The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 160 pages.
Classic Traveller (indeed, all of the Traveller editions including later editions) was inducted into the Adventure Gaming Hall... [click here for more]
FFE and Traveller are at GenCon this year. We have a great Traveller activity we call “Can You Survive Traveller Character Generation?” or CYSTCG? See-Why-Ess-Tee-See-Gee.
The materials for CYSTCG? include a booklet with character generation rules, a page of 3 blank Chargen FillForms, and two Traveller Dice. Players get a chance to roll up Traveller... [click here for more]