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 Hottest Titles from Game Designers' Workshop (GDW)
The Office of Calendar ComplianceClassic TravellerMega Traveller
Traveller: The New EraTraveller 4 (T4)Deutsch Traveller
Espanol TravellerTraveller BoardgamesTwilight: 2000
2300 ADDark ConspiracyGDW Wargames
Traveller (FASA/GameLords/JG)
 
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MT MegaTraveller Players' Manual

MT MegaTraveller Players' Manual


The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls...   [click here for more]
Game Designers' Workshop (GDW)  $10.00 $9.99

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PP4 Vanguard Reaches (Traveller Licensed Supplement)

PP4 Vanguard Reaches (Traveller Licensed Supplement)


VANGUARD REACHES Statistical and library data on sixteen new Traveller subsectors. 28 page bookletplus insert: (separate 17x22 sector map as PDF and JPG). Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $4.99

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PP5 The Beyond (Traveller Licensed Supplement)

PP5 The Beyond (Traveller Licensed Supplement)


BEYOND Statistical and library data on sixteen more new Traveller subsectors. 32 page booklet plus insert: (separate 17x22 sector map as PDF and GIF). Paranoia Press produced a number of supplements for the Classic Traveller science-fiction role-playing between 1980 and 1982. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $4.99

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Sector Glimmerdrift Reaches

Sector Glimmerdrift Reaches


Glimmerdrift Reaches- One of four adventuring sectors created by Judges Guild in support of Classic Traveller. Each sector includes a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $7.99

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Starships & Spacecraft 1- Scout Deck Plan Blank

Starships & Spacecraft 1- Scout Deck Plan Blank


Imperial Interstellar Scout Service Scout/Courier Deck Plan BLANK. This deck plan is a referee's sheet, 8.5 x 11 PDF showing blank interiors for both the Scout and an accompanying XBoat. Suitable for printing on an 8.5 x 11 sheet and annotation by a player or referee. This file is a supplement to Starships & Spacecraft 1. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2000 v1 Armies of the Night

T2000 v1 Armies of the Night


It didn't sound too bad, at first. Milgov wanted to re-establish what the orders called a "presence" on Manhatten. "Deal with criminal elements" they said, "Register salvage operations...taxes in kind...organize a census..."-that all sounded peaceful enough. We were just supposed to go in, scout out the land, find a base of operations, and generally get things ready...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Bear's Den

T2000 v1 Bear's Den


I'd always thought that when I finally got into the Soviet Union, it would be on a recon for some massive NATO force. Well, there aren't any of those now, and here I am. I thought it would look different, smell bad or something, but I didn't even know we were there until sarge said, "Welcome to the bear's den, lads. This is the Ukraine. Look alive!" He laughed and spat out...   [click here for more]
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T2000 v1 City of Angels (GDW)

T2000 v1 City of Angels (GDW)


Ever since the world as we knew it ended, people have been saying chivalry is dead-they've been saying it for a long time anyway, but this time they're sure. No one does anything for any motive except survival. Dog-eat-dog, survival of the fittest, might makes right...I've heard all the cliches and more. And I refuse to conform to them. Lieutenant Jimenez wanted me to take his St. Christopher's...   [click here for more]
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T2000 v1 Heavy Weapons Guide

T2000 v1 Heavy Weapons Guide


Over 110 Heavy Weapons for Twilight: 2000The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missles are described and illustrated, including BILL, ACCP, Eryx, and Tank Breaker. Mortars range from the American M224 60mm up to the...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Howling Wilderness

T2000 v1 Howling Wilderness


What happened to the United States from 1997 to 2001 is a question of interest to almost every referee and player of Twilight: 2000. Even those whose campaigns are not set in the United States want to know what happened to their home town, or how far the Soviets managed to get in Alaska, or what areas are controlled by New America. Howling Wilderness is a sourcebook of the United States...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 King's Ransom

T2000 v1 King's Ransom


The Iranian Crown Jewels. For years they rested in the vaults of the Markasu Bank in Tehran, where they backed Iran's legal tender, but when the National Emergency Council governing Iran in mid-1996 abandoned Tehran and retreated to Esfahan, they toll the Crown Jewels with them. In the first half of 1997, the NEC elected to move again, this time from Esfahan to Shiraz. The Iranian Crown Jewels...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Mediterranean Cruise

