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 Hottest PDF from Occult Moon
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Toys for the Sandbox: 01-05 [BUNDLE]

Toys for the Sandbox: 01-05 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 01: Apothecary Regular price: $0.99 Bundle price: $0.75 Format: PDF It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you...   [click here for more]
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Toys for the Sandbox: 06-10 [BUNDLE]

Toys for the Sandbox: 06-10 [BUNDLE]


This special bundle product contains the following titles. Toys for the Sandbox 06: Cursed Catacombs Regular price: $0.99 Bundle price: $0.75 Format: PDF In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for...   [click here for more]
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11"x17" Dual Sided Game Map

11"x17" Dual Sided Game Map


Dual sided 11.00x17.00 blank grid map. One side features 1" squares, the other features 1" Hexes. Print it out and laminate it for a cheap battle map suitable for use with dry erase and wet erase markers. ...   [click here for more]
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Apoc Toys: Issue 01 - The last Refuge

Apoc Toys: Issue 01 - The last Refuge


In the world since the peak there are only a few places where you can find refuge from the wild. Gramp Fellows’ place is like that. Welcome to The Last Refuge. The Last Refuge is a secure safe house. In the time before the fall it was a church but now it is a farm, a trading post, a bar, and a hotel. The refuge is just that - a refuge - there are no gang wars here. There are only two ways to get...   [click here for more]
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Apoc Toys: Issue 02 - The Slave Wagon

Apoc Toys: Issue 02 - The Slave Wagon


As society has crumbled and all the convenience of the modern age were lost the need for cheap labor grew and with that the slave markets. One of the most effective and feared slavers out there is known as the Black Sparrow. Her slave carts deliver their cargo to the towns, the tech cultists and the cannibals that make the wastes their home. Despite her hard heart there are still those who love...   [click here for more]
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Apoc Toys: Issue 03 - The Junkyard

Apoc Toys: Issue 03 - The Junkyard


From above a mound of scrap Nani looks down over the Junkyard, D.A.W.G her loyal mechanical companion by her side, the letters don’t stand for anything but Nani know that in the time before all military hardware had dots between after every letter in their name. From where she stands she can not see the wars the Tyrants son’s are fighting in his absence, the people starving or the machine tribes...   [click here for more]
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Apoc Toys: Issue 04 - The Poison Jungle

Apoc Toys: Issue 04 - The Poison Jungle


The poison jungles along the shore of the glass sea are home to secrets and peaceful tribe men. Some of those secrets may be coming to the surface soon and the cannibal cults of the Shimer Drift are starting to see the tribes of the poison jungle as a delicacy, or maybe even an addiction. Can your team of wasters keep the secrets or uncover them, save the tribes or help feed the cannibals? Or will...   [click here for more]
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Apoc Toys: Issue 05 - The Oasis

Apoc Toys: Issue 05 - The Oasis


In the Red Hills people tell a lot of stories, the talk of a pleasant valley where everything is green and growing, where people have enough water and nobody fights. They all tell stories of a great fiery star crashing to earth during the fall. Some of these stories are true and the people of the Greenvale do seem to have everything they need but lately some of them are learning the secret of the...   [click here for more]
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Apoc Toys: Issue 06 - The Glass Sea

Apoc Toys: Issue 06 - The Glass Sea


Cutting through the wastes like a glistening frozen ocean is the glass sea. This vast stretch of glass is filled with sparks and plied by ships which float above the smooth surface on magnetic rails. It is a place where electricity is harvested and cathode city, the biggest port on the glass sea has electric lights all night long. ...   [click here for more]
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Apoc Toys: Issue 07 - The Cannibal Stronghold

Apoc Toys: Issue 07 - The Cannibal Stronghold


The burn is a dark and ashy place where few people feel comfortable traveling. The discomfort is caused by more than just the dreary ash covered landscape and the occasional charred skeleton, the burn is stronghold of the cannibal cults. This group of leaderless fanatics roam the burn and surrounding wastes looking for either converts or lunch. ...   [click here for more]
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Apoc Toys: Issue 08 - The Vault

