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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Advanced Arcana Volume VI

Advanced Arcana Volume VI


Master the Building Blocks of Magic! Two wizards face off against one another, both attempting to cast the same spell. Their hands go through the complex motions as quickly as they can, racing to finish first while struggling not to let a single finger fall out of place. An apprentice attempts to cast a difficult spell for the first time, and stumbles to a halt halfway through—what...   [click here for more]
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Ancient Warriors: Way of the Ninja

Ancient Warriors: Way of the Ninja


Discover the Secrets of the Ninja From the makers of Liber Vampyr and A Necromancer's Grimoire: Marchen der Daemonwulf, Ancient Warriors: Way of the Ninja brings a new outlook to these silent warriors, approaching them from a more traditional perspective, and focusing on their stealth, cunning, and combat abilities rather than on mystical powers. In addition to the ninja class,...   [click here for more]
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Exotic Encounters: Ettercaps

Exotic Encounters: Ettercaps


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Krakens

Exotic Encounters: Krakens


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Worgs

Exotic Encounters: Worgs


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume V

Mythic Mastery - Missing Mythic Magic Volume V


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Mythic Mastery - Mythic Efreeti

Mythic Mastery - Mythic Efreeti


Lords of Fire and Magic! There can be no doubt that the efreeti are a powerful and fearsome race. They rule the Elemental Plane of Fire with a red-hot, molten iron fist. Their capital, the fabled City of Brass, is known throughout the multiverse as a great center of learning, culture, trade, and much more. Even the least among them is skilled in magic, by mortal standards, and their...   [click here for more]
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Mythic Mastery - Mythic Heritage: Demonic Heritage

Mythic Mastery - Mythic Heritage: Demonic Heritage


Unlock a New Kind of Mythic Power! Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - The Mythic Balor

Mythic Mastery - The Mythic Balor


The Penultimate Demon! While some books have introduced demons with a higher CR, the balor remains the most iconic demon, and its name is synonymous with immense, almost godlike power. These terrible engines of death and destruction have long served as the final challenges for high-level campaigns, and there are few words that can bring excitement—and sometimes just a little...   [click here for more]
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Mythic Mastery - The Mythic Glabrezu

Mythic Mastery - The Mythic Glabrezu


Can You Handle the Power? While many consider the succubus the demon that best exemplifies temptation, it is the glabrezu—a horrible amalgamation of body parts out of a mad wizard’s worst nightmare—that is the true tempter of the abyss. These creatures corrupt mortals not only with promises of carnal pleasure, but with wealth, power, everlasting life, and any other...   [click here for more]
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Mythic Mastery: Mythic Curses

Mythic Mastery: Mythic Curses


Abandon All Hope! In folklore and fantasy media, curses are powerful supernatural forces that are not to be trifled with, which can take on lives of their own, and respond to the actions of the poor wretches unfortunate enough to have been accursed. These curses are mysterious and terrifying, punishing transgressors for their misdeeds and reacting to the events that happen to their...   [click here for more]
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The Ebon Vault: Power of the Ring

The Ebon Vault: Power of the Ring


One Book of Rings to Rule Them All Rings are supposed to be one of the most exciting, special, and downright magical of all the magic items that adventurers can get their hands on. Somewhere along the line however, it seems like they’ve mostly wound up in two categories: overpriced novelties that no one ever bothers to pick up, and boring, straight-forward utilitarian items,...   [click here for more]
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The Traveler's Guide to the Elemental Plane of Fire

The Traveler's Guide to the Elemental Plane of Fire


Can You Take the Heat? The Furnace. The Crematorium. Inferno. These are among the names that have been ascribed to the Elemental Plane of Fire, one of the most exotic, dangerous, and misunderstood of all the planes of existence. Home to the fabled City of Brass, the trading hub of the planes and the seat of power of the mighty efreet, the Elemental Plane of Fire also houses the ashen wastes,...   [click here for more]
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War of the Goblin King Pre-Mades

War of the Goblin King Pre-Mades


This free add-on to the War of the Goblin King adventure module provides eleven pre-made characters designed to be used with the adventure. Each character comes with a short backstory and personality description, as well as a full stat-block. DMs who are so inclined can also use the characters as quick NPCs for when they need a rival party of adventurers in a pinch, or could use the existing biographical...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig

Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig


Revenge is a Dish Best Served Cold-Blooded… The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume II

Weekly Wonders - Villainous Archetypes Volume II


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic? The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking new mechanics....   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume I

Mythic Mastery - Missing Mythic Magic Volume I


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the real...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
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Exotic Encounters: Froghemoths

Exotic Encounters: Froghemoths


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Intrepid Expeditions: The Island of Life

Intrepid Expeditions: The Island of Life


Destination: Adventure Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its...   [click here for more]
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Mythic Mastery - Mythic Mummies

Mythic Mastery - Mythic Mummies


Beware the Wrath of the Mummy! Perhaps one of the first things that one thinks of when considering Egyptian settings is the mummy, one of the most iconic undead creatures in all of fantasy media. These bandage-wrapped guardians are often portrayed as being imbued with great power by their transformation. But in the Pathfinder Roleplaying Game, their low CR and simple stat-block...   [click here for more]
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The Ebon Vault: Adamant Armors

The Ebon Vault: Adamant Armors


The Finest in Magical Protection Magic armors have never been the most exciting magic loot in the pile. Players tend to be more interested in the devastation that a magic weapon can wield, or the various and sundry miscellaneous abilities that wondrous items can provide. Magic armor has always been the solid, workhorse style of magic item: it gives you a bonus to AC, nothing fancy,...   [click here for more]
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The Ebon Vault: Secrets of the Staff

The Ebon Vault: Secrets of the Staff


Staves have long been an iconic accessory for the magically-minded, but, when it comes to game rules, staves have never been the most exciting magic items. From the makers of Advanced Arcana and The Book of Beginnings, The Ebon Vault: Secrets of the Staff aims to end this trend by re-imagining what a staff can do. This book includes over 70 brand...   [click here for more]
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The War of the Goblin King

The War of the Goblin King


Can you Defeat the Goblin King? Find out in this action-packed adventure, in which the PCs take on the role of the heroes of Springdale, defending that idyllic trading town from ravaging goblin hordes, led by Yarrick, the self-proclaimed "Goblin King" who, in an unholy alliance with a trio of greater barghests, has been laying waste to a number of human settlements. If the PCs can't stop...   [click here for more]
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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
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A Necromancer's Grimoire: Paths of the Druid

A Necromancer's Grimoire: Paths of the Druid


Get in Touch With Your Wild Side A Necromancer's Grimoire: Paths of the Druid presents three new prestige classes designed to allow characters to develop their druids in a variety of different ways, focusing on different aspects of the druid class. The first prestige class, the beast master, focuses on empowering the druid's animal companion, allowing the druid to have an animal...   [click here for more]
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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
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Ancient Warriors: Sons of Sparta

Ancient Warriors: Sons of Sparta


The Most Famous Warriors...of All Time Even though they lived thousands of years ago, we've all heard of the legendary Spartans. Maybe you saw them in a movie, or on television, or read about them in a book, or just heard about them in history class, but chances are, you have a pretty good idea what and who the Spartans were. There's a reason why Spartans are so famous that...   [click here for more]
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Ancient Warriors: The Vikings

Ancient Warriors: The Vikings


A-Viking We Will Go! Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far ahead of...   [click here for more]
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Codex Mechanica: On the Creation of Fabricants

Codex Mechanica: On the Creation of Fabricants


Flesh is Weak, but Steel is Strong For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabricant, that day has finally arrived. Fabricants-construct...   [click here for more]
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Exotic Encounters: Griffons

Exotic Encounters: Griffons


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Mummies

Exotic Encounters: Mummies


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Knights of the Crucible

Knights of the Crucible


Three Orders. Countless Possibilities. Knightly orders—groups of knights bound together by common oaths, beliefs, and goals—are a fun and exciting part of fantasy lore with deep roots in actual history. The Advanced Player’s Guide tapped in to this vein of flavor with the cavalier class, which includes a variety of cavalier orders as one of its class features....   [click here for more]
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The Book of Forbidden Magic

The Book of Forbidden Magic


Forbidden Spells of Incredible Power! Everyone knows that there are some spells that are too dangerous, too wild, or just plain too powerful for any ambitious mage to cast. These rare, exotic, and above all forbidden spells are few and far between, but the immense opportunity that they provide to those who find a way to claim them is well worth the risks. And the risks are many: not...   [click here for more]
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