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Fantastic Feats Volume 53 - Stat Manipulation

Fantastic Feats Volume 53 - Stat Manipulation


Fantastic Feats Volume 53 - Stat Manipulation Feats are a stable part of any character or NPC build. They give you ways to alter your powers and abilities, or to twist them in new and interesting ways. These feats give you a way to manipulate the bonuses your stats, also called ability scores, give you. But, as with many things, they come with a penalty, as you can only push the...   [click here for more]
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Fantastic Feats Volume 54 - Luck

Fantastic Feats Volume 54 - Luck


Fantastic Feats Volume 54 - Luck Luck is defined as success or failure apparently brought by chance rather than through one's own actions. But what if your actions could change your luck? Would you try and change your luck or would it fight back and make things worse? This pdf has 14 feats that help to manipulate your luck, plus a system for testing and pushing it as well. Common...   [click here for more]
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Fantastic Feats Volume 55 - Combat Feats 2

Fantastic Feats Volume 55 - Combat Feats 2


Fantastic Feats Volume 55 - Combat Feats 2 Feats are a useful way of altering or modifying abilities that characters have. Combat is the prime time to use the edge that feats give you. It could be the difference between life and death, from feeling the cold embrace of steel and living to enact your revenge another day. These feats are for making combat more deadly…for your foe...   [click here for more]
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Spell Options 1 - Fireball

Spell Options 1 - Fireball


Spell Options 1 - Fireball For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or make...   [click here for more]
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Spell Options 10   - Countering, Dispel and Failure

Spell Options 10 - Countering, Dispel and Failure


Spell Options 10 Countering, Dispel and Failure For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus...   [click here for more]
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Spell Options 2 - Magic Missile

Spell Options 2 - Magic Missile


Spell Options 2 - Magic Missile For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or...   [click here for more]
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Spell Options 3 - Lightning Bolt

Spell Options 3 - Lightning Bolt


Spell Options 3 - Lightning Bolt For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast...   [click here for more]
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Spell Options 4 - Bestow Curse

Spell Options 4 - Bestow Curse


Spell Options 4 - Bestow Curse For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the color, make the spell weaker and thus easier to cast or...   [click here for more]
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Spell Options 5 - Acid Arrow

Spell Options 5 - Acid Arrow


Spell Options 5 - Acid Arrow For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus...   [click here for more]
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Spell Options 6 - Alarm

Spell Options 6 - Alarm


Spell Options 6 - Alarm For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus easier...   [click here for more]
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Spell Options 7 - Blade Barrier

Spell Options 7 - Blade Barrier


Spell Options 7 - Blade Barrier For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and thus...   [click here for more]
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Spell Options 8 - Prismatic Spray

Spell Options 8 - Prismatic Spray


Spell Options 8 - Prismatic Spray For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and...   [click here for more]
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Spell Options 9 - Universal Options

Spell Options 9 - Universal Options


Spell Options 9 - Universal Options For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the spell found on a scroll. The Spell Options series is a way of tweaking existing spells without using feats. You can change the colour, make the spell weaker and...   [click here for more]
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Superlative Spells Volume 3 - Random Collection 1

Superlative Spells Volume 3 - Random Collection 1


Superlative Spells Volume 3 – Random Collection 1 adjective of the highest kind, quality, or order; surpassing all else or others; supreme; extreme: superlative wisdom. Spells and the supernatural are a staple part of many games and settings. They allow the user to bend reality to their will or to bring down their wrath on their enemies. This volume...   [click here for more]
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Superlative Spells Volume 4 - Auras

Superlative Spells Volume 4 - Auras


Superlative Spells Volume 4 - Auras adjective of the highest kind, quality, or order; surpassing all else or others; supreme; extreme: superlative wisdom. Spells and the supernatural are a staple part of many games and settings. They allow the user to bend reality to their will or to bring down their wrath on their enemies. This volume in the Superlative...   [click here for more]
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[PFRPG] - Fantastic Feats Volume 52 - Critical Feats

