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Official 2015 Traveller Calendar

Official 2015 Traveller Calendar


After a hiatus for 2014, the Traveller Calendar is back for 2015. The Traveller Calendar was the brain child of the late Andrew Boulton. It showcases the work of a dozen artists and features images set in the Traveller Universe. All the artists work for free and their profits go to a charity of choice. The last calendar was a tribute to Andrew Boulton as he passed away before it could be done. This...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.99

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PP0 Guide To Paranoia Press Traveller

PP0 Guide To Paranoia Press Traveller


The Guide to Paranoia Press Traveller... covers and basic information about the licensed Traveller supplements put out by Paranoia Press 1980 to 1983. Includes cover images for Scouts and Assassins, Merchants and Merchandise, SORAG, The Vanguard Reaches, and The Beyond. ...   [click here for more]
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PP1 Scouts and Assassins (Traveller Licensed Supplement)

PP1 Scouts and Assassins (Traveller Licensed Supplement)


SCOUTS & ASSASSINS Includes an expanded Scout Service character generation system; the new character class of Assassin; and full size scout ship deck plans. 16 page booklet plus insert. Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $4.99

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PP2 Merchants and Merchandise (Traveller Licensed Supplement)

PP2 Merchants and Merchandise (Traveller Licensed Supplement)


MERCHANTS & MERCHANDISE Features an expanded Merchant generation system and over 15 new items of merchandise. 24 page booklet: Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $4.99

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PP3 SORAG (Traveller Licensed Supplement)

PP3 SORAG (Traveller Licensed Supplement)


SORAG A detailed description of the secret intelligence branch of the Zhodani in the Vanguard Reaches including character generation, sample charactersand special equipment. 26 page booklet: Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
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PP4 Vanguard Reaches (Traveller Licensed Supplement)

PP4 Vanguard Reaches (Traveller Licensed Supplement)


VANGUARD REACHES Statistical and library data on sixteen new Traveller subsectors. 28 page bookletplus insert: (separate 17x22 sector map as PDF and JPG). Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $4.99

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PP5 The Beyond (Traveller Licensed Supplement)

PP5 The Beyond (Traveller Licensed Supplement)


BEYOND Statistical and library data on sixteen more new Traveller subsectors. 32 page booklet plus insert: (separate 17x22 sector map as PDF and GIF). Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
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Spanish Traveller-  Core Rules

Spanish Traveller- Core Rules


TODO EL UNIVERSO A TU ALCANCE La exploración de los lejanos sistemas solaries en nuestra galaxia en siglos venideros será una hazaña que emprenderán audaces exploradores y bravos aventureros. Pero también es posible emprender de inmediato ésta y otras aventuras con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Los...   [click here for more]
Game Designers' Workshop (GDW)  $19.99 $13.40

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Spanish Traveller- Aventura 1 Kinunir

Spanish Traveller- Aventura 1 Kinunir


CRUCEROS DE COMBATE CLASE KINUNIR Los Cruceros de Combate Clase Kinunir fueron proyectados como lasa astronaves de combate más modernas y revolucionarias de la Armada Imperial. Sin embargo, su producción fue cancelada antes de que se alcanzara el número inicialmente planificado. Problemas de toda índole persiguen a los cruceros operacionales y varias se han perdido en el...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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Spanish Traveller- Libro 4 Mercenario

Spanish Traveller- Libro 4 Mercenario


LA ERA DEL MERCENARIO La sede del gobierno del Imperio se encuentro a una enorme distancia de las zonas fronterizas con el resto de las sociedades interestelares que se encuentron en la galaxia. Debido a que la velocidad de la astronave que la transporta, el Imperio se apoya en los gobiernos planetarios y de subsector para la administración de todos los dominios del Imperio en nombre del Emperador....   [click here for more]
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Spanish Traveller- Suplemento 1 - 1001 Personajes

Spanish Traveller- Suplemento 1 - 1001 Personajes


1001 PERSONAJES PARA TRAVELLER Este suplemento contiene 1001 personajes creados para su uso con Traveller, el juego de rol de aventuras de ciencia ficción en un futuro distante. Cada personaje está preparado para emplearse de inmediato como adversarios de los aventureros, partones, o en encuentros casuales; también es posible utilizarlos como aventureros en sesiones de juego preparadas...   [click here for more]
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Starships & Spacecraft 1- Scout Deck Plan Blank

Starships & Spacecraft 1- Scout Deck Plan Blank


Imperial Interstellar Scout Service Scout/Courier Deck Plan BLANK. This deck plan is a referee's sheet, 8.5 x 11 PDF showing blank interiors for both the Scout and an accompanying XBoat. Suitable for printing on an 8.5 x 11 sheet and annotation by a player or referee. This file is a supplement to Starships & Spacecraft 1. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v1 Last Battle

