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 Hottest Any system / system-agnostic, Any system / system-agnostic from Occult Moon
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Toys for the Sandbox 41: Labyrinth of Reason

Toys for the Sandbox 41: Labyrinth of Reason


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 42: The Old Coffee House

Toys for the Sandbox 42: The Old Coffee House


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 43: The Goblin Market

Toys for the Sandbox 43: The Goblin Market


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 44: The Royal University

Toys for the Sandbox 44: The Royal University


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 45: The Houses of Thunder

Toys for the Sandbox 45: The Houses of Thunder


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 46: The Bakery

Toys for the Sandbox 46: The Bakery


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 47: The Low Spires

Toys for the Sandbox 47: The Low Spires


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history...   [click here for more]
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Toys for the Sandbox 48: Lair of the Daashiono

Toys for the Sandbox 48: Lair of the Daashiono


The City By the Sea is a complicated city. Long ago the god presence living there drew the Daashiono to it and they settled in the sea caves beneath the city. Harboring tiny god bits gone astray, the Daashiono are first and foremost creators, but the god spark in them went bad. Now they experiment and create with human flesh in the great sea caves that offer them the secrecy they need to make...   [click here for more]
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Toys for the Sandbox 49: The Salt Mine

Toys for the Sandbox 49: The Salt Mine


A dwarven forge that long ago was lost at sea is buried now in the Shandilite Desert. Its position in the sand is just below salt mines owned by the God King. The mines are pits of misery from which the God King amasses huge and secret wealth. They’re prison mines and he uses them to punish those who have displeased him. Now something unusual is happening at the mines. Magic is leaking from...   [click here for more]
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Toys for the Sandbox 50: The Sea Caves

Toys for the Sandbox 50: The Sea Caves


Is this a Nativity Story? Writ large upon the topography of the coast is the name of Axzevibrish. It’s a sigil, it’s a signal. Is the city ready for its god to awaken? People who live here think the city is theirs and that  they grew it to fill their human needs. Wrong! Moving below, intermeshed with all that humans do and plan and plot are powerful, unseen forces. Troglodytes and a god...   [click here for more]
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Toys for the Sandbox 51: The Poet's Hut

Toys for the Sandbox 51: The Poet's Hut


Peace on Earth has been in the works forever, and Sheldrian Cloudsinger has been working on it almost that long. But now Poet Cloudsinger’s efforts to fix the world is getting the black god of anger worked up and Orc Chieftain, Defric Ran’drag, has decided the Poet must die. On Defric’s side he’s got his sometime lover and full time assassin, Volk of the solid black eyes. On the Cloudsinger’s...   [click here for more]
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Toys for the Sandbox 52: The Royal Palace

Toys for the Sandbox 52: The Royal Palace


King Krister IV has a reputation and it’s not such a good one. He’s a womanizer and everyone knows he likes to party. But his City By the Sea is on the brink of war and contrary to what many of his people believe, he is quite prepared to deal with it. That is, he’s prepared to deal with the problems he knows about. He doesn’t know that all the threads in the mix - the...   [click here for more]
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Toys for the Sandbox 53: Wreckers' Wall

Toys for the Sandbox 53: Wreckers' Wall


Hey, you - watch out! That’s the Wreckers’ Wall in front of you. You might have heard it’s the most free place in the world, but just don’t think that means you can cruise right in. Warden Hastings is waiting for you, crafty as 10,000 cats and quick with a blade. You hear that ugly sobbing, like weeping, like pain? That’s the Outcorloig, a monster for sure, bred...   [click here for more]
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Toys for the Sandbox 54: The Elf King's Palace

Toys for the Sandbox 54: The Elf King's Palace


Good luck. This one ain’t pretty. Who knows if it was the Emperor of Shiel who kept the powers of darkness at bay? But it for sure is true that once he made a pact with Kryzcazzca, his whole establishment became a roiling production for all kinds of dark powers unhealthy to humanoid types. Now with the Emperor turned into a dark oracle, what hope does an abandoned wife like Disel have? Is...   [click here for more]
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Toys for the Sandbox 55: The Vintners

Toys for the Sandbox 55: The Vintners


Look! Right there! What a marvel! The Egg of Wonder is spinning out. It’s pantomiming something! It’s the future! It’s the past! But don’t watch too closely. You’ll miss the love story playing out at the Vintners Inn in standard, clock-based time. It’s a triangle, really. Who gets the Earl? Will it be the glamorous singing thief? The seeker disguised as...   [click here for more]
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Toys for the Sandbox 56: Moonshield Falls