Apoc Toys: Issue 08 - The Vault


The Vault was built to keep humanity safe but it may just have become a prison. The overseer watches every move and makes sure that everyone does what is best for the future of humanity. There are those that think the future may be now from ambitious free traders to repair technicians that have seen the outside world an survived. ...   [click here for more]
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Apoc Toys: Issue 09 - The Psi Village

Apoc Toys: Issue 09 - The Psi Village


In the days before the world came apart a small group of psychics field a research facility with a special crop of plants. These plants had given them their powers and those powers had shown them what the scientist had in mind for them. Then the world ended but these psychic refuges found a little place to call their own, today the village still grows there special crops and tries to hide away...   [click here for more]
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Apoc Toys: Issue 10 - Tradertown

Apoc Toys: Issue 10 - Tradertown


No matter how bad thing get there will always be those things people need, and more importantly the things they want, when they cannot get those things anywhere else they always find themselves coming to Tradertown. It is a rolling city of thieves and merchants, pleasure and wonder, pain and debt. If you need something bad enough chance are someone in Tradertown has it, and chances are the...   [click here for more]
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Apoc Toys: Issue 11 - The Island

Apoc Toys: Issue 11 - The Island


Out in the middle of the great Glass Sea there is an island that is home to the old Flint Hills Research Laboratory. This lab survived the events that brought on the fall of civilization and has continued to experiment and research ways to make the world that remained better. Perhaps you have already seen their handiwork over in the psychic village. But not everything is going well on the island....   [click here for more]
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Captain's Logs from the Sandbox 01: The Relief Mission

Captain's Logs from the Sandbox 01: The Relief Mission


The New Anatolia system produces food for two important industrial colonies. A viral plague sweeps through New Anatolia, and the Galactic Confederation needs your ship to deliver the cure. But how can one virus afflict so many species? Maybe the nearby Carnifex Empire is to blame, or maybe the New Anatolian Independence League. The situation is tense, and many will die unless the crew intervenes. In...   [click here for more]
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Captain's Logs from the Sandbox 02: The Broken Omnicrys

Captain's Logs from the Sandbox 02: The Broken Omnicrys


The Omnicryses store psionic teachings and wisdom of the ancient Forerunner race. Most puzzling is the incredibly powerful Broken Omnicrys. It holds the peaceful teachings of one Forerunner faction, combined with the aggressive teachings of the faction that caused their downfall. Now, an insane Nova Templar stole the Broken Omnicrys, and used it to amplify his psionic powers drastically. Escaping...   [click here for more]
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Captain's Logs from the Sandbox 03: The Mining Colony on Elkos IV

Captain's Logs from the Sandbox 03: The Mining Colony on Elkos IV


The abandoned mining colony on Elkos IV has been ignored for years. Now, however, two ships have vanished in the Elkos system and there are rumors of riches under the coat of ice that cloaks the dead world. Could there be something to those rumors? Or is it simply the activities of the notorious pirate known only as Luraya? The crew are not the only ones looking for the missing ships...and the truth....   [click here for more]
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Captain's Logs from the Sandbox 04: Robot Revolt

Captain's Logs from the Sandbox 04: Robot Revolt


Chicago Prime is a major manufacturing world for the Galactic Confederation. But now the robots have rebelled, and in one factory, they're holding hostages. Add an envoy from an AI civilization seeking allies, and a disabled space fleet in a decaying orbit, and you've got adventure! This Captain's Logs from the Sandbox includes star system information on the New Chicago system, a map of the Aldebaran...   [click here for more]
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Demi-Options: Halflings

Demi-Options: Halflings


Ever want to do an all Halfling party, but 6 Halfling thieves just wasn't going to be to your, or your players', satisfaction? Are you tired of ALWAYS having to play a fighter when you want to be the Dwarf? Ever want something more than playing a human based class in Elvish body? If you answered yes to any of the above questions, Demi-Options was written with you in mind. With Demi-Options,...   [click here for more]
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Legend Cheat Sheet

Legend Cheat Sheet


4 Page Landscape GM screen / Cheat Sheet for Mongoose Legend. ...   [click here for more]
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Lost Kingdoms Setting

