Title |
Publisher |
Price |
This special bundle product contains the following titles. T2000 v1 DTRPG Guide to Twilight: 2000 version 1.0 Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive... [click here for more] |
Game Designers' Workshop (GDW) |
$6.99 $0.00
|
FFE and Traveller are at GenCon this year. We have a great Traveller activity we call “Can You Survive Traveller Character Generation?” or CYSTCG? See-Why-Ess-Tee-See-Gee.
The materials for CYSTCG? include a booklet with character generation rules, a page of 3 blank Chargen FillForms, and two Traveller Dice. Players get a chance to roll up Traveller... [click here for more] |
Game Designers' Workshop (GDW) |
Pay What You Want
|
Comprehensive Checklist for GDW and FFW titles on DTRPG
Hyperlinked
Clickable
We have one of the largest collections of role-playing materials available through DriveThruRPG: so large, in fact, that its hard to know exactly what you want. Now, we have made it easier than ever with our Official Guides: comprehensive lists of the titles in our collections and overviews of the game systems.
Coverage... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Bandits calling themselves freedom fighters have kidnapped an oil company engineer. They want four million in ransom, and the guy's relatives are poor as churchmice. The goons figure the engineer is so valuable the oil company will pay to get him back, but they're wrong on two counts. The company is only paying one million. And they're paying it to us. Merc: 2000 is a game of daring night... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Gazetteer is a sourcebook for global hotspots in the strife-torn world of Merc: 2000. From the coup in Tonga to the border dispute between the Russian Republic and Japan, from the Second Nigerian Civil War to the Basque insurgency in Spain, from the frigid steppes of central Asia to the steaming jungles of South America, from the battlefields of west Africa to the crime-torn city... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Issue No. 1-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
The King’s Messengers
The Armory: Rifle Round—Damage and Range
Area of Operations: Iran and the Third World War
Area of Operations: Africa
Motor Pool: U.S. Air Defense Vehicles
The Twilight War: Naval Forces
PDF 32 pages ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 2-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
* Senegalese Tirailleurs
* Royal Naval Party 67
* Unit Vignette
* Cooking in Twilight: 2000
* Irregular State Guard/Militia Units
* Red Dawn Fan Fiction: The First Day
* Twilight 2013 Medical Supplement
* Twilight 2013 Apartment Clinic
* Trap
PDF 52 pages
... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 3-You’re On Your Own- Twilight: 2000 fanzine, with articles on.
American Samoa
City of Angels Supplement
Rooks Gambit Bonus Material
Chemical Warfare Twilight 2000
Port Security, Law Enforcement, and Coastal Forces Units in the Twilight War
The Treasure Mine
Red Dawn Fan Fic - First Kill
Middle East Air Forces
Bridgework
Expanded Stage III medical rules Twilight... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Issue No. 4-You’re On Your Own- Twilight: 2000 fanzine, with articles on:
The Free Port of Zanzibar – a V2.2 expansion of the East Africa Kenya Sourcebook
Looking for Something – a tale of the Twilight War set off the coast of East Africa
Postal Chaos - winner of the 2nd Rad Zone writing contest
Red Dawn Fan Fic – Ace Mission – a story set during WWIII as depicted in the original... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Introduction ……………. Page 3
The Last Light Carrier …... Page 4
The Polish Brigade…….… Page 9
Looking for Something.… Page 11
Moscow’s Other Armies: ……Page 20
Freedom Class Container RORO Ships… Page 32
Nordic Sourcebook Vehicles …… Page 39
Red Dawn fanfic – Phantom vs. Foxbat………. Page 41
Operation Red Purchase, …...…Page 48 ... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
We are pleased to announce the super-sized sixth volume of the Twilight:2000 fanzine: You're On Your Own fanzine, with articles set in Central and East Africa, the Netherlands, Poland, Scandinavia, the Caribbean, the Soviet Union and the United States.