[PFRPG] - Fantastic Feats Volume 52 - Critical Feats


Fantastic Feats Volume 53 - Critical Feats Critical hits can be useful in combat, the extra burst of damage they give can mean the difference between life and death, in winning the combat against the beast or losing your own head to its mighty maw.  But, for some people, it can be boring just doing simple damage, even though it can be quite a high amount of damage. Critical Feats...   [click here for more]
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[PFRPG] - Fantastic Feats Volume L [50] - Swashbuckler

[PFRPG] - Fantastic Feats Volume L [50] - Swashbuckler


Fantastic Feats Volume 50 - Swashbuckler “Call me a knave? Demand a Duel? Could you be anymore backward and uncultured? No-one does that any more. It’s boorish and what’s more, it is beneath me. Now beg for my forgiveness before I remove your eye from your head” The Masked Swashbuckler Features feats for the Slayer, the stylish combination of ranger and...   [click here for more]
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[PFRPG] - Fantastic Feats Volume LI [51] - Warpriest

[PFRPG] - Fantastic Feats Volume LI [51] - Warpriest


Fantastic Feats Volume 51 - WarpriestYes my homeland is what you call a frozen wasteland. But to me it is a land of power, of strength, of courage and most importantly, to me at least, it is the home of my gods and they are full of wrath which they will unleash if you don’t let me pass… ” Flegar Wolfsson, Grand Warpriest of the North Features...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLI - Samurai

[PFRPG] - Fantastic Feats Volume XLI - Samurai


Fantastic Feats Volume 41 - Samurai Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLII - Arcanist

[PFRPG] - Fantastic Feats Volume XLII - Arcanist


Fantastic Feats Volume 42 - Arcanist Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLIII - Bloodrager

[PFRPG] - Fantastic Feats Volume XLIII - Bloodrager


Fantastic Feats  Volume 43 - Bloodrager Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLIV - Brawler

[PFRPG] - Fantastic Feats Volume XLIV - Brawler


Fantastic Feats Volume 44 - Brawler Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLIX - Slayer

[PFRPG] - Fantastic Feats Volume XLIX - Slayer


Fantastic Feats Volume 49 - Slayer “Took me two weeks but I finally tracked down the Red-Hand of Garn. I won’t give you the details about how he got his name; it’s not for telling this close to dinner. Suffice to say, he will no longer be bothering anyone“ Songa, Slayer for hire Characters in RPGs often have abilities are not tied to their class, race or...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLV - Hunter

[PFRPG] - Fantastic Feats Volume XLV - Hunter


Fantastic Feats  Volume 45 - Hunter “The forest itself shall shield me from your attacks” - Serena Hycroft, Hunter The Hunter is a hybrid class that combines a druids power and rangers skills into nature's deadly defender. Often found with an animal companion, the dwell in the forests and jungles, protecting nature from those who would do it harm. Some see...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLVI - Investigator

[PFRPG] - Fantastic Feats Volume XLVI - Investigator


Fantastic Feats  Volume 46 - Investigator “So you want to interview me about being an Imperial Investigator? Why? Stories for the bards and lore-tellers? I suppose you can tag along, just don’t get in my way and if I say move, you move. Understand?” T’riss Malar, Imperial Investigator This edition of “Fantastic Feats” – a series of feats based...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLVII - Shaman

[PFRPG] - Fantastic Feats Volume XLVII - Shaman


Fantastic Feats Volume 47 - Shaman “What his name was before becoming a shaman has been lost to the ages. The spirits called him Tor’Tilla. You think I am joking? It is not my place, or yours, to question the wisdom of the spirits when they name us, even though sometimes it is very perplexing…” Tales of Tor’Tilla, the Lost Shaman A shaman is a kind...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XLVIII - Skald

