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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
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A Necromancer's Almanac: 2015

A Necromancer's Almanac: 2015


Animate Your Game Today! A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s...   [click here for more]
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A Necromancer's Almanac: 2016

A Necromancer's Almanac: 2016


Animate Your Game Today! A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Advanced Arcana Volume VI

Advanced Arcana Volume VI


Master the Building Blocks of Magic! Two wizards face off against one another, both attempting to cast the same spell. Their hands go through the complex motions as quickly as they can, racing to finish first while struggling not to let a single finger fall out of place. An apprentice attempts to cast a difficult spell for the first time, and stumbles to a halt halfway through—what...   [click here for more]
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Advanced Arcana Volume VII

Advanced Arcana Volume VII


Spells Within Spells! Vancian spellcasting (the method of casting spells of certain levels from limited numbers of spell slots) has been around since the beginning of the game, and it has a long and storied history. Many attempts have been made to replace it with other systems, but there is a certain charm to Vancian magic that keeps bringing the game back to it, over and over again....   [click here for more]
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Blood and Fury - New Bloodrager Bloodlines

Blood and Fury - New Bloodrager Bloodlines


Feel the Rage Flow Through You! Bloodragers, the hybrid class of barbarian and sorcerer from the Pathfinder Roleplaying Game: Advanced Class Guide, offers something with a flavor that is so much more than simply its parent classes combined. The bloodrager evokes sensations of powerful savage warriors who draw upon primitive, shamanic magic in order to enhance their abilities...   [click here for more]
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Cosmic Threats: A Bestiary of Alien Creatures

Cosmic Threats: A Bestiary of Alien Creatures


Close Encounters of Every Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of...   [click here for more]
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Esoteric Orders: The Cultist

Esoteric Orders: The Cultist


The Stars Are Right! Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists, and they...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
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Horizontech Catalogue 001 - New Starship Systems

Horizontech Catalogue 001 - New Starship Systems


Cutting Edge Tech at Your Fingertips Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Horizontech Catalogue 002 - Unique Starships

Horizontech Catalogue 002 - Unique Starships


Used Starships at the Right Price! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything...   [click here for more]
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Insidious Intentions: The Book of Villainy Volume I

Insidious Intentions: The Book of Villainy Volume I


Reach New Heights of Depravity It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some...   [click here for more]
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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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Magic of the Mire - Lizardfolk Spells

Magic of the Mire - Lizardfolk Spells


Discover the Magic of the Swamplands! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. The lizardfolk of the swamps are no different in this regard, and their strange magic, which is a mix of primitive naturalistic mysticism, and dark unspeakable ritual,...   [click here for more]
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Mythic Mastery - Items of Chance

Mythic Mastery - Items of Chance


Mythic Items of Luck and Skill! Who doesn’t love a little gambling? That high-stakes thrill where everything is on the line and you have to trust to luck to get you through. This book contains 5 new wondrous items, all of which are based on games of chance. Gaspar’s table of summoning selection brings carnival cup-in-the-ball games to life, but instead of winning...   [click here for more]
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Mythic Mastery - Mythic Cloud and Storm Giants

Mythic Mastery - Mythic Cloud and Storm Giants


Titanic Rulers of the Skies! Storm and cloud giants are the stuff of legends. Far more sophisticated than their brutish and earth-bound kin, these majestic giants are most at home far above the clouds, where they are rumored to live in giant castles and golden cities miraculously suspended in the air. As legendary as these sky titans are, however, there are a few among them that are...   [click here for more]
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Mythic Mastery - Mythic Desert and Ocean Giants

Mythic Mastery - Mythic Desert and Ocean Giants


Masters of Dune and Wave! It is said that the desert and the ocean have much in common, with the rolling dunes of sand often being compared to the rolling waves of the sea. Both are inhospitable places where food and water are scarce. Both are often home to valuable trade routes, and connect important mercantile cities. Both feature vast expanses of empty wasteland, dotted with hidden...   [click here for more]
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Mythic Mastery - Mythic Erinyes and Horned Devils

