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5E Mini-Dungeon #044: The Ascent of Tempest Tower

5E Mini-Dungeon #044: The Ascent of Tempest Tower


A Mini-Dungeon adventure for three to four Level 20 Characters Tempest Tower is a spire that reaches skyward from an expanse of open plains. The stone monument rises nearly 100-feet above mostly-featureless terrain. At its apex swirls a maelstrom of storm clouds that extend half-a-mile from the center. The landscape directly below is speckled with small craters and charred vegetation...   [click here for more]
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5E Mini-Dungeon #045: Peril at Lamiaks Bridge

5E Mini-Dungeon #045: Peril at Lamiaks Bridge


A 5th Edition compatible adventure for three to five PCs of levels 4-5 Leuna and Ederra, a pair of lamiak twin sisters, have built a bridge over the rushing waters of Amorrura River. The stone bridge provides safe access across the river for the villagers of the nearby settlement of Urakurba into the hunting grounds of the nearby forest. In return for this gift, the villagers leave...   [click here for more]
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5E Mini-Dungeon #046: The Gallery of Gears

5E Mini-Dungeon #046: The Gallery of Gears


A 5th Edition compatible adventure for four level 9 PCs For more than eighty years, the foul summoner Vlexigorn the Tainted has travelled the lands of his birth, binding demons to complete foul deeds in his name. Corrupt in both physique and soul, bearing the corrupted bloodline of the Abyss, Vlexigorn enjoys nothing more than binding his own foul cousins to his will, in order to...   [click here for more]
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5E Mini-Dungeon #047: Stowaway on the Singing Sea

5E Mini-Dungeon #047: Stowaway on the Singing Sea


A 5th Edition compatible adventure for five to eight characters of levels 3-4 The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special...   [click here for more]
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5E Mini-Dungeon #048: Pit Your Wits

5E Mini-Dungeon #048: Pit Your Wits


A 5th Edition compatible adventure for four to six PCs of levels 1-2 The PCs’ arrival at a small, well-established mining site, after a request to clear some “mutated goblins”, reveals an unexpected, disturbing sight. The mine’s main premises, a 40-ft. square stone building positioned over a 10-ft.-by-10-ft. shaft, is gone, save for dozens of pieces of rubble, a 30-ft....   [click here for more]
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5E Mini-Dungeon #049: Doubt Not That Stars Are Fire

5E Mini-Dungeon #049: Doubt Not That Stars Are Fire


A 5th Edition Mini-Dungeon for 4-6 PCs of Levels 2-3 Following mutated goblin attacks on a small, well-established mining site, the PCs find that only the pit remains. On securing the surrounding area, they must enter the steep-sided crater. They find the walls glowing with other-worldly energy, alight with “coldfire”. Mini-Dungeons are single page, double sided adventures...   [click here for more]
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5E Mini-Dungeon #050: When Goblins Die, No Comets are Seen

5E Mini-Dungeon #050: When Goblins Die, No Comets are Seen


A 5th Edition Mini-Dungeon for 4-6 PCs of levels 3-4 After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area. The last members of a decimated tribe fled into these depths, but have no idea what to do now....   [click here for more]
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5E Mini-Dungeon #051: There Are More Things in the Planes and the Earth

5E Mini-Dungeon #051: There Are More Things in the Planes and the Earth


A 5th Edition Mini-Dungeon for 4-6 PCs of levels 4-5 The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light. Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign. ...   [click here for more]
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5E Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind

5E Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind


A 5th Edition Mini-Dungeon for 4-6 PCs of levels 5-6 Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited. Mini-Dungeons are single page, double sided adventures for Dungeons & Dragons...   [click here for more]
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5E Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness

5E Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness


A 5th Edition Mini-Dungeon for 4-6 PCs of Levels 6-7 A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”. Mini-Dungeons...   [click here for more]
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5E Mini-Dungeon #054: Uneasy Rests the Crown'd Head

5E Mini-Dungeon #054: Uneasy Rests the Crown'd Head


A 5th Edition Mini-Dungeon for 4-6 PCs of levels 7-8 A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The...   [click here for more]
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5E Mini-Dungeon #055: Chrome Devils of the Swamp

