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Into the Wintery Gale: Raider's Haul

Into the Wintery Gale: Raider's Haul


Life in the Vikmordere Valley is harsh, especially during the wintery white, yet humans have survived in this brutally frigid environment for centuries. Their trials have birthed a vibrant culture bursting with an array of tools and magic items entirely unique to the region. Amidst these pages you will find a selection of treasures ranging from affordable arcana to priceless artifacts useful in any...   [click here for more]
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Into the Wintery Gale: Wrath of the Jotunn

Into the Wintery Gale: Wrath of the Jotunn


The 200 page mega-adventure as seen on Kickstarter! Other products in the Into the Wintery Gale Saga available here The arrival of the celestial event known as the Ohjaslange heralds the return of the dreaded Jötunn—skeletal ice giants—and with them a curse of endless winter. The adventurers have unwittingly stepped into the role of saviors to...   [click here for more]
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Mini-Dungeon #003: Shrine of the Earth Barons

Mini-Dungeon #003: Shrine of the Earth Barons


For 4-6 PCs of Levels 10-11 Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range of rocky hills. Recently however, the mages were wiped out when a visiting dignitary turned out to be a suicide assassin...   [click here for more]
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Mini-Dungeon #004: Summoner's Remorse

Mini-Dungeon #004: Summoner's Remorse


For 4-6 PCs of Levels 5-6 The ruins of a temple are located in a nearby forest. Long ago abandoned by its original priests, an evil cult of sorcerers has taken up residence and begun kidnapping denizens from nearby villages. Local authorities are desperate for assistance and offering a 5,000 gp reward to thwart the cult’s nefarious activities. Mini-Dungeons are single page,...   [click here for more]
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Mini-Dungeon #005: The Soularium

Mini-Dungeon #005: The Soularium


For 4-6 PCs of Level 1 The Soularium sits in a back alley in the Temple District. Ostensibly it is a house of charity, a place where the downtrodden come and are received with open arms but in truth it is the lair of Q’xetl, an unbound quasit who is collecting souls. When he gathers enough, he plans to use them to bargain himself into a higher position in the Abyss. Mini-Dungeons...   [click here for more]
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Mini-Dungeon #007: The Pententieyrie

Mini-Dungeon #007: The Pententieyrie


For 4-5 PCs of Levels 4-5 The PCs find a carving of the outline of the place appears in an ancient temple to an avian goddess. Under the carving is the phrase: “Your changed heart will soar!” Give the players a copy of the complex, with rough-and ready edges, but make it similar to the Aztec images of their gods such as Quetzalcoatl as opposed to rooms. Mini-Dungeons are single...   [click here for more]
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Mini-Dungeon #009: Tiikeri's Revenge

Mini-Dungeon #009: Tiikeri's Revenge


For 4-5 PCs of Levels 6-7 “When revenge calls, act as the tiger... with hard-favor’d rage!” In the sub-continent, some extreme religious cults have taken to eradicating the essentially-neutral local weretigers. One such band, the law-focused Light-from-Darkness, developed a precise ritual that withdrew a weretiger’s essence to its exact last drop. When...   [click here for more]
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Mini-Dungeon #010: Ghastardly Deeds

Mini-Dungeon #010: Ghastardly Deeds


For 4–6 Characters Level 6–7 Torren and Jelax are brothers who came to town about 6 months ago after adventuring abroad to open an inn. The brothers mostly keep to themselves and seem cordial, but rumors have started to spread throughout the town of adventurers disappearing that use the brother’s services. The local magistrate has discreetly hired the adventuring group...   [click here for more]
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Mini-Dungeon #015: Torment at Torni Tower

Mini-Dungeon #015: Torment at Torni Tower


For 4–5 Characters Level 5–6 Somervel’s autumn rains lasted longer than usual, and the resulting winter floods impacted more than expected. Some distant pale-forts haven’t been heard from in months, being cut off by the linking of frozen rice paddies, flood meadows, leas usually inhabited by cattle, and rivers that run though Somervel’s territory. Parties...   [click here for more]
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Mini-Dungeon #017: Shadows of Madness

Mini-Dungeon #017: Shadows of Madness


For 4-6 Characters of Levels 6-7   Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies. Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumed dead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway...   [click here for more]
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Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage

Mini-Dungeon #020: Sepulchre of the Witching Hour's Sage


For 4 Characters of Level 5   There have always been those who would stop at nothing to gain answers to their questions. Does your party dare to meet such a man whom even history cannot forget? And are you willing to pay the price for the answers you seek? The characters may be actively seeking the Sage for their own personal benefit or on behalf of an NPC, or he could hold the...   [click here for more]
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Mini-Dungeon #023: The Aura of Profit

