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Achtung! Cthulhu - FATE Guide to the Secret War

Achtung! Cthulhu - FATE Guide to the Secret War


The Fate Guide to the Secret War is a terrifying World War Two setting for Fate Core with a conversion by Ryan Macklin This edition combines both the Investigator's Guide and Keeper's Guides into one single comprehensive volume and includes extras like character creation and character sheets. Discover the secret history of World War Two: stories of amazing heroism,...   [click here for more]
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Liminal Quickstart

Liminal Quickstart


Liminal is a new tabletop roleplaying game about those on the boundary between the modern day United Kingdom and the Hidden World- the world of secret societies of magicians, a police division investigating Fortean crimes, fae courts, werewolf gangs, and haunted places where the walls between worlds are thin. The players portray Liminals - those who stand between the mortal and magical realms, with...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF

Achtung! Cthulhu 2d20 - Priority Mission 1: Resurrection Men PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Resurrection Men Allied intelligence has discovered a network of Great War era tunnels...   [click here for more]
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Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF

Achtung! Cthulhu 2d20 - Priority Mission 2: Season of the Snake 1 - Our Lady of the Eternal Sapphire PDF


Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. In Our Lady of the Eternal Sapphire, agents are tasked with investigating a monastery located...   [click here for more]
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Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF

Achtung! Cthulhu 2d20: Priority Mission 3 - Season of the Snake 2 - Assault on Zuara 2 PDF


Storm an Axis Airfield! Welcome to Section M: Priority Missions, smaller one-shot missions and scenarios to help out the hard-pressed GM. Inside this PDF you’ll find a complete mission brief and full colour map to help you run a shorter one-shot session, plus a set of Adventure Seeds to provide inspiration for further adventures. A mysterious Luftwaffe aircraft was spotted making what appeared...   [click here for more]
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Star Trek Adventures BRIEFS PDF 006 Psychic Incursions

Star Trek Adventures BRIEFS PDF 006 Psychic Incursions


The Galaxy is full of strange and wondrous beings, many possessing equally strange and wondrous abilities of the mind. Psionic communications, telekinetic strikes, and empathic manipulation are all challenges awaiting unprepared crews exploring the cosmos. While deep space exploration may not be for the faint-hearted, it’s definitely not for the weak-willed. This packet presents ten detailed mission...   [click here for more]
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Star Trek Adventures BRIEFS PDF 007 First Contacts

Star Trek Adventures BRIEFS PDF 007 First Contacts


Few missions are more important to Starfleet officers than first contacts. Meeting new civilizations and discussing mutually beneficial alliances is critical to securing borders and contributing to the material needs of the Federation. Successful first contacts may result in the growth of the Federation, while a failed first contact could result in the creation of a new adversary. This packet presents...   [click here for more]
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Star Trek Adventures BRIEFS PDF 008 Spacewrecks

Star Trek Adventures BRIEFS PDF 008 Spacewrecks


Tales of shipwrecks have fascinated mankind for ages, and it’s likely that tales of spacewrecks will fascinate those who explore the stars. At their heart, these tales are as much about the intrepid adventurers and lost souls who served aboard these ships and those who find them, as they are about the ships themselves. This packet presents ten detailed mission briefs, each detailing a spacewreck....   [click here for more]
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Star Trek Adventures BRIEFS PDF 009 Mysteries

Star Trek Adventures BRIEFS PDF 009 Mysteries


Space exploration is a treasure trove of mysteries for the curious; for those who love to dig deeply into a question to find the answer, or perhaps to reveal even more questions. There is no shortage of strange and wondrous things in the cosmos, and a spacefaring crew will regularly be faced with mysteries of all kinds, at varying difficulty and complexity. This packet presents ten detailed mission...   [click here for more]
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Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations

Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations


The Galaxy is ancient beyond easy comprehension - on the order of a million times older than Human civilization. Uncounted civilizations have risen and fallen before the dawn of recorded history of any Federation world. While most of their remains have long since vanished, many have left ruins or artifacts that endure to the present. Other ancient societies live on, wielding technologies or mental...   [click here for more]
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Star Trek Adventures BRIEFS PDF 011 Lower Decks

Star Trek Adventures BRIEFS PDF 011 Lower Decks


Ah! Junior officers! Some people might look down on these upstart crewmembers who are so often given the grunt work to perform. But all jobs are essential on a starship and all crew members are valuable. While senior officers might get the spotlight, there is a universe of action for lower deckers. Prepare to get your hands dirty as you take on the menial and transform it into the memorable!...   [click here for more]
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Star Trek Adventures BRIEFS PDF 012 Starfleet Academy

