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Beyond the Firelight: Character Sheet

Beyond the Firelight: Character Sheet


This is the character sheet for Beyond the Firelight. ...   [click here for more]
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Beyond the Firelight: Dullahan

Beyond the Firelight: Dullahan


Beyond the Firelight, a storytelling game of folkloric horror. Just add dice. Dullahan is a free scenario for Beyond the Firelight, taking place in Colonial New England. It requires the use of the Beyond the Firelight core rulebook or Beyond the Firelight: Goody Eleanor. ...   [click here for more]
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Entropic Gaming System: Adversary Sheet

Entropic Gaming System: Adversary Sheet


Here is the adversary sheet for the Entropic Gaming System to make tracking adversaries during combat easier. It includes a standard PDF for printing and filling-out by hand and a form-fillable PDF that can be filled-out and saved and then printed for use at the table. ...   [click here for more]
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Entropic Gaming System: Character Sheet

Entropic Gaming System: Character Sheet


Here is the character sheet for the Entropic Gaming System to track your characters from creation through retirement. It includes a standard PDF for printing and filling-out by hand and a form-fillable PDF that can be filled-out and saved and then printed for use at the table. ...   [click here for more]
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Entropic Gaming System: Quick Start Guide

Entropic Gaming System: Quick Start Guide


The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary...   [click here for more]
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Entropic Guides: Warfare Worksheets

Entropic Guides: Warfare Worksheets


Entropic Guides: Warfare includes a number of worksheets to aid in managing the various types of large-scale combat. These worksheets are provided here as free downloads outside of those available in the book. ...   [click here for more]
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Ironbound: The Blessed and the Damned

Ironbound: The Blessed and the Damned


This product contains bonus content for ScreenPlay Presents: Ironbound. The struggle to resist the temptations of evil and its foulest manifestation, the Devil, have long plagued the Kingdom of Alduire. Obtaining the powers offered by dark magick was far too tempting for many to resist and there came a time when it looked as if it would all fall into darkness. Until the Ironbound were formed...   [click here for more]
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Little Heroes: Character Sheet

Little Heroes: Character Sheet


This is the character sheet for Little Heroes. ...   [click here for more]
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Mercenary Breed: Character Sheet (Legend)

Mercenary Breed: Character Sheet (Legend)


This is the official character sheet for Mercenary Breed, Legend edition. It contains everything necessary to track Mercenary Breed characters in a printer-friendly, 6x9 format. This format can easily be printed on a 8 1/2" x 11" sheet by setting the properties to fit to the page. ...   [click here for more]
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Mercenary Breed: Character Sheet (Savage Worlds)

Mercenary Breed: Character Sheet (Savage Worlds)


This is a character sheet for Mercenary Breed 2.0. It is 100% usable with the original Mercenary Breed and can also be used with other Savage Worlds sci-fi settings. This download includes two version: with the background and a printer-friendly version without the background (denoted by the -PF). Make sure you grab the right one! ...   [click here for more]
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Mythos: Character Sheet (EGS)

Mythos: Character Sheet (EGS)


The Entropic Gaming System character sheet for Mythos. This download includes a standard printable PDF and a form-fillable PDF. ...   [click here for more]
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Mythos: Character Sheet (Savage Worlds)

Mythos: Character Sheet (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Savage Insider Issue #1: Building the Savage Worlds Community

Savage Insider Issue #1: Building the Savage Worlds Community


The revised edition contains a cleaner layout; the content has not changed. Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. Inside you will find: One-sheet...   [click here for more]
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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
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Savage Insider Issue #3: What Lurks in the Shadows

Savage Insider Issue #3: What Lurks in the Shadows


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s...   [click here for more]
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Savage Insider Issue #4: Shaking Things Up

Savage Insider Issue #4: Shaking Things Up


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way....   [click here for more]
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Savage Insider Issue #5: CONventional Gaming

Savage Insider Issue #5: CONventional Gaming


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition,...   [click here for more]
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Savage Insider Issue #7: End of Days

Savage Insider Issue #7: End of Days


Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about how the faithful are able to practice their religion in a world without some of our...   [click here for more]
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Savage Insider Issue #8: Technology at the Table

