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 Hottest Modern from Game Designers' Workshop (GDW)
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T2013- Twilight: 2013 Core Rules

T2013- Twilight: 2013 Core Rules


The third edition of Twilight: 2000, now available again. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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T2013- Short Stories - Solitude

T2013- Short Stories - Solitude


John was a survivor. John has managed to survive the Twilight War, the brutal winters, the lack of food and even the solitude. That is until he met Jennifer.   Solitude is a short story written for the Twilight: 2013 RPG. Find out more information and other downloads at our website - 93 Games Studio....   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2000 v1 Twilight Encounters

T2000 v1 Twilight Encounters


  Twilight Encounters This product is a thorough revision and expansion of the encounter system for Twilight: 2000. Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly. The section on combat rules contains extensive commentary designed to...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters).  ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers  encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.   This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.   This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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