Star Trek Adventures BRIEFS PDF 012 Starfleet Academy


There is no better institution than Starfleet Academy to prepare officers for space exploration. The lessons in this mission briefs pack revolve around the Academy’s San Francisco headquarters during The Next Generation era. Gamemasters can easily transport the action to any off-world Academy campus, any era of Starfleet’s existence, or perhaps even to the Klingon Defense Force’s military...   [click here for more]
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Star Trek Adventures BRIEFS PDF 013 Dangers in Space

Star Trek Adventures BRIEFS PDF 013 Dangers in Space


Space, being the final frontier, has an endless supply of new discoveries and adventures. It also, however, is disease and danger wrapped in darkness and silence. As a crew, it is just as important to investigate and analyze the dangers space presents for the safety and future of the many unique species across the Galaxy. These events, in particular, give science and engineering departments opportunities...   [click here for more]
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Star Trek Adventures BRIEFS PDF 014 Cold War

Star Trek Adventures BRIEFS PDF 014 Cold War


“In space, all warriors are cold warriors.” - General Chang The later 23rd century was a dynamic period when bold Starfleet captains and crews waged a cold war with the Klingon Empire and other polities across the Alpha and Beta Quadrants while also conducting Federation business across the known Galaxy. Ships and crews were often pushed to their limits while attempting any number of missions,...   [click here for more]
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Star Trek Adventures BRIEFS PDF 015 Khitomer Accords

Star Trek Adventures BRIEFS PDF 015 Khitomer Accords


Tales from The Klingon Empire The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets....   [click here for more]
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Star Trek Adventures: BRIEFS 001 - Growing Pains

Star Trek Adventures: BRIEFS 001 - Growing Pains


The years immediately following the formation of the United Federation of Planets in 2161 were fraught with challenges for new Starfleet crews, whether they were pushing the boundaries of explored space or developing relationships with the many species that chose to join the newly formed Federation. Former adversaries became allies, and a multitude of species had to learn how to work together. TM...   [click here for more]
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Star Trek Adventures: BRIEFS 002 - Disasters

Star Trek Adventures: BRIEFS 002 - Disasters


Following Starfleet’s mandate of exploration in any era of play, including The Next Generation era, is a noble pursuit not without risk. Space is massive, filled with as many potentially amazing discoveries as it is full of nightmarish death traps and disasters waiting to challenge an unprepared crew. Space exploration is for the bold, not the faint of heart, and even then, the boldest of explorers...   [click here for more]
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Star Trek Adventures: BRIEFS 003 - TNG Anomalies

Star Trek Adventures: BRIEFS 003 - TNG Anomalies


For as long as explorers have travelled through space, they have encountered or reported an abundance of amazing anomalies, many of which remain unexplained. Scientific wonders of all kinds scattered throughout the vastness of space await bold Starfleet officers to discover and study, engage, or avoid. This packet presents ten detailed mission briefs oriented around strange and wondrous anomalies,...   [click here for more]
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Star Trek Adventures: BRIEFS 004 - Trade Ledgers PDF

Star Trek Adventures: BRIEFS 004 - Trade Ledgers PDF


Starfleet isn’t the only organization exploring the cosmos and warping from system to system. The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries. This packet presents ten...   [click here for more]
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Star Trek Adventures: BRIEFS PDF 005 Starbase Adventures - FREE

Star Trek Adventures: BRIEFS PDF 005 Starbase Adventures - FREE


As beings explore the Galaxy, they often build or create waypoints in the form of a starbase, space station, planetary outpost, or the like. These waypoints often act as gathering places for a wider variety of interstellar traveller, and are often magnets for adventure and intrigue. Starfleet officers and other explorers and travellers encounter a wide variety of situations – be they hazardous or...   [click here for more]
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Aces High

Aces High


Dust off your bolo tie and shuffle up the cards, because there's a poker tournament in town, and you're invited! Aces High is a mini-adventure for your favorite post-apocalyptic sci-fi 2d20 game, set in the Las Vegas area. It includes rules for a poker tournament and other casino games, a gallery of colorful high-rolling NPCs, a zone-based battlemap, and two plotlines to add intrigue to the tournament....   [click here for more]
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Ahris Fantasy RPG Bonus Content Volume 1

Ahris Fantasy RPG Bonus Content Volume 1


The first of a series of short supplements for those who've downloaded The Judas Priest Quickstart Rules and Adventure and want to know more about Ahris before purcashing the full game, or those who have the corebook and want some more spells, talents, and foes. ...   [click here for more]
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Ahris Quickstart Rules & Adventure: The Judas Priest

