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D&D, Original Edition
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Chainmail: Rules for Medieval Miniatures (0e)

Chainmail: Rules for Medieval Miniatures (0e)


"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures...   [click here for more]
Wizards of the Coast  $4.99

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Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $9.99

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OD&D Dungeons & Dragons Original Edition (0e)

OD&D Dungeons & Dragons Original Edition (0e)


First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition. You get all three books contained in the...   [click here for more]
Wizards of the Coast  $9.99

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OD&D Supplement I: Greyhawk (0e)

OD&D Supplement I: Greyhawk (0e)


One cannot properly introduce a supplement to an existing body of rules, which already contain both a foreword and an introduction; yet it is absolutely necessary to make certain that the prospective buyer understands that this volume cannot stand by itself. It is expressly written to augment the DUNGEONS & DRAGONS rules set, and if you do not possess the set there is no point in buying this...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement II: Blackmoor (0e)

OD&D Supplement II: Blackmoor (0e)


Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement III: Eldritch Wizardry (0e)

OD&D Supplement III: Eldritch Wizardry (0e)


The book you now hold in your hand represents new dimensions to an already fascinating game system. This is the third supplement to DUNGEONS & DRAGONS, and was produced as a result of an ever increasing demand for new material. This book also represents a new trend in the fine art of Dungeon Mastering. As originally conceived, D & D was limited in scope only by the imagination and devotion...   [click here for more]
Wizards of the Coast  $4.99

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OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)

OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)


Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press...   [click here for more]
Wizards of the Coast  $4.99

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Swords & Spells (0e)

Swords & Spells (0e)


Rules for large-scale miniatures battles based on the game Dungeons & Dragons. Product History "Swords & Spells" (1976), by Gary Gygax with Dave Arneson & Rob Kuntz, is supplement for OD&D. It was published in August 1976. Origins (I): A Fifth Supplement. "Swords & Spells" is the fifth supplement for OD&D, published in...   [click here for more]
Wizards of the Coast  $4.99

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O1 The Gem and the Staff (Basic)

O1 The Gem and the Staff (Basic)


Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? "The Gem and the Staff" is a special One-on-One competition adventure designed for one player and one Dungeon Master; the module contains two separate scenarios, so you...   [click here for more]
Wizards of the Coast  $5.50 $4.99

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M2/MSOLO2 Maze of the Riddling Minotaur (Basic)

M2/MSOLO2 Maze of the Riddling Minotaur (Basic)


An expert set solitaire adventure. For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon of Cathos is worried: his daughter Princess Lydora has been kidnapped, and he has found clues that she has been taken...   [click here for more]
Wizards of the Coast  $4.99

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Polyhedron Newszine V5 #1 Issue 22

Polyhedron Newszine V5 #1 Issue 22


Included in this issue: Of Great Ships and Captains - by Roger E. Moore. Now that you have your Big Ship, what do you do with it? In the Black Hours - by David Cook. A unique AD&D® module exclusively for RPGATM members. Used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention. Marlgoyles and Monster Manual II - by E. Gary Gygax. More about the...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V5 #2 Issue 23

Polyhedron Newszine V5 #2 Issue 23


Included in this issue: In the Black Hours - by David Cook. Part 2 of the AD&D® module begun last issue. ("In the Black Hours" was used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention.) Ultimists - by E. Gary Gygax. A new character class for those who want to have it all! Why Gargoyles Don't Have Wings (But Should) - by David Collins. An alternate...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V5 #3 Issue 24

Polyhedron Newszine V5 #3 Issue 24


Included in this issue: "Needle" (Part I: Ruins of Empire) - by Frank Mentzer. POLYHEDRON Newszine proudly presents the first installment of the wildly popular AD&D® tournament featured at GEN CON® 17 Game Fair. Secrets of Success - by Steve Null. One of the Network's top players shares his techniques for winning RPGATM Network events. Unofficial New Magic-User Spells - by Jon Pickens....   [click here for more]
Wizards of the Coast  $0.99

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The Polyhedron Volume 2 #5 Issue 8

The Polyhedron Volume 2 #5 Issue 8


(formerly RPGA NEWS) Included in this issue: Interview with Michael L. Carr - The conclusion Figure Painting — The conclusion you 've all been waiting for, by Michael Brunton RPGATM Network special offer - Paint charts from FLOQUIL POLLY-S Rune Scry — Solve the runes quickly — there's something behind you Getting started in the GANGBUSTERSTM game...   [click here for more]
Wizards of the Coast  $0.99

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The Polyhedron Volume 3 #1 Issue 10

The Polyhedron Volume 3 #1 Issue 10


Included in this issue: Developing a GAMMA WORLD® game campaign - Tips for the beginning GM, by Mike Price Mapping from Square One - Tried and true mapping techniques, by Frank Mentzer Encounters - Will Merculies be able to save Desaibnu? by James M. Ward Under Construction - Don't let Ned's fate be yours in POLYHEDRONTM Newszine's newest regular feature, by Mary Kirchoff Getting Started...   [click here for more]
Wizards of the Coast  $0.99

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