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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume III - The Cavalry

Weekly Wonders - Archetypes of War Volume III - The Cavalry


Here We Come to Save the Day! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part...   [click here for more]
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Weekly Wonders - Archetypes of War Volume IV - Support

Weekly Wonders - Archetypes of War Volume IV - Support


Everybody Loves the Healer There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VI - Siege Warfare

Weekly Wonders - Archetypes of War Volume VI - Siege Warfare


And The Walls Come Tumbling Down There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VII - Commanders

Weekly Wonders - Archetypes of War Volume VII - Commanders


Once More into the Breach! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Assassin's Armory

Weekly Wonders - Assassin's Armory


The Right Tools For The Job A professional assassination leaves nothing to chance, with everything planned out in meticulous detail, dozens of contingencies, and a solution on hand for every possible problem. But in addition to a very particular set of skills, this also requires a very particular set of tools; tools that can be highly specialized to particular jobs, or far more general in nature....   [click here for more]
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Weekly Wonders - Battlefield Haunts

Weekly Wonders - Battlefield Haunts


Haunts of the Battlefield! There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more enclosed locations. This book presents eight new haunts thematically relating to war and battlefields,...   [click here for more]
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Weekly Wonders - Cavalier Archetypes

Weekly Wonders - Cavalier Archetypes


Dark and Stormy Knights! Few classes capture the imagery of the valorous and courageous knight as well as the cavalier, with its chivalrous orders, its rallying banner, and its trusty steed. But more player options are always a good thing, and with so much focus directed towards new cavalier orders, there are relatively few cavalier archetypes available to players, making the...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume I

Weekly Wonders - Cinematic Dinosaurs Volume I


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume II

Weekly Wonders - Cinematic Dinosaurs Volume II


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes

Weekly Wonders - Comic Book Vigilante Archetypes


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume II

Weekly Wonders - Comic Book Vigilante Archetypes Volume II


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Conditioning Feats

Weekly Wonders - Conditioning Feats


Unlock Your Potential! A warrior spends hours on the training ground, sparring with others or hacking at combat dummies, building up his strength. Elsewhere, an aspiring ninja runs a gauntlet of nasty traps, attempting to make it through as quickly as possible, and without being hit, to improve her agility and reflexes, while a wizard pores over ancient tomes, memorizing facts and...   [click here for more]
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Weekly Wonders - Drunken Feats

Weekly Wonders - Drunken Feats


Ninety-Nine Bottles of Beer on My Sheet… When they aren’t delving dungeons, adventurers can often be found in taverns, where they while away the hours planning their next big score, and spending whatever’s left of the last one on booze of all sorts, or so we are told. While there are a handful of feats and archetypes scattered here and there that allow characters...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth

Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth


Harness the Power of Shoggoths! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth


Enhance Your Brain Power! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon

Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon


It’s Better Down Where It’s Wetter! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth

Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth


Dare You Venture Beyond the Gate? The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep

Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep


An Evil With Many Faces! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug

Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug


The Doom That Came To Your Enemies! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith

Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith


Archetypes Out Of Time The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng

Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng


Archetypes of Your Dreams The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth

Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth


Archetypes of the Mad Sultan The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker

Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker


Archetypes of Wintry Madness The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the...   [click here for more]
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Weekly Wonders - Eldritch Items

Weekly Wonders - Eldritch Items


Occult Weapons and Weird Science From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including: The brain box, a strange device...   [click here for more]
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Weekly Wonders - Feats of Exploration

Weekly Wonders - Feats of Exploration


Do You Have What It Takes To Survive? The wilderness. Nearly every great fantasy story features some amount of time trekking through the vast and untamed expanse of nature. From The Lord of the Rings to The Belgariad, The Wheel of Time, and even your gaming table, it seems almost inevitable that mighty heroes will be challenged by the daunting power of the awe-inspiring...   [click here for more]
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Weekly Wonders - Fog and Garden Giants

Weekly Wonders - Fog and Garden Giants


These Giants Aren’t So Jolly These days, it seems that there is a giant for every type of terrain. Hills, deserts, forests, oceans, taigas, hot places, cold places…the list goes on and on. Despite this great variety of giants, their abilities and stat blocks tend to be quite similar, leaving one to wonder what the point of so many similar giants is, and why it is that...   [click here for more]
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Weekly Wonders - Forgotten Oni

Weekly Wonders - Forgotten Oni


Strange and Exotic Oni Introduced in the Pathfinder Bestiary 3, oni are a race of evil outsiders inspired by eastern mythology. In Pathfinder, each oni is associated with a particular race of humanoid creature, and many of them are based on giants. By now, a wide variety of humanoid races have had oni made in their image, each oni using the original race as a starting...   [click here for more]
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Weekly Wonders - From the Bags of Giants

Weekly Wonders - From the Bags of Giants


A Giant Collection of Treasures! Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - From the Bags of Giants Volume II

Weekly Wonders - From the Bags of Giants Volume II


A Giant Collection of Treasures! Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - Gem Magic

