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Mythic Minis 88: Feats of Misdirection

Mythic Minis 88: Feats of Misdirection


Feats of Misdirection is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. Whether your character is a professional truth-stretcher, a habitual embellisher of tales, or just a pathological liar, he will love exploring the possibilities...   [click here for more]
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Mythic Minis 89: Clever Combat Feats

Mythic Minis 89: Clever Combat Feats


Clever Combat Feats is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your character's cutting wit is as swift as her flashing blade, and if she relies on speed, skill, and subtlety over strength, she will love exploring the possibilities...   [click here for more]
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Mythic Minis 8: Trickster Path Abilities

Mythic Minis 8: Trickster Path Abilities


The eighth in our new series of Mythic Minis, Trickster Path Abilities brings you 9 brand-new mythic path abilities for the Trickster path, from Backstabber and Role Reversal to Killing Joke to Caress of Steel! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you...   [click here for more]
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Mythic Minis 90: Intrigue Magic Feats

Mythic Minis 90: Intrigue Magic Feats


Intrigue Magic Feats is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your character adds the power of magic and mysticism to the strength of her intellect and intuition in mastering social situations, she will love exploring...   [click here for more]
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Mythic Minis 91: Feats of Cunning

Mythic Minis 91: Feats of Cunning


Feats of Cunning is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your character survives more on brains than brawn, always being prepared for every eventuality and helping your allies to see the best path, he will love exploring...   [click here for more]
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Mythic Minis 92: Intrigue Magic Feats II

Mythic Minis 92: Intrigue Magic Feats II


Intrigue Magic Feats II is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your character wields magic like a surgeon's scalpel to cleave between truth and falsehood, she will find any number of fantastic possibilities for manipulating...   [click here for more]
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Mythic Minis 93: Feats of Agility

Mythic Minis 93: Feats of Agility


Feats of Agility is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your character is an awesome acrobat or a lithe leaper who always stays one jump ahead of the law and will always dare to cross a bridge too far,...   [click here for more]
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Mythic Minis 94: Criminal Feats

Mythic Minis 94: Criminal Feats


Criminal Feats is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. If your characters find themselves on the wrong side of the law, or up to their eyeballs in the seedy underbelly of society among the thieves, strumpets, swindlers,...   [click here for more]
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Mythic Minis 95: Clever Combat Feats II

Mythic Minis 95: Clever Combat Feats II


Clever Combat Feats II is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, from spies and saboteurs to heists, chases, mysteries, secret identities, and the fine art of conversation. Combat in an intrigue campaign is a subtle but deadly affair, with swift and sudden strokes that many foes never see coming. If your characters love laying low...   [click here for more]
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Mythic Minis 96: Feats of Alliance

Mythic Minis 96: Feats of Alliance


Feats of Alliance is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, though such campaigns seem to focus so much on betrayal and trickery that it is often easy to forget that the goal of diplomacy and negotiation is much more about working together and finding ways to prevent or avoid such skullduggery. Forging friendships and loyalties that last...   [click here for more]
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Mythic Minis 97: Intrigue Feats I

Mythic Minis 97: Intrigue Feats I


Intrigue Feats I is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, using the power of suggestion and sedition to upset and dismay your enemies, leading them astray through clever wordplay. The art of deception and cruel cunning can win the day without baring steel, and this PDF brings you 10 new feats to do just that, from Shadows of Fear...   [click here for more]
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Mythic Minis 98: Intrigue Feats II

Mythic Minis 98: Intrigue Feats II


Intrigue Feats II is the latest Mythic Mini devoted to exploring the subtle arts of intrigue, allowing seemingly innocuous tactics and tricks to be devastatingly effective in the right hands, as the most unassuming agent can lure enemies into compromising positions and turn the tide of battle with surprising skill. When your heroes are ready to master the arts of the unexpected,...   [click here for more]
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Mythic Minis 99: Horror Feats A-B

Mythic Minis 99: Horror Feats A-B


Horror Feats A-B is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these...   [click here for more]
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Mythic Minis 9: Feats of Terror

