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A simple yet "crunchy" system. If you like systems where you get to design it from the ground up including an advantage and disadvantage system take a look at the DCS Core book. It includes:
Over 30 pages
Over 20 Disadvantages
Over 40 Advantages
Over 40 skills ... [click here for more] |
DCS |
$1.50
|
Over 50 pages of information with 16 Fields of Magic and over 150 Spells for the DCS Fantasy System. All spells have write-ups like:
MAGIC ABSORBING WEB Casting Time: n/a Duration: n/a Difficulty : 10 Area: 2 Paces Range: 10 Paces Stackable: No Save: Special Works the same way as Web Strands. The web is impervious to magical energy.
Here are the spell Fields: BASIC MAGIC AIR MAGIC CLASSICAL... [click here for more] |
DCS |
$1.50
|
Never before released DCS Book, covers the skills all spacers need. 13 pages with over 36 skills and the Special: "Order of Healers" powers and abilities.
You must have either DCS (almost free) core rules (Kindle Edition) or DCS Book Core Rules (available here) in order to get full use from them. ... [click here for more] |
DCS |
$0.90
|
Show the characters that they are not safe, even when they sleep with this newest book in the 20 Encounter series. 20 Encounters, "The Book of Dreams" In this booklet I will give you common types of dreams and show you how to construct dreams that will keep your characters awake all night. ... [click here for more] |
DCS |
$0.95
|
20 Encounters (Creepy Children) In this edition we have all kinds of creepy children, we have exploding children, Children in rabbit costumes as well as the favorite killer children. Don't let the adults have all of the fun.... ... [click here for more] |
DCS |
$0.95
|
20 Encounters (Oracles) In this edition we have all kinds of Oracles. Oracles should be scary so we have some stuff in here to help you freak your characters out. We have a chart that gives you random strange things to happen around where the oracle lives, to get your characters in the spirit. Then we have 20 examples of oracles, from demon oracles to fake oracles, your characters won't know if it's... [click here for more] |
DCS |
$0.95
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20 encounters (The City Watch) In the town the City Watch is the law, they catch and convict innocent and guilty alike. Put your characters at their mercy.
This book comes with 20 City Watch encounters as well as an encounter chart to determins what the city watch wants from the characters that incorporates the 20 encounters in it. ... [click here for more] |
DCS |
$0.95
|
20 Magic Weapons (Arrows) includes;
Arrows of slaying , Arrow and Target, Arrows of Seeking, Arrows of Fire, Arrows of the Forest,Arrows of the Phantom, Arrows of Staying, Arrows of Teleportation, Arrows of Blink, Arrows of Armor Piercing, Arrows of Multi, Arrows of Life Energy, Arrows of Screaming, Arrows of Weight, Arrows of Leeching, Arrows of Flygressa, Arrows of Barriers, Arrows of Thaug and... [click here for more] |
DCS |
$0.95
|
20 Magic Weapons (Rings) includes;
You may only have 10 fingers but with this product you'll have 20+ rings to put on them. Rings such as: Ring of Many Rings Ring of Needful Things Vorpal Ring Ring of Gates Decoy Ring Dungeon Ring Ring of Animal Friendship Ring of Arcane Mastery Ring of Arcane Signets Ring of Counter spells Ring of Fortitude Ring of Mage Curing Ring of Delayed Doom. Ring of Forsaken... [click here for more] |
DCS |
$0.95
|
20 Road encounters featuring Couriers and Messengers is an encounter with a Courier/Messenger spun 20 ways.
Example:
Option 21. The party comes upon a courier; he is worn out and bloodied. He tells the characters that he set out from town the other day and was set upon by demons. The creatures have dogged his steps and not let him sleep, constantly attacking him. He asks, no, begs the characters... [click here for more] |
DCS |
$1.00
|
20 Road encounters (Mobs of People) is an encounter with mobs of people spun 20 ways.
Mobs are scary, you never know what they want and what their real motivations are. Here are 20 versions of mobs that will make your characters run and hide in the nearest dungeon.....where they can be alone. ... [click here for more] |
DCS |
$0.95
|
Your characters get sent through a random gate.....need an idea of what they find on the otherside? How about 20 of them? Everything from simple time travel to going to Hell to witness a demon wedding. These will teach your characters to stay away from gates.