T2000 v1 Mediterranean Cruise


After we got the good ‘ol C-cubed back home, they told us to just sit tight… Some big brass hat from the JCS wanted to talk to us. So we sat around awhile, and then in comes something I hadn't seen in over two years –...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 NATO Vehicle Guide

T2000 v1 NATO Vehicle Guide


NATO Vehicle Guide fills a need for Twilight: 2000 referees who want to incorporate vehicles from West Germany, the UK, Canada, and other NATO countries into their campaigns. More than 30 vehicles are detailed and described in the game terms, including the West German Luchs, Fuchs, and Leopard series of tanks, the British Chieftain and Challenger tanks, the Scimitar/Scorpion family...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.99

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T2000 v1 Red Star/Lone Star

T2000 v1 Red Star/Lone Star


One of the first things you learn when you join the army is not to believe 95% of everything you hear: New York is one big slab of glass...Oregon has seceded from the Union...giant mutant alligators have taken over the Everglades...the Martians have landed in New Jersey. So when we heard that the Russians had invaded Texas, we didn't give it much credence. There were Soviet troops in Alaska, sure...you...   [click here for more]
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T2000 v1 Return to Warsaw

T2000 v1 Return to Warsaw


Return to Warsaw is the first in the Return to Europe series of Twilight 2000 adventures modules. The adventures will take the characters back to the Polish city of Warsaw, east to the city of Lvov in the Ukirane then back to Poland again, this time to Silesia. Although these three Modules are linked, and designed in sequence, each is an independent adventure in and of itself and...   [click here for more]
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T2000 v1 Satellite Down

T2000 v1 Satellite Down


Remember that slogan they used to use to entice young sprouts like us into the service, before the recent unpleasentness reinstituted the draft? "Join the army and see the world," wasn't it? At least this time we get to go someplace warm, looking for a fallen star. Seems this Soviet weather satellite decided it was time to come down and picked one of the most remote, out-of-the-way...   [click here for more]
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T2000 v1 Soviet Vehicle Guide

T2000 v1 Soviet Vehicle Guide


This is the perfect companion piece to the U.S. Army Vehicle Guide, detailing and illustrating a plethora of Soviet and Warsaw Pact equipment. The Soviet Vehicle Guide contains: Details of the T-80 and T-90 main battle tanks, the BMP series of armored personnel carriers, the BT-76 Soviet light tank, the SO-120, an automatic 120mm turret-mounted mortar, the OT-65 light scout car, the SAU-203...   [click here for more]
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T2000 v1 White Eagle

T2000 v1 White Eagle


In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic force of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz, whose only weapons are a deep patriotism and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polish nationalism....   [click here for more]
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T2000 v2 Infantry Weapons

T2000 v2 Infantry Weapons


With the second edition of Twilight: 2000, the combat system and small arms were radically changed. Unfortunately this necessitated scrapping the old weapons statistics. When the revision was issued, we needed not to try to include all the new ratings in the basic rules, but to include a wide enough selection of weapons to allow referees to recreate important armies. We also decided to publish...   [click here for more]
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T2000 v2 Nautical/Aviation Handbook

T2000 v2 Nautical/Aviation Handbook


The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol boat). In addition...   [click here for more]
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T2013- Everytown - First Contact

T2013- Everytown - First Contact


First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013. Opportunities for disaster are abound the first time a group of armed wanderers encounters a population of survivors protecting their resources. Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign...   [click here for more]
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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
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T4 Annililik Run

T4 Annililik Run


Sign on with Captain BlackJack Tanner on his new starship, the Annililik! Its maiden voyage, however, is more dangerous than originally advertised, jumping through pirate infested systems, one step ahead of the bankers who financed its construction. tanner is the adventurer's adventurer, pushing ship and crew to the limits for wealth and glory! Annililik Run is a three-part adventure for any Milieu...   [click here for more]
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T4 Gateway!

T4 Gateway!


Far from their starting point, the explorers from Long Way Home come across a gateway, a means to get back. But sensors indicate the device is buried under a huge city which is presently gripped in the clutches of an alien war. The adventurers embark on a mission of espionage and evasion to get back to their home systems. Linked to the adventure Long Way Home, Gateway! is completely self contained,...   [click here for more]
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T4 Imperial Squadrons

T4 Imperial Squadrons


Fleets of starships vie for dominance among the pocket empires and the growing Sylean Empire. Imperial Squadrons sets the stage for Traveller play on the flagships of enormous space fleets, drawing resources and conquering worlds. Complete guidelines for role-playing while still in the service, adventuring in the midst of battles that decide the fate of millions! ...   [click here for more]
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T4 Marc Miller's Traveller Game Screen

