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Weekly Wonders - Island of Skulls

Weekly Wonders - Island of Skulls


Adventure in the Island of Skulls! Legend tells of an island hidden away from the rest of the world, where ancient creatures still walk the earth, and animals grow to incredible sizes unheard of elsewhere. This Island of Skulls, as it is known, is said to be home to the spearleg spider (CR 11) spider-like creatures that tower above the trees, horrible reptiles with skull-like heads known...   [click here for more]
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Weekly Wonders - Kung Fu Skill Unlocks

Weekly Wonders - Kung Fu Skill Unlocks


Show Your Kung Fu! Skill unlocks were first presented in Pathfinder Roleplaying Game: Pathfinder Unchained, providing new benefits for those specialized in certain skills. In Pathfinder Roleplaying Game: Occult Adventures, they were further refined, with occult skill unlocks providing new uses for existing skills to those with an occult background. But there are more secret disciplines...   [click here for more]
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Weekly Wonders - Legacy Character Creation

Weekly Wonders - Legacy Character Creation


Pass On Your Character’s Legacy! It’s one of those ideas that every long-time roleplayer has had at least once: when their character’s time comes, and they retire to a nice quiet farm or open up a tavern, and go from being a PC to an NPC, and they have a child or three, wouldn’t it be fun to roll up your character’s child and play them in a later...   [click here for more]
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Weekly Wonders - Magic Siege Engines

Weekly Wonders - Magic Siege Engines


Devastating Weapons of War! Everyone loves magic weapons, and when it comes to warfare, the bigger the better. But while you can certainly make a trebuchet flaming or holy, there just aren’t very many siege engines with specific magic abilities designed to help them do what they’re really supposed to, which is break down enemy fortifications and generally cause as much...   [click here for more]
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Weekly Wonders - Magical Instruments

Weekly Wonders - Magical Instruments


Behold the Magic of Music! The fantasy genre is full of musical instruments that possess great magical powers, and, when played, can have all kinds of incredible and wondrous effects. While there are certainly a few magical instruments to be found in the Pathfinder Roleplaying Game Core Rulebook (a surprising number of them horns), there’s always room for more. ...   [click here for more]
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Weekly Wonders - Minotaur Foes

Weekly Wonders - Minotaur Foes


Cunning of a Man, Body of a Beast! Minotaurs are fearsome and powerful combatants with the fury of a bull and the cunning of a man. It’s no surprise that they are often used as guardians of great treasures, or gladiatorial champions…except when they’re all the same CR 4 stat-block from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster...   [click here for more]
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Weekly Wonders - Mirror Rituals

Weekly Wonders - Mirror Rituals


Mirror, Mirror, on the Wall Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Mountain Herbs

Weekly Wonders - Mountain Herbs


Herbs from on High! Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander...   [click here for more]
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Weekly Wonders - New Figurines of Wondrous Power

Weekly Wonders - New Figurines of Wondrous Power


Complete Your Set! Who doesn’t love figurines of wondrous power? These fun and flavorful wondrous items are not only small enough to fit in your pocket (and look great on the mantel), but often contain powerful magic. Who wouldn’t want a fashion accessory that doubles as a guardian in times of need? But while there are several different kinds of figurines of wondrous power in the...   [click here for more]
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Weekly Wonders - Officers of Rank - Mass Combat Commanders

Weekly Wonders - Officers of Rank - Mass Combat Commanders


Recruit Armies to your Cause! Oftentimes, fantasy stories culminate in large-scale battles involving enormous armies, cunning generals, and masterful tactics. Whether it’s The Lord of the Rings, The Lion, the Witch and the Wardrobe, or one of countless other beloved stories, mass combat dominates the most dramatic scenes of fantasy stories. Pathfinder Roleplaying Game:...   [click here for more]
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Weekly Wonders - Perilous Oozes

Weekly Wonders - Perilous Oozes


There’s Always Room for More Oozes! Slimes, jellies, and oozes make for exciting and terrifying monsters, simultaneously strange and alien, with their viscous and gelatinous anatomy, and familiar, at least to anyone who’s ever had a bowl of pudding. Sadly, as fun as oozes are, they’re in relatively short supply: in the first four Pathfinder Bestiaries, there...   [click here for more]
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Weekly Wonders - Profiles in Divinity - Ares, God of War