Lost Kingdoms Setting


Once upon a time, adventurers would embark out to explore new places and make a name for them. But this doesn’t seem to be the case anymore. It seems that recently all adventures are written the assumption that epic world changing events are required to have a good time. This is NOT one of those settings. This is my attempt to bring back the good old days of adventuring for the sake of adventuring....   [click here for more]
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OSS: The Forgotten Outpost

OSS: The Forgotten Outpost


In the hills around the city of Bear's Paw lies a long forgotten outpost that has fallen into ruins. There are many legends told about this hidden landmark, and rumors of treasures lying inside are told around warm fires. Many have made their way into the dark underbelly of this stony memorial seeking fortune and glory, but none have ever returned. Will you be the first adventurers to uncover the...   [click here for more]
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Post Apoc Bundle: 01-05 [BUNDLE]

Post Apoc Bundle: 01-05 [BUNDLE]


This special bundle product contains the following titles. Apoc Toys: Issue 01 - The last Refuge Regular price: $1.99 Bundle price: $1.34 Format: PDF In the world since the peak there are only a few places where you can find refuge from the wild. Gramp Fellows’ place is like that. Welcome to The Last Refuge. The Last Refuge is a secure safe house. In the...   [click here for more]
Occult Moon  $9.95 $6.71

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Post Apoc Bundle: 6-11 [BUNDLE]

Post Apoc Bundle: 6-11 [BUNDLE]


This special bundle product contains the following titles. Apoc Toys: Issue 06 - The Glass Sea Regular price: $1.99 Bundle price: $1.49 Format: PDF Cutting through the wastes like a glistening frozen ocean is the glass sea. This vast stretch of glass is filled with sparks and plied by ships which float above the smooth surface on magnetic rails. It is a place...   [click here for more]
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Sci-Fi Sandbox 05: The Echo Initiative

Sci-Fi Sandbox 05: The Echo Initiative


A bristling asteroid-based mining colony is ready to be placed in any setting (requires star system). Filled with prisoners, indentured servants and a time warp experiment called the Echo Initiative what could go wrong? Lots of plot ideas that dovetails with any setting from space opera to horror. The fifth issue of Captain’s Logs from the Sandbox. Face four mission complications, each with...   [click here for more]
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Sci-Fi Sandbox 06: The People of Anamere II

Sci-Fi Sandbox 06: The People of Anamere II


A recently discovered system, Anamere, holds a primitive race on a beautiful, tropical water world - that also happens to be well endowed with minerals and biological treasures. Will a simple anthropological survey mission to find out more about the water-loving Anamians remain simple, or will it turn into something quite different? They might even not be as primitive as they appear. This Sci-Fi...   [click here for more]
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Sci-Fi Sandbox: 01-05 [BUNDLE]

Sci-Fi Sandbox: 01-05 [BUNDLE]


This special bundle product contains the following titles. Captain's Logs from the Sandbox 01: The Relief Mission Regular price: $2.65 Bundle price: $1.49 Format: PDF The New Anatolia system produces food for two important industrial colonies. A viral plague sweeps through New Anatolia, and the Galactic Confederation needs your ship to deliver the cure. But how...   [click here for more]
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Shades of Grey

Shades of Grey


When a person of potential dies they are sometimes given a chance to prove themselves once more. This time around they are given meaningful choices to determine their fate. The main choice that faces them is whether to belong to the forces of Light or the forces of Darkness. During this second chance, when fate should intervene, they must choose to let chance take its course or should choose to grasp...   [click here for more]
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Strange Voyages

Strange Voyages


The year is 1575, in the reign of Elizabeth I. All of Europe is eager to find new lands, new sources of fame and wealth, and belief in myth and legend is still alive. STRANGE VOYAGES will tell the story of a grand ship and a crew gathered from the furthest reaches of known geography. Their travels take them to lands that no one has ever recorded: a sea made of gravel and sand; the mythical country...   [click here for more]
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Toys for the Sandbox 00: Wizard's Tower