Weekly Wonders - Gem Magic


Spectacular Spells that Sparkle! Gems have a special sort of magic all their own. Even mundane gems can be items of wondrous beauty, incredible value, and spectacular legend. They come in all shapes and sizes, in a rainbow of colors, and a wide range of clarities, from those as transparent as glass, that sparkle in the light, to ones that are completely opaque. Though they are...   [click here for more]
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Weekly Wonders - Giant Bloodlines

Weekly Wonders - Giant Bloodlines


Fee-Fi-Fo-Fum, I Smell the Blood…of Giants! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants, are clearly...   [click here for more]
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Weekly Wonders - Giant Bloodrager Bloodlines

Weekly Wonders - Giant Bloodrager Bloodlines


Witness the Rage of Giants! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants, are clearly magical in nature....   [click here for more]
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Weekly Wonders - Giant Slaying Spells

Weekly Wonders - Giant Slaying Spells


The Ultimate Proof of Brains Over Brawns Giants are fearsome foes that are never to be underestimated. Their great size makes even the dumbest and simplest among them, such as the lowly hill giants, into a serious threat, but the more powerful and cunning giants are much more dangerous still. Many adventurers make the mistake of attempting to fight these giants head-on, matching...   [click here for more]
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Weekly Wonders - Giant Treasures

Weekly Wonders - Giant Treasures


Giants Among Treasure! Giants have the best treasure. This has been true pretty much ever since Jack and the Beanstalk, and even today, giant treasure gets special attention, with detailed information on what kinds of odd and exciting things one might find inside a giant's bag. Of course, some giants have more exciting treasures than others, and no one really expects anything...   [click here for more]
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Weekly Wonders - Giant-Blooded Feats

Weekly Wonders - Giant-Blooded Feats


Unleash Your Inner Giant! Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. At the same time, the various giant races have little, mechanically, to differentiate themselves from one another, making a battle with fire giants feel a lot like a...   [click here for more]
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Weekly Wonders - Goblin Magic

Weekly Wonders - Goblin Magic


Discover the Magic of the Goblins! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. Goblins are no different in this regard, and their strange magic, which ranges from tribal shamanism to a great way to make things go "boom," provides a number...   [click here for more]
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Weekly Wonders - Hobgoblin Foes

Weekly Wonders - Hobgoblin Foes


Assemble the Hobgoblin Hordes Hobgoblins are fiercely trained warriors with rigid military discipline. Their armies are comprised of the best of the best…except when they’re all the same CR 1/2 fighter from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster is hard work—just as much so as building an entire character from scratch. While...   [click here for more]
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Weekly Wonders - Index of Insanity - New Madnesses

Weekly Wonders - Index of Insanity - New Madnesses


Maladies of the Mind Madnesses, a new affliction introduced in Pathfinder Roleplaying Game: GameMastery Guide, and refined in Pathfinder Roleplaying Game: Horror Adventures, provide a way for GMs to assault a character’s sanity and self-control, in addition to the more physical threats that many adventurers face. There are many kinds of madness, however, and those books sampled...   [click here for more]
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Weekly Wonders - Infernal Legions

Weekly Wonders - Infernal Legions


Not All Devils Are Created Equal Mortals come in a wide variety of shapes and sizes, so why shouldn’t devils? With dozens of alternate racial traits for every PC race, why does every single imp have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t lemures, bearded devils, and pit fiends? This book presents a variety of unique...   [click here for more]
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Weekly Wonders - Infernal Rituals

Weekly Wonders - Infernal Rituals


Make a Deal With a Devil! Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Island of Skulls

Weekly Wonders - Island of Skulls


Adventure in the Island of Skulls! Legend tells of an island hidden away from the rest of the world, where ancient creatures still walk the earth, and animals grow to incredible sizes unheard of elsewhere. This Island of Skulls, as it is known, is said to be home to the spearleg spider (CR 11) spider-like creatures that tower above the trees, horrible reptiles with skull-like heads known...   [click here for more]
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Weekly Wonders - Kung Fu Skill Unlocks

Weekly Wonders - Kung Fu Skill Unlocks


Show Your Kung Fu! Skill unlocks were first presented in Pathfinder Roleplaying Game: Pathfinder Unchained, providing new benefits for those specialized in certain skills. In Pathfinder Roleplaying Game: Occult Adventures, they were further refined, with occult skill unlocks providing new uses for existing skills to those with an occult background. But there are more secret disciplines...   [click here for more]
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Weekly Wonders - Legacy Character Creation

Weekly Wonders - Legacy Character Creation


Pass On Your Character’s Legacy! It’s one of those ideas that every long-time roleplayer has had at least once: when their character’s time comes, and they retire to a nice quiet farm or open up a tavern, and go from being a PC to an NPC, and they have a child or three, wouldn’t it be fun to roll up your character’s child and play them in a later...   [click here for more]
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Weekly Wonders - Magical Instruments

Weekly Wonders - Magical Instruments


Behold the Magic of Music! The fantasy genre is full of musical instruments that possess great magical powers, and, when played, can have all kinds of incredible and wondrous effects. While there are certainly a few magical instruments to be found in the Pathfinder Roleplaying Game Core Rulebook (a surprising number of them horns), there’s always room for more. ...   [click here for more]
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Weekly Wonders - Mirror Rituals

Weekly Wonders - Mirror Rituals


Mirror, Mirror, on the Wall Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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