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Dungeon Crawl Classics #85: The Making of the Ghost Ring

Dungeon Crawl Classics #85: The Making of the Ghost Ring


A Level 4 Adventure To save a soul and forge a ring! A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #86: The Hole In The Sky

Dungeon Crawl Classics #86: The Hole In The Sky


A Level 0 Adventure The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars...   [click here for more]
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Dungeon Crawl Classics #87.5: Grimtooth's Museum of Death

Dungeon Crawl Classics #87.5: Grimtooth's Museum of Death


A Level 1 Adventure It’s the crossover you’ve always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character. After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all...   [click here for more]
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Dungeon Crawl Classics #87: Against the Atomic Overlord

Dungeon Crawl Classics #87: Against the Atomic Overlord


A Level 5 Adventure For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – until visitors arrive from a distant world, bringing uncanny, magical powers. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange...   [click here for more]
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Dungeon Crawl Classics #88.5: Curse of the Kingspire

Dungeon Crawl Classics #88.5: Curse of the Kingspire


A Level 2 Adventure Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel elder kith lords. But the ruined keep is home to a hungry curse capable...   [click here for more]
Goodman Games  $9.99

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Dungeon Crawl Classics #88: The 998th Conclave of Wizards

Dungeon Crawl Classics #88: The 998th Conclave of Wizards


A Level 6 Adventure Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world’s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their...   [click here for more]
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Dungeon Crawl Classics #8: Mysteries of the Drow

Dungeon Crawl Classics #8: Mysteries of the Drow


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #9: Dungeon Geomorphs

Dungeon Crawl Classics #9: Dungeon Geomorphs


Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps...   [click here for more]
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Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return

Dungeon Crawl Classics 2013 Holiday Module: The Old God's Return


A Level 1 Adventure A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord...   [click here for more]
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Dungeon Crawl Classics 2014 Holiday Module: Trials of the Toy Makers

Dungeon Crawl Classics 2014 Holiday Module: Trials of the Toy Makers


A Level 2 Adventure “Murder! Foul murder!” These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen. Murder is not what you had hoped you would find, but you’re not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous overtones from the outset. First, there was the abrupt...   [click here for more]
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Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red

Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red


A Level 0 Adventure The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine at the reception. This wedding is one your fellow villagers...   [click here for more]
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Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords

Dungeon Crawl Classics 2015 Holiday Module: Advent of the Avalanche Lords


A Level 3 Adventure A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton faces explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey...   [click here for more]
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Dungeon Crawl Classics Flip Book

Dungeon Crawl Classics Flip Book


Dungeon Crawl Classics Flip Book: The Golden Auroch / Tower of the Black Pearl Two Adventures For Level 1 Characters This "flip book" features The Golden Auroch on one side and Tower of the Black Peark on the other! It was originally produced exclusively for Gen Con 2008. The Golden Auroch: Evil has always blown upon the hot winds of Sumer, but never has there been a land...   [click here for more]
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Dungeon Crawl Classics Judge's Screen

Dungeon Crawl Classics Judge's Screen


This 6-panel judge’s screen contains three pieces of original full-color artwork by Doug Kovacs, showcasing the strange places that DCC RPG can take you, and three panels of the most-used tables and reference materials for DCC RPG. It’s a must-have for every GM! GMGFRPGD15, 3-panel screen (6 page PDF), $5.99 ...   [click here for more]
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Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens

Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens


Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens This volume collects more than 100 of the best monsters to appear in Dungeon Crawl Classics adventures, compiled by monster artist? Aeryn "Blackdirge" Rudel. Inside you will find mindless beasts suited to any castle's catacombs, masterminds who direct hordes under the mountain, raiders from the underdark, champions of the...   [click here for more]
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Dungeon Crawl Classics RPG

Dungeon Crawl Classics RPG


Glory & Gold Won by Sorcery & Sword You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have...   [click here for more]
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Dungeon Crawl Classics: Morrain Gazetteer

Dungeon Crawl Classics: Morrain Gazetteer


This is the gazetteer for the Kingdom of Morrain, including the city of Cillamar, as originally presented in DCC #51: Castle Whiterock. This file includes the gazetteer, a low-ink version of the gazetteer, and the color poster-sized map of Cillamar. ...   [click here for more]
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Dungeon Crawl Classics: Punjar: The Tarnished Jewel

Dungeon Crawl Classics: Punjar: The Tarnished Jewel


Punjar... Throughout the Known World, no city is half so notorious. Blackened by fire, soiled by pestilence, and scarred by war, its sandy collection of spiderwebbed tenements and rat-ridden bazaars have birthed some of the worst rogues and villains to ever stalk the storied thrones of the north. But Punjar is also a city of chance and adventure, where fortunes are won in a night and lost before...   [click here for more]
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Dungeon Crawl Classics: Saga of the Dragon Cult