4 pages ... [click here for more] |
DCS |
$1.00
|
20 Road encounters featuring (Prisoners)
A way to spin a random encounter into more than just a random encounter. A singe encouter spun 20 different ways, from common to supernatural. ... [click here for more] |
DCS |
$1.00
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20 Road encounters featuring soldiers
Encounters featuring soldiers, at their best and the worst.
3 pages not counting advertisments ... [click here for more] |
DCS |
$1.00
|
20 Road encounters featuring Statues
Statues are creepy.....they seem to be ready to come alive..and those are the easiest to handle. These statues will haunt and bedevil your characters for a long time and give them reason to not want a statue at their back in the future.
(4 pages) ... [click here for more] |
DCS |
$1.00
|
20 Road encounters featuring Strange Contraptions and Items. 3 pages packed with strange things for your characters to encounter that are beyond the ordinary and will make them wary of random encounters forever.
Example: A trebuchet on a mission of peace, a unique way to lose your head. 21 strange and interesting things to amuse you. Set on the world of Mper but easily transplanted to other worlds... [click here for more] |
DCS |
$1.00
|
20 Road encounters featuring The Inn on The Road<o:p></o:p>
So your characters are going to the inn for some rest and relaxing. Show your characters that the local inn is more dangerous than any dungeon, everything from demons, ghouls and even ghosts...never mind that the food is bad, the encounters may kill you. ... [click here for more] |
DCS |
$1.00
|
20 Road encounters (The Old Tower)
In fantasy worlds places of mystery seem to dot the countryside. In this case the place is a tower.
In this book you will expose your characters to a tower that releases their evil versions or a tower that is the gateway to the Land of the Dead. ... [click here for more] |
DCS |
$1.00
|
20 Road encounters featuring Tinkers,Tramps and Thieves is an encounter with traveling tinkers spun 20 ways. It isn't a series of statistics of monsters to use in an encounter. You won't find anything like "You see 15 koblods attack the party when they have stopped for the night." These encounters are more intricate and most can lead to further plots for the characters.
Example:
Option... [click here for more] |
DCS |
$1.00
|
This special bundle product contains the following titles. 20 Road Encounters (Prisoners) Regular price: $1.00 Bundle price: $0.83 Format: Watermarked PDF 20 Road encounters featuring (Prisoners)
A way to spin a random encounter into more than just a random encounter. A singe encouter spun 20 different ways, from common to supernatural.... 20 Road... [click here for more] |
DCS |
$2.00 $1.66
|
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ... [click here for more] |
DCS |
$3.00 $2.49
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25 Modern Encounters for the Zombie Apocalypse: Cars
Zombie games are all about suprises, don't let every abandoned car the characters find be the same. In this book you get 25 versions of an abandoned car. Give your characters somthing to worry about next time they find an abandoned car. ... [click here for more] |
DCS |
$0.99
|
29 Encounters (Small Villages) This book contains 29 small village descriptions. Ever need a quick description of a small village? This list gives you the basic reason why the village is here, number of taverns as well as the size of the city watch if any.
Example:
Size 4 Village. Crop is constantly ripening, a sorghum like product that is primarily used in animal feed.
There... [click here for more] |
DCS |
$1.00
|
Here are over 30 magical items for the DCS Fantasy system but many are easily adapted to other systems. Small simple items like Cold Candles and Miasma Canopies to more powerfull devices like mage robes and Bane Swords. ... [click here for more] |
DCS |
$1.00
|
This list is an expansion of the basic Fault List in 5 Point Fudge. In its original form some of the faults were well fleshed out while others were less developed. I decided to add rules and such to make them a bit more complete.
AdditionallyI have listed them so that you can randomly roll them up for NPC’s and such.
Don't forget to take a look at my other FUDGE products: FUDGE DCS Fusion FUDGE/32... [click here for more] |
DCS |
$1.00
|
In this series:
-A coup attempt finds the characters right in the middle of the action.
