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Author: Loren K. Wiseman
Page Count: 11 pages
Product Demo
The 20-ton launch is among the smallest general utility craft in common use, manufactured in many configurations throughout known space. This publication deals with nine common variants (including an armed version -- the 20-ton gig). The vehicle's low price and simple construction make it a very popular basis for conversions... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
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Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Author:Loren K. Wiseman
Page Count:8 pages
Product Demo
The ship's boat is a small vessel ordinarily carried to perform odd jobs and minor operations for a larger ship or deep space installation. This book contains five variants on the same basic design, and includes deckplans (scaled at 1/2" = 1.5 meters) and game ratings for Classic Traveller, MegaTraveller, and GURPS... [click here for more] |
Game Designers' Workshop (GDW) |
$1.80
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Author:Loren K. Wiseman
Page Count:44 pages
Product Demo
Subsidized liners are common in the more settled areas of charted space, where there is a constant demand for passenger traffic and the spaceways are relatively safe. This book contains four variants on the same basic design, and includes deckplans (scaled at 1/2" = 1.5 meters), game ratings for Classic Traveller, MegaTraveller,... [click here for more] |
Game Designers' Workshop (GDW) |
$8.00
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Where is the Kinunir?
More than three decades in the making, veteran author Robert E. Vardeman reveals the truth behind one of the greatest mysteries the Traveller universe has ever known—based on the very first Traveller adventure . . . What is The Fate of the Kinunir?
At download, you can select the files you need: Kindle, iBook, or PDF. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.99
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Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories... [click here for more] |
Game Designers' Workshop (GDW) |
$1.00
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Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
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The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.
The Rules
Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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The Basic Guide to 2300 AD: an annotated list of the 2300 AD titles in the series. ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
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Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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Aurore Sourcebok
Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated....
Aurore is one of the least hospitable... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The chief tenet of the Astrnomischen-Rechen Institut is the pursuit of interstellar exploration for the betterment of humanity. A rich and coveted pocket of stars lies a mere 350 light-years away. The time has come to unlock its secrets.
Resting comfortably in the constellation of Tauras in Earth's familiar night sky, the Pleiades have long been an object of awe, worship, and inspiration for... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The beanstalk hung above the horizon of this stark, airless asteroid like a shining silver thread against the backdrop of the star-sprinkled blackness of space. As I watched, a cargo capsule (almost invisibly small at this distance) slipped from beneath the edge of the main station and began to crawl down the beanstalk in its long descent to Beta's surface. Eventually, like the beanstalk itself,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization.
Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following:
System Data: The colony worlds... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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What a sweet deal.
All you have to do is transfer one passenger from a small oil corp in Corpus Christi to an even smaller one in Monterey.
Easy money.
But playing bus driver turns sour. Bandits start shooting at you, so you radio for backup, and both the Mexican and Texan corps send in air support. The two rival pilots start a dogfight, and official Mexican aircraft join in. Suddenly, you're caught... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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This is Earth. This is home. Even after years spent wandering among the colony worlds, where every turn brings anew discovery a man's heart quicken as he returns to the planet that gave him life.
And Earth's cities hold surprises to rival those found on alien worlds.
The Earth/ Cybertech Sourcebook describes the Earth of the 24th century from Earth's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The carefree activity around Beta Canum often belies the horrible reality of the Kafer was in the bright visible stars overhead. Only the most experienced and fearless crews dare travel through that area of space, through the hotly contested systems of the border. Several centuries of human civilization can attest to the simple fact that a frontier is always a dangerous place to conduct business.
The... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Humans are tool-using creatures and this is proved nowhere more than in the inhospitable wastes of space. In the reaches between the stars, every breath a human takes depends upon the functioning of his gear. Equipment must be used to regulate his temperature, the pressue of his atmosphere, and to give him mobility, keeping him from drifting , lost, through the darkness of the universe. His equipment... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home.
The Ground Vehicle Guide presents 34... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Another distant explosion shook the complex, throwing Konrad to the corridor floor. The cement torw at his knees and the plams of his hands. Blinking back tears, he climbed to his feet. Through a nearby viewport he could see the huge Kafer battleship approaching, its bulk blotting out the stars.
"There's nowhere left to run." It amazed him how calml he could accept that. "Sixteen... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Life for colonists on Aurore was difficult at best. Native plant and animal life was deadly to humans and soil had to be brought in by the ton to grow imported crops. Tidal bores were scoured by half-mile tall waves twice a day. Earthquakes and volcanic activity were constant hazards. Then, the Kafers came...
The inhabitants of Aurore always took a special pride in their home - it was the most spectacularly... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Humanity's exploration among the stars have brought it into contact with several alien species. All of these contacts have been peaceful, except for a shirt war against the Sung. Humanity had never met an alien species which presented a serious threat to its own species – until the Kafers.
Humanity's contact with the Kafers is probably the... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Station Approach: We all crowded up close to the view screen to get a good look at Arcturus Station when our ship moved up into visual range of the place.
It wasn't an ecouraging sight.
The place had been hit hard, that was for certain. The station was designed with a big rotating wheel that was supposed to provide artifificial gravity for the scientists on board, but the central... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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The first star oout from the Core on the French Arm is an unimpressive little red star like millions of others. But its location forces hundreds of ships to pass through the system, making it an oasis in a dearth of stars. The sun is the one the Azanians called "red star" – Nyotekundu.
Nyotekundu's least-inhospitable planet, Inferno, has Azanian... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people."
One by one,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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DO YOU HAVE WHAT IT TAKES TO BE A COLONIAL RANGER?
The Texas Rangers are always looking for a few adventurous types to swell our ranks in the growing colonies. The pay is good, and the benefits are superior; we'll even pay your way through advanced education during or after your enlistment. But the best benefit of all is the chance to get away from the familiar and predictable, to make you own... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Rotten to the Core. The details of Libreville, the corrupt city at the base of Earth's beanstalk. ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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Since even before the time of H.G. Wells and Jules Verne, men dreamed of travelling between the stars in marvelous machines of their own creation. Stutterwarp technology has made these journeys possible, and now the near space around Sol is teeming with the activity of human starships, ferrying people and their belongings between exotic, alien worlds.
Earth and its many colonies... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
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FASA Starport Module 1- Hotel Complex- For Traveller
Hero Intruder Transport
Warlord Battle Leader
A set of thirteen 15mm deck plans for the Starport Hotel Complex.
Original Edition
Six 17"x22" (double sided) deck plan sheets plus two 16-page booklets.
Electronic Edition (two files).
File 1= 5-1/2 x 8-1/2 format booklet.... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99 $9.99
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Personal Weapons of Charted Space
Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00
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This bundle contains the titles below, in the formats listed by each. JG Sector Glimmerdrift Reaches Regular price: $7.99 Bundle price: $2.00 Format: Watermarked PDF Judges Guild Sector: Glimmerdrift Reaches,
One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting... [click here for more] |
Game Designers' Workshop (GDW) |
$26.80 $8.00
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Two Deck Plans (Scout and Free Trader)
Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix.
This subset of the five ship set includes:
TWO 22 x 34 inch black and white deck plan sheets for Traveller5 starships:... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
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Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set
Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix.
Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express Boat,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
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