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Referee's Aid 4: A Guide to Star Systems

Referee's Aid 4: A Guide to Star Systems


A star system consists of one or more stars plus whatever planets, comets and asteroids orbit it. Composition can vary a lot but for every star system there is a designated mainworld. This is almost always the most populous planet in the system, and will have this status for some good reason. Usually this means good habitability or resources, though there are sometimes other reasons why a world is...   [click here for more]
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Referee's Aid 5: Type-Y Yacht

Referee's Aid 5: Type-Y Yacht


For the very rich, starships are eminently affordable purchases. Although a starship may be bought as an investment, then hired out to other organisations or used for mercantile operations, a yacht is a personal vessel. Most are specially commissioned or refitted to fulfil a specific purpose, and can provide some inspiration of what can be done with an open-ended budget without simply sinking...   [click here for more]
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Referee's Aid 6: Societies and Settlements

Referee's Aid 6: Societies and Settlements


Most societies are confusing to an outsider, but in order to function they must make sense from their own perspective. Thus most societies follow certain basic rules; they protect their members (or, arguably, some of their members) and create an environment where they can fulfil their function or pursue their wishes. There is usually some form of organisational structure in place to regulate activity...   [click here for more]
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Referee's Aid 7: Type-R Subsidised Merchant

Referee's Aid 7: Type-R Subsidised Merchant


Using a 400-ton hull, the Subsidised Merchant (also called the Fat Trader) is a trading vessel intended to meet the commercial needs of clusters of worlds. The Type R Subsidised Merchant can be encountered in a wide variety of roles, though by far the commonest is a no-frills, low-cost small cargo ship on jump-1 local routes. Referee's Aid 7: Type-R Subsidised Merchant provides an in-depth look...   [click here for more]
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Referee's Aid 8: Traders & Raiders

Referee's Aid 8: Traders & Raiders


Referee’s Aid 8: Traders & Raiders explores the options open to starship captains willing to operate on both sides of the law. Smuggling, blockade running, and outright piracy offer additional revenue streams to the cash-strapped merchant, but careers are short for all but the most cunning. Smart operators vary their methods, swapping from piracy to planetary raiding or hijacking when...   [click here for more]
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Referee's Briefing 1: Companies & Corporations

Referee's Briefing 1: Companies & Corporations


Economics is one of the fundamental driving forces in any society, and Charted Space is full of groups trying to make a living – or better, a big profit. Companies and Corporations presents some of these groups along with their agenda, their methods and any dark secrets they may have. These commercial bodies are much smaller than the great Megacorporations, but some of them are major players...   [click here for more]
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Referee's Briefing 2: Anomalies and Wonders

Referee's Briefing 2: Anomalies and Wonders


Much of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting. Some of them have more to talk about than others; tales of adventure and daring that might just possibly be true. And every now and then the conversation turns to the wonders of Charted...   [click here for more]
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Referee's Briefing 3: Going Portside

Referee's Briefing 3: Going Portside


Travellers pass through many starports in their wanderings, and after a while these places can begin to blur into one another. The endless procession of generic bars and hotels, the same shops and tired old décor can be soul-destroying. But it does not have to be like that! Referee’s Briefing 3: Going Portside presents a miscellany of things to do and places to visit that are both interesting...   [click here for more]
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Referee's Briefing 4: Mercenary Forces

Referee's Briefing 4: Mercenary Forces


Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary...   [click here for more]
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Referee's Briefing 5: Incidents and Encounters

Referee's Briefing 5: Incidents and Encounters


As Travellers voyage from one world to another, things happen to them. Often little things, trivial things; incidents that cause a minor inconvenience or unnecessary aggravation during what should be routine planetfall. However, some of these little incidents can lead to adventure, or complicate what would otherwise have been a straightforward task. Referee’s Briefing 5: Incidents and Encounters...   [click here for more]
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Referee's Briefing 6: Garden Worlds

Referee's Briefing 6: Garden Worlds


Some Travellers never encounter any environment wilder than the climate-controlled cabins of a starship or the well-regulated conditions of a highport. Those who venture planetside, however, might encounter all manner of different environments in their wanderings. Among these, a temperate region with a breathable atmosphere and enough water to support life is one of the most common. This is largely...   [click here for more]
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Reft Sector

Reft Sector


Continuing the exploration of the Third Imperium, Reft Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Reft Sector is a true wilderness, with opportunities abounding for lucky or skilled Travellers - or those on the run from more civilised space. With a complete history and every subsector and planet covered, Reft Sector opens fresh ground for...   [click here for more]
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Reft Sector Map Pack