Mythic Minis 9: Feats of Terror


The ninth in our new series of Mythic Minis, Feats of Terror brings you 7 new feats for your mythic heroes and enemies, including mythic versions of existing feats like Gory Finish as well as brand-new mythic feats like Dragonfear and Nightmare Fuel, including two new feats that can be taken in their mythic and non-mythic forms: Menacing Blow and Terrifying Critical! Mythic...   [click here for more]
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Mythic Module Monsters: Red Throne 1

Mythic Module Monsters: Red Throne 1


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Red Throne 1 brings you mythic versions of all six monsters in the bestiary section of issue #1 in the official Red Throne AP: - carrion golem - devilfish - dream spider - raktavarna rakshasa - reefclaw - soulbound doll The Mythic Monster Manual and...   [click here for more]
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Mythic Module Monsters: Red Throne 2

Mythic Module Monsters: Red Throne 2


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Red Throne 2 brings you mythic versions of all six monsters in the bestiary section of issue #2 in the official Red Throne AP: - giant fly - giant maggot - daughter of the dead - leukodaemon - lawgiver - nosferatu The Mythic Monster Manual and Mythic...   [click here for more]
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Mythic Module Monsters: Red Throne 3

Mythic Module Monsters: Red Throne 3


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Red Throne 3 brings you mythic versions of all five monsters in the bestiary section of issue #3 in the official Red Throne AP: - asura, upasanda - house drake - rajput ambari - rakshasa maharaja - scarlet macaque swarm - nosferatu The Mythic Monster Manual and...   [click here for more]
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Mythic Module Monsters: Rune Lords 1

Mythic Module Monsters: Rune Lords 1


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 1 brings you mythic versions of all six monsters in the bestiary section of issue #1 in the official Rune Lords AP: - giant gecko - goblin dog - goblin snake - sinspawn - attic whisperer - devil steed The Mythic Monster Manual and Mythic...   [click here for more]
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Mythic Module Monsters: Rune Lords 2

Mythic Module Monsters: Rune Lords 2


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 2 brings you mythic versions of all six monsters in the bestiary section of issue #2 in the official Rune Lords AP: - azata, lyrakien - boggard - carrionstorm - faceless stalker - revenant - lamia matriarch The Mythic Monster Manual and...   [click here for more]
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Mythic Module Monsters: Rune Lords 3

Mythic Module Monsters: Rune Lords 3


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 3 brings you mythic versions of all six monsters in the bestiary section of issue #3 in the official Rune Lords AP: - argorth - mother of oblivion - ogrekin - skull ripper - smoke haunt - totenmaske The Mythic Monster Manual and Mythic...   [click here for more]
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Mythic Module Monsters: Rune Lords 4

Mythic Module Monsters: Rune Lords 4


Seven Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 4 brings you mythic versions of all six monsters in the bestiary section of issue #4 in the official Rune Lords AP: - deathweb - hound of Tindalos - redcap - runeslave template - scanderig (forgefiend) - shining child - taiga giant The Mythic Monster...   [click here for more]
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Mythic Module Monsters: Rune Lords 5

Mythic Module Monsters: Rune Lords 5


Six Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 5 brings you mythic versions of all six monsters in the bestiary section of issue #5 in the official Rune Lords AP: - ercinee - Herald of Dreams - Herald of Lamashtu - marsh giant - shemhazian demon - witchfire The Mythic Monster Manual...   [click here for more]
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Mythic Module Monsters: Rune Lords 6

Mythic Module Monsters: Rune Lords 6


Seven Spectacular Mythic Monsters for your AP! Mythic Module Monsters: Rune Lords 6 brings you mythic versions of all seven monsters in the bestiary section of issue #6 in the official Rune Lords AP: - denizen of Leng - lamia, harridan (template) - lamia, hungerer - lamia-kin, kuchrima - rune giant - scarlet walker - wendigo The Mythic...   [click here for more]
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Mythic Monsters #10: Sea Monsters

Mythic Monsters #10: Sea Monsters


The tenth volume in our Mythic Monsters series, Mythic Monsters: Sea Monsters brings you a dozen and one maritime menaces ready to leave your PCs scurrying for the safety of shore. Here there be monsters indeed, from treacherous sea hags and malevolent devilfish luring sailors to be devoured or enslaved to titanic terrors...   [click here for more]
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Mythic Monsters #11: Devils