Savage Insider Issue #8: Technology at the Table


Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with explanations of those tools and alternate ones to choose. Technology at the Table...   [click here for more]
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Savage Insider Issue #9: Tales of the Weird

Savage Insider Issue #9: Tales of the Weird


Savage Insider Issue #9: Tales of the Weird is all about fantasy horror during the Victorian Era through World War II. The flagship article, The Asylum, presents a lengthy Victorian adventure in an abandoned asylum where the dead are quite restless. This adventure can be utilized in a number of settings and even combined with The Mask Peddler equipment corral...   [click here for more]
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Savage Insider Issue 6

Savage Insider Issue 6


Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This issue provides a collection of NPCs, equipment, and adventures all surrounding a holiday...   [click here for more]
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Entropic Adventures: Dogs of War

Entropic Adventures: Dogs of War


Over a century ago, the kingdom of Unaya was embroiled in a bitter war with a neighboring nation, Caldar. Though the squabble that started the war soon became forgotten, the war raged on for many years. One of Unaya’s prized weapons in this conflict was its dogs of war – tenacious beasts with a fear-inducing howl and jaws like bear traps. The dogs were trained in a great compound, but...   [click here for more]
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Entropic Settings: Underhome

Entropic Settings: Underhome


An abandoned dwarven city, Underhome is completely submerged. A poorly placed mining shaft tapped an underwater lake that flooded the city, forcing the inhabitants to suddenly flee, leaving most of their wealth behind. The majority of their crafts remaining intact, since they were made out of metal or stone, Underhome now contains technology and knowledge lost to the remaining inhabitants of the...   [click here for more]
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Mythos: Battle of Thermopylae (EGS)

Mythos: Battle of Thermopylae (EGS)


In a distant, possible future, it’s the year 1077 AF. After more than a thousand years, the Heavenly Contest ended without a winner. Zeus resides on the throne of Olympus, but during the extenuating struggle, the gods lost much of their power and influence over the Cosmos and humans. People now rely on philosophy and reason, deserting the temples. Demigods are no longer born and less heroic...   [click here for more]
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Mythos: Battle of Thermopylae (Savage Worlds)

Mythos: Battle of Thermopylae (Savage Worlds)


In a distant, possible future, it’s the year 1077 AF. After more than a thousand years, the Heavenly Contest ended without a winner. Zeus resides on the throne of Olympus, but during the extenuating struggle, the gods lost much of their power and influence over the Cosmos and humans. People now rely on philosophy and reason, deserting the temples. Demigods are no longer born and less heroic...   [click here for more]
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Shadowed Earth Veiled Adventures #02: The Temple of St. Benjamin (EGS)

Shadowed Earth Veiled Adventures #02: The Temple of St. Benjamin (EGS)


Along the rocky cliffs, an ancient temple stands proud, casting an ominous shadow on the village below. It’s an empty structure from a forgotten time; or at least it’s supposed to be empty. The temple once offered religious services to the villagers and provided a resting place for their deceased. Now, it’s plagued by the undead and their necromantic master. The Temple...   [click here for more]
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Shadowed Earth Veiled Supplements #01: The Burning Crow (EGS)

Shadowed Earth Veiled Supplements #01: The Burning Crow (EGS)


Deep within the northern highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new species. One often wonders how so many were-creatures are able to exist and the Burning Crow is just one explanation. The Burning Crow represents a modern esoteric organization set within Shadowed Earth....   [click here for more]
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Shadowed Earth Veiled Supplements #01: The Burning Crow (Savage Worlds)

Shadowed Earth Veiled Supplements #01: The Burning Crow (Savage Worlds)


***Note: The Burning Crow first appeared in Savage Insider Premium Issue #2 and is now presented as a standalone offering. No changes have been made other than for layout purposes.*** Deep within the norther highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new species. One...   [click here for more]
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Shadowed Earth Veiled Supplements #02: The Realm of Lord Bane (EGS)

Shadowed Earth Veiled Supplements #02: The Realm of Lord Bane (EGS)


