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T2000 Fanzine- You're On Your Own No. 2

T2000 Fanzine- You're On Your Own No. 2


Issue No. 2-You’re On Your Own- Twilight: 2000 fanzine, with articles on.   * Senegalese Tirailleurs * Royal Naval Party 67 * Unit Vignette  * Cooking in Twilight: 2000  * Irregular State Guard/Militia Units  * Red Dawn Fan Fiction: The First Day  * Twilight 2013 Medical Supplement  * Twilight 2013 Apartment Clinic  * Trap    PDF 52 pages   ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 3

T2000 Fanzine- You're On Your Own No. 3


Issue No. 3-You’re On Your Own- Twilight: 2000 fanzine, with articles on.   American Samoa  City of Angels Supplement  Rooks Gambit Bonus Material  Chemical Warfare Twilight 2000  Port Security, Law Enforcement, and Coastal Forces Units in the Twilight War The Treasure Mine  Red Dawn Fan Fic - First Kill  Middle East Air Forces  Bridgework Expanded Stage III medical rules Twilight...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 4

T2000 Fanzine- You're On Your Own No. 4


Issue No. 4-You’re On Your Own- Twilight: 2000 fanzine, with articles on:  The Free Port of Zanzibar – a  V2.2 expansion of the East Africa Kenya Sourcebook  Looking for Something – a tale of the Twilight War set off the coast of East Africa  Postal Chaos - winner of the 2nd Rad Zone writing contest   Red Dawn Fan Fic – Ace Mission – a story set during WWIII as depicted in the original...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 5

T2000 Fanzine- You're On Your Own No. 5


Introduction ……………. Page 3  The Last Light Carrier …... Page 4  The Polish Brigade…….… Page 9  Looking for Something.… Page 11 Moscow’s Other Armies:  ……Page 20  Freedom Class Container RORO Ships… Page 32  Nordic Sourcebook Vehicles …… Page 39  Red Dawn fanfic – Phantom vs. Foxbat………. Page 41  Operation Red Purchase, …...…Page 48 ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 6

T2000 Fanzine- You're On Your Own No. 6


We are pleased to announce the super-sized sixth volume of the Twilight:2000 fanzine: You're On Your Own fanzine, with articles set in Central and East Africa, the Netherlands, Poland, Scandinavia, the Caribbean, the Soviet Union and the United States. Introduction ……………. Page 3   Central African Republic in the Twilight War …....... Page 4   Orange Twilight:...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 Fanzine- You're On Your Own No. 7

T2000 Fanzine- You're On Your Own No. 7


We are pleased to present the seventh issue of the Twilight: 2000 fanzine: You're On Your Own, with articles set in California, Arizona, Poland, the Soviet Union, and Korea along with the finale of Cliff West’s East Africa story and fast paced air to air action in the skies over the United States in Matt Wiser’s continuing Red Dawn story. California State Military Reserve …...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v1 Last Battle

T2000 v1 Last Battle


  Last Battle is two distinct games: * A system for resolving combat in the role-playing game Twilight: 2000. * A stand-alone boardgame. As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. stand-alone boardgame, Last Battle is...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v1 Romania Sourcebook

T2000 v1 Romania Sourcebook


"'Good luck, you're on your own?'" the sergeant from the 173rd repeated incredulously.   "Yeah, that's the last order we got," I told him.   "Huh. Must be nice to actually get the order.” He shook his head. "What you got to understand is around here, we've been 'on our own' for four years. We may not have won, but we sure ain't lost yet. And the war's...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v1 Twilight Encounters

T2000 v1 Twilight Encounters


  Twilight Encounters This product is a thorough revision and expansion of the encounter system for Twilight: 2000. Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly. The section on combat rules contains extensive commentary designed to...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2000 v2 The Pacific Northwest

T2000 v2 The Pacific Northwest


Internal strife wracks North America's last breadbasket.  Soviet troops occupy Vancouver Island.  Fascist New America holds power in Idaho.  Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms.  Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope. The Pacific...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters).  ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers  encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters.   This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites.   This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight polymer...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments, and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T5 Gazelle-Class Close Escorts

T5 Gazelle-Class Close Escorts


We have recreated and expanded on the iconic Gazelle-class Close Escort from Classic Traveller. Our objective is to allow a new generation of players and referees to enjoy this ship in the latest and greatest version of this great game system and setting. These ships are fully-realized adventure settings using the full depth available in the T5 rules both to draw CT grognards...   [click here for more]
Game Designers' Workshop (GDW)  $3.99

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T5 Imperiallines 06

T5 Imperiallines 06


Welcome…  to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were produced...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Imperiallines 07 - FFE7402

T5 Imperiallines 07 - FFE7402


Welcome…  to Imperiallines: the Traveller5 Zine. The original Imperiallines was started by GDW (and editor John Meyers) in 1991. Now  a new edition of Traveller has emerged from the mind of Marc Miller. He calls it Traveller5, or T5, or just Traveller; it shares one important characteristic with the prior editions of Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5-M03-Starship Geomorphs 2

T5-M03-Starship Geomorphs 2


Starship Geomorphs 2.0 Interior deckplans for starships and other structures in Traveller. Designed around the Traveller role playing game, the geomorphs in this book provide deckplans and interior layouts for a wide variety of situations: starships, space stations, buildings, and strange structures. Consistent with the geomorph name, they may be tiled or assembled to create locations...   [click here for more]
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T5-M04-Atlas of the Imperium

T5-M04-Atlas of the Imperium


The Atlas of the Imperium: Second Survey is a compilation of starmaps showing the broad expanse of the Imperium and nearby sectors in Charted Space. More than 50 sectors (of 16 subsectors each) show the star systems of the empire and many star systems which border it as well. The maps of the Atlas are intended as a navigational guide. Data on star systems shows the information necessary to allow interstellar...   [click here for more]
Game Designers' Workshop (GDW)  $12.00

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The Science Fiction In Traveller

The Science Fiction In Traveller


Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the...   [click here for more]
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Traveller Chronicle 01-13

Traveller Chronicle 01-13


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. This is all 13 issues bundled and zipped (in two zipped files: 01-06 and 07-13). ...   [click here for more]
Game Designers' Workshop (GDW)  $60.00

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Traveller5 Font 11 Compartment Symbols

Traveller5 Font 11 Compartment Symbols


Traveller5 includes a variety of symbols and icons: hazards, crew, weapons, defenses, and compartments. We have converted Compartments to a TTF font.  Included in the download is a single page PDF showing keystroke equivalences. ...   [click here for more]
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Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set

Traveller5 Starships & Spacecraft-1 TWO Deck Plan Set


Two Deck Plans (Scout and Free Trader) Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. This subset of the five ship set includes: TWO 22 x 34 inch black and white deck plan sheets for Traveller5 starships:...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set

Traveller5 Starships & Spacecraft-2 FIVE Deck Plan Set


Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set   Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix. Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express Boat,...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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