Reft Sector Map Pack


The Reft Sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [click here for more]
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Renegade Cleric's Tome

Renegade Cleric's Tome


Expert Player's Guide Volume II This tome is the perfect companion to other magic compendiums - after all, who wants to play a Cleric or Druid who only has access to "standard" spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Cleric's Tome is your one-stop shop for ultimate divine power! The Renegade Cleric's...   [click here for more]
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Renegade Wizard's Spellbook

Renegade Wizard's Spellbook


Volume 1 This tome is the perfect companion to other magic compendiums - after all, who wants to play an arcane spellcaster who only has access to standard spells that everyone else has. With spells and spellcasting rules drawn from the very best of Open Content sources, the Renegade Wizard’s Spellbook is your one-stop shop for arcane power! Sorcerers, Bards and Assassins...   [click here for more]
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RHI Sandpiper Light Trader

RHI Sandpiper Light Trader


The Sandpiper is a small Inexpensive vessel for use by small companies and private owners. Its long jump range, better than average acceleration and easily adapted frame make it a valuable tool for individuals who need Interstellar transport, but do not wish to maintain a larger vessel Included are illustrations deck plans statistics and other vital information for the craft, as well as a pair of...   [click here for more]
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Robots of Unusual Size

Robots of Unusual Size


Greetings, friend Gamesmaster! Contained within this document you will find an exciting(ish) mission for a group of RED clearance Troubleshooters. In their loyal service to the Computer they will venture Outside Alpha Complex (!!!) aboard a Robot of Unusual Size. They will encounter Treason, Self-Interest and Buttercups, all of which are bad. They will of course deal with these threats to Our Way of...   [click here for more]
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Roughnecks Army Book

Roughnecks Army Book


‘Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If you don’t do your job, I’ll kill you myself.’ Officially classified as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking officers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend...   [click here for more]
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Ruins of the Dragon Lord

Ruins of the Dragon Lord


This Set Holds a Terrible Secret… The ancient Athan civilisation, which worshipped evil dragons and demonic entities, disappeared many centuries ago in the depths of the hollow peak known only as Mount Moru. For countless ages, the history of this ruined civilisation and their forgotten dragon cult remained untold, except for three old tomes of unknown origin... The Path of Archaneroth Rumour...   [click here for more]
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Samurai of Legend

Samurai of Legend


Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Samurai of Legend is a complete setting, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy. Included are new professions and backgrounds along with advice on creating exciting characters,...   [click here for more]
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Seas of Blood

Seas of Blood


Mighty ships cresting waves in the midst of a great storm, Hobgoblin pirates pursuing slow merchantmen, Navigator-Wizards sailing their vessels far beyond the limits of the known world, awesome Battleships, loaded with weaponry, ploughing through the sea with their magically charged rams –these things are as much a part of fantasy as dragons, elves and wizards. Seas of Blood – Fantasy on...   [click here for more]
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Secrets of the Ancients

Secrets of the Ancients


A complete campaign of truly epic proportions, Secrets of the Ancients takes a core theme from the original Traveller, and fully updates it to reveal the powers behind the galaxy in a way you have never seen them before. Never has a Traveller book truly been loaded with such secrets. Written by Gareth Hanrahan, Secrets of the Ancients will start the players off in a familiar setting within the Spinward...   [click here for more]
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Sector Fleet

Sector Fleet


Sector Fleet is a sourcebook for all versions of Traveller. Concentrating on the Imperial Navy of the Third Imperium, it presents data on naval operations, procedures and ships for many interstellar powers including the Solomani Confederation, the Julian Protectorate, and the Two Thousand Worlds. Sector Fleet details the role and organization of an interstellar navy as well as the specifics of shipboard...   [click here for more]
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Sector Zero

Sector Zero


For use with the Paranoia roleplaying game.   Just as ‘Code 7’ is Troubleshooter dispatchers’ jargon for a mission that promises certain death, so ‘Sector Zero’ is Alpha Complex slang for punishment duty. Troubleshooters ‘sent to Sector Zero’ face a dispiriting assignment nobody else wanted. Maybe they must supervise Armed Forces latrine...   [click here for more]
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See How They Run

See How They Run


Natural disasters, man made disasters and human disasters! All encountered by one small ship trying to make a living on the edge of the Imperium and facing moral dilemmas about their best course of action. Merchant ships are a common sight in Known Space and the Zhodani have their share of traders plying the spacelanes even if they’re less well known to the Imperials. One such crew has their...   [click here for more]
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Seed of Doubt

