20 Encounters (Oracles) In this edition we have all kinds of Oracles. Oracles should be scary so we have some stuff in here to help you freak your characters out. We have a chart that gives you random strange things to happen around where the oracle lives, to get your characters in the spirit. Then we have 20 examples of oracles, from demon oracles to fake oracles, your characters won't know if it's... [click here for more]
20 Road encounters featuring Tinkers,Tramps and Thieves is an encounter with traveling tinkers spun 20 ways. It isn't a series of statistics of monsters to use in an encounter. You won't find anything like "You see 15 koblods attack the party when they have stopped for the night." These encounters are more intricate and most can lead to further plots for the characters.
Example:
Option... [click here for more]
Continuing the saga of the Avalyn/Mper Adventure, the party heads to the big city and gets tangled up in a curse that could doom the world (They don't know it yet.)
This issue contain the 100th Avalyn/Mper Adventure. The episodes are,; "How do you hide a hill?", "Released", "Das Boot", "I think it's a boat", "A cave of Robin" and "Kill the Pig."
... [click here for more]
The adventure continues with the continuing story of the Avalyn/Mper campaign. This issue's episodes are: ‘Up the Dark Mountain", "Oh Yes, I Remember Now.", "Kelly's Revenge", "Hunted", "On the Road Again" and "From Under the Mountain."
The characters learn why the guild doesn't allow Manna Batteries. ... [click here for more]
This book covers 3 things useful to GM’s running zombie games.
20 random things a zombie could be doing, this should heighten a players paranoia as they see a group of zombies looking down into a storm drain or scratching at a building door. It makes a zombie hoard more interesting.
Zombie types is 100 jobs that zombies could have had before they became zombies, this allows the GM to personalize... [click here for more]