Toys for the Sandbox 56: Moonshield Falls


Hold on! Vision adjustment! Moonshield Falls is a nice piece of real estate, but training an army here? Those Rebirth of Shiel people just don’t get it. Moonshield Falls is where it all began! The Sun and the Moon duked it out for control of the world right here where the falls are now and, at the same time, in the most inadvertent of fashions, left their progeny, Shamu...   [click here for more]
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Toys for the Sandbox 57: The Grand Conservatory

Toys for the Sandbox 57: The Grand Conservatory


Musicians make good spies. They travel. They hobnob with the nobility and they’ve got minds trained to read code. Everyone thinks the Grand Conservatory in the Elf King’s old kingdom is just a beautiful music school, but unbeknownst to most, the school supports itself selling information. Sife’s an undercover cop at the school trying to pass as one of the kids. She came looking...   [click here for more]
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Toys for the Sandbox 58: The Mouth of Moonshield Canyon

Toys for the Sandbox 58: The Mouth of Moonshield Canyon


Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a...   [click here for more]
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Toys for the Sandbox 59: The Three Sisters

Toys for the Sandbox 59: The Three Sisters


Old Kings and despots, a queen or two as well, they all call the King’s Club home. Dorrian Wells, a crafty charmer, welcomes all that ilk – people just like himself. After all, he sat upon another’s throne unsuspected a year or more and when he got discovered, where else was he to go? He found a lot of subscribers to the place he calls the King’s Club, a place set up to meet the special...   [click here for more]
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Toys for the Sandbox 60: The Temple of the Dead God

Toys for the Sandbox 60: The Temple of the Dead God


If you’re not an adventurer, don’t even try this. But, yes, this is the entrance, this is the door. Take the rope at the top of the canyon – it’ll drop you straight down to the temple of the dead god – some say a god outside of time. No matter. The temple’s outside time too, but trust the rope. It’ll make the trip. Once you get to the temple you’ll...   [click here for more]
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Toys for the Sandbox 61: The Water Gate

Toys for the Sandbox 61: The Water Gate


Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he’s pretending...   [click here for more]
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Toys for the Sandbox 62: Sky Mines of Lowmoon

Toys for the Sandbox 62: Sky Mines of Lowmoon


If you find moontears in those brave new floating mines, just act natural. Don’t let on, don’t tell anyone. Just harvest them. Moontears are worth more to you-yourself-alone, than being the good guy and sharing the wealth. Just keep it secret. Use them yourself if there’s danger ahead, or send them home to sell and make yourself rich. Risking your life on those cloud runners,...   [click here for more]
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Toys for the Sandbox 63: Woodsman's Inn

Toys for the Sandbox 63: Woodsman's Inn


Wow! You might not have heard of such a thing, but now there’s a map of the future. It’s right here, issue #63, at the Woodsman’s Inn. Maps of the past - histories - they’re all very well, but now prescient, unaligned folks are tracing the history of the future. It makes sense. Stuff happens one place and astral reverberations shake up everything happening next and...   [click here for more]
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Toys for the Sandbox 64: The Lowmoon Valley

Toys for the Sandbox 64: The Lowmoon Valley


So Beautiful! You could live here forever. That’s what Ansel Mardain thought when the Elf King sent him to explore the Lowmoon Valley. Here, where the Moonshield River widens and slows, large expansive fields of grass grow tall as two dwarves and stretch from one steep canyon wall to the other. And the mushrooms! Buttery, rich - mushrooms everywhere. Enough to keep you alive forever....   [click here for more]
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Toys for the Sandbox 65: The Medusa Sanctuary

Toys for the Sandbox 65: The Medusa Sanctuary


The locals called it the Medusa Sanctuary, but that was always sort of a colloquialism. If you capture medusas and dissect them and lock them up, is that sanctuary? Well, maybe not. If you bundle them all up and send them off to their own homeland, is that freeing them? That’s an improvement Aaron Alfast thinks and says a resounding “yes” to giving them their own flag. But...   [click here for more]
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Toys for the Sandbox 66-70 [BUNDLE]

Toys for the Sandbox 66-70 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
Occult Moon  $7.96 $5.96

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Toys for the Sandbox 66: The Moonsong Narrows

Toys for the Sandbox 66: The Moonsong Narrows


In a defiled shrine at the Moonshield Narrows there’s a plot brewing. If it succeeds, demonic hordes will be home free, free to stream in and rule the world. The party is doing maximum counterplotting, but they need help. Screw up your courage in #66 and pit yourself against alchemist Amish and his dangerous concoctions. He’s a charlatan and only in it for the excitement, but don’t...   [click here for more]
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Toys for the Sandbox 67: Gremlin's Watch