Toys for the Sandbox 00: Wizard's Tower


This issue has 7 pages of good stuff, setting information, maps, 6 plot hooks with 3 ways to twist each them, 4 npcs, a random table of rumors and another chock full of things to find in the wizards basement. ...   [click here for more]
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Toys for the Sandbox 01: Apothecary

Toys for the Sandbox 01: Apothecary


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys for the...   [click here for more]
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Toys for the Sandbox 02: Fairy Glade

Toys for the Sandbox 02: Fairy Glade


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With...   [click here for more]
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Toys for the Sandbox 03: Gambling Gryphon Inn

Toys for the Sandbox 03: Gambling Gryphon Inn


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making. Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys...   [click here for more]
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Toys for the Sandbox 04: Hermit's Island

Toys for the Sandbox 04: Hermit's Island


Out in the storm-lashed waters of the northwestern ocean is a small island not too far off the coast. Years ago the island was home to a monastery until the accident. After that night the monks fled the island never to return. Stories tell of a strange old hermit living on the island. Others speak of seeing camp fires in the night. What secrets does the hermit's Island hold? Find out in Toys for the...   [click here for more]
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Toys for the Sandbox 05: Secret Library

Toys for the Sandbox 05: Secret Library


For some power comes from money, for others it comes from military might but for those who really understand the workings of the universe they know that knowledge is the fast means to power. In all the land there is no greater accumulation of knowledge then the Secret Library of Ethos. ...   [click here for more]
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Toys for the Sandbox 06: Cursed Catacombs

Toys for the Sandbox 06: Cursed Catacombs


In a special supersized issue of Toys from the Sandbox we return to the Hermit’s Island. Below the ruins of the old monastery are the old catacombs that once served as a reliquary and burial chamber for the monks who made their home on the island. Now filled and consumed with a dark energy these caverns have many secrets, some of which may soon reach the mainland. Come along with us and explore...   [click here for more]
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Toys for the Sandbox 07: Coachman's Inn

Toys for the Sandbox 07: Coachman's Inn


The Grillina Crossroads is situated between 4 powerful kingdoms, after years of warfare the crossroads sits at the center of a buffer zone. The only permanent structure allowed according to the treaty is the Coachman’s Inn. This has not stopped a slew of less permanent structures from springing up and forming a tent city and bustling market around the inn. In this issue of Toys for the Sandbox we...   [click here for more]
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Toys for the Sandbox 08: Druid's Grove

Toys for the Sandbox 08: Druid's Grove


High along the eastern face of the Grestilian Mountains sits the druid’s most sacred grove. The Moonsong Grove is home to an order of druids that oversee the grove and mediate disputes between other druidic orders. According to legend this grove contains the first spark of fire, the first breath of wind, the first drops of water and the first oak. This issue of Toys from the sandbox comes with two...   [click here for more]
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Toys for the Sandbox 09: Dormant Volcano

Toys for the Sandbox 09: Dormant Volcano


From the steamy green of the southern Jungle the long dormant volcanic cone of Mount Nordelith rises. This once fiery mountain holds many secrets including a shipwreck, tales of the Ghost Dragon and a flying squirrel with a problem. In the 9th issue of Toys for the Sandbox our exploration of this dormant volcano reveals flavor text, maps, 6 adventure hooks with 3 twists, a list of rumors and possible...   [click here for more]
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Toys for the Sandbox 100: The Dragon Princes Palace

Toys for the Sandbox 100: The Dragon Princes Palace


Toys #100 - This issue is the key. It ties up all the connections, ties them up with a bow. Eww! That’s not a bow! That’s a succubus. Winsome, yes, approachable, beguiling - Crylas by name. But, quick, if you touched her - suck and spit! Just don’t get distracted. See, over there? Dragon like and princely, holding aloft the dragon armors of Mercy and Rage? It’s the Dragon...   [click here for more]
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Toys for the Sandbox 101: The Beggars' Market

Toys for the Sandbox 101: The Beggars' Market


Mind control is scary, but Dream Stealers do it all the time. It should scare you. One of your party is in an induced sleep, dreaming about you. Maybe if you scramble around inside his head you can protect your memories and personality. Try. Mauthelest is lurking and she’s interested in you. While you’re inside, take a look around and get a lay of the land. Maybe you can rescue...   [click here for more]
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Toys for the Sandbox 102: The Peaceful Valley