[PFRPG] - Fantastic Feats Volume XLVIII - Skald


Fantastic Feats Volume 48 - Skald Fantastic: Adjective - Strange, different; imaginary The term skald (or skáld) meaning 'poet', is generally used for poets who composed at the courts of Scandinavian and Icelandic leaders during the Viking Age and Middle Ages. Skalds are poets, historians, and keepers of lore who use their gifts for oration and song to inspire...   [click here for more]
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Fantastic Feats Collection [BUNDLE]

Fantastic Feats Collection [BUNDLE]


This special bundle product contains the following titles. [PFRPG] - Fantastic Feats Volume I - Economy, Law and Paperwork Fantastic Feats Volume I {Economy, Law & Paperwork} Fantastic:   Adjective - Strange, different; imaginary   &... [PFRPG] - Fantastic Feats Volume II - Combat, Weapons & Armor Fantastic Feats Volume...   [click here for more]
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Fantastic Feats Volumes 1 - 10 [BUNDLE]

Fantastic Feats Volumes 1 - 10 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... ...   [click here for more]
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Fantastic Feats Volumes 31 to 35 [BUNDLE]

Fantastic Feats Volumes 31 to 35 [BUNDLE]


This bundle contains the titles below, in the formats listed by each. [PFRPG] - Fantastic Feats Volume XXXI - Assassin Regular price: $1.25 Bundle price: $1.00 Format: Watermarked PDF Fantastic Feats Volume 31AssassinFantastic:Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although...   [click here for more]
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Spell Options 1 to 10 [BUNDLE]

Spell Options 1 to 10 [BUNDLE]


This special bundle product contains the following titles. Spell Options 1 - Fireball Regular price: $1.50 Bundle price: $1.00 Format: Watermarked PDF Spell Options 1 - Fireball For many a seasoned adventurer and explorer, magic can become, whilst still a useful tool, boring. You know what a certain spell is effective for, or how potent you need to be to use the...   [click here for more]
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Superlative Spells Collection [BUNDLE]

Superlative Spells Collection [BUNDLE]


This special bundle product contains the following titles. Superlative Spells Volume 1 - Chaotic Enhancements Regular price: $1.50 Bundle price: $1.33 Format: Watermarked PDF Superlative SpellsVolume 1 – Chaotic Enhancements Superlative:adjectiveof the highest kind, quality, or order; surpassing all else or others; supreme; extreme:superlative wisdom....   [click here for more]
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Superlative Spells Volume 1 - Chaotic Enhancements

Superlative Spells Volume 1 - Chaotic Enhancements


Superlative Spells Volume 1 – Chaotic Enhancements Superlative:adjective of the highest kind, quality, or order; surpassing all else or others; supreme; extreme: superlative wisdom. Spells and the supernatural are a staple part of many games and settings. They allow the user to bend reality to their will or to bring down their wrath on...   [click here for more]
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Superlative Spells Volume 2 - Hybrid Spells

Superlative Spells Volume 2 - Hybrid Spells


Superlative Spells Volume 2 – Hybrid Spells adjective of the highest kind, quality, or order; surpassing all else or others; supreme; extreme: superlative wisdom. Spells and the supernatural are a staple part of many games and settings. They allow the user to bend reality to their will or to bring down their wrath on their enemies. Hybrid spells are...   [click here for more]
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[PFRPG] - Fantastic Feats Volume I - Economy, Law and Paperwork

[PFRPG] - Fantastic Feats Volume I - Economy, Law and Paperwork


Fantastic Feats Volume I {Economy, Law & Paperwork} Fantastic:   Adjective - Strange, different; imaginary     Characters in any rpg often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.   They may be combat related, a way to tweak spells or even to...   [click here for more]
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[PFRPG] - Fantastic Feats Volume II - Combat, Weapons & Armor

[PFRPG] - Fantastic Feats Volume II - Combat, Weapons & Armor


Fantastic Feats Volume II Combat, Weapons & Armor Fantastic:   Adjective - Strange, different; imaginary     Characters in any rpg often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.   They may be combat related, a way to tweak spells or even to...   [click here for more]
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[PFRPG] - Fantastic Feats Volume III - Spell Feats