Toys for the Sandbox 67: Gremlin's Watch


If you can afford it, Gremlin’s Watch is a good place to keep your enemies. For a fee they’ll lock up anyone there and Severen took advantage. Blond and gorgeous and rich, he got co-opted by the lycanthrope king and needed a safe place to build his base. So he paid the fee and got locked up. Protection is protection, he said, even when it’s called incarceration. Problem is,...   [click here for more]
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Toys for the Sandbox 68: The Ten Canyons

Toys for the Sandbox 68: The Ten Canyons


Growing up in the canyons, Alphonse has seen many dark tides and seen the pillar of holy fire burn bright in the ruins of the city. He has seen strange creatures come out of The Narrows and stranger adventurers go in after them. But for the most part, Alphonse keeps these stories to himself. Not so Agline, a battered adventurer. Right now, stories she tells are fueling talk in the bars of the...   [click here for more]
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Toys for the Sandbox 69: The Statue Garden of Shiel

Toys for the Sandbox 69: The Statue Garden of Shiel


Life extension? Keepsake Boxes? You figure it out. Bigger on the inside than the outside, keepsake boxes can hold lots and lots. Sort of like a human mind that holds so much inside a tiny space. Maybe use a keepsake box to preserve knowledge? Maybe to preserve life? Hmm… The civilization of Shiel, ancient now and gone - who wouldn’t want to unlock its secrets? If only the Library...   [click here for more]
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Toys for the Sandbox 70: The Forgotten Monument

Toys for the Sandbox 70: The Forgotten Monument


Point Landfall marks the end of the mighty Moonshield. The saga goes that Mardain the explorer made landfall here. A monument to him stands as a tall reminder. But, that inscription? “In memory of the lies men tell to gain power?” What can it mean? Therein lies a tale of deception and fraud. It gets woven all together and !surprise! out comes a parasite that bestows good upon the...   [click here for more]
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Toys for the Sandbox 71-75 [BUNDLE]

Toys for the Sandbox 71-75 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
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Toys for the Sandbox 71: The Tavern in the Sky

Toys for the Sandbox 71: The Tavern in the Sky


The Astral Star has been caught between planes of reality, muddling up cause and effect for years. Now it’s crashed in Water City, or at least parts of it have ended up in the river there and gotten turned into a Tavern in the Sky. Poor Emma. She was innocently getting a squeeze on with a local boy, but now she’s become a remote viewing device playing an ancient instrument that...   [click here for more]
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Toys for the Sandbox 72: The Stone Demon Pits

Toys for the Sandbox 72: The Stone Demon Pits


This is the home of House Mitrain. This is the home of the Stone Demon Pits that birthed the three hundred foot tall demons towering on the landscape. Some demons stand, some sit, some march. Heveric Hoblinhouse thinks she can control the demon called Des-mogoth with a Demon Rider’s Rod. Her qualifications? She discovered a famine-busting bread made of lichen and dandelion and ended up...   [click here for more]
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Toys for the Sandbox 73: The Slave Lord's Court

Toys for the Sandbox 73: The Slave Lord's Court


If you know the way, never say so. If you’ve seen it with your own eyes, deny it. That’s the way the Slave Lord wants it. Don’t ever tell where the Court of the Slave Lord is. He might use his Will Taker on you and shove you through your paces anyway he wants forever. He’s a bad guy, but be warned, he’s got good magic. Take a look at those henchmen of his. He made the bird guy himself....   [click here for more]
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Toys for the Sandbox 74: The Well of Hours

Toys for the Sandbox 74: The Well of Hours


Hate to break it to you, folks. Maybe it’s not what you’d choose, but you’ve got a role in the great chess game of the future. First step? Go to the Well of Hours. You’ll find all of time there, past and future. Be sure you know which gate to take and if you decide to use the Ghost Wind? !!!Read Instructions First!!! You’d rather find a safe place? A good place...   [click here for more]
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Toys for the Sandbox 75: The Rusted Vale

Toys for the Sandbox 75: The Rusted Vale


Outside the gates of the Elf King’s palace, Kryzcazzca still holds court from inside the Emperor’s preserved head. Filthy rain and soot fall constantly and drizzle down to the valley below. The soil is red with rust. This erstwhile green and bustling valley is now The Rusted Vale. Soul locusts live here, burrow wights, too. And scavengers, but barely, living hand to mouth. Abbot Eister...   [click here for more]
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Toys For the Sandbox 76-80 [BUNDLE]

Toys For the Sandbox 76-80 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
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Toys for the Sandbox 76: The House with No Doors

Toys for the Sandbox 76: The House with No Doors


The Mages of House Vour live in The House With No Doors. In fact, they made it. They’re a group of mages who broke away from other houses and started their own. Lacking the imprimatur of the Emperor of Shiel put them in a bad light for awhile, but the cool stuff they construct is changing that. How about a house where the rooms come when called? How about a construct that cleans clothes?...   [click here for more]
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Toys for the Sandbox 77: The Drunken Hermit

