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ENnies Sampler 2015

ENnies Sampler 2015


Pelgrane Press has achieved seven nomations for five games in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as a sample Ken and Robin Talks About Stuff episode. If you like what you see, please consider voting for us. Here are the Pelgrane nominations: Best Interior Art,...   [click here for more]
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13 True Ways

13 True Ways


13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell. Omens of the Age As the 13th Age unfolds, its mysteries—and dangers—grow more numerous. Undreamed-of creatures crawl up from the underworld, descend from the sky...   [click here for more]
Pelgrane Press  $20.95

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13th Age Monthly

13th Age Monthly


Subscribe to The 13th Age Monthly and you’ll receive all-new 13th Age RPG goodness for GMs and players every month for a full year. These 4000+ word PDFs offer new rules systems, Bestiary-style monsters, player character options, and more. The 13th Age Monthly is overseen and developed by Rob Heinsoo, with a stellar list of...   [click here for more]
Pelgrane Press  $24.95

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13th Age: Eyes of the Stone Thief

13th Age: Eyes of the Stone Thief


Can you kill the dungeon before it kills you? In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU. For players:...   [click here for more]
Pelgrane Press  $24.95

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13th Age: The Archmage's Orrery

13th Age: The Archmage's Orrery


Nominated for Best Free Product in the ENnie Awards 2015 For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic...   [click here for more]
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Candles, Clay & Dancing Shoes

Candles, Clay & Dancing Shoes


Your PC has gold to burn? Spend it on something that could make everyone’s lives more interesting—especially the GM! Here are six new useful, bizarre, and effective one-use magic items, festooned with multiple adventure hooks and campaign variants. Is that dwarf wearing a featherlight skirt beneath his kilt? If you fire an exorcist missile at a dybbuk at twilight, which...   [click here for more]
Pelgrane Press  $2.95

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Children of the Icons

Children of the Icons


“I’m the child of an icon.” This One Unique Thing taps into one of fantasy’s most powerful archetypes — and generates a huge amount of player investment in the campaign. Here, players will find inspiration and advice on how this deep connection can play out at the table. For GMs, Gareth presents four possible “children of the icons” campaigns along...   [click here for more]
Pelgrane Press  $2.95

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Dragon Riding

Dragon Riding


The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?) Dragon Riding is...   [click here for more]
Pelgrane Press  $2.95

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Eidolons

Eidolons


These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out. Eidolons is...   [click here for more]
Pelgrane Press  $2.95

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS v1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker's dozen of fear and fun! All episodes are available in epub, mobi and PDF format. It features: Hideous Creatures: Deep Ones, an in-depth...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 2

Ken Writes About Stuff: Vol. 2


Ken Writes About Stuff Vol 2 KWAS v2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun! All episodes are available in epub, mobi and PDF format. It features: Tomb-Hounds...   [click here for more]
Pelgrane Press  $24.95

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol 3 Ancient artifacts, saucer conspiracies, mutant spies and hideous creatures — Kenneth Hite is back the third thrilling series of KWAS! Kenneth Hite is the author of Trail of Cthulhu and Night's Black Agents and co-host of Ken and Robin Talk About Stuff, and now, you can subscribe to Ken Writes About Stuff, featuring new and original Hite goodness every month for...   [click here for more]
Pelgrane Press  $24.95

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Shadows of Eldolan

Shadows of Eldolan


A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that...   [click here for more]
Pelgrane Press  $8.95

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Summoning Spells

Summoning Spells


13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds: Updated summoning mechanics for 13th Age New demon and elemental summoning spells for the wizard’s spellbook New archon summoning spells for the cleric’s prayer-roster Stats for summoned archons, demons and elementals A new demon...   [click here for more]
Pelgrane Press  $2.95

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Temples of the Frog Folk

Temples of the Frog Folk


The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead. This installment includes: Five froggish monsters with four racial abilities to choose from 13 reasons to be paranoid Toadstone treasures Five...   [click here for more]
Pelgrane Press  $2.95

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The Book of Loot

The Book of Loot


Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book Loot! That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out...   [click here for more]
Pelgrane Press  $8.95

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The Gaean Reach Gazetteer

The Gaean Reach Gazetteer


Planets of Peril and Vengeance, Arranged From A-Z An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling...   [click here for more]
Pelgrane Press  $7.95

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The Sharpe Initiative: Earthgouger

The Sharpe Initiative: Earthgouger


A thrillride of an adventure for 3rd or 4th level heroes, designed to be played in one or two sessions. If you play Robin D. Laws’ The Strangling Sea at first level you can use Sharpe Initiatives as a callback to events earlier in the PCs’ careers; but this adventure is designed to bulldoze itself into any campaign in which dwarves aspire to re-engineer...   [click here for more]
Pelgrane Press  $2.95

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13th Age Bestiary Preview

13th Age Bestiary Preview


Three monsters of the 13th Age - a free preview of the Bestiary The naga, orc and white dragon are given the 13th Age treatment in this preview of the forthcoming 13th Age Bestiary, complete and ready to use. This full-colour PDF includes the white dragon hatchling, cenotaph dragon, mausoleum dragon, blizzard dragon and moon dragon and a similarly wide selection or orcs and nagas....   [click here for more]
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13th Age System Reference Document