5E Mini-Dungeon #055: Chrome Devils of the Swamp


A 5th Edition Mini-Dungeon for 4 PCs of level 6 The tale of the fi ery comet crash and the haunting of the swamp is known. But now the bog waters are mysteriously drying out, the swampland thinning, and rumours surfaced of devils the comet unleashed. Only the bravest or the foolhardy would dare investigate. But will they be prepared to go against the Chrome Devils of the Swamp? Mini-Dungeons...   [click here for more]
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5E Mini-Dungeon #056: The Siren's Lament

5E Mini-Dungeon #056: The Siren's Lament


A 5th Edition Mini-Dungeon for 4-5 PCs of Level 4 Sirens rarely find true love, but the one haunting this watery memorial managed the trick. Unfortunately her father, a powerful spirit called the Sea King, disapproved of the match. He conjured a storm to sink her lover’s ship, not realizing the depths of his daughter’s attachment. The siren’s suicide drove the Sea King...   [click here for more]
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5E Mini-Dungeon #057: Last Stand of the Forgotten Pirate

5E Mini-Dungeon #057: Last Stand of the Forgotten Pirate


A 5th Edition Mini-Dungeon for 4 PCs of Levels 3-5 After losing his ship, his crew, and his leg to a sea monster, the pirate Gnarltooth retired to a much more peaceful profession: fishing. Yet even after two decades spent mostly ashore Gnarltooth never quite forgot about the creature that scuttled him, nor did it forget him. The pair clashing repeatedly over the years until Gnarltooth...   [click here for more]
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5E Mini-Dungeon #058: The Palace of Ahmad Sahir

5E Mini-Dungeon #058: The Palace of Ahmad Sahir


A 5th Edition Mini-Dungeon for 4 PCs of Level 6 Ahmad Sahir was a wizard of great renown, known for his devotion to Matan, Nar, and Shem, the three goddesses of divination and oases. After rescuing the goddesses from an unscrupulous sultan who bound them with foul magic, Sahir was gifted with a desert oasis. He commissioned a small palace to be built and devoted his life...   [click here for more]
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5E Mini-Dungeon #059: With a Candlestick

5E Mini-Dungeon #059: With a Candlestick


A 5th Edition Mini-Dungeon for 4 PCs of Levels 3-5 Lord and Lady Scarlet are wealthy, well connected and generally well liked - for nobility. Their social talents have lead to them hosting a national embassy on their estate, which now see a constant exchange of visiting nobility of all stripes. As one of the most well connected people in politics, Lord Scarlet is a perfect...   [click here for more]
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5E Mini-Dungeon #060: The Unquenched Thirst

5E Mini-Dungeon #060: The Unquenched Thirst


A 5th Edition Mini-Dungeon for 4-5 PCs of Levels 3 The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured flotsam was...   [click here for more]
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5E Mini-Dungeon #061: The Cackling Madness of Umberstone Manor

5E Mini-Dungeon #061: The Cackling Madness of Umberstone Manor


A 5th Edition Mini-Dungeon for 3-4 PCs of levels 13-15 Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated...   [click here for more]
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5E Mini-Dungeon #062: What the Dickens

5E Mini-Dungeon #062: What the Dickens


A 5th Edition Mini-Dungeon adventure for 4 Level 8 PCs In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger. When the authorities told the noble “lady” and her “brother”(also...   [click here for more]
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5E Mini-Dungeon #063: The World Forge

5E Mini-Dungeon #063: The World Forge


A 5th Edition Mini-Dungeon adventure for 4 level 11 PCs A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse. The...   [click here for more]
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5E Mini-Dungeon #064: I'll Plague Both Your Houses

5E Mini-Dungeon #064: I'll Plague Both Your Houses


A 5th Edition Mini-Dungeon adventure for 4-6 level 9-10 PCs The Underworld houses strange and unpleasant communities, and the ruins of two temple complexes are a perfect example of religious hubris coming before a fall. Two traditions devoted to bloody sacrifi ce and unwilling death - one lawful, one chaotic - found this remote cavern an ideal place to practice their beliefs AND...   [click here for more]
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5E Mini-Dungeon #065: The Blight

