Title |
Publisher |
Price |
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less Prep, More Play!
Battle Scenes Minis are icon-themed encounters for the 13th Age Roleplaying Game at all levels of play, packed with dangerous hand-picked foes on terrifying terrain, to slot easily into your own campaign. Each Mini has two to four loosely linked battles, with a simple table to make it easy to match the strength of the opposition to the number, level and skill set of your adventurers.... [click here for more] |
Pelgrane Press |
$2.95
|
Less prep, more play!
Chase the Diabolist's Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!
Fire & Faith: Battle Scenes for Four Icons has 36 challenging and memorable icon-themed battles against... [click here for more] |
Pelgrane Press |
$18.95
|
Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.
In Hideous Creatures: A Bestiary... [click here for more] |
Pelgrane Press |
$24.95
|
Less prep, more play!
High Magic & Low Cunning: Battle Scenes for Five Icons brings you 45 challenging and memorable sets of battles, against enemies connected to the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. Drop these fights into your game at every tier of play from adventurer to epic, and bring them to life with gorgeous maps by our expert cartographers.
With... [click here for more] |
Pelgrane Press |
$19.95
|
Ready-to-Go Battle Scenes for GMs: Less Prep, More Play!
GMs: Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King!
PLAYERS: Please, stop the GM’s wicked schemes!
The... [click here for more] |
Pelgrane Press |
$18.95
|
Fun random tables to generate mini-stories for player characters between adventures, or figure out what a character was up to when their player couldn’t make it to Game Night. Each icon-related task or experience includes a suggested contact, a temporary background, or a reward. GMs can also use these tables to generate zany plot ideas for NPCs related to the Archmage, Crusader, Diabolist, Dwarf... [click here for more] |
Pelgrane Press |
$2.95
|
“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along with two tough monsters... [click here for more] |
Pelgrane Press |
$2.95
|
How can we make those monster-guarded piles of coins more interesting…?
There are few things a sword-and-spell-slinging adventurer loves more than a full coin purse — so why not take advantage of it? Coin Tricks by Rob Heinsoo and Lynne Hardy turns the one thing that all PCs will literally die to obtain into a rich source of plot hooks and monsters. It includes:
Coin zombies,... [click here for more] |
Pelgrane Press |
$2.95
|
The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
Dragon Riding is the first... [click here for more] |
Pelgrane Press |
$2.95
|
These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out.
Eidolons is the fifth... [click here for more] |
Pelgrane Press |
$2.95
|
More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan.
Further... [click here for more] |
Pelgrane Press |
$2.95
|
Who among the gladiators will ascend to fame and glory today, and who will fall?
In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds.
Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman Empire... [click here for more] |
Pelgrane Press |
$2.95
|
A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo.
High... [click here for more] |
Pelgrane Press |
$2.95
|
Ken Writes About Stuff Vol. 1
KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 2
KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 3
KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable... [click here for more] |
Pelgrane Press |
$24.95
|
Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo.
Mounted... [click here for more] |
Pelgrane Press |
$2.95
|
A 13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo.
Nymphs is the tenth installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
|
Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more!
Phoenix is... [click here for more] |
Pelgrane Press |
$2.95
|
A collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics.
Rakshasas & Reavers is the first installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
|
Who are the fey, if they aren’t principally connected to the Elf Queen? Here are ten intriguing alternatives with consequences for story and mechanics, similar to what was done for devils in 13 True Ways. Also includes a double handful of fey monsters with different attributes depending on which name they are using, and at least one player character surprise.
Shades of Fey is... [click here for more] |
Pelgrane Press |
$2.95
|
13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds:
Updated summoning mechanics for 13th Age
New demon and elemental summoning spells for the wizard’s spellbook
New archon summoning spells for the cleric’s prayer-roster
Stats for summoned archons, demons and elementals
A new demon type: the laughing... [click here for more] |
Pelgrane Press |
$2.95
|
To save the world, sometimes you gotta save a vampire—especially when they have information you need, but they’ve been captured by the not-so-friendly neighborhood sun cult. Getting to their island temple won’t be easy, though. Will you choose the Path of Battle, the Path of Cunning, or the (suspiciously named) Path of Welcome?
This adventure for four to six 5th level characters can be run as... [click here for more] |
Pelgrane Press |
$2.95
|
The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead.
This installment includes:
Five froggish monsters with four racial abilities to choose from
13 reasons to be paranoid
Toadstone treasures
Five icon-related... [click here for more] |
Pelgrane Press |
$2.95
|
A megalith is just a set of standing stones—unless they’re actually members of an ancient stone race, reawakening in the 13th age! This full 13th Age Bestiary-style writeup has heroic, ambiguous, and villainous options that should fit into most any campaign.
The Waking Stones is the eleventh installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
|
We are proud to say that Pelgrane Press has achieved ten nomations in this year's ENnie awards - more than any other publisher.
This free ENnies sampler features choice selections from each entry, the complete Race to Starport for 13th Age as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us.
Here are the Pelgrane nominations:... [click here for more] |
Pelgrane Press |
FREE
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Pelgrane Press has achieved seven nomations for five games in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us.
Here are the Pelgrane nominations:
Best Interior Art,... [click here for more] |
Pelgrane Press |
FREE
|
Three monsters of the 13th Age - a free preview of the 13th Age Bestiary
The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use.
The 13th Age Bestiary introduces all-new creatures for the 13th Age Roleplaying Game,... [click here for more] |
Pelgrane Press |
FREE
|
This is the 13th Age System Reference document. It contains all the open content from the 13th Age RPG which we call the Archmage Engine. Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License.
This is not the 13th Age Core Book, which is a beautiful, gamer-friendly book packed with extra content and written in the author’s distinctive... [click here for more] |
Pelgrane Press |
FREE
|
“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
|
Dare you download the Demons the Demons of the Dying Earth?
Sucked up from unspeakable subworlds, demon are fearsome and worthy opponents for Turjan-level magicians.
Even Turjan's mentor Pandelume was given pause by such an otherworldy abomination. With witches, demonists, Valdaran's Green Legion and horrific magic in equal measure, the Demons of the Dying Earth will put your most blase character... [click here for more] |
Pelgrane Press |
$9.95
|
According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth... [click here for more] |
Pelgrane Press |
$2.95
|
Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as sample music from the two music albums.
Here are the Pelgrane nominations, by product, then by category, followed by all nominees:
13th Age... [click here for more] |
Pelgrane Press |
FREE
|
To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development.
Galileo Uplift... [click here for more] |
Pelgrane Press |
$2.95
|
GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”... [click here for more] |
Pelgrane Press |
$2.95
|
GUMSHOE Zoom: Mind Control
You are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like Scanners, Push,Inception, Videodrome,... [click here for more] |
Pelgrane Press |
$2.95
|
The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!
Voodoo... [click here for more] |
Pelgrane Press |
$4.45
|
GUMSHOE Zoom: Voodoo 2: The Invisibles
The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second issue of... [click here for more] |
Pelgrane Press |
$4.45
|
Hideous Creatures: Byakhee
“Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out!
Byakhee are interstellar hunters, flying between the stars on vast membranous... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Dark Young of Shub-Niggurath
“Worlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to... [click here for more] |
Pelgrane Press |
$2.95
|
HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.
Hideous Creatures: Deep Ones... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Ghouls
“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!
Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell... [click here for more] |
Pelgrane Press |
$2.95
|