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Hottest Fantasy, New Year, New Game Sale from Pelgrane Press
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Newest Titles in This Section
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Products found in this section... |
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Title |
Publisher |
Price |
13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting... [click here for more] |
Pelgrane Press |
$24.95
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Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.95
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Recover the hidden power of the Elf Queen!
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.
Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now... [click here for more] |
Pelgrane Press |
$16.95
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Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
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Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more] |
Pelgrane Press |
$20.95
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Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is... [click here for more] |
Pelgrane Press |
$6.95
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Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
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A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true... [click here for more] |
Pelgrane Press |
$8.95
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NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Watch a playthrough video of Shadows of Eldolan: Part 1 & Part 2
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival... [click here for more] |
Pelgrane Press |
$9.99
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What, Pray Tell, Is a Revivification Folio?
This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name.
You do not need the Skulduggery book to play the game. All the rules you need to... [click here for more] |
Pelgrane Press |
$15.95
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A future, unimaginably distant…
The sun, now in its dotage, is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.
Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace... [click here for more] |
Pelgrane Press |
$19.95
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An introductory Rhialto-Level adventure - wherein new arch-magicians pit their wits against a terrible curse and a worthy and mysterious foe, in an effort to impress Ildefonse's Conclave sufficiently to gain Auxiliary Membership.
Not just a chance to explore the new rules, but a full and dangerous escapade in its own right. ... [click here for more] |
Pelgrane Press |
$4.95
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A new, exclusive PDF adventure for the Dying Earth RPG By Ian Thomson
A Cugel-Level adventure of mid-range difficulty, easily adaptable for novices.
Originally created as a tournament scenario then lovingly redesigned, The Day of Quelo is an easy-to-run, well organized scenario.
The noble Twegg, merchant of Kaiin and breeder of fine (if somewhat freakish) beasts, has an urgent delivery to... [click here for more] |
Pelgrane Press |
$4.95
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Older than the written word and more popular than ever today, the hero story crosses cultures as an eternal constant. The New Hero gathers an unexpected team of writers, celebrated and emerging, to deliver fourteen thrilling and distinctive variations on this classic theme. Their new heroes span the spectrum from post-apocalyptic seer to post-traumatic arm-twister, from outcast vampire to steam-age... [click here for more] |
Pelgrane Press |
$6.40
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