T4 Marc Miller's Traveller Game Screen


Complete charts and tables from Marc Miller's Traveller, putting details of starship operations, encounters, combat, and more right at your fingertips during play. Also, play Memory Alpha, an exciting Milieu 0 adventure designed by Marc Miller. The adventurers agree to a high-paying mission with one provision: they must agree to a memory wipe on its conclusion. Before they know it they're accepting...   [click here for more]
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T4 Milieu 0

T4 Milieu 0


There are many possible universes to TRAVELLER. As the world's first science-fiction role-playing game, it was originally designed with the entire spectrum of SF stories in mind-from hard science fiction, to social science fiction (both human and alien), to the speculative realms of psionic powers, to "space opera" and high adventure. Early in the game's development, however, due to...   [click here for more]
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T4 Missions of State

T4 Missions of State


Missions of state are selected adventures geared to the complexities of intercultural intrigue. Nine adventures pit noble characters against formidable odds, moving among the Imperium's elite, the while using their privileged rank to delve into intelligence gathering and espionage. With the emergence of empire come new challenges to the status quo, and power is there for anyone to grab! Missions of...   [click here for more]
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T4 Pocket Empires

T4 Pocket Empires


The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism. Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor,...   [click here for more]
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The Judges Guild Sectors

The Judges Guild Sectors


Judges Guild created four adventuring sectors in support of Classic Traveller. Each sector included a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. Sector Lite is an overview of the four JG sectors: an 8-1/2 x 11 sector map and an index of world names and locations for each. ...   [click here for more]
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TNE Novel-3 The Backwards Mask GDW 381.5

TNE Novel-3 The Backwards Mask GDW 381.5


The TNE Novels GDW commissioned a novel trilogy in support of Traveller: The New Era, and published two of the three before they closed their doors in 1992. Regretably, the third novel lay forgotten and unpublished in the GDW archives for more than fifteen years. In that time, Traveller designer Marc Miller searched for a conclusion to the story arc. Ultimately, he teamed up with writer...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $6.99

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TNE-0302 Traveller: THE New Era DELUXE Package

TNE-0302 Traveller: THE New Era DELUXE Package


The Deluxe Traveller package bundles the core game rules with the Fire Fusion & Steel Technical Architecture sourcebook and a variety of play aids: Player Aid Cards, RCES Briefing (Player), RCES Briefing (Referee), Spinward Marches map circa 1130, Diaspora Sector map circa 1130 ...   [click here for more]
Game Designers' Workshop (GDW)  $29.99 $20.10

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TNE-0304 Fire Fusion & Steel v2

TNE-0304 Fire Fusion & Steel v2


FIRE, FUSION, & STEEL The Traveller Technical Architecture... puts you in control of your science fiction game in ways that no other product ever has! Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different approaches to transportation,...   [click here for more]
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TNE-0305 Smash and Grab

TNE-0305 Smash and Grab


Rebuilding an interstellar culture from the ruins of the Third Imperium involves a wide variety of activities, and each of these can form the basis of great adventures. The Reformation Coalition undertakes all of them - intelligence gathering, diplomacy, economic redevelopment, interstellar trade and commerce and many more. But of all of them the one operation that became synonymous with the Coalition,...   [click here for more]
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TNE-0306 Traveller Players' Forms

TNE-0306 Traveller Players' Forms


Space is Full of Stuff With a universe of data to keep track of, travelers trying to work their way up to powerful rulers, corporate magnates or star admirals have got their work cut out for them. What, with one's own personal qualifications, possessions and associates, not to mention starships, mapping and trade information. it's a full time job just keeping records, forget about all that adventuring...   [click here for more]
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TNE-0309 Path of Tears

TNE-0309 Path of Tears


Where were all of the others? All the people who'd taught me, watched over me, helped me live this long? Some were still alive, still whole, but not enough of them. Not nearly enough. On over a dozen worlds, I'd left behind the friends and pieces of friends until it was finally my turn to stand up and give a toast, because there wasn't anybody here who's lasted this long. "If you live long...   [click here for more]
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TNE-0312 Vampire Fleets- The Virus Sourcebook

TNE-0312 Vampire Fleets- The Virus Sourcebook


Vampire Fleets Throughout the bleak nightmare of the Collapse, long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thousand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had so haphazardly...   [click here for more]
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TNE-0315 Star Vikings

