Heroes in Time is a generic system that nevertheless comes with a huge range of settings, all tied together by a time traveling/ alternate histories theme.
The conceit of the game is that characters will be recruited from across the timeline of the game world. They will range from primeval barbarians, through fantasy elves, swashbuckling pirates, steampunk adventurers, modern investigators,... [click here for more]
Realms is a huge and rich fantasy setting to adventure across, with rules for character generation, magic, combat, the environment, innovative experience rules that really reward role playing, and a good range of monsters and challenges to allow the gamemaster to fine-tune adventures. And now in its second edition Realms is even better, more in depth and rounded. The game mechanics have been completely... [click here for more]
This is the first edition of Realms, still available at a reduced price.
A huge and rich fantasy setting developed from the FATE and FUDGE rules.
Realms has lots of advice for building realistic fantasy environments, and populating them with people, monsters and magic.
Realms has a realistic approach to sword combat and armour, and lots of other weapons too, without getting bogged down in too... [click here for more]
Monster Fight is designed to allow players to start the mayhem with a minimum of preparation. It's a game for players who are between campaigns, or taking a break, and are looking for a good, short game. Character creation is designed to be very short. The stats and skills needed for each character have been whittled down to the bare essentials needed to retain a bit of crunch and flavour. It should... [click here for more]