Every fool knows that a cornered conjurer is a most dangerous foe. But a truly wise wizard will always have a fallback plan to use when victory eludes him. A secret place cached with treasure, filled with monsters and guarded by dweomercraft most subtle is the defeated magician’s best friend. It is also a juicy plum for professional adventurers. Care to take a bite?
A Labyrinth... [click here for more]
A Stone Giant needs your help. His clan was slaughtered by a mad wizard who now lairs among its bones. He wants revenge. Can you survive the warrens beneath Fogbreath Peak?
This one-page adventure is for 4-6 characters of levels 3-5 using Labrynth Lord core rules. ... [click here for more]
Completing your last mission brought you to Lankwick, a town best forgotten. You await the infrequent arrival of a ship to return you to civilized lands. In the meantime, danger, disease and even treasure can be found in the evil reaches of Witches Fen.
This one-page hex-crawl adventure is for 4-6 characters of levels 4-7 using Labrynth Lord core rules and includes a players map of the area. ... [click here for more]
UPDATE June, 2015: Newly updated with additional illustrations, cartography and layout!
Several children of Little Flanders have gone missing near an abandoned house of evil repute. A desperate town has begged your heroes to exorcise the house of evil spirits and rescue the children. Will you brave the dangers of the Manse on Murder Hill?
A Labyrinth Lord adventure for levels 1-3... [click here for more]
Adventure Seeds are ideas to help you devise your next adventures. This particular supplement is a collection of tables that help you generate an island location of a certain size with random encounter ideas. The tables are without stats to be generic to almost any fantasy RPG system. ... [click here for more]
Hexcrawls. You've heard of them, but you can't quite figure out how to play one.
This guide is here to help.
Compiled directly from the Labyrinth Lord core rulebook with additional insights culled from the historical RPG antecedants, How to Hexcrawl provides concrete steps for referee preparation, player initiation and the order of play for each game day of wilderness travel.... [click here for more]