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Your Mission:
Go Boldly to the Stars
Discover New Worlds
Bring Your Crew Home Alive
A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became friends.... [pulse aquí para ver más] |
Amarillo Design Bureau |
$29.95
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“Here we lay our web. Here we stand between our enemy and all we hold dear. Live or die, here we fight.”
This is the much anticipated A Call to Arms: Star Fleet, Book 2. There are more ships for empires you enjoyed in Book 1.2: Federation, Klingons, Romulans, Kzintis, and Gorns. The Orion Pirates and Tholians that were introduced in Book 1.2 now have full-scale... [pulse aquí para ver más] |
Amarillo Design Bureau |
$29.95
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TEST DRIVE A STARSHIP
This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships.
You will need this PDF, a couple of six-sided dice, a hex map (use any game and ignore... [pulse aquí para ver más] |
Amarillo Design Bureau |
FREE
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Battle for the Galaxy!
Federation & Empire is set in the universe of Star Fleet Battles. The Grand Alliance (Federation, Gorns, Kzintis, Tholians, and Hydrans) battles the Coalition (Klingons, Romulans, and Lyrans) for control of the galaxy!
This is the Federation & Empire 2010 rulebook, containing the most up-to-date rules and scenarios so that you can... [pulse aquí para ver más] |
Amarillo Design Bureau |
$20.00
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“Lieutenant, what the heck is a plasma-D?”
“Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …”
“Brace for impact!”
The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete rulebook, with all of the rules... [pulse aquí para ver más] |
Amarillo Design Bureau |
$15.00
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“The only test is combat; the only valid result is victory.”
– Admiral Ardak Kumerian, Commander of the Klingon Red Fleet
The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both broad tactical... [pulse aquí para ver más] |
Amarillo Design Bureau |
$24.95
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FLY A STARSHIP!
Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser.
Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes... [pulse aquí para ver más] |
Amarillo Design Bureau |
$24.95 $12.00
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Star Fleet Battles is still going strong today, but take a trip to the past with us.
It is 1983, and it is time for the phenomenon that is Star Fleet Battles to get organized. The game had grown through four expansions, and new material is being released every month. The structure of the original 1979 pocket game could not contain, control, or even keep track of the game as it had... [pulse aquí para ver más] |
Amarillo Design Bureau |
$15.00
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Star Fleet Battles is still going strong today, but take a trip to the past with us. Expand the Commander's Edition from the 1980s with Volume II.
Four New Star-Faring Empires
The Hydrans
The Andromedans
The Lyrans
The Wyn Star Cluster
150 New Starships, including fleets for the new empires. Dreadnoughts, Scouts, NCLs, Fast Patrol Ships, and Minesweepers for all... [pulse aquí para ver más] |
Amarillo Design Bureau |
$15.00
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Take a trip to the past and expand your Commander's Edition with Volume III.
A Major New Starfaring Empire: The Inter-Stellar Concordium, complete with all new ship classes and weapons.
A New Tholian Fleet: The 312th Battle Squadron from the Tholian home galaxy.
200 New Ships: Including Police ships, Exploration Cruisers, Defense Monitors, the new ISC fleet and... [pulse aquí para ver más] |
Amarillo Design Bureau |
$15.00
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At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end... [pulse aquí para ver más] |
Amarillo Design Bureau |
$10.00
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After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),... [pulse aquí para ver más] |
Amarillo Design Bureau |
$10.00
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Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,... [pulse aquí para ver más] |
Amarillo Design Bureau |
$10.00
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While Star Fleet Battles Captain's Edition is still going strong, this is the version that launched an entire universe!
Originally published at Origins in 1979, this little pocket game was to prove to be one of the longest running in the history of the industry. Copies of this pocket game rarely show up on auction sites and routinely bring more than $100. Now, you can complete your collection for... [pulse aquí para ver más] |
Amarillo Design Bureau |
$10.00
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Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command!
The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors, and... [pulse aquí para ver más] |
Amarillo Design Bureau |
Paga lo que quieras
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Captain! We’re under attack! The weapon made us change direction!
Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes!
2012 EDITION of the Star Fleet Battles Master Rulebook
The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps, or ship descriptions)... [pulse aquí para ver más] |
Amarillo Design Bureau |
$50.00
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I Am Here To Claim What Is Mine!
Forty-three years had passed since Lord Keven Van Valkenburg had been murdered and his family driven into exile. During that time a succession of evil Overlords, Sorcerers, and Dragons had occupied Valkenburg Castle. These tyrants terrorized and plundered the surrounding countryside. The peasants had little choice but to tolerate these abuses, while... [pulse aquí para ver más] |
Amarillo Design Bureau |
$7.50
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Wolves among Lions!
Screaming Space Birds!
Star Fleet Battles Module C6 covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with multiple alternate histories, although players can ignore both and write their own if they wish.... [pulse aquí para ver más] |
Amarillo Design Bureau |
FREE
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Newly updated for Prime Directive PD20M, this module has everything you ever wanted to know about those distant cousins of the Vulcans. The royal family, the role of the praetor, the great houses and how they wheel and deal in the back hallways of the palace, the role of the Intendance Department, intelligence services and praetorian teams, colony planets, the previously-unknown suppressed races along... [pulse aquí para ver más] |
Amarillo Design Bureau |
$24.95 $19.95
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“Captain, well done on the last mission. Now there are reports of a sun snake approaching the nearest colony and you have the closest ship. Protect the colony and good luck!”