T2000 v1 Last Battle


Last Battle is two distinct games: * A system for resolving combat in the role-playing game Twilight: 2000. * A stand-alone boardgame. As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. stand-alone boardgame, Last Battle...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Twilight Encounters

T2000 v1 Twilight Encounters


Twilight Encounters This product is a thorough revision and expansion of the encounter system for Twilight: 2000. Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly. The section on combat rules contains extensive commentary designed...   [click here for more]
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T2013- Character Dossier

T2013- Character Dossier


A complete Twilight: 2013 Character Character Dossier, which contains a 20 page character sheet for up to three seperate characters (although this can be used multiple times for an infinite amount of characters). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
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T2013- NPCs

T2013- NPCs


NPCs - are character backgrounds which can serve as the basis for NPCs or Player Characters. This free supplement for Twilight: 2013 contains 7 files, 5 of which can serve to be either PCs or Star NPCs, 1 file contains detailed NPCs and the last file is a set of character concepts; all of which can be used in any campaign. ...   [click here for more]
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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
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T2013- Seeds

T2013- Seeds


Seeds - are small story elements which GMs can use to either fill down time in their campaigns or to start whole new ones based off of them. Each seed also provides possible complications to further develop these new possibilites. This free supplement for Twilight: 2013 contains 14 detailed seeds with possible complications for use in any campaign. ...   [click here for more]
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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
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T2013- Shooter's Guide: Cold Warriors

T2013- Shooter's Guide: Cold Warriors


Fine Old World craftsmanship... The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal....   [click here for more]
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T2013- Shooter's Guide: Pistol Caliber Carbines

T2013- Shooter's Guide: Pistol Caliber Carbines


Small but mighty... The pistol-caliber carbine occupies an awkward tactical niche. Not as compact as a pistol, not as powerful as a rifle, and lacking a submachine gun's automatic fire... what's to recommend it? How about virtually no recoil, man-killing accuracy out to 200 meters, the same ammo and magazines as your sidearm, and civilian-legal purchase around the world – all in a lightweight...   [click here for more]
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T2013- Shooter's Guide: Sweet 16

T2013- Shooter's Guide: Sweet 16


White Hats and Black Rifles Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense...   [click here for more]
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T2013- Shooter's Guide: Undercover Arms

T2013- Shooter's Guide: Undercover Arms


The battle does not always go to the big guns... The first rule of gunfighting is to have a gun. Sure, a shotgun is an "I Win" button at close quarters and a sniper rifle lets you reach out and touch someone from a half-mile away, but there are times when you just can't carry a shoulder arm. Hostage negotiations, formal occasions, first dates, undercover assignments,...   [click here for more]
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T2013- Stage I Rules

T2013- Stage I Rules


This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules. Staged Rules Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written...   [click here for more]
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T4 Aliens Archive

T4 Aliens Archive


The Traveller universe moves to the rhythms of the massive Imperium. The milieus build upon its history, the origins of different incarnations of the empire, and its many encounters with the surrounding alien communities of stars dominated by the other major races-the Aslan, Hivers, Kkree, Vargr, plus the Vilani's brothers in humaniti, the Solomani and Zhodani. These races dominate the landscape of...   [click here for more]
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T4 Annililik Run

T4 Annililik Run


Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory! Annililik Run is a three-part adventure for any Milieu...   [click here for more]
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T4 Anomalies

T4 Anomalies


Take an adventurous odyssey among the star systems of the growing Imperium. Wander the systems of Core sector, discover the secrets of a strange, psionic, child, enter and explore a research station, and confront the many mysteries of worlds of humans beneath other suns. Anomalies sets the stage for nine exciting adventures for Marc Miller's Traveller set in Milieu 0. Play them individually, or put...   [click here for more]
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T4 Central Supply Catalog

T4 Central Supply Catalog


What does the Imperial Surplus Services have to offer? There are many options to enhance that precious spacesuit of yours. Hey, amaze the natives with your specialized exploration kit! Check out what type of robots are for sale. Design your own vehicle from the chassis up. See how much power a Grav Tank can pack. The futuristic drawings of Chris Foss. ...   [click here for more]
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T4 Emperor's Arsenal

T4 Emperor's Arsenal


Armament procurement procecdres of the Imperium. Every weapon from a wooden spear to advanced battle dress. Learn about the prohibitions against terrible chemical weapons. Examine the thinking behind use of nuclear weapons. Calculate the cost of all types of ammunition using the rules presented. Go beyond normal tech to weapons only dreamed of in Imperial arsenal. The Master Weapons Table,...   [click here for more]
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T4 Emperor's Vehicles

T4 Emperor's Vehicles


The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ...   [click here for more]
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T4 Fire, Fusion and Steel Revised

T4 Fire, Fusion and Steel Revised


Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle and equipment...   [click here for more]
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T4 First Survey

T4 First Survey


With the establishment of the Third Imperium, the strong economic forces that created it continued their work by driving an outward expansion by the Imperium into neighboring worlds. This survey book is intended to serve two distinct purposes: a reference work and as an adventuring log. ...   [click here for more]
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T4 Gateway!

