban tribe is also noted for the...   [click here for more]
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The Fir Domain

The Fir Domain


The Fir Domain are one of the fiercest and most troublesome Tribes of the Earth Goddess. Whereas the Sessair and Finians will go to war as soon as look at you, the Fir Domain are just as eager for trouble but always with an eye to the main chance. Likewise, they can be as cunning as the Tribe of the Shadows, but are quite prepared to apply that intelligence and planning to a frontal assault or even...   [click here for more]
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The Invulnerable King

The Invulnerable King


Welcome to The Invulnerable King, the first part in an epic campaign for the Sláine RPG. This campaign will take your players from Albion all over Tir Nan Og and beyond, as they quest to depose their tyrannical king, re-assemble an ancient stone circle, and save all the northern tribes from the combined might of the Fomorians and the Drune Lords. This adventure is intended for 1st and 2nd level...   [click here for more]
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The Jonny Nexus Compilation

The Jonny Nexus Compilation


Signs and Portents presents: The Jonny Nexus Compilation A compendium of articles originally written by Jonny Nexus for Signs and Portents magazine. ...   [click here for more]
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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [click here for more]
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The Planes - Feuerring

The Planes - Feuerring


Feuerring, the great Ring of Fire, encapsulates Hell providing a formidable obstacle to those seeking passage into its lower layers. Anguished screams and horrific, ear shattering cries emanate from the multitude of condemned souls consigned to Feuerring’s eternal flames of woe. The tormented spirits of the damned bob helplessly upon Feuerring’s surface, buffeted by the shifting and treacherous...   [click here for more]
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The Planes - Zahhak

The Planes - Zahhak


There is no torture worse than one people learn to live with and even embrace as part of life. From one of the Abyss’ infinite layers, such a dark and terrible deity works his way into the hearts of mortals. There are no temples to his name, his priesthood is not prosecuted, and there have been no holy quests against his work. He is the ruler of Zahhak and is known to the rank and file of his...   [click here for more]
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The Quintessential Aristocrat

The Quintessential Aristocrat


Skillfully moving his way through the intrigues of Imperial society, the Imperial Senator gains power and prestige, eventually receiving a blessing of wealth that he uses to build a new estate. Discovering that magical blood flows through his veins, the Priest-King uses his new powers to either frighten or encourage his subjects to sacrifice gold, animals, and other precious items to him, allowing...   [click here for more]
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The Quintessential Barbarian

The Quintessential Barbarian


The frothing berserker gnaws upon his shield in expectation of a bloody battle and howls his rage. The scarred veteran raider stands upon the prow of his longship, eager to lead his men to spoils that await the warriors in the homes and hearths of soft city dwellers. The painted savage blends into the thick jungles, blowgun ready for the kill, tasting the air for the scent of his prey. The Amazon...   [click here for more]
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The Quintessential Barbarian II

The Quintessential Barbarian II


A fiery, muscular ball of raging death, the barbarian is the toughest frontline fighter of any adventuring group. Quick to anger and slow to calm, he will take on any opponent, no matter the size or reputation. The Quintessential Barbarian II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any mightily thewed hero. With the help of...   [click here for more]
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The Quintessential Bard

The Quintessential Bard


The bard does a little bit of everything; cast spells, heal, fight with a sword. He also brings a unique skills set and two special abilities to the table. He has all of the skills of a rogue and a wizard, with a broad range of knowledge. He also has a chance to know anything (represented by his bardic knowledge ability). Finally he can create some enchantment like effects using the power of his...   [click here for more]
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The Quintessential Bard II

The Quintessential Bard II


There is magic in poetry and in stories, the way they can inspire people to reach towards impossible goals. Music has its own brand of magic, the manner in which it can mix a mere twelve notes and create pure emotion, talking to the heart and mind without need of words. Such is the magic of the bard, a singer of songs and teller of tales, a jack of all trades who finds his knowledge and power not...   [click here for more]
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The Quintessential Chaos Mage

The Quintessential Chaos Mage


Chaos is glorious. Chaos reigns supreme. The sheer power of chaos is limitless – and the strength of those who wield it is equally unbounded. Chaos is not so much the absence of order as the presence of infinite permutations of order, of possibility, each complete in and of itself and awaiting the moment, be it brief or eternal, when it will impose its structure on reality. The...   [click here for more]
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The Quintessential Cleric

The Quintessential Cleric


Taking an in depth look at Clerics within the d20 system, this sourcebook is dedicated to players interested in running Cleric-classed characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options any Cleric may attempt. As well as introducing many new...   [click here for more]
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The Quintessential Cleric II

The Quintessential Cleric II


A cleric bears arms and a shield in search of adventure, but he is no mere soldier questing for treasure. He wields spells but he is no mere enchanter, hungry for knowledge, in service only to himself. The cleric is a servant of god, the guardian of his faith and spiritual shepherd to the souls of his congregation. The cleric stands undaunted at the gates of eternity, wielding mace and magic against...   [click here for more]
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The Quintessential Drow

