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A Call to Arms: Star Fleet, Book One, Revision Two

A Call to Arms: Star Fleet, Book One, Revision Two


This exciting revision of the first volume includes the rules to play the Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion pirates using the Call to Arms combat system. This system is miniatures based (no hexes) and is very streamlined. There is no energy allocation (although some special actions will slow your ship down as your chief engineer diverts powers to whatever special order...   [click here for more]
Amarillo Design Bureau  $19.95

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Federation Commander: First Missions

Federation Commander: First Missions


TEST DRIVE A STARSHIP This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships. You will need this PDF, a couple of six-sided dice, a hex map (use any game and...   [click here for more]
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Introduction to the Star Fleet Universe: Prime Directive and Roleplaying

Introduction to the Star Fleet Universe: Prime Directive and Roleplaying


Ever wondered just what is the Star Fleet Universe? Want to find out? This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us...   [click here for more]
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Asteroid Zero-Four

Asteroid Zero-Four


THE UNDECLARED WAR IN SPACE! "Large numbers of missiles and spacecraft approaching from the Russian Asteroid. We MUST launch our interceptors NOW, Sir!" "No sense trying to look peaceful any longer. Go ahead and launch them, and you may as well get our strike forces off this rock before we get plastered!" ASTEROID ZERO-FOUR is an action-packed game for two players....   [click here for more]
Amarillo Design Bureau  $7.50

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Away Team Log

Away Team Log


Tales of the Away Teams Away Team Log is a compilation of the RPG material published in 19 issues of Captain's Log, along with some of the fiction and other material that will be of interest to RPG players. Finally, roleplayers can get this material without having to buy over $400 worth of books. Not a roleplayer? Not a problem! You'll find this book an enjoyable read!...   [click here for more]
Amarillo Design Bureau  $25.00 $20.00

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.” “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans. Also included is a humorous look at life aboard a Klingon...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.” “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War. Also included is an article on the officers in the Royal Hydran Fleet. There are reports on...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #13

Captain's Log #13


"Service in Star Fleet is two years of boredom and an hour of stark screaming terror." Captain’s Log #13 compiles the best of the material from the old Nexus Magazine.   "The Glory of the Heroes" is about a Federation base that is overwhelmed by a Romulan attack. Information (which is now the Communications section)...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #2

Captain's Log #2


Return to 1983 when hair was big and Star Fleet Battles was the hottest game on the block. From the data files of Star Fleet Headquarters, from the design and development staff of Amarillo Design Bureau, and from the players of Star Fleet Battles come even more scenarios to challenge your skills as a Captain. Captain’s Log #2 features the short story and scenario, “Refiner’s...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #3

Captain's Log #3


“The promise of a Pirate is like a dagger offered to a blind man. Whether the hilt is given or the blade, only the Pirate himself knows.” Captain’s Log #3 features the short story and scenario, “The First Round,” by Steve Kacarides. The story features the pirate Deth O’Kay in the hands of the Masters. There are several other scenarios featuring Deth...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #35

Captain's Log #35


"What was that?"   "An explosion!"   "Tell me something I don’t know!"   Duty, Honor, Empire There’s been a mutiny on the Demonslayer! Commodore Valgan has decided to defect to the Kzintis after he failed to assassinate Admiral Korvik. Now it is up to handful of desperate...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #36

Captain's Log #36


“No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?” “Web of Deceit” is the story of a Seltorian task force led by Wind of Ordained Retribution in hunt of a Tholian force led by Guardian. The Seltorians’ hatred and rage toward the Tholians is legendary....   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #37

Captain's Log #37


“We have picked up a subspace echo; we cannot gain a solid lock. It could be a sensor ghost … or it could be a Romulan coasting along under cloak!” “The Magnificent Panzers” is the story of the frigates Rommel and Guderian defending the fleet’s supply system from Romulan raiders. Their story would be the stuff of legends. Also...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #38

Captain's Log #38


“Doomward is ordered to investigate a spatial rift in Sector 31!” Will it create a wormhole to another galaxy? Another time? Or another universe? Who knows!Doomward and the Vortex” is the story of the Lyran cruiser Doomward, investigating an inversion vortex. Once near it, the ship may not even be able to determine which side of the vortex...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #38 Supplement

Captain's Log #38 Supplement


This 28-page booklet includes interesting and useful information about the main Captain's Log #38 issue, as well as new materials. Included are: The designer notes for Captain's Log #38   The 2008 Origins reports A fiction story showing the other side of the story in the main issue A short story about Hydrans in the Early Years Detailed after-action reports...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #39 Supplement

Captain's Log #39 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #39 issue, as well as new materials. Included are: designer notes, 2009 Origins reports, special features, dropped articles, unpublished history, two more Romulan Eagle variant SSDs, four more Federation Commander Early Years ship cards, full "every comma we missed" after action...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #4

Captain's Log #4


“Plot a course for the Darmot sector, Warp 7. The Hydrans have destroyed Battle Station 13!” Captain’s Log #4 features the short story and series of scenarios, “Where Wisdom Fails,” by James Ashauer. Experience the first combat test of the Hydran Hellbore and learn from the wisdom of Borzad Kallon, the Klingon captain assigned to destroy the Hydran...   [click here for more]
Amarillo Design Bureau  $8.00 $5.00

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Captain's Log #40

Captain's Log #40


Its existence was not complicated by reasoning or poetry, by music and art, or by angst and hate. That was not the nature of the beast. Join us for Captain’s Log #40 and discover “The Nature of the Beast”! The USS Colin Powell, a Federation GVX survey ship, has encountered the first known space manta, a dangerous monster. Unable to find any way to...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #40 Supplement