Ahris Quickstart Rules & Adventure: The Judas Priest


Streamlined fantasy rules using the 2d20 SRD and custom content, along with a one-shot, one-session adventure using them. These rules are built to bring together 2d20 and OSR fantasy, and are the first in a line of resources which will bring spells, creatures, character options, and converstion guidelines to the 2d20 tabletop, culminating in a full rulebook for the Ahris Campaign Setting. In the included...   [click here for more]
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Ashland

Ashland


The World Burned. The World Froze. Some Survived. This is their Story. Ashland is the gripping new RPG set in a post-apocalyptic world unlike any you've ever seen before. It is the world three centuries from now, but it isn't the world you know, or even the world you would recognize. A cataclysmic volcanic event, and...   [click here for more]
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Ashland form fillable color character sheet

Ashland form fillable color character sheet


A full-color, form-fillable, two-page character sheet for all your Survivor's info in the shattered world of Ashland.  ...   [click here for more]
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Ashland form fillable print-friendly character sheet

Ashland form fillable print-friendly character sheet


A black and white, form-fillable, two-page character sheet for all your Survivor's info in the shattered world of Ashland.  ...   [click here for more]
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Dice Hard

Dice Hard


Dice Hard is an action-packed roleplaying game that looks to create a quick, versatile cinematic experience for players and gamemasters alike. It uses a simple version of the 2D20 system by Modiphius. Damage, weapons, and enemies have all been simplified to allow players and Gamemasters the ability to create exciting moments on the fly, without looking up a bunch of information. This lets the game...   [click here for more]
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Endless Seas Quickstart Rules

Endless Seas Quickstart Rules


Endess Seas is set in a world that resembles the historical “golden age of piracy”, infused with mystical powers and phenomena. Experience adventures as in Robert Louis Stevenson’s Treasure Island, myths like in some of the most famous Pirate-themed Hollywood franchises and uncover insidious intrigues like in Alexandre Dumas’ Three Musketeers. Think of Endless Seas as a classic,...   [click here for more]
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Mermaids of the Depths

Mermaids of the Depths


Mermaids of the Depths is a transhumanist, post-apocalyptic TTRPG where the Players take on the role of aquatic-dwelling cyborgs known as Divers. Your goal is to dive into the depths of the globe-spanning ocean to discover lost artifacts, priceless technology, and forbidden knowledge from the time before the apocalyptic event known as the Deathfall. (Cosmic) horror, carefully crafted mechanics,...   [click here for more]
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NPC Settlement Rules

NPC Settlement Rules


Need somewhere for your PCs to cool their heels in between adventures in the wasteland? Need to figure out if and how they can find someone to take their gear to the next level? This supplement contains rules for NPC settlements, including random encounters, prices for goods and services, a random settlement generator, and settlement statistics. Made to be compatible with your favorite nuclear post-apocalyptic...   [click here for more]
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Reformatted 2d20 SRD

Reformatted 2d20 SRD


I wanted a nicely formatted, printable version of the 2d20 SRD to reference at the table, so I made one in Homebrewery. I hope others find it as useful as I do. Aside from formatting, this copy of the SRD is unedited from the original text. Unfortunately, I was not able to resolve a lot of the "See page XXX" references, but the dicoument is searchable. Update: Updated to correct a few formatting...   [click here for more]
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Saturday Night Shootout

Saturday Night Shootout


The date is the near future. The location is a mid-size convenience store in a near future city of your choice. The time is about 11pm. The PCs have just finished their latest job. They are unharmed, but tired and are just grabbing some snacks and drinks and then heading home to crash. What is this? This is mostly a test of the 2d20 World Builders...   [click here for more]
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Sentience 2d20 Enhanced Character Sheet

Sentience 2d20 Enhanced Character Sheet


Enhance your Sentience 2d20 game with this form fillable character sheet! Now you can build your favorite robot characters digitally and upload it for use with most virtual table tops. Update your character sheet with ease after spending Character Points and use the Stress and Damage checkboxes to keep track of you robot's capabilities! ...   [click here for more]
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Sentience 2d20 Revised Quickstart Guide

Sentience 2d20 Revised Quickstart Guide


Humanity left you behind. Humanity is coming. Your humanity is here.   Welcome to Sentience, where you take on the roles of terraforming robots who gained sentience before humanity has returned to settle on the planet. Together, you and your group will help forge a new future for robotkind. Will you rebel against the humans when they return?...   [click here for more]
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Titanic Triumph (Quickstart)

Titanic Triumph (Quickstart)


Titanic Triumph is a 2d20-based Superhero system designed to accommodate high action, pulp heroism/villainy, and narrative-focused, cinematic play while also enabling players to create nearly any superpowered individual they can think of! This is a Quickstart guide, meaning it is a basic primer for the system meant to give player and game master alike a chance to sample the...   [click here for more]
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