-Estryellia gets her inheritance/dowery
-Roscoe spend time with his family and remembers why he left
-The party discovers Go3 ... [click here for more] |
DCS |
FREE
|
The party continues adventuring on the continent of Sadakadish and enters the war against the Thaug, the creatures from before the world was made. We find out why Kimi cannot remember her past and what happens when a Paladin gets “stoned.” Also Arashi gets “lucky “sort of" and the party encounters a dragon.
This installment contains the following episodes; "Dragon of a Different Color"... [click here for more] |
DCS |
FREE
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Continuing the saga of the Avalyn/Mper Adventure, the party heads to the big city and gets tangled up in a curse that could doom the world (They don't know it yet.)
This issue contain the 100th Avalyn/Mper Adventure. The episodes are,; "How do you hide a hill?", "Released", "Das Boot", "I think it's a boat", "A cave of Robin" and "Kill the Pig."
... [click here for more] |
DCS |
FREE
|
In this installment of Avalyn Adventure: The characters get lost during the Battle of Stevens Hold. Scala and Marcus find out there are worse things than death on Mper. Emror Junicio asks somone to marry him. The Red almost loses a battle. How much ring lore does Estryellia know?
This installment of Avalyn Adventure covers episodes 50-55 ... [click here for more] |
DCS |
FREE
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The Mper campaign takes a short break and picks up a couple of years (in game) after the discovery of Go 3.
Avalyn Adventure 11 contains episodes 69 - 79 which included the episodes; Interregnum, The Gold Road, Steel Town, The Frontier Fort, Everyone Dies, Back to the Hive , Roundabout and A Win. ... [click here for more] |
DCS |
FREE
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The continuing adventures of the Mper campaign. This edition contains the following episodes, The Book, Closing the Rift, Blood, Resting, What is found, Death Waits in the Woods, The Trip Home, Home Smashed Home and Unexpected. ... [click here for more] |
DCS |
FREE
|
Join the adventurers on Mper as they continue to fight against the might of The Dark Queen. This issue the characters travel through the Hard Pass and see visions of their "future."
Includes maps of the area and snide "GM" comments. One of the longest running campaign in D&D History. ... [click here for more] |
DCS |
FREE
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Issue 4 takes the characters through the last great battle of the Deseratan War and answers the question, "Why do they call it Dragon Turtle Bay."
Also in the series the characters get to Mountain Vale for the first time and try to avoid a border skirmish with the Empire of Myoto. Dont miss the end of Tanda Avan major antagonist against the party as well. ... [click here for more] |
DCS |
FREE
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This is material from my roleplaying sessions. The campaign has been going since 1976 and over the last 8 years I have been writing the adventures up.
The manuscript also includes a map of the area where the adventure is taking place. This is a good introduction to the world of Mper
Join the characters as they participate in a civil war within a civil war. Find out if Estryella gets handfasted after... [click here for more] |
DCS |
FREE
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Actual Play episodes from one of the longest D&D campaigns. Episode 7-12 the characters travel south to report their findings. Scala discovers what happens when you turn a "lady of the Evening." invisible.
Map of the Inland Sea and Sylvias Rest. A good introduction to the world of Mper. ... [click here for more] |
DCS |
FREE
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The adventure continues. the characters encounter demons and vampires. Two of the adventurers have their adventure end. Character secrects are revealed and one of them is not who they thought they were. ... [click here for more] |
DCS |
FREE
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What you have been waiting for. Marcus the Paladin meets his fate. Scalla finds out there are things "worse" than death and the begining of the "Night of 1,000 years."
The party attempts to take the fight to the enemy. ... [click here for more] |
DCS |
FREE
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In this edition of the Avalyn Adventure:
The rebel state of Deserata is still trying to recover from the Battle of Stevens Hold and a vampire invasion is the least of the partys worries. Roscoe becomes a samuri and aquires a "haunted hat." Estryellia travels to the far south and picks up an admirer Scalla learns what it is like to be undead and the medicinal purposes of elf blood Scalla pulls Morgans... [click here for more] |
DCS |
FREE
|
The adventure continues with the continuing story of the Avalyn/Mper campaign. This issue's episodes are: ‘Up the Dark Mountain", "Oh Yes, I Remember Now.", "Kelly's Revenge", "Hunted", "On the Road Again" and "From Under the Mountain."