5E Mini-Dungeon #065: The Blight


A 5th Edition Mini-Dungeon adventure for 4 Level 3 PCs For nearly a thousand years this mighty oak stood as monarch of the forest, with its dryad as proud steward. When a self-absorbed druid sought a new home, however, both dryad and tree became ill. This once-comfortable treetop dwelling now lies at the heart of a rotting forest. For even the greatest trees can die, going slowly...   [click here for more]
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5E Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below

5E Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below


A 5th Edition Mini-Dungeon adventure for 4-6 Level 8-9 PCs An intellect devourer chanced upon kobold miners tackling a drow anti-paladin. “Contacting” the chieftain, it promised victory through co-operation. Slaying the drow, the devourer took the body and everyone raced to the team’s base. Since then, the devourer’s helped enhance the kobolds, recruited allies,...   [click here for more]
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5E Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?

5E Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of Levels 11-12 Deep below a mine and the natural chambers it connected to, a cavernous grotto steeped in ancient magic exists, a place where arcane forces attract spectacular beasts and cause constructs to spontaneously appear for short periods. The rocks pulse with indigo energy, while minerals suitable for rare weapons glow with...   [click here for more]
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5E Mini-Dungeon #068: Awakening the Elder

5E Mini-Dungeon #068: Awakening the Elder


A 5th Edition Mini-Dungeon adventure for 4 PCs of Level 9 Led by a madman named Zarik, a group of cultists, mercenaries, and other foul creatures have invaded the Temple of Treania. The temple is devoted to Treania, the goddess of waters, and her four divine children, Androsi, Bacturza, Nestaraphine, and Philinepos. The intent of the cultists is to perform a ritual which will summon...   [click here for more]
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5E Mini-Dungeon #069: The Broken River

5E Mini-Dungeon #069: The Broken River


A Mini-Dungeon adventure for 4 PCs of Level 2 For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river’s source was no natural spring, however, but a set of decanters of endless water. Aeons of unnatural erosion have finally done their work, and a sinkhole has recently formed beneath the river. As several decanters...   [click here for more]
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5E Mini-Dungeon #070: I Am Not Of Your Element

5E Mini-Dungeon #070: I Am Not Of Your Element


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of Levels 13-14 Recently a wave of otherworldly energy flowed down a fault line far into the Underworld, dissipating where a fire giant monastery rested over a lava lake. The giants’ delving through the floor towards the lake had imperceptibly but irrevocably weakened the rock the ironclad stone halls sat on; it collapsed, taking...   [click here for more]
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5E Mini-Dungeon #071: The Unwise Young, They Say Do Ne'er Live Long

5E Mini-Dungeon #071: The Unwise Young, They Say Do Ne'er Live Long


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of levels 12-13 Uskonto the Unshakeable, still a relatively young man, disappeared after taking responsibility for a child’s death when charging in to save a village. Rumor suggests he’s in Underworld, seeking atonement, but he’s needed! Perhaps allies can help the PCs, while foes will certainly hinder them... Mini-Dungeons...   [click here for more]
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5E Mini-Dungeon #072: The Stuff of Dreams

5E Mini-Dungeon #072: The Stuff of Dreams


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of levels 10-11 Deep in Underworld, near the outlet of a sacrificial wellshaft, the PCs find a colossal cavern full of densely packed mosses, liverworts, ferns, and bioluminescent fungi including many Armillaria and Mycenoid species. A sanctuary was created by survivors before they moved on, with corridors and rooms carved from the...   [click here for more]
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5E Mini-Dungeon #073: True Lovers Run Into Strange Capers

5E Mini-Dungeon #073: True Lovers Run Into Strange Capers


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of levels 14-15 Eternity at the beck-and-call of an immortal outsider can become...”mundane”...while existing simply to extinguish other creatures’ lives eventually turns out to be equally tedious. But surprises rouse even the greatest of outerplanar beings from their ennui. And love is invariably a surprise. Mini-Dungeons...   [click here for more]
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5E Mini-Dungeon #074: Temple of the Secret Power

