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Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.
In Hideous Creatures: A Bestiary... [click here for more] |
Pelgrane Press |
$24.95
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Ken Writes About Stuff Vol. 2
KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents... [click here for more] |
Pelgrane Press |
$24.95
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Ken Writes About Stuff Vol. 3
KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable... [click here for more] |
Pelgrane Press |
$24.95
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Those who fail to learn from history are doomed to be eaten by it.
The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?
Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The... [click here for more] |
Pelgrane Press |
$16.95
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A future, unimaginably distant…
The sun, now in its dotage, is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.
Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace... [click here for more] |
Pelgrane Press |
$19.95
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Give your 13th Age game the soundtrack it deserves!
The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters.... [click here for more] |
Pelgrane Press |
$15.95
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Dare you download the Demons the Demons of the Dying Earth?
Sucked up from unspeakable subworlds, demon are fearsome and worthy opponents for Turjan-level magicians.
Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination. With witches, demonists, Valdaran's Green Legion and horrific magic in equal measure, the Demons of the Dying Earth will put your most blase character... [click here for more] |
Pelgrane Press |
$9.95
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Hideous Creatures: Dark Young of Shub-Niggurath
“Worlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Ghouls
“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!
Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell... [click here for more] |
Pelgrane Press |
$2.95
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EIGHTEEN WHISPERS TO THE DARKNESS
‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.’
So begins H. P. Lovecraft’s essay “Supernatural Horror in Literature,” arguably the most important analysis of horror ever written. Yet while hordes of writers have created works based on Lovecraft’s... [click here for more] |
Pelgrane Press |
$6.40
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All proceeds from the sale of this adventure will go to the Heroes in the Dark charity.
First Class on the Titanic is exciting in itself but when you are invited to a private viewing of one of the world’s great curiosities, you jump at the chance. The mummy of Hettunaway, Priestess of Amun-Ra, the Unlucky Mummy is being shipped to New York and donated to the Metropolitan Museum of Art by its owner,... [click here for more] |
Pelgrane Press |
$5.95
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Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight... [click here for more] |
Pelgrane Press |
$6.40
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The Book of Unremitting Horror has been nominated in the Best Monsters/Adversaries category of the 2008 Ennie Awards. A huge GUMSHOE source book for The Esoterrorists and Fear Itself The Book of Unremitting Horror ... presents a coherent and darkly surreal mythos the equal of Cthulhu or the world of Kult with a full background, albeit jumbled up, based around cults, The Outer Dark,... [click here for more] |
Pelgrane Press |
$14.95
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Tomb-Hounds of Egypt
“God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies!
The Depression has hit Egypt, too. Funding for major expeditions... [click here for more] |
Pelgrane Press |
$4.45
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For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places.
– William Blake, The Four Zoas (from Ephesians 6:12)
The Secret War is coming to England. And you are the warriors.
Albion, the primeval and perfect England of William Blake, is broken – by war in heaven,... [click here for more] |
Pelgrane Press |
$24.95
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“Before that there had been wild enough stories — accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon valley, Alaska, and certain little-known islands of the South Pacific…” — H. P. Lovecraft, “The Horror in the Museum”
Bon voyage! You are about to depart on ten journeys into the unknown,... [click here for more] |
Pelgrane Press |
$20.95
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THE SILVER SCREEN DRIPS BLOOD AND MADNESS!
Trail Of Cthulhu goes to the movies! Pelgrane Press pays homage to the classic horror films of the 1930s with this 192-page compendium of celluloid thrills and chills!
THE BACKLOT TEEMS WITH LOVECRAFTIAN MENACE!
Trail Of Cthulhu creators Kenneth Hite and Robin D. Laws team up, marshalling their deep mastery of cinematic lore to bring you a landmark collection... [click here for more] |
Pelgrane Press |
$16.95
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Eso Solo
Solo Roleplaying Esoterrorists
This supplement adds solo roleplaying tools, advice, and suggestions to Esoterrorists.
These rules follow the basic sever step investigation format from Case Evaluation through to Veil Out.
The topics covered include:
Solo Roleplaying?
Investigations
Suspects and Innocents
Investigating and Clues
Counter Ops
ODE Activity
Neutralization
Veil-out
Questions
ODE... [click here for more] |
Pelgrane Press |
$4.95
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Fear of Being Alone
Solo Roleplaying Fear Itself 2nd Ed.
This supplement adds solo roleplaying tools, advice, and suggestions to Fear Itself.
These rules focus on running horror genre mysteries and small teams, typically three investigators, but each working alone. You roleplay one investigator at a time but get to swap perspectives and cut between investigators.
These rules can... [click here for more] |
Pelgrane Press |
$4.95
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You are Leyla Khan and you’re running from your past. Once, you fell under the psychic thrall of a vampire, and he forced you to do terrible things. Your memory of those awful years is mercifully tattered and incomplete. You know enough to hunt and kill your former masters, and that’s all that’s important. Now, you wage a solo war against the Un-dead.
Now your past has found... [click here for more] |
Pelgrane Press |
$6.95
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Phantom of the Bastille is a complete scenario for Fear Itself 2nd Edition by Rick Dakan that takes players into the darkest corners of Paris on the eve of the French Revolution.
With all France on the brink, a haunting figure in the Bastille brings portents of supernatural plague and murder. As Freemasons dedicated to discovering hidden truths and bettering the world, the PCs... [click here for more] |
Pelgrane Press |
$4.95
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Different times call for different games
Have you ever wondered...
how the children from Narnia coped back in the real world?
what it's like to voyage into a black hole?
how dystopias are created, and destroyed?
what you would sacrifice to protect your family?
what heroes talk about on the eve of a life-altering battle?
how to defend your village, when your heroes... [click here for more] |
Pelgrane Press |
$11.96
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Solo Laser - Solo Roleplaying in The Bleed
Take up law enforcement in The Bleed, Pelgrane Press's Space Opera setting for Ashen Stars. These solo rules stick faithfully to the gumshoe style of play. You only need this booklet, a single d6, and your copy of Ashen Stars to play a Laser, taking up contracts for law enforcement and mystery-solving on the fringe of space.
These rules cover character creation... [click here for more] |
Pelgrane Press |
$4.95
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