Mythic Mastery - Mythic Erinyes and Horned Devils


The Worst Hell Has To Offer! The erinyes and the horned devil are perhaps the most terrifying and iconic devils, representing both the fallen angel, in the form of the cruel and torturous erinyes, and the classic devilish imagery of a bat-winged, horned, oversized muscular humanoid, in the form of the chained devil. Despite this, neither of these two great infernal warriors received...   [click here for more]
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Mythic Mastery - Mythic Frost and Stone Giants

Mythic Mastery - Mythic Frost and Stone Giants


Fearsome Raiders and Stalwart Sentinels! In many ways, frost giants and stone giants have little in common. The former are known for their love of warfare and raiding, and live primitive nomadic lives in the frozen wastes, while the latter are a reclusive and relatively peaceful race, in general, who do what they can to live quiet agrarian lives, despite their intimidating size and...   [click here for more]
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Mythic Mastery - Mythic Spells of the Nile

Mythic Mastery - Mythic Spells of the Nile


Master the Magic of the Nile! The magic of the Old Kingdom is potent, but it is also hidden, and in many places has been all but forgotten. This book contains 5 new Egyptian-themed spells for players of a variety of classes, as well as mythic versions of those spells. The dreaded and powerful sandstorm can create searing winds that will slowly sear everything...   [click here for more]
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Mythic Mastery - Mythic Wondrous Items Volume I

Mythic Mastery - Mythic Wondrous Items Volume I


So you’ve picked out your mythic path, chosen your path abilities, learned a few mythic spells, and given yourself a mythic feat or two, but there’s one key aspect of character customization that you’re missing: magic items. Adventurers are only as good as the tools that they use, and why should mythic characters have to settle for the same every-day magic items that lesser...   [click here for more]
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Mythic Mastery - Mythic Wood and Taiga Giants

Mythic Mastery - Mythic Wood and Taiga Giants


Larger Than Life Foes! This book presents game statistics for the mythic wood giant and mythic taiga giant, both of which have unique abilities never seen elsewhere, and are suitable for use as foes in both mythic and non-mythic games. Mythic taiga giants (CR 15) can conjure up the ghosts of his ancestors to fight on his behalf, and harness the mystical power of the aurora. Meanwhile,...   [click here for more]
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Narrative Encounters - Bearwood Forest

Narrative Encounters - Bearwood Forest


If a Bear Mauls Adventurers in the Woods, is Anyone Around to Hear the Sound? Random encounters can be a very controversial topic. For some, the phrase is like a dirty word, evoking frustrating slogs through meaningless and flavorless encounters that do nothing but stall the game and bore everyone to tears. For others, it evokes a sense of yearning for the good old days, has the potential to...   [click here for more]
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New Beginnings - Alternate Character Creation Methods

New Beginnings - Alternate Character Creation Methods


Start Your Campaign Off Right! Character creation is the very foundation of the game, not just because it’s the very first thing you do when you sit down to play, but also because the way that you make your character also helps to set the tone for the entire game. You’re probably familiar with the long (and passionate) debates that can arise between die-rolling and point-buy...   [click here for more]
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Ongoing Investigations: Character Options for Investigators

Ongoing Investigations: Character Options for Investigators


The Game is Afoot! Do you love the investigator class from Paizo’s Advanced Class Guide, but find yourself wishing that there were a few more options available for investigator characters? Perhaps you’d have liked to have seen some archetypes that were tailor-made for popular character types from mystery novels, movies, and television, such as corrupt detectives,...   [click here for more]
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Otherworldly Invocations

Otherworldly Invocations


Patrons Like You’ve Never Seen Them Before Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class...   [click here for more]
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Scions of the Vampire: Blood, Shadow, and Smoke

