Title |
Publisher |
Price |
 Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle!
Any System! Any Setting!
Adventure is the Third Pillar of Fantasy Storytelling
This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid... [click here for more] |
Dancing Lights Press |
$7.00
|
 Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle!
Any System! Any Setting!
Characters are the First Pillar of Fantasy Adventure!
You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you... [click here for more] |
Dancing Lights Press |
$7.00
|
 You can save 30% by purchasing this title as part of the Class Theory Bundle!
Any System! Any Setting!
Using Clerics in Worldbuilding and Adventure Design
Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize... [click here for more] |
Dancing Lights Press |
$7.00
|
You can save 30% by purchasing this title as part of the Class Theory Bundle!
Any System! Any Setting!
Using Fighters in Worldbuilding and Adventure Design
The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned,... [click here for more] |
Dancing Lights Press |
$7.00
|
 Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle!
Any System! Any Setting!
Teams of Characters in Fantasy Adventure
In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature... [click here for more] |
Dancing Lights Press |
$7.00
|
A Game of Magick & Resistance
Members of the Cold Iron Resistance fight against the Cult of Moloch’s magick to retake control of objective reality.
In this game, players take the role of members of Cold Iron, a resistance movement fighting the machinations of an occult fascist oligarchy that is taking over the world. Named for the metal believed to be able to repel, contain,... [click here for more] |
Dancing Lights Press |
$10.00
|
 You can save 30% by purchasing this title as part of the Class Theory Bundle!
Any System! Any Setting!
Using Class in Worldbuilding and Adventure Design
The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things... [click here for more] |
Dancing Lights Press |
$7.00
|
 You can save 30% by purchasing this title as part of the Class Theory Bundle!
Any System! Any Setting!
Using Wizards in Worldbuilding and Adventure Design
The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart... [click here for more] |
Dancing Lights Press |
$7.00
|
 Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle!
Any System! Any Setting!
Worldbuilding is the Second Pillar of Fantasy Storytelling
Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of... [click here for more] |
Dancing Lights Press |
$7.00
|
![Escapist Genre Structure [BUNDLE]](/images/4062/195703-thumb140.jpg) This special bundle product contains the following titles. Horror Stories (Genre Structure Vol. 1) Regular price: $5.00 Bundle price: $3.33 Format: PDF Add more terror and suspense to your horror adventures!
Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction... [click here for more] |
Dancing Lights Press |
$15.00 $9.99
|
![Premise: Plot Ideas [BUNDLE]](/images/4062/212301-thumb140.jpg) This special bundle product contains the following titles. Premise: Five Fast Fables Volume 1 Regular price: $1.00 Bundle price: $0.75 Format: Watermarked PDF Universal Story Ideas for any setting, any system, any genre!
This booklet contains five fables, along with notes on how you can use them as plot hooks and adventure seeds for your own roleplaying game... [click here for more] |
Dancing Lights Press |
$27.00 $20.25
|
How can you add more wonder and enchantment to your fantasy adventures?
Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which fantasy... [click here for more] |
Dancing Lights Press |
$5.00
|
Turn Any d20-Based System Into a Story Game
The Celestial Mechanics system is simple. It doesn’t change anything about your system of choice. It adds one quick step to non-combat actions, the bid die. It requires one small bit of bookeeping that parallels tracking hit points, the complications. What it offers in return is greater narrative control for the players and a little... [click here for more] |
Dancing Lights Press |
$3.00
|
![Class Theory Guides [BUNDLE]](/images/4062/235446-thumb140.jpg) This special bundle product contains the following titles. Fighter Theory Regular price: $7.00 Bundle price: $4.90 Format: Watermarked PDF You can save 30% by purchasing this title as part of the Class Theory Bundle!
Any System! Any Setting!
Using Fighters in Worldbuilding and Adventure Design
The appeal of the fighter is that it’s the most generic... [click here for more] |
Dancing Lights Press |
$28.00 $19.60
|
![Foragers Guild Guides [BUNDLE]](/images/4062/229171-thumb140.jpg) This special bundle product contains the following titles. Character Theory Regular price: $10.00 Bundle price: $4.90 Format: Watermarked PDF Save 30% when you purchase this title as part of the Foragers Guild Guides Bundle!
Any System! Any Setting!
Characters are the First Pillar of Fantasy Adventure!
You’ve created fantasy roleplaying characters before.... [click here for more] |
Dancing Lights Press |
$28.00 $19.60
|
More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more] |
Dancing Lights Press |
$5.00
|
Universal Story Ideas for any setting, any system, any genre!
This booklet contains five fables, along with notes on how you can use them as plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon.
The fables in this volume are:
The Wolf and The Lamb
The... [click here for more] |
Dancing Lights Press |
$1.00
|
Universal Story Ideas for any setting, any system, any genre!
This booklet contains five fables, along with notes on how you can use them as plot hooks and adventure seeds for your own roleplaying game adventures or works of original fiction. Remix, recycle, and re-imagine them with careful consideration or reckless abandon.
The fables in this volume are:
The Father and His Sons
The... [click here for more] |
Dancing Lights Press |
$1.00
|
Stories at the intersection of fantasy, science fiction, and horror!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what... [click here for more] |
Dancing Lights Press |
$5.00
|
How can you make alignment more useful and meaningful in your roleplaying games?
Roleplaying Alignment presents a system for using the traditional nine-point alignment system to enrich your game. It presents alignment as a means for customizing your character's personality, goals, and beliefs. Simple mechanics reward characters who embody the tenets of their alignment, and... [click here for more] |
Dancing Lights Press |
$5.00
|
How can you express your character’s feelings without embarrassing yourself?
Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to... [click here for more] |
Dancing Lights Press |
$6.00
|
How can you use the literary concept of theme in a roleplaying game adventure?
Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting... [click here for more] |
Dancing Lights Press |
$10.00
|