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 Hottest Fantasy from Goodman Games
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Underdark Adventure Guide

Underdark Adventure Guide


The Underdark Adventure Guide details the strange, alien world of the underdark. The underdark is far more than just dungeons and caves. It is a veritable underground continent, populated by advanced civilizations, ancient ruins, sunless seas, alien magic, bizarre creatures, and the horrid denizens of the gloom. The standards of the surface world hold no sway in the underdark, and its mysteries, ferocity,...   [click here for more]
Goodman Games  $9.99

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Xcrawl: Louisiana Crawl (DCC RPG Edition)

Xcrawl: Louisiana Crawl (DCC RPG Edition)


Louisiana Crawl is a special charity module, and all proceeds from this adventure will be split between Second Harvest Food Bank and Zeus' Rescues, who are doing phenomenal work with feeding displaced persons and animal rescue in the flooded areas of Louisiana. A level 3 DCC RPG adventure The Gulf area of the North American Empire has always been subject to tropical storms...   [click here for more]
Goodman Games  $6.99

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Xcrawl: PhoenixCrawl (level 8 adventure)

Xcrawl: PhoenixCrawl (level 8 adventure)


An Adventure for 8th Level Characters In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. The players go through the dungeon and try to fulfill whatever...   [click here for more]
Goodman Games  $12.99

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Amethyst: Hearts of Chaos

Amethyst: Hearts of Chaos


Amethyst is an RPG that postulates what would occur if a true-to-book fantasy setting was forced upon our real world. How would humanity truly respond? This is not some stylized, fanciful view of Earth seen in books and on TV. It is a world with all the problems, both social and political, intact. Would we welcome the world of fantasy into our lives or would we fear its very presence? Hearts of...   [click here for more]
Goodman Games  $4.99

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Blackdirge's Dungeon Denizens

Blackdirge's Dungeon Denizens


Tired of facing the same old kobolds? Blackdirge’s Dungeon Denizens take the very best original monsters from the pages of over 55 Dungeon Crawl Classics adventures, converts them to 4th edition, and compiles them in one volume. Here you’ll find unique monstrous foes from levels 1 to 30, plus a few old classics updated for the newest edition of the world’s most popular role-playing...   [click here for more]
Goodman Games  $14.99

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DCC Lankhmar: Patrons of Lankhmar

DCC Lankhmar: Patrons of Lankhmar


The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong! Authorized by the estate of Fritz Leiber! From beneath the Outer Ocean, from out of the depths of the Great Salt Marsh, and...   [click here for more]
Goodman Games  $7.99 $2.00

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DCC Lankhmar: Through Ningauble's Cave

DCC Lankhmar: Through Ningauble's Cave


The Goodman Games Kickstarter for DCC Lankhmar is live now! Search "Lankhmar" on Kickstarter to find it. Pledge your support while the stretch goals are strong! Authorized by the estate of Fritz Leiber! Tread in the footsteps of the legendary Fafhrd and the Gray Mouser! Through Ningauble’s Cave is the first release in the Dungeon...   [click here for more]
Goodman Games  $7.99 $2.00

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DCC RPG/Xcrawl Free RPG Day 2014

DCC RPG/Xcrawl Free RPG Day 2014


This year’s Free RPG Day release from Goodman Games has two great adventures inside: For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s sanctum. The wizard requires, however, that PCs “feed” the artifact lawful blood...   [click here for more]
Goodman Games  $4.99

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Dungeon Crawl Classics #17.5: War of the Witch Queen

Dungeon Crawl Classics #17.5: War of the Witch Queen


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz

Dungeon Crawl Classics #25: The Dread Crypt of Srihoz


An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
Goodman Games  $7.99

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Dungeon Crawl Classics #34: Cage of Delirium

Dungeon Crawl Classics #34: Cage of Delirium


An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
Goodman Games  $3.00

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Dungeon Crawl Classics #39: DM Screen and Adventure

Dungeon Crawl Classics #39: DM Screen and Adventure


An adventure for character levels 1-3, plus two DM screens Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
Goodman Games  $9.99

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Dungeon Crawl Classics #41: The Lost Arrows of Aristemis

Dungeon Crawl Classics #41: The Lost Arrows of Aristemis


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
Goodman Games  $8.99

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Dungeon Crawl Classics #46: The Book of Treasure Maps

Dungeon Crawl Classics #46: The Book of Treasure Maps


A Compilation of Six Adventures for All Levels Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100%...   [click here for more]
Goodman Games  $12.99

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Dungeon Crawl Classics #48: The Adventure Continues

Dungeon Crawl Classics #48: The Adventure Continues


An Adventure Compilation for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each...   [click here for more]
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Dungeon Crawl Classics #52: Chronicle of the Fiend

Dungeon Crawl Classics #52: Chronicle of the Fiend


Three Linked Adventures for Levels 0-10 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
Goodman Games  $12.99

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Dungeon Crawl Classics #53: Sellswords of Punjar

Dungeon Crawl Classics #53: Sellswords of Punjar


An Adventure for Character Level 1 Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses. You and your fellow companions must bring the reign...   [click here for more]
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Dungeon Crawl Classics #73: Emirikol Was Framed!