Mini-Dungeon #023: The Aura of Profit


For 4-6 Characters of Level 1 The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their...   [click here for more]
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Mini-Dungeon #024: The Lapis Maiden of Serena Hortum

Mini-Dungeon #024: The Lapis Maiden of Serena Hortum


For 4-6 Characters of Level 6 The desert settlement of Serena Hortum is located at the heart of an oasis that is surrounded by a vast desert. The only source of water and reprieve from the scorching sun for a hundred miles, the city is a regular stop for those who traverse the surrounding sand buried wasteland. This has brought great wealth and prosperity to the city, but it has also invited...   [click here for more]
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Mini-Dungeon #030: The Burning Tree of Coilltean Grove

Mini-Dungeon #030: The Burning Tree of Coilltean Grove


Four to five PCs of level 4 While travelling deep in the forest the adventurers happen upon a violent feud between two tribes of sprites vying to add a sacred grove to their own territory. While such disputes among the fey are not uncommon, it is rare for these hostilities to escalate into warfare. Coilltean Grove is tended by a dryad caretaker named Flùràlainn. She has unsuccessfully...   [click here for more]
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Mini-Dungeon #034: Mysteries of the Endless Maze

Mini-Dungeon #034: Mysteries of the Endless Maze


4-5 Level 5 PCs In this dungeon the adventurers make their way through a series of randomly shifting maze segments interconnected by magical portals. Passage between the segments of the dungeon are completely randomized as are the contents of each area within the maze. The adventurers must recover five keystones to access the maze vault and escape. A powerful wizard created the maze to...   [click here for more]
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Mini-Dungeon #036: The Scrag Queen's Sanctuary

Mini-Dungeon #036: The Scrag Queen's Sanctuary


4 Level 6 PCs A former home to a group of druids, this complex was abandoned many years ago when the druids were decimated by a horde of trolls, driven into a frenzy by their foul leader. Since then, they have settled in the region and have caused periodic problems thereafter. Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting...   [click here for more]
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Mini-Dungeon #037: The Unreachable Terror

Mini-Dungeon #037: The Unreachable Terror


4-6 PCs of 9th-10th level This adventure is geared towards a party that includes a divine character such as a priest or paladin of good alignment. The devotee’s patron has summoned them, whether through visions or by missive from a high temple, to perform a holy gaes—a distant settlement bearing a sacred shrine to the deity is in dire need of aid from a dark curse that has befallen...   [click here for more]
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Mini-Dungeon #038: The Spinner's Hole

Mini-Dungeon #038: The Spinner's Hole


4 Level 1 Characters A lair long known for harboring giant spiders, this ancient dungeon is tolerated and periodically invaded for the valuable silk that is produced within. The local village of Spinner’s Folly have long since woven this silk into useful items, from light clothing to strong rope, but must retrieve the silk three times per year to maintain their supplies of...   [click here for more]
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Mini-Dungeon #039: We All Start Somewhere

Mini-Dungeon #039: We All Start Somewhere


2-4 Level 1-3 Characters Everyone knows the collapsed mountainside near Raakayras. It happened when the wyrm Huomattavakasvi was driven from its lair, and now is thickly overgrown with oak and elm. The lair? Emptied by 200 years of adventuring, although beginners still dare to enter, hoping to find what everyone else missed. But the hills have become quiet these last three years,...   [click here for more]
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Mini-Dungeon #042: The Dreamer's Shrine

Mini-Dungeon #042: The Dreamer's Shrine


For 4 Level 2 Characters This complex is hidden away in a dark corner of the world, underneath a major seat of learning in or near a large city. A former burial chamber, the sanctity of this complex has been ravaged by a fledgling cult and their vile leader, who have been growing in strength over the past six months or so. The PCs may stumble across the shrine whilst looking for...   [click here for more]
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Mini-Dungeon #043: Thelamos

Mini-Dungeon #043: Thelamos


For 4 Level 4 Characters This dark, stinking complex is located deep in the earth, buried underneath a major city or town and accessed by the sewer system. Once the hideout of a long-forgotten band of thieves that operated in the city long ago, these chambers have since been discovered and taken over by a group known as The Sons of Arratoi. They have undertaken a number of daring...   [click here for more]
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Mini-Dungeon #047: Stowaway on the Singing Sea

Mini-Dungeon #047: Stowaway on the Singing Sea


For 3-4 Levels 5-8 Characters The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special piece of cargo” to be loaded upon...   [click here for more]
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Mini-Dungeon #049: Doubt Not That Stars Are Fire