Captain's Log #40 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #40 issue, as well as new materials. Included are: The designer notes for Captain's Log #40;   Detailed after-action reports for SFB Module G3A and Captain's Log #39;   Sculptor's notes on the Juggernaut; A new filksong; Rejected papers...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”    Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well! The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the...   [click here for more]
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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
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Captain's Log #7

Captain's Log #7


What Price Victory? Captain’s Log: Stardate 8402.13, Captain Merrin Hunter recording. The Yorktown has received and verified a priority-one distress call from the small space outpost Alpha Zeta in the Thetis system. We are proceeding directly to the station per Star Fleet standing orders. Captain’s Log #7 includes the fiction...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #8

Captain's Log #8


"Death seeks me. It will find me, in time. To run is simply a waste of energy. To embrace death is sheer madness. I await death. When it comes, I will be ready." "To fight or to flee?" "To die." This 1990 issue introduced the new Doomsday Edition of Star Fleet Battles. Included...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #9

Captain's Log #9


The attack came without warning. Oh, we'd known for weeks that they would come, ever since the Organians disappeared, but there was no warning that it would be that day. This 80-page 1991 edition moved the product further toward the current format. This issue is the only one that ever had a "theme" causing a hundred people to ask, every time we do another issue,...   [click here for more]
Amarillo Design Bureau  $7.50

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Federation & Empire 2010 Rulebook

Federation & Empire 2010 Rulebook


Battle for the Galaxy! Federation & Empire is set in the universe of Star Fleet Battles. The Grand Alliance (Federation, Gorns, Kzintis, Tholians, and Hydrans) battles the Coalition (Klingons, Romulans, and Lyrans) for control of the galaxy! This is the Federation & Empire 2010 rulebook, containing the most up-to-date rules and scenarios so that you can...   [click here for more]
Amarillo Design Bureau  $20.00

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Federation Commander Reference Rulebook

Federation Commander Reference Rulebook


“Lieutenant, what the heck is a plasma-D?” “Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …” “Brace for impact!” The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete...   [click here for more]
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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both...   [click here for more]
Amarillo Design Bureau  $24.95

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Federation Commander: Academy

Federation Commander: Academy


FLY A STARSHIP! Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser. Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes...   [click here for more]
Amarillo Design Bureau  $24.95 $12.00

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Federation Commander: Briefing #1

Federation Commander: Briefing #1


Get me a briefing, Lieutenant! I need intel! I need it now! On your screen, Admiral. Everything we have on the current situation. Ships, battle plans, all of it. No commander should go into combat without a full briefing! Briefing #1 includes two dozen new scenarios, six new ships, “The Art of Maneuver” written by Commodore...   [click here for more]
Amarillo Design Bureau  $12.95 $7.95

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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $4.95

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Federation Commander: Briefing #2 Ship Pack A

Federation Commander: Briefing #2 Ship Pack A


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.99

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Federation Commander: Briefing #2 Ship Pack B

Federation Commander: Briefing #2 Ship Pack B


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack C

Federation Commander: Briefing #2 Ship Pack C


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack D

Federation Commander: Briefing #2 Ship Pack D


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack E

Federation Commander: Briefing #2 Ship Pack E


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack F

Federation Commander: Briefing #2 Ship Pack F


WELCOME, COMMANDER! The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles. Do you have the guts to get problems taken...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Space

Federation Space


Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted. This is a scan...   [click here for more]
Amarillo Design Bureau  $12.00

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Prime Directive PD20 Modern

Prime Directive PD20 Modern


Roleplaying on the Final Frontier using the d20 modern rules. The universe you love comes to the game system you already know! Brilliantly compiled by Jonathan M. Thompson, Prime Directive PD20 Modern allows you to take the heroic role of a starship captain, a commando, a diplomat, a spy, or a trader flying a shuttle of tribbles from planet to planet. This book requires that you have the d20 Modern...   [click here for more]
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Robots!

Robots!


THE SIXTH WORLD WAR! The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Commander's Edition Update #2

Star Fleet Battles Commander's Edition Update #2


Update #1 simply brought the Rev. 0 of Commander's Edition of Star Fleet Battles up to Rev. 1. Update #2 adds substantially to the core rulebook. Ground combat, boarding parties, more weapons, more ships (and names for them), the introduction of the Lyran Democratic Republic, scenarios, and the Bargantine Campaign are all in this update. D16 Advanced Boarding Parties:...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition Volume I Revision 1

Star Fleet Battles Commander's Edition Volume I Revision 1


Star Fleet Battles is still going strong today, but take a trip to the past with us. It is 1983, and it is time for the phenomenon that is Star Fleet Battles to get organized. The game had grown through four expansions, and new material is being released every month. The structure of the original 1979 pocket game could not contain, control, or even keep track of the game as it had...   [click here for more]
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Star Fleet Battles Commander's Edition Volume II

Star Fleet Battles Commander's Edition Volume II


Star Fleet Battles is still going strong today, but take a trip to the past with us. Expand the Commander's Edition from the 1980s with Volume II. Four New Star-Faring Empires The Hydrans The Andromedans The Lyrans The Wyn Star Cluster 150 New Starships, including fleets for the new empires. Dreadnoughts, Scouts, NCLs, Fast Patrol Ships, and Minesweepers...   [click here for more]
Amarillo Design Bureau  $15.00

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