Seed of Doubt


A simple, easy job. Easy work for good pay and free ship upgrades to boot. Far be it for your ship to profit from the misfortunes of others, but this is business. This is almost too good to be true. Seed of Doubt is a fast, easily run adventure for a crew of a small ship, perfect for Travellers just starting their careers in Space. ...   [click here for more]
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Service, Service

Service, Service


'Service, Service!' gives you new service firms, interesting personnel to torment players, new 'mandates' duties to make service groups more important and EIGHT Classic-style missions, one for each group. Send your Troubleshooters into a Power Services generator facility that accidentally duplicates them. Have them teach sensitivity therapy to hardened Vulture Warriors. Make them train their own...   [click here for more]
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Sheoloth - City of the Drow

Sheoloth - City of the Drow


Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpselights...   [click here for more]
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Shipboard Activities

Shipboard Activities


Prior to an encounter, whether hostile or otherwise, the gamemaster needs to be able to determine the location and status of everyone aboard ship. This three page article will quickly and simply define the location and dress status of each crew member and passenger, including if they have access to a weapon. ...   [click here for more]
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Ships of the Goblinoids

Ships of the Goblinoids


Feared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many oceans...   [click here for more]
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Ships of War

Ships of War


War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, sunken ships as their only...   [click here for more]
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Signs & Portents - Issue 11

Signs & Portents - Issue 11


Issue 11 of Signs & Portents marks a new phase for Mongoose Publishing as we spread our wings into the tabletop wargaming field. S&P #11 contains the usual variety of interesting articles, including our first Macho Women With Guns adventure. Be advised – this is a cheeky piece of work and may offend those of a sensitive persuasion! States of Decay – Not every planet in the Babylon...   [click here for more]
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Signs & Portents - Issue 12

Signs & Portents - Issue 12


Issue 12 of Signs & Portents sees us mark our first full year, quite an accomplishment for ay new magazine! With the arrival of tabletop games S&P is becoming even more diverse, and always has something to appeal to any Mongoose fan. This is what we have coming in Issue 12… Branding Belle – Mongoose editor Richard Ford has penned a short tale of brutality and ruthlessness to accompany...   [click here for more]
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Signs & Portents - Issue 5

Signs & Portents - Issue 5


Christmas is coming and so is Issue 5 of Signs & Portents! Heaving with articles on how to wrap presents, what really goes best with roast turkey, a consumer’s guide to party lights… oh, fair enough, we made this bit up. This is what you really get: They Call Me Mister – The last in our current series on major Babylon 5 characters sees Lizard go to the dark side in the company...   [click here for more]
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Signs & Portents 26 Roleplayer

Signs & Portents 26 Roleplayer


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! ...   [click here for more]
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Signs & Portents 26 Wargamer

Signs & Portents 26 Wargamer


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great...   [click here for more]
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Signs & Portents 44 Roleplayer

Signs & Portents 44 Roleplayer


Tales From Mongoose Hall This month: how to write an adventure that will survive contact with the Player Characters. Conan: Noble Followers You’ve just got the Leadership feat - what sort of lackeys and minions should you get? Find the answers here. RuneQuest: Spirits Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. OGL:...   [click here for more]
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Signs & Portents 44 Wargamer

Signs & Portents 44 Wargamer


In this month's issue; Lone Wolf Evolution Take the new Evolution ruleset to a new genre with stats for the complete range of Lone Wolf miniatures. The Coming of the Forth Expanding the Starship Troopers galaxy with another preview for what is in store for Evolution. . . Monty’s Modification Module Magnetising your Exosuits for maximum efficiency. Battlefield Warriors No sooner...   [click here for more]
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Signs & Portents 45 Roleplayer

Signs & Portents 45 Roleplayer


In this month's issue; Spycraft: How To Wrestle Three Tigers Two of the masterminds behind Spycraft consider the genesis of the new game, and where it might go from here. Elric and Hawkmoon An overview of the Worst Kept Secret In Roleplaying - our new Eternal Champion licences. OGL: Books - The Other Treasure Because there’s more to valuable writing than the runic inscriptions on...   [click here for more]
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Signs & Portents 45 Wargamer

Signs & Portents 45 Wargamer


In this month's issue; Soul Hunters New experimental stats for Soul Hunters in A Call to Arms, along with guidelines on how to scratch build your own. Mine! A new scenario for A Call to Arms. The Zapasnocan War Part Three The concluding part of our ongoing Battlefield Evolution campaign. Death in the Cursed Earth Part Two Continuing our mini-supplement for Gangs of Mega-City One. The...   [click here for more]
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Signs & Portents 46 Roleplayer