The Quintessential Drow


The drow are evil. Sundered from their surface brethren for sins against the world, the drow have nurtured their hatred for centuries, developing new and more exotic types of evil. From their horrific ovarisites used in the gestation of their children to the arachnurgical rites used in their brands of despicable magic to the dark secrets of fleshcrafting, the drow have created evil all their own....   [click here for more]
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The Quintessential Druid

The Quintessential Druid


The Druid class embraces all the elements that make for an interesting and fun adventurer, combat prowess, powerful spells and a strange but potent wisdom. The druid can be at home as much in the city or town as in the wilderness. From the local woodland glen to the thick, rolling forests rich with mystical and celestial energies in the outer planes, the druid can be found protecting his world from...   [click here for more]
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The Quintessential Druid II

The Quintessential Druid II


One minute a gentle tender of the forests, the next a ferocious beast ruthlessly defending his territory, the druid is truly the stuff of myth and legend. The Quintessential Druid II: Advanced Tactics offers a range of new concepts, skills and equipment to enrich the background and abilities of any forest walker. With the help of this sourcebook, any character choosing to play a druid will find...   [click here for more]
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The Quintessential Dwarf

The Quintessential Dwarf


While not as pretty as an elf or as quick as a gnome, the dwarf is the heartiest of all races. His health is legendary and his resistance to poisons and spells keep him standing when others fall. Combined with the dwarven work ethic, these natural abilities make this race one that simply will not quit when the going gets tough. Forged in the dark fires far below the surface, dwarves are much more...   [click here for more]
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The Quintessential Dwarf II

The Quintessential Dwarf II


Strong, hardy and sometimes gruff, the dwarf is the mainstay of any adventuring group. As quick to appreciate architectural beauty as he is to charge screaming into battle, the dwarf is not as easy to judge as he may first seem. The Quintessential Dwarf II: Advanced Tactics aims to explain some of these contradictions as well as expand on the mythology behind these bearded warriors. With the help...   [click here for more]
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The Quintessential Elf

The Quintessential Elf


Living for an eternity, elves are free spirits of nature made flesh, revelling in their connection with all things magical and proud of the power flowing in their blood. The unseen voice echoing among the trees with a promise of swift death to any intruder, the master shaper who asks nature to co-operate in the building of fantastical dwellings, the warrior who charges into the field atop a flying...   [click here for more]
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The Quintessential Elf II

The Quintessential Elf II


Elves delight the readers of fantasy books and gamers alike. Ephemeral beings of light and spirit, they dance just on the edge of our awareness. They can be angels and demons, the personification of otherworldly magic or nature spirits depending on who does the telling. They may be warriors, wizards, singers, poets, dreamers… or nothing at all, just figments of movement at the corner of our...   [click here for more]
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The Quintessential Fighter

The Quintessential Fighter


One of the best selling series from D20 is back – better than ever, fully re-written and updated for 4th edition. Designed by Italian studio Asterion Press, the all new Quintessential range continues with the Quintessential Fighter. Inside, you will find a guide to tactics, new fighter powers, paths for greatness (including the Battle Commando and Knight Errant), fetas, tools, organisations...   [click here for more]
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The Quintessential Fighter II

The Quintessential Fighter II


Once the dust clears after a battle, the fighter can stand proud, wipe the sweat from his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian's power and rage, the paladin's righteousness, the...   [click here for more]
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The Quintessential Gnome

The Quintessential Gnome


There are many curious things in the world and not only are gnomes one of them, but they are determined to find out about the rest. They toil in their burrowed workshops and laboratories, churning out wonders that range from a cure to mummy rot to the ultimate salt shaker. Their inquisitive nature and innate restlessness always push them forwards, even if ‘forwards'...   [click here for more]
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The Quintessential Half-Orc

The Quintessential Half-Orc


Children of violence, half-orcs seem condemned to lead a life of violence from the moment they leave their mothers' womb. Few half-breeds are as commonly scorned and looked upon with so much prejudice as the half-orc, born from an union not as foul to be unholy but still not 'clean' or eagerly expected in the least. Whether they grow up amidst humans or raised by orcs, a half-orc child...   [click here for more]
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The Quintessential Halfling

The Quintessential Halfling


The smallest and humblest of the races, halflings often go unnoticed in the grand scheme of things. It is this obscurity that is also their strength, for fate often turns on factors that go unnoticed until the last moment. It is in these moments, when the whole world seems to hold its breath that the halflings arise to greatness. From the fields and hedgerows, from the alleyways and burrows, from...   [click here for more]
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The Quintessential Human

The Quintessential Human


In an environment of surreal creatures, tremendous beasts, castles in the sky and the shimmering dance of magic, the presence of something as mundane as humanity must give us pause. We know ourselves well in the real world but how well do we know our strange cousins, the humans of heroic fantasy? What traits of ours do they share? Would they recognise us, or we them? How exactly did they come to...   [click here for more]
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The Quintessential Kobold

The Quintessential Kobold


Whether you are a Games Master who wants to add depth to his monsters or a player wishing to try something a little different, the Quintessential Kobold contains all you will need to expand on one of the most widely used monsters in the d20 universe. 1st level adventurers beware; the kobolds are about to bite back Cowardly, dog faced and weak! You think you know the kobold? Think again! For years...   [click here for more]
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