Mini-Dungeon #049: Doubt Not That Stars Are Fire


For 4-6 Characters Levels 2-3 Following mutated goblin attacks on a small, well-established mining site, the PCs find that only the pit remains. On securing the surrounding area, they must enter the steep-sided crater. They find the walls glowing with other-worldly energy, alight with “coldfire”. Mini-Dungeons are single page, double sided adventures for the Pathfinder...   [click here for more]
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Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind

Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind


For 4-6 PCs of Levels 5-6 Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited. Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting...   [click here for more]
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Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness

Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness


For 4-6 PCs of Levels 6-7 A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”. Mini-Dungeons are single...   [click here for more]
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Mini-Dungeon #054: Uneasy Rests the Crown'd Head

Mini-Dungeon #054: Uneasy Rests the Crown'd Head


For 4-6 PCs of Levels 7-8 A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The lake houses an aboleth sanctuary,...   [click here for more]
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Mini-Dungeon #057: Last Stand of the Forgotten Pirate

Mini-Dungeon #057: Last Stand of the Forgotten Pirate


For 4 PCs of Levels 3-5 After losing his ship, his crew, and his leg to a sea monster, the pirate Gnarltooth retired to a much more peaceful profession: fishing. Yet even after two decades spent mostly ashore Gnarltooth never quite forgot about the creature that scuttled him, nor did it forget him. The pair clashing repeatedly over the years until Gnarltooth decided to end things one way...   [click here for more]
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Mini-Dungeon #058: The Palace of Ahmad Sahir

Mini-Dungeon #058: The Palace of Ahmad Sahir


For 4 PCs of Level 6 Ahmad Sahir was a wizard of great renown, known for his devotion to Matan, Nar, and Shem, the three goddesses of divination and oases. After rescuing the goddesses from an unscrupulous sultan who bound them with foul magic, Sahir was gifted with a desert oasis. He commissioned a small palace to be built and devoted his life to the goddesses. Seeking revenge, the sultan...   [click here for more]
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Mini-Dungeon #059: With a Candlestick

Mini-Dungeon #059: With a Candlestick


For 4 PCs of Levels 3-5 Lord and Lady Scarlet are wealthy, well connected and generally well liked - for nobility. Their social talents have lead to them hosting a national embassy on their estate, which now see a constant exchange of visiting nobility of all stripes. As one of the most well connected people in politics, Lord Scarlet is a perfect person to ask for a favor that requires political...   [click here for more]
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Mini-Dungeon IWG04: Ways of the Old

Mini-Dungeon IWG04: Ways of the Old


An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 11-12. This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. In this adventure the party is seeking information about an ancient artifact known as the Sorrow’s Snekkja. Vikmordere...   [click here for more]
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Mini-Dungeon IWG05: The White Wyrm Awakens

Mini-Dungeon IWG05: The White Wyrm Awakens


An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 13-14. This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. In this encounter the adventurers have met the Hvíturiddare “White Riders” clan of Vikmordere and...   [click here for more]
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Rule of Law

Rule of Law


A Pathfinder/3.5 Compatible Adventure for 4-5 PCs of levels 14-16 “Order! Order! Court in session. All rise for the judges!” When the Law speaks, everyone listens closely in Mohkba. As you become more well-known, you often find that you are called upon to help out in strange situations. And the case of Kosto Hakija versus House Loihtia is definitely strange.The mage...   [click here for more]
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Search for Lost Legacy 2: By Water's Mirror

Search for Lost Legacy 2: By Water's Mirror


Search for Lost Legacy Adventure Path A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 2-3 The lost domain of Vargon Greyhand’s has been found. The PCs are tasked with exploring this forgotten dungeon. What starts as a foray to solve a mystery and to claim long abandoned treasures soon proves to be quite different. You are not...   [click here for more]
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Shattered Heart Adventure Path #1: The Ties that Bind

Shattered Heart Adventure Path #1: The Ties that Bind


Michael Allen the winner of the Pathmaster Adventure Writing contest brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind. A genesis of fellowship for four to five 6th level player characters. Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings...   [click here for more]
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Shattered Heart Adventure Path #2: The Temple of Jewels and Mirrors

Shattered Heart Adventure Path #2: The Temple of Jewels and Mirrors


A tale of power and corruption for four to five level 7 player characters. Carlyetta Wesleigh once again seeks the PCs' help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo. The last temple of the goddess to be abandoned during the Hoyrall Wars, the Temple of Jewels and Mirrors,...   [click here for more]
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Shattered Heart Adventure Path #3: The Breath of the Goddess

