The Pray for Dawn Module actually operates as a post apocalyptic, survival, horror campaign for use with the Chaos 6010 A.D. role-playing game. This module is 142 pages that detail an entire Necropolis where a group of adventurers awaken outside of the city on a pile of dead bodies. The players have had their memory wiped, they do not remember how they got there, where they are, or who each other is.... [click here for more]
This special bundle product contains the following titles.Chaos 6010 A.D. Core RulebookRegular price: $5.95 Bundle price: $4.45 Format: PDF This gritty, street punk style RPG was intended for mature readers. Then people whined that it was too dark so I censored this version for the kids. If it's too dark, then get a flash light you p!@#$.
After the time of... [click here for more]
This bundle contains the titles below, in the formats listed by each.
This bundle is a collection of adventures made for the Chaos 6010 A.D. roleplaying game yet it may be used with any RPG that you can fit them into. This is a great deal for a very good price and will offer your scifi players hours of enjoyment and plenty of ideas for you GM's to use on those players when you... [click here for more]
Geometric Progressive Contracts give the game master 12 contracts to use as adventure props to hand out to the crew. Each contract allows the game master quick adventure ideas with all the information on the mission, listed on each page. Each contract supplies the players with a target, location, mission briefing, and the payment for the completion of the mission.
These particular contracts give... [click here for more]
The Dark Brotherhood Contracts give the game master 10 contracts to use as adventure props to hand out to the crew. Each contract allows the game master quick adventure ideas with all the information on the mission, listed on each page. Each contract supplies the players with a target, location, mission briefing, and the payment for the completion of the mission.
The Dark Brotherhood contracts are... [click here for more]
Tides of Sin are a compilation of 10 contracts for the game master to use as props for their players. These 10 missions can be handed to the players as contracts for them to accept as shadow operatives. Some of these jobs having to deal with cults and some with corporations, they all make the players walk the path between good and evil. What seems it may be the path of light, could be the door into... [click here for more]
While stuck on the industrial planet called Bee Zuun the crew becomes immersed in the midst of highly overpopulated city known as High Hold. This city was once a massive maximum security prison, where all of the worst criminals were sent to live out their lives doing hard labor for the empire. The city hasn’t changed much over the years. Everyone lives throughout this hive that covers a mountain.... [click here for more]
Sci-fi Random Encounter Tables, a gift from Arcanum Syndicate to those who enjoy a little help while running their games. These are straight from the Chaos 6010 A.D. Core Rulebook. When running a game the GM rolls a 30% (base chance) that the crew will get a random encounter each time they head to a new location. If you roll within that 30% then you have one of the players roll a random encounter.... [click here for more]
This supplement is a collection of seemingly random encounters that can be inserted into any ongoing Chaos 6010 A.D. campaign, with a focus on the urban environment. A quick chart is included to upgrade any NPC's to make them more of a challenge for any level.
Includes short fiction by Robert Scott, the description a few noteworthy gangs that dwell in the massive city of Haven, and a few rumors from... [click here for more]