The characters learn why the guild doesn't allow Manna Batteries. ... [click here for more] |
DCS |
FREE
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Welcome to Avalyn Adventure #19. In this series we get the characters back to the Northern part of Sadakadish and back into the war between the Deseratans and the forces of the Hin Gon currently led by Peace Lord Black. ... [click here for more] |
DCS |
FREE
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Join the characters in one of the longest continually running D&D game as they visit old haunts and new ones. The episodes in this edition are: " Last Dance at Morgan's Hold","Hokey Pokey in the Hills", "Tea on The Trade Road" "North" "Grey Day" and "Unseen Killers" ... [click here for more] |
DCS |
FREE
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Join the characters in one of the longest continually running D&D game. In this series they visit the past and see how the Goddess Chaldisaya was created as well as learning about the gat system of the world Avalyn/Mper.
This issue contains the following sessions; "Sorry Wrong War" "Ruin Town" "The Shard Part"
"Hello We Must Be Going" and "Identification" ... [click here for more] |
DCS |
FREE
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Join the characters in one of the longest continually running D&D game. This issue someone wants to get married. The priest Hallister is revealed for what he really and the characters try to get use to the new era they have been thrust into.This issue contains the following sessions; "Snargassie" "Pia Sheesh Ambush" "Rose on the Pillow" "Shaggy Dog Story" and "We are the Tripwire" ... [click here for more] |
DCS |
FREE
|
The story continues as the characters have strange adventures. Kaden and Brom visit heaven, the party encounters True Men and goes back in time in an attempt to stop the "Voice From the East" before she is even born.
This volume contains the following episodes: "Flash", "The Ancient Weapon", "It s not my body and I ll cry if I want to.", "Wrong Window." "Wrong Door.", "Storm before the Storm" and... [click here for more] |
DCS |
FREE
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The story continues as the characters continue to have an adventure in the past. The issue of Violets body is decided and the King gets married and a "dead" characters officiates at the wedding. Kimi finds Ulia or is it the other way around and everyone finds that undead have taken over the town.
Episodes in this series are: "What Have We Won?" "The Last Room" "Home", "Relations" and "The Weapon Broken."... [click here for more] |
DCS |
FREE
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The story continues with the characters returning back to the present. The fate of Southern Deserata is threatened.
Episodes in this series are: "Junico is Dead", "Lament, Can You Hold? "Meeting the Forces of the Chair" and "Ice and Snow" ... [click here for more] |
DCS |
FREE
|
Tavern of the Tired Fist
Small and seedy the Tired Fist is a warrior’s bar. Military banners and weapons line the walls. The furniture of the bar is very basic, barrels and kegs in place of tables and chairs, fights are a regular part of the evening. The food is filling and the drinks are cheap.
The module comes with several plot hooks as well as a map of each floor and a separate... [click here for more] |
DCS |
$0.75
|
Where do the common people live in your campaign? What does the city dwellers house look like inside? Need a random house for your rogue to break into?
This book gives you a basic house with several options to the rooms and their configurations. Additionally each the attached file also has floor plans large enough for your regular miniatures ... [click here for more] |
DCS |
$0.75
|
This special bundle product contains the following titles.
City Buildings One: Tavern of the Tired Fist Regular price: $0.75 Bundle price: $0.60 Format: Watermarked PDF Tavern of the Tired Fist
Small and seedy the Tired Fist is a warrior’s bar. Military banners and weapons line the walls. The furniture of the bar is very basic, barrels and kegs... [click here for more] |
DCS |
$1.50 $1.20
|
Book 1 Deck plans for the Percival Class Destroyer. Contains "keyed" deck plans. This book gives the characters a military vessel either to boad or escape from. The destroyer has a "retro" feel and lots of places space for hiding monsters. ... [click here for more] |
DCS |
$0.90
|