Mythic Monsters #11: Devils


The 11th volume in our Mythic Monsters series, Mythic Monsters: Devils brings you a dozen and one subtle and sinister foes that are quite literally diabolical! Some are content merely to flay your PCs' bodies, cleaving between flesh and bone with deadly keenness, while others are devoted to seduction, corruption, and inveiglement of heart, mind, and soul unto eternal...   [click here for more]
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Mythic Monsters #12: Fairy Tale Creatures

Mythic Monsters #12: Fairy Tale Creatures


The 12th volume in our Mythic Monsters series, Mythic Monsters: Fairy Tale Creatures brings you a dozen and one celebrated storybook creatures, a few friendly, more of them malevolent, and every one dangerous. This product certainly celebrates the fey, but it incorporates a selection of monsters of many types inspired by fairy tales, often with a decidedly Celtic flair. From...   [click here for more]
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Mythic Monsters #13: Dragons

Mythic Monsters #13: Dragons


The 13th volume in our Mythic Monsters series, Mythic Monsters: Dragons brings you a dozen and one devastatingly deadly drakes, dragons, and dragonkin. From miserly hoard-keepers to titanic warlords and engines of destruction, dragons epitomize all that a mythic monster would ever want to be. Here you will find chromatic dragons of terrifying size and surpassing lethality, from the...   [click here for more]
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Mythic Monsters #14: Giants

Mythic Monsters #14: Giants


The 14th volume in our Mythic Monsters series, Mythic Monsters: Giants brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes until they are battered, bloody, and beaten. From true giants that tower over the lesser races to bloodthirsty trolls and ogres that are scarcely more than beasts. Every culture on earth has its own myths and legends about giants, and RPGs themselves...   [click here for more]
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Mythic Monsters #15: Magical Beasts

Mythic Monsters #15: Magical Beasts


The 15th volume in our Mythic Monsters series, Mythic Monsters: Magical Beasts brings you a dozen and one marvelous mutants and mutates of the magical world. From apex predators to bloodthirsty beasts, some crude and some all too cunning, some drawn from classical myths and legends and some part of the new invented legendarium of RPGs themselves, magical beasts are truly the monster’s monsters!...   [click here for more]
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Mythic Monsters #16: Monstrous Humanoids

Mythic Monsters #16: Monstrous Humanoids


The 16th volume in our Mythic Monsters series, Mythic Monsters: Monstrous Humanoids brings you a dozen and one half-human monsters. Some few are indifferent to the ordinary humanoids that cross their path, simply being another intelligent species on a world full of magic and strangeness, but for others their nearly human shape belies their cunning, cruelty, and predatory inhumanity..The creatures herein...   [click here for more]
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Mythic Monsters #17: Aliens

Mythic Monsters #17: Aliens


The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically...   [click here for more]
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Mythic Monsters #17: Aliens (variant cover)

Mythic Monsters #17: Aliens (variant cover)


The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically...   [click here for more]
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Mythic Monsters #18: Aberrations

Mythic Monsters #18: Aberrations


The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates...   [click here for more]
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Mythic Monsters #18: Aberrations (variant cover)

Mythic Monsters #18: Aberrations (variant cover)

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Mythic Monsters #19: Constructs

Mythic Monsters #19: Constructs


Mythic Monsters: Constructs brings you a dozen and one manufactured monsters, from classical foes like the clerical clay golem to the statuesque stone golem and the invincible iron golem, as well as natural constructs like frigid ice golem and the lumbering wood golem. Constructs go far beyond golems, however, and this book brings you a pair of pitiless and tireless hunters in the tiny iron cobra and...   [click here for more]
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Mythic Monsters #1: Demons

Mythic Monsters #1: Demons


A magnificient mythic monster manual! The first volume in our new Mythic Monsters series, Mythic Monsters: Demons brings you a dozen and one demonic terrors to torment your PCs! Twelve of your favorite demons are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes,...   [click here for more]
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Mythic Monsters #20: Guardians of Good

Mythic Monsters #20: Guardians of Good

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Mythic Monsters #21: Mythos Too

