How to Write Adventure Modules that Don’t Suck
At Gen Con 2007, Goodman Games ran its first seminar titled, “How to Write Adventure Modules That Don’t Suck.” The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Written in the transition between D&D 3E and 4E, that booklet contained sage advice for aspiring adventure authors.... [click here for more]
A Collection of Nine Traveling Adventures
Why is “getting there” only half the fun? From Here to There presents nine all-new adventures focused on traveling from point A to point B. Sure, your players may be going from one dungeon to another – but why not spice up things in between? From aerial assaults to haunted bridges, From Here to There turns “getting there”... [click here for more]
A Level 5 Adventure.
Something is lurking beneath the ruined church. Down the slick stone steps, beneath the musty catacombs and forgotten chambers, there is a vault. A gallery of blasphemous, heretical tomes, this vault conceals an artifact of inestimable power:
The Codex of the Damned.
For centuries, the Codex has rested undisturbed. But now someone dares to unearth its wicked secrets,... [click here for more]
A Level 8 Adventure.
As the crowds of the desert bazaar haggle under wind-torn tents, a cursed rain pours from the sky. Hundreds of grayish worms splatter into pots of rare spice and barrels of imported foods, spreading panic all over the market! Intent on finding the source of this strange curse, the heroes uncover the lost catacombs of a forgotten tiefling kingdom. Soon they are in a realm... [click here for more]
A Level 6-7 Adventure.
Some old ladies bake cookies. Others plot the destruction of the town that exiled them. Elziba Caulwik is the latter. The Vampire's Vengeance is a story in four parts as a simple treasure-hunt uncovers evidence of Elziba's scheme. Before the heroes can mete out justice to the crone of Tanglethorn Manor, they'll have to rescue their kin from a burning guard tower, assault... [click here for more]