5E Mini-Dungeon #074: Temple of the Secret Power


A 5th Edition Mini-Dungeon adventure for 4-6 PCs of levels 4-6 There are many powers in the world understood by mortal minds; magic, science, even the soul. But others are powerful for reasons unknown to any man, their limits as unknown as their dangers. The Omnihedron is one such power. The stories about it claim many incredible things: that taps into a realm of infi nite magical...   [click here for more]
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5E Mini-Dungeon #075: The Garden of Death

5E Mini-Dungeon #075: The Garden of Death


A 5th Edition Mini-Dungeon adventure for four level 4 PCs Murder and mystery await the PCs in the underground Nalineum of Jacint Nali (investigator wizard). Jacint, a retired adventurer, discovered the spring and used his wealth to build the oasis for the aristocracy. The PCs have been invited to the Nalineum by Lord Fen Drustan, a merchant lord whose caravans have recently suffered...   [click here for more]
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5E Mini-Dungeon #076: The Great Library

5E Mini-Dungeon #076: The Great Library


A 5th Edition Mini-Dungeon adventure for four level 7 PCs Kazzak the Impure, a recently matured dark naga, has recently been banished from the intrigues and horrors of his mother’s nest. Like the rest of his foul reptilian race, Kazzak is paranoid, covetous and domineering. However, unlike the rest of his nest, a vile contamination within Kazzak’s bloodline has recently...   [click here for more]
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5E Mini-Dungeon #077: Maw of the Dark Tide

5E Mini-Dungeon #077: Maw of the Dark Tide


A 5th Edition Mini-Dungeon adventure for five to eight PCs of levels 15-20 “The Dark Tide Comes!” goes out the cry as the bells of the monastery begin to toll. It is too late. Dozens of tattooed cultists in service to the dark goddess Xyn burst through barricaded gates, slaughtering many. Within minutes the monastery is engulfed in flames. The cultist recede back to their...   [click here for more]
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5E Mini-Dungeon #078: Maze of the Skullkeeper

5E Mini-Dungeon #078: Maze of the Skullkeeper


A 5th Edition Mini-Dungeon adventure for 3 Characters Level 2-3 The adventurers have been captured! Rendered unconscious at the tavern by poisoned drinks by a bounty hunter for the maniac crime-lord known as the Renown Grand High Lord Xu Tannak of Shattered Rock, Bearer of the Sacred Flame and Keeper of the Bull. Unbeknownst to the adventurers, one of their recent...   [click here for more]
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5E Mini-Dungeon #079: The King of Infinite Space

5E Mini-Dungeon #079: The King of Infinite Space


A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 15-16 The Underworld’s layers hide many mysteries. Vast, long-abandoned, deep-set cities exist in the dark. One such site houses Urkkia, a gnome spy who was more... but is now less...than he appears. Over time, Urkkia perfected ways to manipulate shadow, particularly the Plane itself. With near-perfect control...   [click here for more]
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5E Mini-Dungeon #080: Time Out of Joint

5E Mini-Dungeon #080: Time Out of Joint


A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 16-17 Far below ground, in remote caverns laced with weblike strands of adamantine and mithral, the party finds a colossal cave-in and scores of dead drow, duergar, and dwarves. Searching finds no metallic items; not a scrap remains. Checking the corpses reveals all traces of iron and other metals are removed from their...   [click here for more]
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5E Mini-Dungeon #081: An Empire Given

5E Mini-Dungeon #081: An Empire Given


A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 17-18 Exploring a cataclysm-ravaged Underworld city, the PCs find a hallway holding two statues. Walking in, the sculptures’ eyes follow them. Angel-shaped lamps flank the doorway, with stairs going north. Touring these museum-like rooms, the PCs find other effigies and carvings (Knowledge checks help prepare them...   [click here for more]
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A00: Crow's Rest Island

A00: Crow's Rest Island


A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. VTT maps, tokens, character artwork, and more included in this download! Shrouded in whispered rumors, Crow’s Rest Island has been avoided...   [click here for more]
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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of...   [click here for more]
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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later...   [click here for more]
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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools...   [click here for more]
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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
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A05: Winterflower

A05: Winterflower


A Pathfinder compatible adventure for four to six PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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A11: Wild Thing

A11: Wild Thing


A Pathfinder compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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