Introduction ……………. Page 3
Central African Republic in the Twilight War …....... Page 4
Orange Twilight:... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
We are pleased to present the seventh issue of the Twilight: 2000 fanzine: You're On Your Own, with articles set in California, Arizona, Poland, the Soviet Union, and Korea along with the finale of Cliff West’s East Africa story and fast paced air to air action in the skies over the United States in Matt Wiser’s continuing Red Dawn story.
California State Military Reserve …... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0).... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
Twilight: 2000 is a complete role-playing system for survival in a devastated post-holcaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.
The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
The slides the intelligence guy was showing us had turned our guts cold. The pictures showed the main street of a small town, storefronts, a post office, the spire of a church...What caught my attention was the long, lean cigar shape hovering behind the church spire. Stories I'd read as a kid surfaced in the back of my mind, stories by Heinlein and Asimov...and H.G. Wells. The shape was blurry enough... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
It was enough to make a man's mouth water. Computers, electronic typewriters, jeeps, soybeans, canned food, medical supplies, arctic parkas, and (I swear) videotapes of every NFL game since 1992! No wonder those Civgov johnnies were falling all over themselves to find the place! All of us had heard a million rumors about lost government caches squirreled away in out-of-the-way places years ago as security... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
It didn't sound too bad, at first. Milgov wanted to re-establish what the orders called a "presence" on Manhatten. "Deal with criminal elements" they said, "Register salvage operations...taxes in kind...organize a census..."-that all sounded peaceful enough. We were just supposed to go in, scout out the land, find a base of operations, and generally get things ready for Uncle Sugar to come back to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
I'd always thought that when I finally got into the Soviet Union, it would be on a recon for some massive NATO force. Well, there aren't any of those now, and here I am. I thought it would look different, smell bad or something, but I didn't even know we were there until sarge said, "Welcome to the bear's den, lads. This is the Ukraine. Look alive!" He laughed and spat out the piece of burlap he had... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
"Pittsburg!" The sarge's shout woke me. "How can a sub be stuck in the ice near Pittsburg?" MacDonald had that "Lord, what an idiot" look she gets sometimes when she is talking to us. "Not Pittsburg," she said, "Spitsbergen. S-P-I-T-S-B-E-R-G-E-N. It's an island about 500 klicks north of Norway." I thought back to Mrs. Parker's geography class. I didn't think there was anything north... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Ever since the world as we knew it ended, people have been saying chivalry is dead-they've been saying it for a long time anyway, but this time they're sure. No one does anything for any motive except survival. Dog-eat-dog, survival of the fittest, might makes right...I've heard all the cliches and more. And I refuse to conform to them. Lieutenant Jimenez wanted me to take his St. Christopher's medal... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
This morning I pulled myself up and staggered up the strange ladder onto the deck. It was broad daylight and I wasn't dreaming. I sat down against the bulkhead in gape-jawed astonishment. The deck was rough planks. Above my head fluttered a hundred acres of canvas. The ship had three masts and square sails, and no smoke stack. I pulled myself to the gunwale and clung to the rigging. I was standing... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
It came as quite a surprise when we finally confirmed it. What remained of the big brass in Europe decided that it was time for everybody to get out of the pool, so they arranged for a few ships to take us back to America. Problem was, nobody believed that the ships would have enough room for everybody. We decided this was the last ride going our way, and it was time to go home. The ships were leaving... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Over 110 Heavy Weapons for Twilight: 2000The Heavy Weapons Guide is a resource and guidebook to more than 110 mortars, grenade launchers, recoilless rifles, mines, hand grenades, rifle grenades, SAMs, and other support weapons. The latest in antitank missles are described and illustrated, including BILL, ACCP, Eryx, and Tank Breaker. Mortars range from the American M224... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
What happened to the United States from 1997 to 2001 is a question of interest to almost every referee and player of Twilight: 2000. Even those whose campaigns are not set in the United States want to know what happened to their home town, or how far the Soviets managed to get in Alaska, or what areas are controlled by New America. Howling Wilderness is a sourcebook of the United States... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Finding this Hughes guy is certainly going to be a trick. For all we know he looks nothing like this picture we've got, and every indication is that he has barricaded himself into a personal fortress which makes Crystal Mountain look easy. Not only that, Caldwell has us under specific orders not to grease the guy, just to capture him. Caldwell mentioned something about slow torture for all of us if... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Iranian Crown Jewels. For years they rested in the vaults of the Markasu Bank in Tehran, where they backed Iran's legal tender, but when the National Emergency Council governing Iran in mid-1996 abandoned Tehran and retreated to Esfahan, they toll the Crown Jewels with them. In the first half of 1997, the NEC elected to move again, this time from Esfahan to Shiraz. The Iranian Crown Jewels were... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Korean Peninsula Sourcebook
From the mysterious Hermit Kingdom in the north, to the marvelous Land of the Morning Calm in the south, the Korean Peninsula Campaign Sourcebook is your guide to an exciting new setting for the Twilight: 2000 role-playing game. Korea's story is only hinted at in previous Twilight: 2000 publications. The Korean Peninsula Campaign Sourcebook picks up where those hints... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
|
Last Battle is two distinct games:
* A system for resolving combat in the role-playing game Twilight: 2000.