TNE-0315 Star Vikings


The richest roleplaying experiences come with good characters. Nonplayer characters embody the essence of the Traveller universe, and when player characters meet those personalities, that universe comes alive. Star Viking presents these personalities to Traveller referees, vividly detailed and ready to bring your campaign to life. With this book, you are equipped to describe...   [click here for more]
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TNE-0318 Aliens of the Rim

TNE-0318 Aliens of the Rim


Aliens of the Rim Why did the Hivers assasinate Emperor Stephon? Why did the Hivers allow the Third Imperium to fall? What are the Hivers' plans for the future of humanity? There are those who say the nothing takes place in charted space without the hivers having anticipated it, planned it, shaped it, brought it into being by patient, careful manipulation. The Hivers are the manipulators-emotionless,...   [click here for more]
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TNE-0320 Regency Combat Vehicle Guide

TNE-0320 Regency Combat Vehicle Guide


Sword and Shield For centuries, the mighty Third Imperium was defended by the most powerful, sophisiticated fighting vehicles ever created by humanity. These vehicles of the Imperial Army and Marines provided security and reassurance as humanity expanded to bring life to the stars, and defended them when those stars instead returned death. The Third Imperium did not win all of its wars, but it...   [click here for more]
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Traveller Chronicle 02

Traveller Chronicle 02


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: M Articles include: The Far Frontiers I by Dale Kemper Mercury Quest I by Gary A. Kalin How to Annoy an Aslan in Two Easy Steps by James A....   [click here for more]
Game Designers' Workshop (GDW)  $3.50 $2.99

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Traveller Chronicle 08

Traveller Chronicle 08


Traveller Chronicle A Magazine Devoted to Traveller In All Of Its Forms Published by Sword Of The Knight Publications, this magazine was produced from 1993 through 1997 for a total of 13 issues. Articles include: nto the Sa'Drit Jungle by Marcus Zarra<br> All the Fun of the Fair by Andy Lilly<br> Counter Insurgency by David Schneider<br>...   [click here for more]
Game Designers' Workshop (GDW)  $6.00 $2.99

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2300 AD Ground Vehicle Guide

2300 AD Ground Vehicle Guide


Myriad Vehicles are produced by the factories of Earth and the human colonies of deep space. Vehicles are needed for exploration, for combat, and for transport of cargo and people. From the smallest passenger snow-skimmer to the largest cargo hovercraft, vehicles make life on the frontier possible. It is , after all, a long walk home.   The Ground Vehicle Guide presents 34...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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2300 AD Operation Overlord

2300 AD Operation Overlord


With a final burst from an M-4 rifle, the last Kafer guard fell. The sergeant turned away from the lifeless alien form as a pair of American Marines carefully planet a timed explosive charge at the base of the weapon tower's main turret mechanism. "One down, eleven to go," said the sergeant. He glanced at his watch. "We got our work cut out for us. Let's move, people."  ...   [click here for more]
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2300 AD Ranger

2300 AD Ranger


DO YOU HAVE WHAT IT TAKES TO BE A COLONIAL RANGER? The Texas Rangers are always looking for a few adventurous types to swell our ranks in the growing colonies. The pay is good, and the benefits are superior; we'll even pay your way through advanced education during or after your enlistment. But the best benefit of all is the chance to get away from the familiar and predictable, to make you...   [click here for more]
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CT- B07-Merchant Prince

CT- B07-Merchant Prince


Book 7- Merchant Prince. Merchant Prince expanded the merchant character generation system, plus a detailed trade and commerce system and with details on how merchant companies are organized. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and...   [click here for more]
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CT- B08-Robots

CT- B08-Robots


Book 6- Robots. Robots addressed an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material in the first three issues of Travellers' Digest, it expanded and elaborated on the concepts. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's...   [click here for more]
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CT-A00-The Imperial Fringe

CT-A00-The Imperial Fringe


Classic Traveller Adventure 0- The Imperial Fringe. The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ...   [click here for more]
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CT-AM1-Aslan

CT-AM1-Aslan


Alien Module 1- Asan. Adventure and Intrigue with a proud warrior race. The first of the Traveller alien modules, dealing with the feline Aslan and their massive empire spinward of the Imperium. ...   [click here for more]
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CT-AM3-Vargr

CT-AM3-Vargr


Alien Module 3- Vargr. Freebooting encounters with the wolves of space. The third alien module addressed the Vargr: uplifted dogs from Terra. ...   [click here for more]
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