T4 Gateway!


Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems. Linked to the adventure Long Way Home, Gateway! is completely self contained,...   [click here for more]
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T4 Imperial Squadrons

T4 Imperial Squadrons


Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ...   [click here for more]
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T4 Long Way Home

T4 Long Way Home


The mission: a covert reconnaissance deep into uncharted territory beyond the borders of the new Sylean empire. But that mission is quickly disrupted as the adventurers jump out of system in their extended-duration survey class Scout ship. Only skill and determination will see the crew safely home through the perils of unexplored space. The Long Way Home is a complete adventure for Marc Miller's...   [click here for more]
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T4 Milieu 0

T4 Milieu 0


There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, however, due to...   [click here for more]
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T4 Missions of State

T4 Missions of State


Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Missions of...   [click here for more]
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T4 Naval Architect's Manual

T4 Naval Architect's Manual


Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by description and exciting...   [click here for more]
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T4 Pocket Empires

T4 Pocket Empires


The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism. Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor,...   [click here for more]
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T4 Psionic Institutes

T4 Psionic Institutes


The beginning days of the new Sylean empire are a time of open acceptance of psionic powers and those who have them. Institutes range in size and reputation from established universities with influence at the highest levels to fly-by-night charlatans and basguat-oil salesmen that keep one step ahead of the authorities. Psionic athletes compete in games and are admired across the star systems. Learn...   [click here for more]
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T4 Starships

T4 Starships


The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true traveller...   [click here for more]
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T5 Imperiallines 06

T5 Imperiallines 06


Welcome… to the first new issue of Imperiallines in over 20 years. The original Imperiallines was started by GDW (and editor John Meyers) in 1991 to focus on Traveller and as an adjunct to the more general Challenge Magazine. Intended to be only a few pages, whichever issue was current was included in the Traveller starter box sets. Two issues were...   [click here for more]
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T5 Imperiallines 07 - FFE7402

T5 Imperiallines 07 - FFE7402


Welcome… to Imperiallines: the Traveller5 Zine. The original Imperiallines was started by GDW (and editor John Meyers) in 1991. Now a new edition of Traveller has emerged from the mind of Marc Miller. He calls it Traveller5, or T5, or just Traveller; it shares one important characteristic with the prior editions of Traveller:...   [click here for more]
Game Designers' Workshop (GDW)  $2.99

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T5 Traveller5 Wallpapers

T5 Traveller5 Wallpapers


Thanks to your support, we have had an extremely successful Kickstarter campaign. We promised Traveller5 wallpaper rewards: Pledge $10 (or more). Your support helps to our efforts to make Traveller5 the best edition ever. You will receive a link to download the iconic Jesse Degraff Floating Scout Screen Saver (We call this Swag Bronze). Upgrade. The Wallpaper count...   [click here for more]
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The Force of Destiny

The Force of Destiny


The Force of Destiny has an interesting history… Its author Dale Kemper wrote the original manuscript in the late 1980’s inspired at least in part by his experiences editing Far Traveller magazine for FASA. He had discussions with Game Designers’ Workshop about it being published by GDW as a Traveller novel, but they folded before...   [click here for more]
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TNE 1201-4 The Early Fallen

TNE 1201-4 The Early Fallen


TNE Adventure 1: Early Fallen is set in Diaspora Sector of the Official Traveller Universe, in the year 1202. As such it is compatible with the official Hard Times – Collapse – Recovery – New Era timeline. A month ago a Star Viking team returned from Promise with an apparently stable and friendly Virus entity calling itself ‘Sandman’. Sandman’s existence...   [click here for more]
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TNE Novel-1 The Death of Wisdom

TNE Novel-1 The Death of Wisdom


Once there was an Empire but now there is desolate ruin, the silence of a trillion unburied dead on a thousand worlds, and a handful of people who will not let the dream of star-spanning civilization die. Coeur "Red Sun" d'Esprit is one of those people committed to returning humanity to the stars. As a survivor of the fallen empire, she remembers better times, but as captain of a Reformation Coalition...   [click here for more]
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TNE Novel-2 To Dream of Chaos

TNE Novel-2 To Dream of Chaos


The call to preserve the future of humanity... does not always come when it is convenient, and is not always delivered to the strong and well-prepared. Sometimes courage alone must take teh place of powerful weapons, for this call cannot be ignored. An infamous Reformation Coalition criminal has discovered a cache of super-weapons that could provide the power of life and death over humanity's...   [click here for more]
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