[PFRPG] - Fantastic Feats Volume III - Spell Feats


Fantastic Feats Volume III Spell Feats Fantastic:   Adjective - Strange, different; imaginary     Characters in any rpg often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.   They may be combat related, a way to tweak spells or even to do with the crafting...   [click here for more]
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[PFRPG] - Fantastic Feats Volume IV - Stupid & Overpowered

[PFRPG] - Fantastic Feats Volume IV - Stupid & Overpowered


Fantastic Feats {Stupid & Overpowered} Fantastic:   Adjective - Strange, different; imaginary     Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.   They may be combat related, a way to tweak spells or even to do with the crafting...   [click here for more]
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[PFRPG] - Fantastic Feats Volume IX - Stupid & Overpowered 2

[PFRPG] - Fantastic Feats Volume IX - Stupid & Overpowered 2


Fantastic Feats Volume IX - Stupid & Overpowered 2 Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. This edition...   [click here for more]
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[PFRPG] - Fantastic Feats Volume V - Blood Feats

[PFRPG] - Fantastic Feats Volume V - Blood Feats


Fantastic Feats Volume V Blood Feats  Some people are able to push themselves harder than others. They are able to tap into a reserve of strength and will and increase their strength and power. This however comes at a cost, leaving them weaker than before, but sometimes that is all you need. These feats are called by many names such as Overdrive or Limit Breakers, but the common term...   [click here for more]
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[PFRPG] - Fantastic Feats Volume VI - Bows and Ammo

[PFRPG] - Fantastic Feats Volume VI - Bows and Ammo


Fantastic Feats Volume VI Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. This edition of “Fantastic Feats”...   [click here for more]
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[PFRPG] - Fantastic Feats Volume VII - Barbarian

[PFRPG] - Fantastic Feats Volume VII - Barbarian


Fantastic Feats Volume VII - Barbarians Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. This edition of “Fantastic...   [click here for more]
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[PFRPG] - Fantastic Feats Volume VIII - Bards

[PFRPG] - Fantastic Feats Volume VIII - Bards


Fantastic Feats Volume VIII - Bards Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. This edition of “Fantastic...   [click here for more]
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[PFRPG] - Fantastic Feats Volume X - Clerics

[PFRPG] - Fantastic Feats Volume X - Clerics


Fantastic Feats X - Clerics Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances....   [click here for more]
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[PFRPG] - Fantastic Feats Volume XI - Druids

[PFRPG] - Fantastic Feats Volume XI - Druids


Fantastic Feats XI - Druids Fantastic:   Adjective - Strange, different; imaginary    Druids – Friend to the animal and defender of nature to some, worthless and crazy hippy to others. Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats....   [click here for more]
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[PFRPG] - Fantastic Feats Volume XII - Fighters

[PFRPG] - Fantastic Feats Volume XII - Fighters


Fantastic Feats Volume 12 - Fighters Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone,...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XIII - Monks

[PFRPG] - Fantastic Feats Volume XIII - Monks


Fantastic Feats 13 - Monks Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XIV - Stupid & Overpowered 3

[PFRPG] - Fantastic Feats Volume XIV - Stupid & Overpowered 3


Fantastic Feats Volume IX - Stupid & Overpowered 3 Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. This edition...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XIX - Stupid & Overpowered 4

[PFRPG] - Fantastic Feats Volume XIX - Stupid & Overpowered 4


Fantastic Feats Volume 19 - Stupid & Overpowered 4 Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will...   [click here for more]
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[PFRPG] - Fantastic Feats Volume XL - Ninja

[PFRPG] - Fantastic Feats Volume XL - Ninja


Fantastic Feats Volume 40 - Ninja Fantastic: Adjective - Strange, different; imaginary Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone,...   [click here for more]
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