Toys for the Sandbox 102: The Peaceful Valley


You think immortality sounds fun? It’s not. Look at Moltenheart. He did his best, gave 100% for the dwarves and even went so far as to make a deal with the Great Worm for them. Big mistake. True, he probably didn’t know as much about the Great Worm as Toys aficionados do, but he ended up in jail and not only that, with a hundred broken bones to boot. Dying? He craved that...   [click here for more]
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Toys for the Sandbox 103: Rose Prison

Toys for the Sandbox 103: Rose Prison


Demons can be so charming that you, Toys hero, are going to run the risk in #103 of being seduced by them. Take Oish, for instance. So wondrously constructed, so adept at unlayering the human psyche, so admiring of the staggering physical beauty of your home world. He understands you. You’ll want to free Oish just to watch his translucence flowingly manipulate his eye-pods over...   [click here for more]
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Toys for the Sandbox 104: Daashiono’s Garden

Toys for the Sandbox 104: Daashiono’s Garden


Big. What is that thing? A petrified corpse? A fallen down statue? Must be 60 feet or more. Don’t touch those rocks piling up where it’s crumbling away. They’re chaos rocks, for sure. They’ll fuel somebody’s dark magic, but you don’t want ‘em. If you’ve even sucked in their floating excrescence, head for the Daashiono’s garden - it’s...   [click here for more]
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Toys for the Sandbox 105: The Lair of the Iron Dragon

Toys for the Sandbox 105: The Lair of the Iron Dragon


The Storm Elves made the Iron Dragon then lost the key and he was free. He finagled his own free will, then enjoyed a dragonous life amassing hoards of wealth in cahoots with a crew of troll guards. But wait! An elven minx (up to no good) tossed in a game changer. She found the dragon key and plans to use it. The Godslayer, that malignant sage, wants it too and seers throughout the world are...   [click here for more]
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Toys for the Sandbox 106: The Sky Gate

Toys for the Sandbox 106: The Sky Gate


Sky City, a mythic, elvish place that branches high above the Long Ridge Mountains, needs some muscle. To volunteer, enter through the Sky Gate and get on the Sky Road – a tower, actually. It will bring you up to the city itself. Vashana’s in charge here. She’s liberal, proud of it too, but she’s starting to realize her society’s gotten way too elastic. Count Rolet’s...   [click here for more]
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Toys for the Sandbox 107: The Trade Market

Toys for the Sandbox 107: The Trade Market


White smoke rises when it’s time for the Trade Fair. The tribes and clans gather. Colonists from Port Morganti come too bringing some really special stuff. But no two years are the same. This year there’s a drought. Game is scarce. Dwarf zombies are creeping out of the caves near the trade grounds - maybe even eating young children. A magical rage infected barbarian hunter Mordain...   [click here for more]
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Toys for the Sandbox 108: The Little Thunders

Toys for the Sandbox 108: The Little Thunders


Security is tight at the Little Thunders where the Storm Elves’ military is based. But there’s been a huge mistake! The big mucky-mucks assumed all slaves were spies and evicted every one of them. Now soldiers trained to fight are getting mutinous. Slopping pots makes them so testy they’re concocting any excuse to start a fight. So be careful. Make sure your party isn’t...   [click here for more]
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Toys for the Sandbox 109: The Blueflame Waste

Toys for the Sandbox 109: The Blueflame Waste


Clashing magics and warring armies have changed the nature of reality forever. The Blue Flame Waste is what remains. There blue light shines from cracks deep in the surface of the earth as though some hidden light source glowed below. Intimidating growths surround the fissures. Blue flames dance above. Yet people live here. A blacksmith with a mystic bent uses the blue flame to fashion swords...   [click here for more]
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Toys for the Sandbox 10: Hamlet Under the Waterfall

Toys for the Sandbox 10: Hamlet Under the Waterfall


Toys for the Sandbox is not a module, it is not a campaign setting, instead what it is intended to be is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back ally and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we...   [click here for more]
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