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Ultimate Age of Discovery Guide: Renaissance France (EGS)

Ultimate Age of Discovery Guide: Renaissance France (EGS)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense. Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for the Entropic Gaming System that delves...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)

Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense. Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for Savage Worlds that delves into France during the Renaissance...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Antebellum Guide: Five Points (EGS)

Ultimate Antebellum Guide: Five Points (EGS)


There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping off the boats and entering what many believe to be the very first American cultural melting pot. The area is known politically as the Old Sixth Ward. The locals...   [click here for more]
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Ultimate Antebellum Guide: Five Points (Savage Worlds)

Ultimate Antebellum Guide: Five Points (Savage Worlds)


There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping off the boats and entering what many believe to be the very first American cultural melting pot. The area is known politically as the Old Sixth Ward. The locals...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Bundle (EGS) [BUNDLE]

Ultimate Bundle (EGS) [BUNDLE]


This special bundle product contains the following titles. Ultimate Antebellum Guide: Five Points (EGS) Regular price: $5.00 Bundle price: $4.00 Format: Watermarked PDF There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a...   [click here for more]
Mystical Throne Entertainment  $59.00 $47.00

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Ultimate Bundle (EGS) [Print] [BUNDLE]

Ultimate Bundle (EGS) [Print] [BUNDLE]


This special bundle product contains the following titles. Ultimate Iron Age Guide: Celts (EGS) Regular price: $7.99 Bundle price: $7.00 Format: Softcover B&W Book The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx...   [click here for more]
Mystical Throne Entertainment  $57.93 $51.00

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Ultimate Bundle (Savage Worlds) [BUNDLE]

Ultimate Bundle (Savage Worlds) [BUNDLE]


This special bundle product contains the following titles. Ultimate Antebellum Guide: Five Points (Savage Worlds) Regular price: $5.00 Bundle price: $4.00 Format: Watermarked PDF There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save...   [click here for more]
Mystical Throne Entertainment  $73.00 $58.00

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Ultimate Bundle (Savage Worlds) [Print & PDF] [BUNDLE]

Ultimate Bundle (Savage Worlds) [Print & PDF] [BUNDLE]


This special bundle product contains the following titles. Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds) Regular price: $8.99 Bundle price: $8.00 Format: Softcover Color Book (Standard Heavyweight) The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the...   [click here for more]
Mystical Throne Entertainment  $177.86 $102.50

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Ultimate Bundle (Savage Worlds) [Print] [BUNDLE]

Ultimate Bundle (Savage Worlds) [Print] [BUNDLE]


This special bundle product contains the following titles. Ultimate Antebellum Guide: Five Points (Savage Worlds) Regular price: $7.99 Bundle price: $7.00 Format: Softcover B&W Book There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition...   [click here for more]
Mystical Throne Entertainment  $112.86 $99.00

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Ultimate Celts Guide (Savage Worlds)

Ultimate Celts Guide (Savage Worlds)


The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at strength...   [click here for more]
Mystical Throne Entertainment  $4.00

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Ultimate Characters Guide (Savage Worlds)

Ultimate Characters Guide (Savage Worlds)


Role-playing games have two major components: characters and the storyline those characters interact with. In the ‘world’ of Savage Worlds, the storyline is typically defined by the campaign setting or plot point campaign run by the GM. Characters, however, are typically defined by the creativity of the player in the form of a character concept and background. The player...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Characters Guide: Psionics (EGS)

Ultimate Characters Guide: Psionics (EGS)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Characters Guide: Psionics (Savage Worlds)

Ultimate Characters Guide: Psionics (Savage Worlds)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Dark Ages Guide: Vikings (EGS)

Ultimate Dark Ages Guide: Vikings (EGS)


There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians,...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Dark Ages Guide: Vikings (Savage Worlds)

Ultimate Dark Ages Guide: Vikings (Savage Worlds)


There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians,...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Fey Guide (Savage Worlds)

Ultimate Fey Guide (Savage Worlds)


Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know of its secrets. This land is the Fey Realm. The Ultimate Fey Guide is a sourcebook for Savage Worlds that presents a micro setting set in the fantastical...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Game Mechanics Guide: Ground Warfare (EGS)