Toys for the Sandbox 77: The Drunken Hermit


The town of Hermit’s Rock is waking up. Once again folks are opening businesses there and settling old caves. Nilgen Kastmire is ignorant of the history of the place. But his kids needed a fresh start, so he opened a tavern there. Too bad. It’s sad, but without your help, he’s likely going to die there. He should listen to his patron, old Andrew, always at the bar, telling...   [click here for more]
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Toys for the Sandbox 78: The Island of Ancient Skulls

Toys for the Sandbox 78: The Island of Ancient Skulls


In #78, they’re all in cahoots. The Demon King, the Blood Mages, the Godslayer. Best to hook up with powers outside yourself and get that extra edge. Markontis has a demon sidekick he’s had since he was a kid. Authric studies holy books and Steelhamer trusts revelation. The Godslayer meddles in all of it and the savants in the Woodsman’s Cabin braid it all together to predict...   [click here for more]
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Toys for the Sandbox 79: The Spice Merchant's Shop

Toys for the Sandbox 79: The Spice Merchant's Shop


Kingdoms rise and fall in predictable ways if you know what you’re looking for. Amoustad Dubba, Spice Merchant is a student of patterns. He sees how the ways of the world grow out the realities later called history. Just like the past, Toys for the Sandbox is one long saga and with #79 a new feature lets you trace the patterns. A reference section gives you fingertip access to “who...   [click here for more]
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Toys for the Sandbox 80: The Chapel of Three Swords

Toys for the Sandbox 80: The Chapel of Three Swords


If it’s so easy, is it even important? That’s what Devlin asks himself. But what does he know? He’s just a gifted mage, coddled by his god. Does he have a true faith that will survive the battle that everyone says is coming? The Demon King is frothing to be free and Shiel Reborn is mustered right behind him. It all depends on you to ring the changes that bring this saga to...   [click here for more]
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Toys for the Sandbox 81-85 [BUNDLE]

Toys for the Sandbox 81-85 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
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Toys for the Sandbox 81: Ziggurat of the Dragons

Toys for the Sandbox 81: Ziggurat of the Dragons


The Six Great Dragons will lead you. Don’t worry about the details. They brought civilization to all the races at the beginning of the first age and now they’re ready to emerge. They’ve designated you – you’re going to be the champion and wear the dragon scale armor the Six Great Dragons created. First assignment? Bring Micha out into the world. He may not be ready,...   [click here for more]
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Toys for the Sandbox 82: The Woodhamer Cooperage

Toys for the Sandbox 82: The Woodhamer Cooperage


The Woodhamer Cooperage is about the best there is, but it’s what’s in the power plant that will really get you going. That’s where mad inventor Krvis Kyles works. Where did he come from? What’s he up to? That’s probably all to be determined somewhere further down the line. For now? Just be sure that he’s your man. People say, “Too much pipe, too many...   [click here for more]
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Toys for the Sandbox 83: The Ice Falls

Toys for the Sandbox 83: The Ice Falls


Careful this will be slippery. The war for the future is moving to the Ice Falls. Those guys from the Woodsman’s Cabin wrote it this way. The Godslayer’s bought in too. So, if you want to be part of the future, you can’t escape. Pack some dragon’s blood, then use the blue salve. It will keep you warm. It will give you powers. Dumondra’s been looking for the blue...   [click here for more]
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Toys for the Sandbox 84: The Secret Were-Camp

Toys for the Sandbox 84: The Secret Were-Camp


Hermit’s Rock needs help. There’s a struggle going on– it’s the were-types who live for bleeding and screaming pitted against those who want equal rights for the weres. The more strictly human types are mixing it up, too. They want to keep the were-folks out of the southlands entirely. But before you sign to one contingent or the other? Couple of things to keep in mind....   [click here for more]
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Toys for the Sandbox 85: Albershain’s Rock

Toys for the Sandbox 85: Albershain’s Rock


Underwater demon-cats make for serious trouble in #85. Take note of Rakshasa Murgrow there and be forewarned. Replete with gills and fins and webbing, he’s dangerous. See the coral beads threaded in his bushy mane? He’s proud too, and beautiful. His city-craft crashed Toys world unnoticed centuries ago. Now time and population have stacked up and the powerful cats are emerging into...   [click here for more]
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Toys for the Sandbox 86: Hanging House

Toys for the Sandbox 86: Hanging House


You just may be the person Gretchen is looking for - the one to don the magical armor and bury her mother in her native crypt. The trip will cost you, of course, and staying at Hanging House might be beyond your means, but don’t forget the netting below. It’s cold there, but hanging there you’ll be able to hear the priests and their prayers will shield you from the encroaching...   [click here for more]
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