Shattered Heart Adventure Path #3: The Breath of the Goddess


A tale of madness, death, life, and revelation for four to five 8th level player characters. The ancient worship of the Great Mother continues its renaissance on the broken island of halfling Picollo. Will the engineers of its rebirth fall prey to heresy and false promise, or with they stand true to the tenets of community and joy? The lost archipelago of Picollo now lies under the waves...   [click here for more]
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Shattered Heart Adventure Path #4: Crucible of Faith

Shattered Heart Adventure Path #4: Crucible of Faith


A witness to plague, fire, fallen ideals and betrayal for four to five 9th level player characters. The future course of halfling society rests in the hands of a small band of adventures blown on the winds like the leaf of a tree. The mission to restore the last of the great holy sites to the Mother Spirit, the temple of fire, has not been heard from for some weeks. Fresh from...   [click here for more]
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Tales from the Tabletop: Year One

Tales from the Tabletop: Year One


Download the PDF here for free! Welcome to the first official Tales from the Tabletop™ comic book! If you're a hardcore Tales from the Tabletop fan make sure you snag the "Bonuses DO NOT STACK!" T-shirt from Offworld Designs website Tales from the Tabletop™ Explanation Each week Adventureaweek.com posts a new comic for Tales...   [click here for more]
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U03: Death Comes to Stoneholme

U03: Death Comes to Stoneholme


A Pathfinder Roleplaying Game compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship...   [click here for more]
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Underworld Races: Colliatur

Underworld Races: Colliatur


Insidious yet benevolent, the colliatur are denizens of Aventyr born both above and below the surface but made in the Underworld; now they’re ready to become part of your Pathfinder Roleplaying Game! In Underworld Races: Colliatur you’ll find… a brand new player race of transformed humanoids! favored class options for all kinds of PCs! the crystal...   [click here for more]
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Underworld Races: Dødelig

Underworld Races: Dødelig


Perhaps the oddest of all the varied races in the Underworld of Aventyr, the capering dødelig traverse the endless caves in constant search for their buried kin—and now they’re ready to join your Pathfinder Roleplaying Game! In Underworld Races: Dødelig you’ll find... a brand new Small-sized undead player race! favored class options for every kind of...   [click here for more]
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Underworld Races: Gitwerc

Underworld Races: Gitwerc


Shunned by the gods and consumed with avarice, foul infernal dwarves roam the very depths of Aventyr’s subterranean realm, ensconced with the devils of HEL—the gitwerc! Empowered by a dark pact made during the Forging of the Dvergr, these despicable denizens of the Underworld gather souls for their counterparts in HEL. Of all the many dwarves of Aventyr, none are as feared and dangerous...   [click here for more]
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Winter's Roar: Vikmordere Bestiary

Winter's Roar: Vikmordere Bestiary


The harsh environment of the Vikmordere Valley breeds an array of unique denizens, beasts, and monsters. Safely traversing the wintery north is dangerous at the best of times, with the inclusion of this book it can be downright deadly. Winters Roar contains over 30 new creatures that can be utilized to flesh out your Nordic-themed adventures. Herein you will find complete stat blocks for creatures...   [click here for more]
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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has casued the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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Aventyr Bestiary

Aventyr Bestiary


Over 140 new monsters and templates for the Pathfinder Roleplaying Game! This tome of beautifully illustrated monsters is drawn from scores of Adventureaweek.com adventures and our ENnie Award winning blog. We’ve recruited some of the industry’s top developers to craft new adversaries and carefully handpicked some of the finest beasts from our archives...   [click here for more]
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B10: White Worm of Weston

B10: White Worm of Weston


3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
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B19: Tower of Screaming Sands

B19: Tower of Screaming Sands


A Pathfinder compatible adventure for four level 7 PCs Deep within the blasted desert wastes a mysterious black tower has been sighted. The structure is not marked on any known map and has not been seen in this location by travellers in the region, yet there it stands. The adventurers set out to explore this ancient, isolated tower that appears ripe for the plundering. Within they face a...   [click here for more]
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BASIC04: A Miraculous Time

BASIC04: A Miraculous Time


by Kevin Mickelson A Pathfinder compatible adventure for beginner players and game masters, 4 PCs of level 4. The fourth chapter of a series of seasonally thematic modules that can be run to completion in 1-2 average sessions. It isn’t just the weather outside that’s frightful! Now that winter has arrived in full force and the predators...   [click here for more]
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