Dungeon Crawl Classics #73: Emirikol Was Framed!


A Level 4 Adventure The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will...   [click here for more]
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Dungeon Crawl Classics #80: Intrigue at the Court of Chaos

Dungeon Crawl Classics #80: Intrigue at the Court of Chaos


A Level 1 Adventure At the mercy of Chaos! Abducted by the Court of Chaos, the adventurers face hard choices if they want to return home. The Host of Chaos desires a legendary artifact held by the Scions of Law and need pawns to retrieve it. Faced with an eternity of servitude, the party must sneak into the Plane of Law and steal the Yokeless Egg from under its guardians’ watch. But not...   [click here for more]
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Dungeon Crawl Classics #86: The Hole In The Sky

Dungeon Crawl Classics #86: The Hole In The Sky


A Level 0 Adventure The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars...   [click here for more]
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Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red

Dungeon Crawl Classics 2015 Halloween Module: They Served Brandolyn Red


A Level 0 Adventure The village of Portnelle is once again bright and festive. After years of feuding, the town’s most prominent and influential families will finally be making peace as the youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine at the reception. This wedding is one your fellow villagers...   [click here for more]
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Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens

Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens


Dungeon Crawl Classics Presents: Blackdirge's Dungeon Denizens This volume collects more than 100 of the best monsters to appear in Dungeon Crawl Classics adventures, compiled by monster artist? Aeryn "Blackdirge" Rudel. Inside you will find mindless beasts suited to any castle's catacombs, masterminds who direct hordes under the mountain, raiders from the underdark, champions of the...   [click here for more]
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Etherscope - Upload: Etherpunk

Etherscope - Upload: Etherpunk


Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom,...   [click here for more]
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Etherscope: The Great Metropolis

Etherscope: The Great Metropolis


Industry, Oppressions, and Corruption In a world of out-of-control technology where every city chokes on its own filth, one city showcases the extremes. Smokier than London, more corrupt than New York, more productive than Detroit and seedier than Amsterdam, this true megacity supports a population of over 100 million people. Welcome to The Great Metropolis. Do you accept the challenge? It is a city...   [click here for more]
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Fifth Edition Fantasy #3: The Pillars of Pelagia

Fifth Edition Fantasy #3: The Pillars of Pelagia


A level 3 adventure Fifth Edition Fantasy is here! This level 3 adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign! Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia....   [click here for more]
Goodman Games  $6.99

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Goodman Games Gen Con 2013 Program Book

Goodman Games Gen Con 2013 Program Book


Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents: Bios of the Band. Learn about the Goodman Games crew! Autograph...   [click here for more]
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Master Dungeons M2: Curse of the Kingspire

Master Dungeons M2: Curse of the Kingspire


An Adventure for Character Levels 4-6. Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies:...   [click here for more]
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The Adventures of Frank Frazetta's Death Dealer: Shadows of Mirahan

The Adventures of Frank Frazetta's Death Dealer: Shadows of Mirahan


The Adventures of Frank Frazetta’s Death Dealer A Level 7-9 Adventure Death stalks the lands of Iparsia. Mirahan, Destroyer of Worlds, is reborn, unleashing an army of undead warriors. Citadels fall beneath the march of iron and entire kingdoms are laid to waste. The hope for salvation rests on an unlikely band of heroes discovering the ancient secret of the Druids: The...   [click here for more]
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Age of Cthulhu 5: The Long Reach of Evil

Age of Cthulhu 5: The Long Reach of Evil


It is the Age of Cthulhu, and the cold tentacles of primeval madness reach across the globe. In this compilation of three adventure modules, the investigators journey to Peru, Sumatra, and Tibet in a desperate quest to uncover mysteries that imperil the world. Incan ruins, erupting volcanoes, and madness at the top of the world await those brave enough to unravel the long reach of evil. This all-new...   [click here for more]
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Complete Guide to Dragonkin

Complete Guide to Dragonkin


Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting. It features rules...   [click here for more]
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Complete Guide to Liches 3.5 edition