The Castle of The Mountain, located in the realm of Lord Bane, is situated atop a large hill with a commanding view of the surrounding countryside. Accessible by a well-maintained path, it’s a formidable structure to gaze upon. The castle derives its name from being constructed using hard stone, a rarity in this land. The Mountain, as it’s often called, was constructed using a local,...   [click here for more]
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Beyond the Firelight: Goody Eleanor (Quick-Start Rules)

Beyond the Firelight: Goody Eleanor (Quick-Start Rules)


It might look safe during the day, but when night falls, you never know what lies beyond the firelight. - Grand Inquisitor Steel Beyond the Firelight is a tabletop roleplaying game (RPG) of historical horror. It gathers its influences from traditional folklore and stories that kept the people from straying off the moral path or going out at night. It can be a game of investigation...   [click here for more]
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Little Heroes: The Lost Faery (Quick-Start Rules)

Little Heroes: The Lost Faery (Quick-Start Rules)


Little Heroes is a storytelling game designed for families and young children. Its mechanics are designed to be simple while encouraging creativity among the players. It’s a lot like telling a bed-time story, but with a lot more interaction. Taking place in a fantasy land, players become heroes shorter than one foot tall, taking on the world around them as it towers well above....   [click here for more]
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Entropic Adventures: The Secret of Isla de Monos

Entropic Adventures: The Secret of Isla de Monos


One morning, you wake up and look in the mirror. The face looking back at you is not your own; you have been the unfortunate recipient of a Voodoo curse! Seeking a remedy, you journey to Isla de Monos to bring back the final ingredient to lift the curse. But there are certain things that get in the way… The Secret of Isla de Monos is a pirate fantasy themed adventure for...   [click here for more]
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Entropic Settings: Norlynn

Entropic Settings: Norlynn


Norlynn is a very old village, north of the Sparkling Sea, south of the Great Riverlands, and east of the Wildlands. It is populated by around three hundred villagers, and to passersby would appear to be nothing more than a hub for the local farmers and fishermen. Those who know of the local lore, however, know that Norlynn is anything but a simple trading hub. While most of the villagers who live...   [click here for more]
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Killshot Files #1: Blaze of Glory

Killshot Files #1: Blaze of Glory


To stay alive in this business, you need two things: common sense and work. You're on your own for the first one, but here's a little something to help out with the second. Killshot Files #1: Blaze of Glory brings you a little bit of everything to take your Killshot career to the next level. The first full issue of this quarterly series, you'll find something for assassins...   [click here for more]
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Shadowed Earth Cryptozoology #01: Chaos Realm (EGS)

Shadowed Earth Cryptozoology #01: Chaos Realm (EGS)


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming...   [click here for more]
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Shadowed Earth Cryptozoology #01: Chaos Realm (Savage Worlds)

Shadowed Earth Cryptozoology #01: Chaos Realm (Savage Worlds)


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming...   [click here for more]
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Shadowed Earth Veiled Adventures #01: Of Orchids and Oaths (EGS)

Shadowed Earth Veiled Adventures #01: Of Orchids and Oaths (EGS)


A rash of missing person’s cases has drawn the attention of Armen Potestas. Armen is the leader of the Fera Venator (the Huntsmen), a secret society sworn to protect humanity from any and all evil that threatens it. After looking into the most recent case, Armen believes that a vampire threatens the city. Of Orchids and Oaths presents a 1930s adventure for 4-6 Seasoned characters,...   [click here for more]
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Shadowed Earth Veiled Adventures #01: Of Orchids and Oaths (Savage Worlds)

Shadowed Earth Veiled Adventures #01: Of Orchids and Oaths (Savage Worlds)


***Note: Of Orchids and Oaths first appeared in Savage Insider Premium Issue #3 and is now presented as a standalone offering. No changes have been made other than for layout purposes.*** A rash of missing person’s cases has drawn the attention of Armen Potestas. Armen is the leader of the Fera Venator (the Huntsmen), a secret society sworn to protect humanity...   [click here for more]
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Beyond the Firelight: Town of Dover