Ultimate Game Mechanics Guide: Ground Warfare (EGS)


When a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Ultimate Game Mechanics Guide: Ground Warfare is an all-crunch supplement for the Entropic Gaming System, adding a new layer to conflict resolution by detailing mechanics for various types of large-scale combat situations. Ultimate Game Mechanics Guide:...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)

Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)


Ultimate Game Mechanics Guide: Ground Warfare is the second edition of the Ultimate Mass Battle Guide. It includes revised content for Mass Battle and now includes siege warfare. When a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Ultimate Game Mechanics Guide: Ground Warfare...   [click here for more]
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Ultimate Iron Age Guide: Celts (EGS)

Ultimate Iron Age Guide: Celts (EGS)


The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Iron Age Guide: Roman Legions (EGS)

Ultimate Iron Age Guide: Roman Legions (EGS)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organization and...   [click here for more]
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Ultimate Iron Age Guide: Roman Legions (Savage Worlds)

Ultimate Iron Age Guide: Roman Legions (Savage Worlds)


Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later the Empire. They performed this miraculous chore through superior arms and armor, remarkable training and discipline, and a tradition of unparalleled organization and...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Iron Age Guide: Three Kingdoms China (Savage Worlds)

Ultimate Iron Age Guide: Three Kingdoms China (Savage Worlds)


The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Knights Templar Guide (EGS)

Ultimate Knights Templar Guide (EGS)


Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect the faith and serve the faithful. They have great martial prowess and potent faith-based powers. In many games, paladins also observe a strict chivalric code...   [click here for more]
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Ultimate Knights Templar Guide (Savage Worlds)

Ultimate Knights Templar Guide (Savage Worlds)


Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect the faith and serve the faithful. They have great martial prowess and potent faith-based powers. In many games, paladins also observe a strict chivalric code...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Medieval Guide: Feudal Japan (EGS)

Ultimate Medieval Guide: Feudal Japan (EGS)


Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even in the era of Marco Polo, and others who contacted the Mongols or the Chinese, tales were told of the islands that lay in the sea, full of dedicated warriors and a...   [click here for more]
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Ultimate Medieval Guide: Feudal Japan (Savage Worlds)

Ultimate Medieval Guide: Feudal Japan (Savage Worlds)


Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even in the era of Marco Polo, and others who contacted the Mongols or the Chinese, tales were told of the islands that lay in the sea, full of dedicated warriors and a...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Mongol Empire Guide (EGS)

Ultimate Mongol Empire Guide (EGS)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
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Ultimate Mongol Empire Guide (Legend)

Ultimate Mongol Empire Guide (Legend)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
Mystical Throne Entertainment  $4.00

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Ultimate Mongol Empire Guide (Savage Worlds)

Ultimate Mongol Empire Guide (Savage Worlds)


Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations of history, the Roman Empire, the British Empire, the Russian Empire, expanded in great swaths. All of them however, pale at the size, speed, and utter brutality...   [click here for more]
Mystical Throne Entertainment  $4.00

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Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)

Ultimate Pirates, Privateers and Plunder Guide (Savage Worlds)


Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures...   [click here for more]
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Ultimate Settings Guide: Conspiracies (EGS)

Ultimate Settings Guide: Conspiracies (EGS)


Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this...   [click here for more]
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Ultimate Settings Guide: Conspiracies (Savage Worlds)

Ultimate Settings Guide: Conspiracies (Savage Worlds)


Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Settings Guide: Fey Realm (EGS)

Ultimate Settings Guide: Fey Realm (EGS)


Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know of its secrets. This land is the Fey Realm. The Ultimate Settings Guide: Fey Realm is a sourcebook for the Entropic Gaming System that presents a micro...   [click here for more]
Mystical Throne Entertainment  $5.00

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Ultimate Three Kingdoms Guide (EGS)

Ultimate Three Kingdoms Guide (EGS)


The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled for control of the land. After only three remained, the three kingdoms of Wei, Wu and Shu were formed, but the battles did not end. These new three kingdoms continued their...   [click here for more]
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