* A stand-alone boardgame.
As a Twilight: 2000 boardgame, Last Battle speeds up vehicle and troop combat resolution while preserving the detail and flavor which has made the role-playing game so popular. As a complete. stand-alone boardgame, Last Battle is... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
After we got the good ‘ol C-cubed back home, they told us to just sit tight… Some big brass hat from the JCS wanted to talk to us. So we sat around awhile, and then in comes something I hadn't seen in over two years – an honest-to-gosh three-star. I thought they were all dead. It occurred to me then that something... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
NATO Vehicle Guide fills a need for Twilight: 2000 referees who want to incorporate vehicles from West Germany, the UK, Canada, and other NATO countries into their campaigns. More than 30 vehicles are detailed and described in the game terms, including the West German Luchs, Fuchs, and Leopard series of tanks, the British Chieftain and Challenger tanks, the Scimitar/Scorpion family... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
"Easy money, he says. Nothing to worry about, he says. A simple little trip down the river, straight to Warsaw, and collect our reward, he says." "Then why are all these people shootin' at us?" Pirates of the Vistula is an adventure module for Twilight: 2000. The mighty Vistula River sets the stage for a journey from Krakow to the remains of Warsaw aboard the river tug Wisla... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
When we got to Bremerhaven, we found that instead of going to America, we could ship out to the Persian Gulf and join the U.S. Central Command (the RDF, some still call it). I should have known better... especially when he started talking about needing "experienced combat veterans, like you men." RDF Sourcebook is different from other Twilight: 2000 publications. It is not an adventure... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
One of the first things you learn when you join the army is not to believe 95% of everything you hear: New York is one big slab of glass...Oregon has seceded from the Union...giant mutant alligators have taken over the Everglades...the Martians have landed in New Jersey. So when we heard that the Russians had invaded Texas, we didn't give it much credence. There were Soviet troops in Alaska, sure...you... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Return to Warsaw is the first in the Return to Europe series of Twilight 2000 adventures modules. The adventures will take the characters back to the Polish city of Warsaw, east to the city of Lvov in the Ukirane then back to Poland again, this time to Silesia. Although these three Modules are linked, and designed in sequence, each is an independent adventure in and of itself and... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
"'Good luck, you're on your own?'" the sergeant from the 173rd repeated incredulously.
"Yeah, that's the last order we got," I told him.
"Huh. Must be nice to actually get the order.” He shook his head. "What you got to understand is around here, we've been 'on our own' for four years. We may not have won, but we sure ain't lost yet. And the war's... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Remember that slogan they used to use to entice young sprouts like us into the service, before the recent unpleasentness reinstituted the draft? "Join the army and see the world," wasn't it? At least this time we get to go someplace warm, looking for a fallen star. Seems this Soviet weather satellite decided it was time to come down and picked one of the most remote, out-of-the-way locales... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Small Arms Guide is a sourcebook for Twilight: 2000 which contains a consolidated listing of every personal firearm in the basic game, as well as additional material of interest to both players and referees. In response to player requests, the single entry for the generic pistols (such as the 9mmP Auto) of the basic rules has now been expanded to include every major handgun type in... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
This is the perfect companion piece to the U.S. Army Vehicle Guide, detailing and illustrating a plethora of Soviet and Warsaw Pact equipment. The Soviet Vehicle Guide contains: Details of the T-80 and T-90 main battle tanks, the BMP series of armored personnel carriers, the BT-76 Soviet light tank, the SO-120, an automatic 120mm turret-mounted mortar, the OT-65 light scout car, the SAU-203... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Nuclear hit list for the United Kingdom.