Weekly Wonders - Profiles in Divinity - Ares, God of War


What is War Good For? Absolutely Everything! A strong pantheon of gods is a staple of most fantasy settings, and when it comes to deities, you can’t do better than the classics. Whether you want to worship them and earn their favor, or kill them and take their place, gods have a special place in the hearts of fantasy gamers. Each book in the Profiles of Divinity series takes a look...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume I

Weekly Wonders - Rebellious Archetypes Volume I


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume II

Weekly Wonders - Rebellious Archetypes Volume II


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume III

Weekly Wonders - Rebellious Archetypes Volume III


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume IV

Weekly Wonders - Rebellious Archetypes Volume IV


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume V

Weekly Wonders - Rebellious Archetypes Volume V


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume VI

Weekly Wonders - Rebellious Archetypes Volume VI


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rebellious Archetypes Volume VII

Weekly Wonders - Rebellious Archetypes Volume VII


Be a Rebel with a Cause! Not every evil lurks in deep, dark dungeons far away from innocent townsfolk, waiting patiently for adventurers to kick down their doors and start fighting. Some monsters don't just prey on society from without, but have burrowed and wormed their way into the very heart of the civilized world, and twist and corrupt the very laws that are supposed to protect...   [click here for more]
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Weekly Wonders - Rituals of Blood

Weekly Wonders - Rituals of Blood


Unlock the Power In Your Veins Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Dead

Weekly Wonders - Rituals of the Dead


Mysteries From Beyond the Grave Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Deep Ones

Weekly Wonders - Rituals of the Deep Ones


Unfathomable Secrets of the Deep Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Fey

Weekly Wonders - Rituals of the Fey


Enchanted Magic of the Fair Folk Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Void

Weekly Wonders - Rituals of the Void


Strange Magic From Beyond the Stars Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike...   [click here for more]
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Weekly Wonders - Secret Spirits

Weekly Wonders - Secret Spirits


Commune With Exotic and Powerful Spirits No one knows better than shamans the importance of knowing the right spirit. This class, first introduced in the Pathfinder Roleplaying Game: Advanced Class Guide, communes with spirits on a daily basis, gaining strange and otherworldly powers, as well as access to new and unknown spells, depending on what spirit they choose to commune...   [click here for more]
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Weekly Wonders - Spells of the Rebellion

Weekly Wonders - Spells of the Rebellion


Master the Magic of the Free! The enemies of freedom are armed to the teeth with all sorts of ways to oppress the innocent and beat down the spirit of the rebellion. Whether they use thugs and brute force to bully their victims into obedience, the lashes and chains of hells both metaphorical and literal, or magic that can break the mind, strip away the self, and force anyone to kneel before their...   [click here for more]
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Weekly Wonders - The Art of War - Mass Combat Options

Weekly Wonders - The Art of War - Mass Combat Options


Master the Art of Warfare! The mass combat rules presented in Pathfinder Roleplaying Game: Ultimate Campaign allow players to take their conflicts to a new order of magnitude, allowing them to command entire armies. While useful on their own, these rules present several new elements that are ripe for expansion. As every general knows, many different aspects of a battle can decide its outcome,...   [click here for more]
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Weekly Wonders - The Book of Ten Styles

Weekly Wonders - The Book of Ten Styles


Be a Master of Many Styles! Combat Style feats allow players to specialize in very specific combat tactics, rewarding players whose characters use specific weapons, or fight in particular ways. In addition to being particularly flavorful feats, combat styles encourage making characters that function differently, leading to new and unique experiences at the table. While the number of style feats...   [click here for more]
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Weekly Wonders - The Deluxe Guide to Reincarnation

Weekly Wonders - The Deluxe Guide to Reincarnation


A Modern Take on an Ancient Classic Reincarnate is more than just a cheaper, lower-level version of raise dead that you can use even if you don’t have a 5,000 gp diamond lying around, or don’t have a 9th-level cleric in the party. Reincarnate is a chance to roll the dice on your character’s destiny, and the spell provides a real and tangible...   [click here for more]
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Weekly Wonders - The Masters of Chakra

Weekly Wonders - The Masters of Chakra


Chakras Reimagined There are many exciting secrets and bits of obscure lore to find in Pathfinder Roleplaying Game: Occult Adventures, and on the surface, it seems like the rules for chakras are among them. This mystical eastern tradition of unlocking the body and spirit’s hidden potential by channeling energy through our bodies in specific ways has captured imaginations...   [click here for more]
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Weekly Wonders - Troglodyte Foes

