Schema is a light engine for tabletop roleplaying with complex stakes.
Breaking that down - It is an engine, rather than a game, because assembly is required - Schema takes the idea of a toolbox game very seriously indeed. And it plays with complex stakes; the kind of thing you see in games powered by the Apocalypse, with multiple possible problems and advantages... [click here for more]
Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following:
For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available.... [click here for more]
This is a rules-light RPG set in a dark fairy-tale forest.
... Fudge Dice are needed to play - at least four, and four per player is best, as well as tokens of whatever sort (glass beads, coins, other dice). ...
ONCE UPON A TIME, there was a village called Shamblington, in the midst of a fell and forbidding forest, rarely visited by outsiders.
It has been said that... [click here for more]
This is a set of rules for playing in the setting described in Tenocha: Setting Guide.
The basic mechanic has the Guide call for rolls when action requires it; you'll roll four Fudge dice, and assign them, using [+] results to make positive things happen and [-] results to stop dangers from afffecting you. A series of different actions and the positive and negative stakes... [click here for more]
This zip file contains:
The most current version of the (in-development) Infected (which will be updated as the game is).
All previous versions beond the in-house playtest.
All the Infected art, in JPG format, and free for use.
All of the Infected fiction that has been cleaned up into PDF format.
A miscellany of other pieces.
Infected is a game about an Apocalypse... [click here for more]
League And Fathom casts the players as the captain and crew of a ship, already sailing across perilous, monster-infested seas to a destination chosen by her captain.
The game has no set numbers, dice, or other such mechanisms, though players may end up creating and using such devices as they play. It has no sole GM. Instead, League and Fathom codifies and parcels out the responsibility for resolving... [click here for more]