Beyond the Firelight: Town of Dover


Something is amiss in Dover, New Hampshire, and with each passing day, the chaos builds. Town of Dover is a full-length Scenario for Beyond the Firelight. It is set in 18th century New England, starting June 22, 1705. The Scenario spans fifteen Acts and introduces a few new mechanics to Beyond the Firelight. The only question is, can you survive? ...   [click here for more]
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Ultimate Mass Battle Guide (Savage Worlds)

Ultimate Mass Battle Guide (Savage Worlds)


Note: The Ultimate Mass Battle Guide is an extract from Savage Insider Premium Issues #2 and 3 and presented here as a standalone product. The content has not been altered other than for layout purposes and an added section for Character Options. Savage Insider Premium is a quarterly magazine dedicated to providing quality content for Savage Worlds...   [click here for more]
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Killshot Files #0: Retribution

Killshot Files #0: Retribution


No one stumbles into assassination or tries it out for a lark. It's a calling. How you came into this work never matters, it's how fast you learn the trade. It's not something you can walk around calling yourself simply by blowing someone's head off and getting a small wad of cash for it; any idiot can do that. To be considered a true assassin, you have to prove you're capable of getting the job...   [click here for more]
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Mercenary Breed: Drake Mining and Manufacturing (Savage Worlds)

Mercenary Breed: Drake Mining and Manufacturing (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans...   [click here for more]
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Entropic Adventures: Once and Once and a Long Time Ago

Entropic Adventures: Once and Once and a Long Time Ago


Once upon a time, the Witch of the Wild felt her heart drawn to a handsome and valiant Knight Errant, but his eyes and his heart were only for the king's daughter, the princess. This became all too apparent when the witch approached the knight and offered herself to him. Bitter and scornful at being rebuffed, the witch cursed the knight; his heart became twisted, and his love turned to lust. His...   [click here for more]
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Mythos: Queen of the Labyrinth (Savage Worlds)

Mythos: Queen of the Labyrinth (Savage Worlds)


Reluctantly, Hera repressed her anger and devised a plan instead. The only way to give the Cosmos a rightful ruler was to enter the contest, but she was sure her husband wouldn’t like the idea of being ruled by her in the future. If she openly asked to enter the competition, Zeus would surely not allow it. She then resolved to act with secrecy. Queen of the Labyrinth is...   [click here for more]
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Mythos: Wine and Blood (EGS)

Mythos: Wine and Blood (EGS)


Zagreus tried his best to dissuade Zeus to resign in a thousand years, persuading him with wine and dance, to end the Heavenly Contest immediately, for Cosmos’ sake. But Zeus was adamant; the Heavenly Contest would go on and whoever among its contenders would have the largest number of followers within a thousand years would be appointed Cosmos’ new supreme ruler. Zagreus was left with...   [click here for more]
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Mythos: Wine and Blood (Savage Worlds)

Mythos: Wine and Blood (Savage Worlds)


Zagreus tried his best to dissuade Zeus to resign in a thousand years, persuading him with wine and dance, to end the Heavenly Contest immediately, for Cosmos’ sake. But Zeus was adamant; the Heavenly Contest would go on and whoever among its contenders would have the largest number of followers within a thousand years would be appointed Cosmos’ new supreme ruler. Zagreus was left with...   [click here for more]
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Shadowed Earth: Box of Blades and Other Urban Tales

Shadowed Earth: Box of Blades and Other Urban Tales


In the quiet streets of London, evil lurks. Time is of the essence; the body count is on the rise. Inquisitor Glass must move quickly, for a name of old rings throughout the streets of London. But this British inquisitor is determined to stop the killings at all costs; even if it means death. With the help of the London Inquisitional House, Inquisitor Glass must be careful of whom...   [click here for more]
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Ultimate Celts Guide (Savage Worlds)

Ultimate Celts Guide (Savage Worlds)


The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at strength...   [click here for more]
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Ultimate Mongol Empire Guide (EGS)

Ultimate Mongol Empire Guide (EGS)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
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Ultimate Mongol Empire Guide (Legend)

Ultimate Mongol Empire Guide (Legend)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
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