Scions of the Vampire: Blood, Shadow, and Smoke


It Takes More Than Fangs to Be A Vampire! For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations...   [click here for more]
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Scourge: The Deluxe Guide to Disease and Poison

Scourge: The Deluxe Guide to Disease and Poison


Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two. Add...   [click here for more]
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Side Paths - Silver Rebels 1 - Kennels of the Red Fang

Side Paths - Silver Rebels 1 - Kennels of the Red Fang


It’s a Dog Eat Dog World! Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s...   [click here for more]
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Side Paths - Silver Rebels 2 - Trials of the Drowned

Side Paths - Silver Rebels 2 - Trials of the Drowned


Descend Into The Watery Depths Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s...   [click here for more]
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Spacefarer's Digest 001 - Digital Themes

Spacefarer's Digest 001 - Digital Themes


Character Options for a Digital Age! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest...   [click here for more]
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Spacefarer's Digest 002 - Scientific Themes

Spacefarer's Digest 002 - Scientific Themes


A Scientist is Always Fine! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the real...   [click here for more]
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The Ebon Vault: Fantastic Footgear

The Ebon Vault: Fantastic Footgear


Accessorize Your Magic Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact...   [click here for more]
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The Ebon Vault: Grand Gloves

The Ebon Vault: Grand Gloves


Take Magic Items into Your Own Hands! Few adventurers worry about whether or not their choice of gloves match their armor, and most would gladly wear mismatched gloves and gauntlets if they could get away with it, fashion be damned, but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as picking out gloves for every occasion might seem anathema...   [click here for more]
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The Ebon Vault: Impenetrable Shields

The Ebon Vault: Impenetrable Shields


Shield Yourself! Shields are an invaluable tool for fantasy warriors. Not only are they good for deflecting incoming blows, they also double as handy weapons in a pinch, and, if decked out in your personal heraldry, can serve as a sort of badge and nameplate all rolled up into one. The Pathfinder Roleplaying Game Core Rulebook does little to differentiate shields from armor,...   [click here for more]
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The Traveler's Guide to the Elemental Plane of Fire

The Traveler's Guide to the Elemental Plane of Fire


Can You Take the Heat? The Furnace. The Crematorium. Inferno. These are among the names that have been ascribed to the Elemental Plane of Fire, one of the most exotic, dangerous, and misunderstood of all the planes of existence. Home to the fabled City of Brass, the trading hub of the planes and the seat of power of the mighty efreet, the Elemental Plane of Fire also houses the ashen wastes,...   [click here for more]
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Trilogy of Blood

Trilogy of Blood


A Tale of Revenge and Blood! The Trilogy of Blood is a trio of adventures designed for vampiric PCs of 5th level, using the rules for vampire player characters from the free Liber Vampyr: Secrets of the Blood, although the adventures are suitable for any evil characters of roughly 5th level. Originally developed to be run at Paizocon, these adventures put the PCs...   [click here for more]
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Unfamiliar Faces: New Medium Spirits

Unfamiliar Faces: New Medium Spirits


You can never have too many friends! The public playtest of Pathfinder Roleplaying Game: Occult Adventures featured a medium with access to a wide number of very unique spirits, each with a specific name and personality, as well as granting access to various powers and abilities. For the final version of the book, however, the medium’s selection of spirits was scaled...   [click here for more]
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Wages of Sin: Corruptions for the Seven Deadly Sins

Wages of Sin: Corruptions for the Seven Deadly Sins


Reap the Wages of Sin Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally...   [click here for more]
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Weekly Wonders - Abyssal Hordes

Weekly Wonders - Abyssal Hordes


Why Settle For Standard Demons? Mortals come in a wide variety of shapes and sizes, so why shouldn’t demons? With dozens of alternate racial traits for every PC race, why does every single quasit have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t dretches, glabrezu, and balors? This book presents a variety of unique demons,...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado

Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado


A Golden Opportunity! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume III - Mu

Weekly Wonders - Archetypes of the Ancients Volume III - Mu


Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best of the best. Each...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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