13th Age System Reference Document


This is the 13th Age System Reference document. It contains all the open content from the 13th Age RPG which we call the Archmage Engine. Whether you are a publisher or a gamer, you can use this under the terms of the Open Gaming License. This is not the 13th Age Core Book, which is a beautiful, gamer-friendly book packed with extra content and written in the author’s distinctive...   [click here for more]
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And Thence to Almery (FoF:5)

And Thence to Almery (FoF:5)


AND THENCE TO ALMERY (Footsteps of Fools: Part 5) This publication follows on from Beyond the Mountains of Magnatz and is the final in the epic ‘In the Footsteps of Fools…’ series. Stranded in the desolate barren reaches of the upper Scamander, all seems lost until a peculiar band of pilgrims and their raft are discovered. After the perils of the mighty river,...   [click here for more]
Pelgrane Press  $4.95

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Ashen Stars: Tartarus

Ashen Stars: Tartarus


A new adventure for Ashen Stars from Robin D Laws. In this scenario of exploration and confrontation in a devastatingly hostile environment, hard-bitten lasers, who know enough not to touch the gooey stuff or take off their helmets in an untested biosphere, investigate the demise of a survey crew doomed by the above mistakes, and more. The interstellar corporation Shrawley-Gosha Industries offers...   [click here for more]
Pelgrane Press  $6.95

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Ashen Stars: The Justice Trade

Ashen Stars: The Justice Trade


Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace. But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all… The Justice Trade contains three adventures for...   [click here for more]
Pelgrane Press  $9.95

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Compendium of Universal Knowledge

Compendium of Universal Knowledge


The complete encylopedia of the Dying Earth This is the book we should have released second. It includes reliable information on everything that has ever existed*. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre. For the Dying Earth roleplaying...   [click here for more]
Pelgrane Press  $19.95

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Cthulhu Apocalypse: Slaves of the Mother

Cthulhu Apocalypse: Slaves of the Mother


The long-awaited conclusion of the Cthulhu Apocalypse campaign. Three years ago, the world died. Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the...   [click here for more]
Pelgrane Press  $8.95

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Cthulhu Apocalypse: The Dead White World

Cthulhu Apocalypse: The Dead White World


The first part of the highly anticipated Cthulhu Apocalypse series. The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone. The struggle to survive the apocalypse takes the Investigators through...   [click here for more]
Pelgrane Press  $6.95

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Cugel's Compendium of Indispensable Advantages

Cugel's Compendium of Indispensable Advantages


The first supplement for the Dying Earth RPG, and full of useful advice for non-Dying Earth swindlers and ne'er-do-wells. For sound commerical reasons, we have made this supplement indispensable to both players and Game Moderators alike. A mere sample of this supplements contents offers proof: A new power, the Tweak: Procure advantage in specific situations. Negate a blunder with "Forgive...   [click here for more]
Pelgrane Press  $4.95

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95

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ENnies Sampler 2014

ENnies Sampler 2014


Pelgrane Press has achieved fifteen nominations in eleven categories for nine products in this year's ENnie awards, in a field festooned with stellar games and publishers. This ENnies sampler features choice pieces from each book, as well as sample music from the two music albums. Here are the Pelgrane nominations, by product, then by category, followed by all nominees: 13th Age...   [click here for more]
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Esoterrorists: The OV Recruitment Handbook

Esoterrorists: The OV Recruitment Handbook


The Ordo Veritatis Recruitment Handbook Character Backgrounds and Careers for The Esoterrorists RPG. Greetings Mr Verity, This document has been produced to assist you in identifying potential recruits into the ORDO VERITATIS. As you well know, OV operatives come from all walks of life, and it is your assigned responsibility to locate those individuals who would benefit our order in its ongoing...   [click here for more]
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Fields of Silver

Fields of Silver


An epic campaign for the Dying Earth RPG in the tradition of Jack Vance’s early Dying Earth Tales. The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with...   [click here for more]
Pelgrane Press  $9.95

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GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goetia


GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned,...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Martial Arts

GUMSHOE Zoom: Martial Arts


GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Mind Control

GUMSHOE Zoom: Mind Control


GUMSHOE Zoom: Mind Control You are growing very interested. The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
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Hideous Creatures: Byakhee

Hideous Creatures: Byakhee


Hideous Creatures: Byakhee “Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out! Byakhee are interstellar hunters, flying between the stars on...   [click here for more]
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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell...   [click here for more]
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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures:...   [click here for more]
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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws,...   [click here for more]
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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before...   [click here for more]
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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
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Hideous Creatures: Lloigor

Hideous Creatures: Lloigor


Hideous Creatures: Lloigor “You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought. The lloigor are vortices of immaterial vibration...   [click here for more]
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Hideous Creatures: Mi-Go

Hideous Creatures: Mi-Go


“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in...   [click here for more]
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Hideous Creatures: Rat-Things

Hideous Creatures: Rat-Things


Hideous Creatures: Rat-Things “Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation. Rat-things resemble ordinary rats, and are easily mistaken for...   [click here for more]
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Hideous Creatures: Serpent Folk

Hideous Creatures: Serpent Folk


Hideous Creatures: Serpent Folk “The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or...   [click here for more]
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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted...   [click here for more]
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Hideous Creatures: Star Vampires

Hideous Creatures: Star Vampires


Hideous Creatures: Star Vampires “The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars,...   [click here for more]
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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations...   [click here for more]
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Hideous Creatures: Wendigo

Hideous Creatures: Wendigo


In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean...   [click here for more]
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