Complete Guide to Liches 3.5 edition


No creature is more feared than the lich, for the lich embodies the very essence of malign magic. Powered by phylacteries that are literally vessels of evil, liches live for thousands of years until their decaying physical forms finally crumble - and even, some live on. Their centuries-long horizon line gives them ample time to study, plot, and plan, and their devilish schemes are often generations...   [click here for more]
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Complete Guide to T-Rex

Complete Guide to T-Rex


No real-life creature has stoked the flames of imagination more than tyrannosaurus rex. Since its discovery a century ago, T-rex has served as a constant reminder of human frailty. Not only does its massive mouth belittle mankind (its jaws are, after all, as long as a man is tall), but its Earthly reign makes us pitifully insignificant. Homo sapiens has walked the Earth for a mere 100,000 years --...   [click here for more]
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Complete Guide to Treants

Complete Guide to Treants


Note: This product uses 3.0 rules.   What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns... The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional...   [click here for more]
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Complete Guide to Vampires

Complete Guide to Vampires


Vampires are the product of unnatural concentrations of negative energy generated through war, famine, cannibalism, or great injustice. The standard vampire that we know as the common variety is far removed from this first cause, but it still thrives on the same negative energy. Vampires have a natural sensitivity to places where negative energy pools, and this is why they are often found at the center...   [click here for more]
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Complete Guide to Wererats 3.5 edition

Complete Guide to Wererats 3.5 edition


Imagine a race of lycanthropes so devious, so cunning, and so insidious that they conquer entire kingdoms without ever being seen. These are the wererats. Their secretive broods infiltrate key posts in the government, military, and guilds, ensuring political protection from their enemies. When fighting can't be avoided, the mystic Council of the Flesh unleashes its horrific cross-bred monsters, which...   [click here for more]
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Critter Cache 3: Animals & Beasts

Critter Cache 3: Animals & Beasts


Need a bit more of the natural in your Fourth Edition Dungeons & Dragons campaign? Looking for intriguing challenges, mounts, and allies for your PCs that are rooted in the good ol’ real world? Then look no further. Critter Cache: Animals & Beasts presents 24 animals, beasts, and other real-world-inspired critters for your 4E game So let Goodman Games and Blackdirge Publishing...   [click here for more]
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Critter Cache 4: Fey Folk

Critter Cache 4: Fey Folk


Goodman Games and Blackdirge Publishing lure you to the wilds of the Fey Realm with Critter Cache: Fey Folk. Here you’ll find 25 new fey to challenge PCs of nearly any level, including a few old favorites updated for Fourth Edition Dungeons & Dragons. From the harmless pranks of the mischievous boggart to the deadly, crushing power of the spriggan titan guard, Critter Cache:...   [click here for more]
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Demon Hunter's Handbook

Demon Hunter's Handbook


No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you'll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook...   [click here for more]
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Dinosaur Planet: Broncosaurus Rex

Dinosaur Planet: Broncosaurus Rex


In the year 2202, dinosaurs have been discovered on the planet Cretasus. The major factions in human politics rush to establish a military presence, even as pioneers from across the galaxy come to farm, hunt, and domesticate the dinos. T-rex families raid mining colonies, dino ranchers herd stegosauus (the new white meat), velociraptor tribes plot with their human allies to secure prime hunting grounds,...   [click here for more]
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Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretic (1E)

Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretic (1E)


1E Conversion Edition An Adventure for Character Levels 11-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed....   [click here for more]
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen

Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen


An adventure for character levels 14-15 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #19: The Volcano Caves

Dungeon Crawl Classics #19: The Volcano Caves


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #21: Assault on Stormbringer Castle

Dungeon Crawl Classics #21: Assault on Stormbringer Castle


An adventure for character levels 12-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #23: The Sunken Ziggurat

Dungeon Crawl Classics #23: The Sunken Ziggurat


An Adventure for Character Levels 5-7 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #29: The Adventure Begins

Dungeon Crawl Classics #29: The Adventure Begins


Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps...   [click here for more]
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Dungeon Crawl Classics #30.5: Trek From The Vault

Dungeon Crawl Classics #30.5: Trek From The Vault


Dungeon Crawl Classics #30.5: Trek From The Vault An Adventure Character Levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant...   [click here for more]
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Dungeon Crawl Classics #31: The Transmuter's Last Touch

Dungeon Crawl Classics #31: The Transmuter's Last Touch


An Adventure for Character Levels 1-2 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
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Dungeon Crawl Classics #38: Escape from the Forest of Lanterns

Dungeon Crawl Classics #38: Escape from the Forest of Lanterns


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #40: Devil in the Mists

Dungeon Crawl Classics #40: Devil in the Mists


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #49: Palace in the Wastes

Dungeon Crawl Classics #49: Palace in the Wastes


An Adventure for Character Levels 6-7. Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
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