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Traveler's Guide to the Galaxy 002 - The Hive

Traveler's Guide to the Galaxy 002 - The Hive


A Race of Alien Horrors! They are known only as The Hive. Though intelligent, they rarely deign to communicate with members of other races, instead infusing them with parasitic larvae, using them as incubators until their young burst forth violently from within. First introduced in Pathfinder Roleplaying Game: Horror Adventures, this book takes the existing Hive creatures and gives them...   [click here for more]
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Traveler's Guide to the Galaxy 003 - Siron II

Traveler's Guide to the Galaxy 003 - Siron II


Mysteries of the Red Planet The second planet in the Siron system, Siron II is a small and inhospitable planet that is largely devoid of organic life. Wracked by frequent seismic activity and covered with volcanoes, visiting the planet is highly dangerous; however, Siron II is rich in rare and valuable minerals, which has resulted in various mining operations throughout the years, both legal...   [click here for more]
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Trilogy of Blood

Trilogy of Blood


A Tale of Revenge and Blood! The Trilogy of Blood is a trio of adventures designed for vampiric PCs of 5th level, using the rules for vampire player characters from the free Liber Vampyr: Secrets of the Blood, although the adventures are suitable for any evil characters of roughly 5th level. Originally developed to be run at Paizocon, these adventures put the PCs...   [click here for more]
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Unfamiliar Faces: New Medium Spirits

Unfamiliar Faces: New Medium Spirits


You can never have too many friends! The public playtest of Pathfinder Roleplaying Game: Occult Adventures featured a medium with access to a wide number of very unique spirits, each with a specific name and personality, as well as granting access to various powers and abilities. For the final version of the book, however, the medium’s selection of spirits was scaled...   [click here for more]
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Wages of Sin: Corruptions for the Seven Deadly Sins

Wages of Sin: Corruptions for the Seven Deadly Sins


Reap the Wages of Sin Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally...   [click here for more]
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Weekly Wonders - A Dose of Strange

Weekly Wonders - A Dose of Strange


A Taste of Something Strange! Sometimes, you just want to add a little bit of strange to your game. Perhaps you were inspired by a recent television sensation’s second season, or maybe you’ve always been a fan of extradimensional horror and a live fast attitude. Either way, this book presents the tools to bring a little bit of strangeness to your game. Included are two monsters, the...   [click here for more]
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Weekly Wonders - Abyssal Hordes

Weekly Wonders - Abyssal Hordes


Why Settle For Standard Demons? Mortals come in a wide variety of shapes and sizes, so why shouldn’t demons? With dozens of alternate racial traits for every PC race, why does every single quasit have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t dretches, glabrezu, and balors? This book presents a variety of unique demons,...   [click here for more]
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Weekly Wonders - Advanced Aboleths

Weekly Wonders - Advanced Aboleths


You’re Gonna Need a Bigger Boat! With their potent ability to enslave minds, and their body-altering mucus that transforms hearty adventurers into sniveling skum, aboleths may very well be the most terrifying monsters beneath the waves, even if they may not be the most powerful. And with their civilization predating most humanoid races’ very existence, and their close ties to famous...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume I - Spies

Weekly Wonders - Archetypes of Intrigue Volume I - Spies


Knowledge is Power! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume II - Gentry

Weekly Wonders - Archetypes of Intrigue Volume II - Gentry


Better than the Rest! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards

Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards


Protection at Any Cost! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins

Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins


Death from the Shadows! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents

Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents


Vive la Revolucion!   Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff....   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume VI - Officials

Weekly Wonders - Archetypes of Intrigue Volume VI - Officials


Seneschals and Stewards! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado

Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado


A Golden Opportunity! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume III - Mu

Weekly Wonders - Archetypes of the Ancients Volume III - Mu


Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best of the best. Each...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria

Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria


Primordial Spawning Ground of Civilization! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea

Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea


The Land of Light and Snow! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala

Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala


Heaven on Earth! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the...   [click here for more]
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Weekly Wonders - Archetypes of War Volume I - Footsoldiers

Weekly Wonders - Archetypes of War Volume I - Footsoldiers


Every Day is a Good Day to Die There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are...   [click here for more]
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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume III - The Cavalry

Weekly Wonders - Archetypes of War Volume III - The Cavalry


Here We Come to Save the Day! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part...   [click here for more]
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Weekly Wonders - Archetypes of War Volume IV - Support

Weekly Wonders - Archetypes of War Volume IV - Support


Everybody Loves the Healer There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VI - Siege Warfare

Weekly Wonders - Archetypes of War Volume VI - Siege Warfare


And The Walls Come Tumbling Down There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VII - Commanders

Weekly Wonders - Archetypes of War Volume VII - Commanders


Once More into the Breach! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Assassin's Armory