Dungeon Crawl Classics: Saga of the Dragon Cult


An Adventure Path That Takes Characters From Level 1 to 10 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
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Dungeon Crawl Classics: Saga of the Rat King

Dungeon Crawl Classics: Saga of the Rat King


This adventure module uses 1E rules.   One of the most notorious villains returns in this long-await compilation! The Rat King and his progeny have brought danger to the town of Silverton. First, in Idylls of the Rat King, the heroes must explore an abandoned silver mine to put down threats to local caravans. A new bridging adventure, The Scourge of Silverton, then leads...   [click here for more]
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Dungeon Crawl Classics: Saga of the Witch Queen

Dungeon Crawl Classics: Saga of the Witch Queen


A 1E Adventure for 4th Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
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Etherscope

Etherscope


Etherscope Etherspace adventures in an age of industry, intrigue, and industrialism Enter Etherspace In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost...   [click here for more]
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Etherscope - Mysteries of the Occult

Etherscope - Mysteries of the Occult


Master the Occult Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes Glimpse the Mysteries Etherscope's rainy streets...   [click here for more]
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Etherscope - Upload: Etherpunk

Etherscope - Upload: Etherpunk


Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom,...   [click here for more]
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Etherscope: Cinnamon Rose

Etherscope: Cinnamon Rose


An Etherscope adventure for level 6 characters This special PDF presents the adventure Cinnamon Rose, originally published as part of the second printing of the Etherscope core rulebook. This PDF is designed for fans who purchased the hardcover edition of Etherscope and would like to see the new Cinnamon Rose adventure. This PDF includes the complete Chapter IX: Adventures from the Etherscope...   [click here for more]
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Etherscope: Just a Delivery

Etherscope: Just a Delivery


Enter the Etherscope In 1874, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself. Do you...   [click here for more]
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Etherscope: The Great Metropolis

Etherscope: The Great Metropolis


Industry, Oppressions, and Corruption In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis. Do you accept the challenge? It is a city...   [click here for more]
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Fifth Edition Fantasy #1: Glitterdoom

Fifth Edition Fantasy #1: Glitterdoom


A level 3 adventure Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign! Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance...   [click here for more]
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Fifth Edition Fantasy #2: The Fey Sisters' Fate

Fifth Edition Fantasy #2: The Fey Sisters' Fate


A level 1 adventure Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s most popular fantasy RPG, and ready to play in your home campaign! The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their...   [click here for more]
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Fifth Edition Fantasy #3: The Pillars of Pelagia

Fifth Edition Fantasy #3: The Pillars of Pelagia


A level 3 adventure Fifth Edition Fantasy is here! This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia....   [click here for more]
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Fifth Edition Fantasy #4: War-Lock

Fifth Edition Fantasy #4: War-Lock


A level 5 adventure Fifth Edition Fantasy is here! This level 5 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers...   [click here for more]
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Fifth Edition Fantasy #5: The Dragon's Maw

Fifth Edition Fantasy #5: The Dragon's Maw


A level 12 adventure Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair...   [click here for more]
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Fifth Edition Fantasy #6: Raiders of the Lost Oasis

Fifth Edition Fantasy #6: Raiders of the Lost Oasis


A level 4 adventure Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! Captured! While trekking across a trackless wasteland, your stalwart band has fallen into the clutches of a nefarious gang of desert raiders. Imprisoned in a subterranean chamber, you are bereft...   [click here for more]
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Fifth Edition Fantasy #7: Fantastic Encounters

Fifth Edition Fantasy #7: Fantastic Encounters


Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign! Every DM needs to spice up their campaign every now and then! This adventure module includes 12 short encounters that can be dropped into any 5E campaign. The encounters range from level 1 all the way up to level 6. Each...   [click here for more]
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Forgotten Heroes: Fang, Fist, and Song

Forgotten Heroes: Fang, Fist, and Song


Need to liven up your campaign world? Try an apocalypse: it can do wonders for your game. Forgotten Heroes: Fang, Fist, and Song uses an apocalypse theme to re-introduce four new character classes to your 4E game. The druid, barbarian, monk, and bard all have their place in a cataclysmic destruction of the old world that clears the way for a fresh age of heroes -- and they also make for great additions...   [click here for more]
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Forgotten Heroes: Scythe & Shroud

Forgotten Heroes: Scythe & Shroud


Forgotten Heroes: Scythe and Shroud introduces death as a new power source for Fourth Edition characters. All of the four new character classes presented in this book draw upon the death power source: the assassin, deathwarden, necromancer, and spiritsworn may now be played in 4E games! The assassin is a dedicated killer that relentlessly stalks his victim, waiting in the shadows for just the...   [click here for more]
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From Here to There