Updated in 2012, the Star Fleet Battles Advanced Missions Rulebook is now available. Building on the Basic Set, this adds more rules, more ships, new terrain, and new scenarios. There are six... [pulse aquí para ver más] |
Amarillo Design Bureau |
$20.00 $19.95
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Do you have what it takes to command a starship? Find out now!
The Basic Set is the entry point into the Star Fleet Battles game system. With this rulebook, you can command a starship! What you have seen, you can do for yourself. This introduction to the game includes rules for the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, and Orion ships.
The Basic... [pulse aquí para ver más] |
Amarillo Design Bureau |
$19.95
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"Two trails diverged in a yellowy green jungle and I took the one less traveled by. That has made all the difference ... as I am now completely lost!"
Graduation Exercise supplements PD One, the original RPG from ADB. It includes everything you need to create a trifold screen for the gamemaster. It also has an adventure suitable for beginning prime teams (and sample characters)... [pulse aquí para ver más] |
Amarillo Design Bureau |
$7.95 $6.50
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Admiral, the Federation has promised us a dreadnought-led fleet to help us beat off the Gorn-Romulan Coalition. Where do you wish the Federation ships to go? Remember, we don’t want them to see that new planet we are developing on their border!
The newly updated Fifth Edition of the most famous campaign rules in the Star Fleet Universe. Use these rules in the official campaigns... [pulse aquí para ver más] |
Amarillo Design Bureau |
$19.95 $14.95
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Long in coming, GURPS Prime Directive 4e has been revised. This massive book (now 365 pages) has everything you need to game in the Star Fleet Universe. Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about the species of the Inter-Stellar... [pulse aquí para ver más] |
Amarillo Design Bureau |
$49.95 $39.95
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Long in coming, GURPS Prime Directive 4e has been revised. Volume 1, Creating a Character has everything you need to create a character (equipment and weapons are in the second volume). Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about the... [pulse aquí para ver más] |
Amarillo Design Bureau |
$29.95 $24.95
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Long in coming, GURPS Prime Directive 4e has been revised. Powered by GURPS, Volume 2: Playing the Game includes information that the GM needs to run the game along with information about both personal and ship weapons and equipment.
The opening chapter on how to play the game has been greatly expanded from the original book so that you have most of the rules you need to... [pulse aquí para ver más] |
Amarillo Design Bureau |
$29.95 $24.95
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The Klingons are coming and they are loaded for bear!
A meeting of empires as a famous game system joins the Star Fleet Universe. Klingon Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 86-page rulebook includes the Essential Starmada Rules, 46 starships (Klingon, Federation, Tholian, Orion, Kzinti), and complete rules... [pulse aquí para ver más] |
Amarillo Design Bureau |
$16.95 $13.95
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Two brigades of Brigadier General John Buford’s First Union Cavalry Division had been bivouacked on McPherson’s Ridge, northwest of Gettysburg, when Heth’s Division of Hill’s Corps (Army of Northern Virginia) approached from Cashtown on July 1st. Realizing that this was the first element of the entire Confederate Army, and that the commanding heights of Cemetery Ridge (1.25... [pulse aquí para ver más] |
Amarillo Design Bureau |
$2.95
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Uncloak and Strike from the Shadows!
A meeting of empires as a famous game system joins the Star Fleet Universe. Romulan Armada was done as a joint venture between Amarillo Design Bureau and Majestic Twelve Games. This 84-page rulebook includes the Essential Starmada Rules, 37 starships (Romulan, Federation, and Gorn) and eight bases (Romulan, Gorn, Federation, Klingon,... [pulse aquí para ver más] |
Amarillo Design Bureau |
$16.95 $13.95
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Young Warrior! You think you know Star Fleet Battles, with all of its tactical twists and turns. But you do not! To truly understand the game, you must understand all of the game, including the ships, empires, history, weapons, and tactics of the wild and unpredictable Omega Octant! Only then can you truly know Star Fleet Battles.
And to truly know the Omega Octant,... [pulse aquí para ver más] |
Amarillo Design Bureau |
$45.00
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Improvise, Adapt, and Overcome!
The pirates have beamed down to the planet. Do they have a secret base? Are they holding hostages? Time to send in the Marines!
The Star Fleet Marines Battle Manual has all the published rules for Star Fleet Marines and the scenarios from the rulebooks in Assault and Last Stand. But wait! There’s more!
Every additional scenario... [pulse aquí para ver más] |
Amarillo Design Bureau |
$7.95
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Mars was dying. Martians were resigned to their fate. Then some young Martians had a radical idea: invade the nearest planet. The biggest problem: Earth was inhabited and the Humans might object!
The War of the Worlds is based on the novel by H.G. Wells and is a two-person game that recreates the life-and-death struggle between the Martians and Humans. Can the Martians eliminate the Humans facing... [pulse aquí para ver más] |
Amarillo Design Bureau |
$2.95
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