Weekly Wonders - Assassin's Armory


The Right Tools For The Job A professional assassination leaves nothing to chance, with everything planned out in meticulous detail, dozens of contingencies, and a solution on hand for every possible problem. But in addition to a very particular set of skills, this also requires a very particular set of tools; tools that can be highly specialized to particular jobs, or far more general in nature....   [click here for more]
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Weekly Wonders - Bardic Masterpieces

Weekly Wonders - Bardic Masterpieces


A Magnum Opus of Masterpieces! Music and magic have a strong connection, and nowhere is this extraordinary combination more evident in Pathfinder than in the bard. While most bards wield song and spell separately, some combine the magic of the will with extraordinary performances to create something that is truly unique. These are masterpieces, the height of the bard’s craft, and provide...   [click here for more]
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Weekly Wonders - Battlefield Haunts

Weekly Wonders - Battlefield Haunts


Haunts of the Battlefield! There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more enclosed locations. This book presents eight new haunts thematically relating to war and battlefields,...   [click here for more]
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Weekly Wonders - Capable Companions

Weekly Wonders - Capable Companions


Ready and Willing Cohorts for Your Campaign Cohorts, while not as important as the PCs themselves, are still important characters to any party. All too often, though, these characters end up as masses of convenient numbers and class features, lacking in personality or motivation for joining the party. While you could certainly introduce existing NPCs as cohorts, not all NPCs make for convenient...   [click here for more]
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Weekly Wonders - Cavalier Archetypes

Weekly Wonders - Cavalier Archetypes


Dark and Stormy Knights! Few classes capture the imagery of the valorous and courageous knight as well as the cavalier, with its chivalrous orders, its rallying banner, and its trusty steed. But more player options are always a good thing, and with so much focus directed towards new cavalier orders, there are relatively few cavalier archetypes available to players, making the...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume I

Weekly Wonders - Cinematic Dinosaurs Volume I


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume II

Weekly Wonders - Cinematic Dinosaurs Volume II


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume III

Weekly Wonders - Cinematic Dinosaurs Volume III


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day times. As a...   [click here for more]
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Weekly Wonders - Coin Magic

Weekly Wonders - Coin Magic


Cash In on the Mysterious Magic of Currency! Coins have a special sort of magic all their own. They are the scales by which the value of all things are measured, and yet they, themselves, have value only because society accepts that they do. The images and words stamped on coins can tell us a great deal about where and when they came from, and they capture and preserve the images...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes

Weekly Wonders - Comic Book Vigilante Archetypes


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume II

Weekly Wonders - Comic Book Vigilante Archetypes Volume II


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume III

Weekly Wonders - Comic Book Vigilante Archetypes Volume III


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Conditioning Feats

Weekly Wonders - Conditioning Feats


Unlock Your Potential! A warrior spends hours on the training ground, sparring with others or hacking at combat dummies, building up his strength. Elsewhere, an aspiring ninja runs a gauntlet of nasty traps, attempting to make it through as quickly as possible, and without being hit, to improve her agility and reflexes, while a wizard pores over ancient tomes, memorizing facts and...   [click here for more]
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Weekly Wonders - Downtime Spells

Weekly Wonders - Downtime Spells


An Everyday Sort of Magic Fireball and lightning bolt are impressive spells, but there’s something of a bias in the Pathfinder Roleplaying Game towards spells that can be used in combat. And this makes sense, because, after all, combat is at the heart of the game’s mechanics. But some groups like to spend some time exploring what their characters do between...   [click here for more]
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Weekly Wonders - Dream Magic

Weekly Wonders - Dream Magic


Dream a Little Dream Dreams, by their very nature, feel magical. In a dream, strange and inexplicable things happen. The laws of physics need not apply. Anything can be real in a dream. And dreams can feel so oddly real, as well. They are often so much more vivid than other forms of imagination: you see and hear and taste things in dreams, not like stories written down in books, or anything...   [click here for more]
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Weekly Wonders - Drunkard's Grimoire

Weekly Wonders - Drunkard's Grimoire


Drink Deep of the Magic! Whether its drunken monks stumbling into their foes and unleashing fists of fury, alcoholic barbarians swigging down wine as they curse and cut their way to glory, or the charming roguish individual who uses a little alcohol to lower their inhibitions and skate through life, drink has a potent grasp on the imagination when it comes to adventures. This is no surprise,...   [click here for more]
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Weekly Wonders - Drunken Feats

Weekly Wonders - Drunken Feats


Ninety-Nine Bottles of Beer on My Sheet… When they aren’t delving dungeons, adventurers can often be found in taverns, where they while away the hours planning their next big score, and spending whatever’s left of the last one on booze of all sorts, or so we are told. While there are a handful of feats and archetypes scattered here and there that allow characters...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth

Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth


Harness the Power of Shoggoths! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth


Enhance Your Brain Power! The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien...   [click here for more]
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