World-wide British order of battle.
The UK's marauder bands and free cities.
"There'll Always Be An England...
From Land's End to Dover, from the Channel islands to the Shetlands, the Survivors' Guide to the United Kingdom describes what happened to the United Kingdom during the war and afterward. It explains just what the word "England"... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
"Down into that hole? You gotta be kidding! We all heard what that turnip-farmer said about this place being haunted. I don't believe in ghosts, but I wouldn't go down in that hole for all the gold in Poland!" The icon know as Our Lady of Czestochowa (commonly called the Black Madonna because of the dark patina which covers it) is the symbol of Poland's religeous, cultural, and national identity. For... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
To the survivors of the US 5th Division, Krakow sounded like a city out of a fairy tale… a castle, an evil king, even a flying carpet. Krakow seemed an island of peace in a war-torn world. The reality was different… The Free City of Krakow is an adventure module for Twilight: 2000. Krakow has been spared the worst of the war's devastation, and has declared itself a free city.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
I don't know why I stayed with the team. They offered to let any of us out who wanted out – just say so and you're a civilian. But then the chief gave us a pitch about how we came through the war without a loss because we worked as a team, and how we might be able to hep the authorities rebuild our country by staying together. We were all a little euphoric over... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Warsaw had been nuked, and nuked hard. Nearly everyone there had been killed. But still, the ruins had things to offer - raw materials such as metal and stone, and protection from the marauders who surrounded it. These things drew the settlers, but also drew the Baron Czarny, and his evil army of cutthroats. Ruins of Warsaw is an adventure module for Twilight: 2000. Warsaw was levelled... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Twilight Encounters
This product is a thorough revision and expansion of the encounter system for Twilight: 2000.
Beyond that, it also includes the second edition combat system for the game. This system is the result of considerable thought, research, and customer feedback, and so was not undertaken lightly.
The section on combat rules contains extensive commentary designed to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
It's like this: there's this bunch down in St. Pete called the New Americans. They're into that "natural aristocrat" stuff about the superior man ruling the rest, and they decide who's superior Urban Guerilla is a module for use with Twilight: 2000, GDW's post-World War III role-playing game. The module takes players into central Florida, now controlled by New America. Members of the... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
What does the remote turret on an M1A2 look like? When the Sergeant York air defense gun was withdrawn from production, what happened to the vehicles already built and what replaced it? What were the organization and equipment levels of an armored division? A light infantry division? What was the basis of issue of the LAV-75? The U.S. Army Vehicle Guide is designed to answer these and many other... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic force of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz, whose only weapons are a deep patriotism and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polish nationalism.... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Everything you wanted to know about the Twilight: 2000 Role-Playing Game System (but didn't know how to ask). Includes a short history of the development of Twilight: 2000, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average is 5.0).... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
From the deserts of Somalia to the Serengeti of northern Tanzania, the waters of the Indian Ocean to the jungles of the Congo, the East African/Kenya Sourcebook, the first new work for Twilight 2000 since 1995, shines a light on an area hinted at in previous works but never before detailed, where what is left of civilization in Africa struggles against the Somali Islamists, the PARA,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
|
The long-awaited return to the war-torn world of Twilight 2000.
After three years of bloody stalemate on the battlefields of Europe, the United States Army stands poised to return home. An ad hoc evacuation fleet has been assembled in Bremerhaven, Germany, and U.S. forces are converging on the port city from all over the continent.
Ensconced in his sprawling castle headquarters in northern Poland,... [click here for more] |
Game Designers' Workshop (GDW) |
$2.99
|