Weekly Wonders - Troglodyte Foes


Call Forth The Troglodyte Tribes! Troglodytes are a monstrous race, to be sure, but they are humanoids all the same, just as capable of learning and taking a class as any other humanoid race. So why is it that all one ever seems to encounter is the default troglodyte from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster is hard work—just as much...   [click here for more]
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Weekly Wonders - Troll Magic

Weekly Wonders - Troll Magic


Discover the Magic of the Trolls! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. Trolls are no different in this regard, and while many of the trolls in the Pathfinder Roleplaying Game are not very well inclined towards magic, trolls in other...   [click here for more]
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Weekly Wonders - Unfinished Business

Weekly Wonders - Unfinished Business


Five Spooky Specters Whether they’re monsters, villains, quest-givers, or information sources, ghosts always have the potential to be fun and exciting characters, and few Pathfinder creatures are truly able to blend mechanics and storytelling in quite the same way that a ghost’s rejuvenate ability does. But, because ghosts are so much more fleshed out, and have...   [click here for more]
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Weekly Wonders - Urban Herbs

Weekly Wonders - Urban Herbs


The Fruits of the Urban Jungle! Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who...   [click here for more]
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Weekly Wonders - Vampiric Infusions Volume I

Weekly Wonders - Vampiric Infusions Volume I


Ancient Vampiric Secrets! Not too long ago, before there was a dhampir race, playing a vampire was a difficult and frustrating task. The vampire template was clearly not designed with player characters in mind, and couldn’t support the wide variety of interpretations of the vampire myth now available in fantasy media. Necromancers of the Northwest proposed a solution to that...   [click here for more]
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Weekly Wonders - Vengeful Curses

Weekly Wonders - Vengeful Curses


Powerful Magic to Punish Those Who Wronged You In folklore and mythology, and often in more modern fantasy media, curses are powerful things, and not to be taken lightly, and there are few things that have as much potential to ruin your life than a witch or wizard who feels that you have wronged them in some way. In Pathfinder, however, curses often lack much bite to begin...   [click here for more]
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Weekly Wonders - Vigilante Talents

Weekly Wonders - Vigilante Talents


Enhance Your Utility Belt! The vigilante class, introduced in Pathfinder Roleplaying Game: Ultimate Intrigue, is one of the most modular classes in the game, allowing players to heavily customize their character with both vigilante and social talents, and, through use of archetypes, create vigilantes that are focused on combat, stealth, or even magic. Further, the class drips with crime-fighting...   [click here for more]
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Weekly Wonders - Villainous Achievement Feats

Weekly Wonders - Villainous Achievement Feats


Achieve New Feats of Villainy! Being a villain isn’t about the powers you have, or the equipment you possess. Being a villain is about all of the horrible, terrible, and ultimately vile things that you do. The ability to cast fireball doesn’t make you villainous, but casting fireball on an orphanage run by nuns will change your alignment to evil real quick. This book...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume I

Weekly Wonders - Villainous Archetypes Volume I


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume II

Weekly Wonders - Villainous Archetypes Volume II


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume III

Weekly Wonders - Villainous Archetypes Volume III


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume IV

Weekly Wonders - Villainous Archetypes Volume IV


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume V

Weekly Wonders - Villainous Archetypes Volume V


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume VI

Weekly Wonders - Villainous Archetypes Volume VI


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume VII

Weekly Wonders - Villainous Archetypes Volume VII


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Magic Items

Weekly Wonders - Villainous Magic Items


Evil Gets the Best Toys! Every villain deserves some exciting gear, to let them take their evil over the top, and to the next level. Whether it’s ancient artifacts of ultimate evil, cutting edge technology that no one else can stand up against, powerful magical gifts from demonic or infernal benefactors, or just plain old piles of cash, it seems that the resources of evil are always quite...   [click here for more]
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Weekly Wonders: Angelic Corruption

Weekly Wonders: Angelic Corruption


Your Sins Shall Be Purged! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Arcanostatic Corruption

Weekly Wonders: Arcanostatic Corruption


Power by the Gigawatt! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Drider Corruption

Weekly Wonders: Drider Corruption


Along Came A Spider... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume I

Weekly Wonders: New Corruption Manifestations Volume I


Deep Ones, Devils, and Ghouls, Oh My! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to...   [click here for more]
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