Signs & Portents 46 Roleplayer


In this month's issue; The World According To Roleplaying How the Titanic was sunk... if roleplayers did it. WARS: Ships, Part 1 Rules for ship maintenance and stats for capital ships should your players be foolish enough to steal one. Conan: Mount Yimsha A guide to Mount Yimsha, its surroundings and inhabitants. Watch out for those acolytes... RuneQuest: Living Magic When you want...   [click here for more]
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Signs & Portents 46 Wargamer

Signs & Portents 46 Wargamer


In this month's issue; Shadow Geometry One ship versus a fleet... but which side really has the disadvantage, when the one ship is piloted by a Technomage? Total War Has Arrived The first batch in a series of new unit cards for Battlefield Evolution, allowing you to use third-party models in your games. Basic Tactical Manual: Raiders This month sees the return of Alan Oliver’s column,...   [click here for more]
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Signs & Portents 47 Roleplayer

Signs & Portents 47 Roleplayer


In this month's issue; B5: Aliens A quartet of alien races that were chopped from the book Heroes and Aliens due to lack of space. Slaine: Fomorian Lords A sneak preview of one of the big nasties from the forthcoming RuneQuest Sláine. Glorantha: Blood of Orlanth An overview of the awesome new Glorantha campaign by its author, Gareth Hanrahan. The World According to Roleplaying The...   [click here for more]
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Signs & Portents 47 Wargamer

Signs & Portents 47 Wargamer


In this month's issue; Answer A Call to Arms Matthew Sprange brings you the low-down on the new edition of everyone’s favourite space battle game. New Blood and Old Rivalries Old hand Nick and new guy Russell duke it out with CTA 2e in this month's Battle Report. The Coming of the Forth Continuing our look at this new race for Starship Troopers. Invasion Point: Florida Part two...   [click here for more]
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Signs & Portents 48 Roleplayer

Signs & Portents 48 Roleplayer


In this month's issue; Tales From Mongoose Hall The tales that put the ‘feet’ in ‘feature’ and the ‘pie’ in ‘inspiring’ are back! How wrong can one campaign go? Welcome Home, Weary Traveller… An overview of the new version of Traveller by the man at the top of the heap, Matthew Sprange. Meet The Editors Ever wondered what sort of...   [click here for more]
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Signs & Portents 48 Wargamer

Signs & Portents 48 Wargamer


In this month's issue; Time Machine Tournament A Battlefield Evolution tournament from the US, featuring choppers, jets and big explosions! Tactical Manual: Update Just what does second edition CTA mean for you? Escalating Total War More unit cards for Battlefield Evolution, this time focussing on the USMC and including the Osprey! Terror at Bestine The first second edition battle report...   [click here for more]
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Signs & Portents 49 Roleplayer

Signs & Portents 49 Roleplayer


In this month's issue; Spycraft: Owning the Gear You Carry Agonising over the gear choices for your Spycraft character? No longer! Dredd: Call-Me-Robot Ways to use robots in your Judge Dredd games. A Job Well Done Rewards for RuneQuest. The Cult of Myrddin Working for the wizard in RuneQuest Slaine. Kizen, Part 1 The first part of an extended look at kizen powers, from the unreleased...   [click here for more]
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Signs & Portents 50 Roleplayer

Signs & Portents 50 Roleplayer


In this month's issue; The World According to Roleplaying The gunpowder plot, as enacted by a group of clueless roleplayers. RuneQuest: Wondrous Materials A selection of magical materials for crafting special items with. WARS: Kizen, Part 2 Two more kizen trees from the unpublished supplement, Soul and Steel. Glorantha: The Elder Wilds The second Aldryami Addendum, introducing a fourth...   [click here for more]
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Signs & Portents 50 Wargamer

Signs & Portents 50 Wargamer


In this month's issue; Design Workshop In the first of a new semi-regular series, Matthew Sprange looks at the evolution of the rules for Shadow Fighters in the second edition of A Call to Arms. Give Me Ramming Speed! Matthew Sprange is your friendly tour guide as we take a look at the Order of Battle, new supplement for Victory at Sea. A Tale of Two Extremes Numerical superiority faces...   [click here for more]
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Signs & Portents 51 Roleplayer

Signs & Portents 51 Roleplayer


In this month's issue; CthulhuTech: The Saga of CthulhuTech From concept to printing, the story behind The Product That Didn’t Want To Be. The State of the Mongoose Matthew Sprange looks at where we are and where we’re going. Also, there is a picture of a hat. Spycraft: I Didn’t Realise That Violin Was Loaded How to design gadgets in Spycraft: from the ever-popular...   [click here for more]
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