Mythic Monsters #21: Mythos Too


From the farthest realm beyond the stars Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as...   [click here for more]
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Mythic Monsters #22: Emissaries of Evil

Mythic Monsters #22: Emissaries of Evil

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Mythic Monsters #23: Worms

Mythic Monsters #23: Worms

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Mythic Monsters #24: Masters of Chaos

Mythic Monsters #24: Masters of Chaos


Mythic Masters of Chaos brings you an assortment of the unexpected and unstable, creatures whose very essence and nature bespeak fluidity and change. Their origins lie in the planes of chaos, though many of them wander throughout reality wherever their mood and the ebb and flow of the tides of the universe take them. You have the primordial proteans, creator-serpents that swim-slither through Limbo,...   [click here for more]
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Mythic Monsters #25: Lords of Law

Mythic Monsters #25: Lords of Law


For Law and Order! Lords of Law brings you a dozen and one embodiments of absolute order. Careful, calculating, and efficient, the agents of law are as purposeful as they are relentless. They are not wholly emotionless, but their is a certain dispassionate aloofness that characterizes their interactions with one another and especially with others. Their analytical frankness...   [click here for more]
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Mythic Monsters #26: Bugs

Mythic Monsters #26: Bugs


Mythic Monsters: Bugs brings you over twenty incredible insects and amazing arthropods from CR 2 to 21, ranging from swarms of tiny terrors to titans of chitin, presenting mythic bugs suitable for every level. You will find familiar favorites like giant ants, mantises, scorpions, spiders, and wasps, as well as army ant swarms, centipede swarms,...   [click here for more]
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Mythic Monsters #27: COLOSSAL

Mythic Monsters #27: COLOSSAL


SIZE MATTERS! Mythic Monsters: Colossal brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes into submission. From CR 10 to the first CR 30 creatures to appear in the Mythic Monsters series, you'll find challenges fit to shake the foundations of heaven and grind the weak underfoot in your campaign. There are tiny terrors made massive, like the titan...   [click here for more]
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Mythic Monsters #28: Animals

Mythic Monsters #28: Animals

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Mythic Monsters #29: Plants

Mythic Monsters #29: Plants


Mythic Monsters: Plants brings you a dozen and one mythic plants that bring the fundamental essence of nature into the challenges of the world the heroes inhabit. Like mythic animals, plants prove that amidst all the dragons, demons, and zombie hordes, nature endures and its power is mighty and terrible. These plants stand ready to unleash their fury upon those that violate...   [click here for more]
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Mythic Monsters #2: Molds, Slimes, and Fungi

Mythic Monsters #2: Molds, Slimes, and Fungi


A mythic monstrous manual of the foulest fungus! The second volume in our new Mythic Monsters series, Mythic Monsters: Molds, Slimes, and Fungi brings you a dozen and one pestilential horrors and moldering monstrosities to torment your PCs! Twelve of your favorite fungi are here, updated for the mythic rules, and when we say updated...   [click here for more]
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Mythic Monsters #30: Heavenly Host

Mythic Monsters #30: Heavenly Host


For the Greatest Good! Mythic Monsters: Heavenly Host brings you a dozen and one celestial servants that bring down their beatific best from the realms empyreal and eternal, bringing justice like a flaming sword and righteousness like a mighty flowing river. These champions of all that is good and pure are a match and more for all the legions of the nether...   [click here for more]
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Mythic Monsters #31: Daemons

Mythic Monsters #31: Daemons


Avatars of Ultimate Evil! Mythic Monsters: Daemons brings you a dozen and one of the foulest fiends to ever darken the doorstep of the deepest dungeons. Servants of the Four Horsemen of the Apocalypse and harbingers of famine, death, disease, and war, daemons occupy an interesting middle ground between the calculating and insidious devils and the ravening...   [click here for more]
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Mythic Monsters #32: Shadow

Mythic Monsters #32: Shadow


In Blackest Night! Mythic Monsters: Shadow brings you a dozen and one shadowy sneaks from the realms of endless nocturn. Whether lurking in the dark and hidden places beneath the ground or emerging from beshadowed realms far beyond this mortal coil, there is something terribly cool about creatures of raw and endless darkness. From the sleek and...   [click here for more]
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