From Here to There


A Collection of Nine Traveling Adventures Why is “getting there” only half the fun? From Here to There presents nine all-new adventures focused on traveling from point A to point B. Sure, your players may be going from one dungeon to another – but why not spice up things in between? From aerial assaults to haunted bridges, From Here to There turns “getting there”...   [click here for more]
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GM Gems

GM Gems


Systems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! Inspiration and Perspiration This 80-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you...   [click here for more]
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Goodman Games Gen Con 2013 Program Book

Goodman Games Gen Con 2013 Program Book


Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents: Bios of the Band. Learn about the Goodman Games crew! Autograph...   [click here for more]
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Goodman Games Gen Con 2014 Program Guide

Goodman Games Gen Con 2014 Program Guide


Goodman Games Gen Con 2014 Program Book Our annual Gen Con program guide enters its second year with a whopping 96 pages of jaw-dropping adventures! This year’s program guide includes three adventures: The Emerald Enchanter Strikes Back for Dungeon Crawl Classics, Coming of Age for Metamorphosis Alpha, and Transatlantic Terror for Age of Cthulhu. The program guide also includes new...   [click here for more]
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Goodman Games Gen Con 2015 Program Guide

Goodman Games Gen Con 2015 Program Guide


Goodman Games Gen Con 2015 Program Book The Goodman Games Gen Con Program Guide is back for the third year in a row! This massive collection of old-school RPG awesomeness includes new material for DCC RPG, Metamorphosis Alpha, Xcrawl, and every other product line supported by Goodman Games! Within these pages are four adventures for DCC RPG, new devices and mutations for Metamorphosis Alpha,...   [click here for more]
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Grimtooth's Ultimate Traps Collection

Grimtooth's Ultimate Traps Collection


500 of the world's greatest traps! For any role-playing game! Five classic Traps books collected in one volume, giving you over 500 engines of destruction, delver dicers and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This collection also includes an entirely new section of never-before-seen...   [click here for more]
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Hero's Handbook: Dragonborn

Hero's Handbook: Dragonborn


“Do not fear death, only the shame of defeat.” Born of dragons and steeped in war, the greatest warriors have always been the dragonborn. Herein, players and DMs alike will learn the secrets of the last of the warrior-kings, the sinister plots of the Cult of Apophis, the mysteries of the Forbidden City, and the siren song of long-lost homelands. Fearless in battle, unmatched...   [click here for more]
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Hero's Handbook: Immortal Heroes

Hero's Handbook: Immortal Heroes


Epic heroes travel roads that spiral through the cosmos like the spokes of a wheel; where the journey begins is often unique and far-flung, but the destiny of great heroes has but one unavoidable conclusion — immortality. Some reach the journey’s end by slaying mighty enemies, others by fulfilling epic quests or discovering long lost secrets and ancient treasures. Still others turn the...   [click here for more]
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Hero's Handbook: Tiefling

Hero's Handbook: Tiefling


Tainted by the blood of devils. Reviled by the world. Exiled in their own lands. The path of the tiefling is fraught with danger, deception and ultimately – defeat. But you know better. Every trial makes you stronger, every challenge leaves you fiercer, and every temptation only brings you closer to victory. Herein, players and DMs alike will find a host of new powers, paths, and magic that...   [click here for more]
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How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck


How to Write Adventure Modules that Don’t Suck At Gen Con 2007, Goodman Games ran its first seminar titled, “How to Write Adventure Modules That Don’t Suck.” The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Written in the transition between D&D 3E and 4E, that booklet contained sage advice for aspiring adventure authors....   [click here for more]
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In Search of Adventure

In Search of Adventure


A Collection of Six Level 1 Adventures. Whether you are looking for a quick one-shot game, or are in searching for the perfect adventure to kick off your new 4E campaign, In Search of Adventure delivers. Collected for the first time: six all new adventures by some of the brightest writers of the new edition! From the ancient temples of a forgotten snake god, to the maddening maze of an...   [click here for more]
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Judges Guild JG1: Thieves of Fortress Badabaskor

Judges Guild JG1: Thieves of Fortress Badabaskor


An Adventure for Character Levels 10-12 Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers... The robed bureaucrat looks up from the...   [click here for more]
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Judges Guild JG2: Citadel of Fire

Judges Guild JG2: Citadel of Fire


An Adventure for Character Levels 12-14 We, too, share your desire to rid the world of the arrogance of the Pureblood wizards. But you are too late. The wizards have obtained the relic they long have sought. With it they will have power unimaginable to the fools who stride about in the shadow of their tower. We will send aid, but we expect payment. Do not think to challenge us. You know...   [click here for more]
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Judges Guild JG3: Dark Tower

Judges Guild JG3: Dark Tower


An Adventure for Character Levels 8-10 An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets...   [click here for more]
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