The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them.... [click here for more]
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move... [click here for more]
This is a taster of what you'll get in the updated version of The Esoterrorists 2nd edition. It includes the table of contents, the horrible Corpsejabber monster from 2nd Edition and some GMing advice.
The Esoterrorists 2nd Edition is available for sale here.
In The Esoterrorists 2nd Edition, a stand-alone roleplaying game by Robin D Laws, you play elite investigators combating the plots of the Esoterrorists,... [click here for more]
The Tearing of the Veil Is Nigh
An Appalling Summoning…
Demons of the Depths, Awakened…
Slaughter on Your Mapping App…
…and, of Course, Murder Clowns
For decades, the Ordo Veritatis has fought the Esoterrorists: occult operatives bent on ripping apart the membrane between our reality and the demonic vortex of the Outer Dark.
Today, that threat... [click here for more]